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Heroes of the Storm Nazeebo

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This thread is for comments about our Nazeebo build guide for Heroes of the Storm.

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The talent section hasn't been updated to reflect the new toad build.

 

If you take in consideration that this build is really flexible (you can skip some talents) this is really missing .

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The talent section hasn't been updated to reflect the new toad build.

 

If you take in consideration that this build is really flexible (you can skip some talents) this is really missing .

The guide focuses on the Spider build. The Toad build is just in the tl;dr.

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Hey, I like the Zeebro guide but I was wondering whether other Level 17 talents are worth a mention. Dead Rush seems to be quite popular and remarkably effective, and it would be nice to have some insight into why that is.

 

Cheers!

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Being an experienced Nazeebo player myself I do not like Dead Rush at all. The zombies can be kited / killed very easily. 

 

Furthermore, the other talents are just too good to be ignored. Thing of the Deep allows Nazeebo to poke from a safer distance and allows him to reach more targets. Ice Block can be a great choice especially in more competitive play. 

 

Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

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Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

 

Could you please tell more about this Korean build ? I'm wondering what it is about .

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Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

 

Could you please tell more about this Korean build ? I'm wondering what it is about .

 

You basically just get Toads at Levels 7 and 13. They do a lot of damage but can be difficult to land. 

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What sort of instances is it safe to use basic attacks in team fights with Naz? The added damage seems fairly powerful to me, but I could be wrong.

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What sort of instances is it safe to use basic attacks in team fights with Naz? The added damage seems fairly powerful to me, but I could be wrong.

 

Try to Basic Attack whenever you can do so without overextending. Nazeebo's Basic Attacks have a generous range, so in most matchups you should be able to use them quite often. If the enemy composition makes it difficult to Basic Attack safely, it could be a good game to take Thing of the Deep. smile.png

Edited by Straften

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11 hours ago, Guest SnSation said:

Needs Zarya patch update :D

This will be coming in time :) Just gotta wait for the writers to get round to the different heroes!

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On 9/29/2016 at 5:57 PM, Blainie said:

This will be coming in time :) Just gotta wait for the writers to get round to the different heroes!

Two weeks later and still no update? Falling behind...

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On 10/11/2016 at 3:02 PM, Guest Theladas said:

Two weeks later and still no update? Falling behind...

There isn't much more I can say, I'm sorry - I'm looking at our various notes and it has been recorded that the guide does need attention, but beyond that there is nothing that I can do. The most I can do is apologise and just ask for everyone's patience as we get the guide updated once again.

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On 11/10/2016 at 10:02 AM, Guest Theladas said:

Two weeks later and still no update? Falling behind...

That is strange since Kendric is usually on point with those. I'll nudge him, or somethin'.

If you need a quick build, try something like this: http://www.heroesfire.com/hots/talent-calculator/nazeebo#kdib

Some of the talents (level 4, 13) are variable depending on what you're facing. This build is particularly good at killing bosses and taking buildings down, so see to that if you can.

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I have a question. Why i dont see spider build here? Thats his kinda single target burst and can do alot of dmg to single target. It can usualy kill tanks in duration of wall of zombies(not saying you should focus that). 5 spiders each doing 100+ dmg per hit + Ravenous spirit is kinda 1000 dps just from those 2 skills. Anyway was just wondering... 

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13 hours ago, Guest Siky said:

I have a question. Why i dont see spider build here? Thats his kinda single target burst and can do alot of dmg to single target. It can usualy kill tanks in duration of wall of zombies(not saying you should focus that). 5 spiders each doing 100+ dmg per hit + Ravenous spirit is kinda 1000 dps just from those 2 skills. Anyway was just wondering... 

I would assume because the Zombie build essentially performs a similar function while doing so better.

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Hey everyone! 

Today I started working on a long over-due update on the Nazeebo guide. Rest assured that the Witch Doctor will shine in a new outfit very soon! 

Brrrrrrrrrrrrrrrraaaaaa! 

- Kendric

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Hey Kendric, I'd consider bumping Hexed Spiders down to either not recommended or situational, just because the other talents are a bit better. HP regen isn't too much of a problem unless you're trying to stay in lane, in which blood ritual is better, and the same can be said for mana regen. While Hexed Spiders does it better, it relies on you attacking a hero with it, when you could be using it on the wave to up your voodoo stacks faster. While it may help in team fights, nazeebo is much more vulnerable to being burst down then over-time damage, which is why I'd say big voodoo is more better in most situations, as mana becomes less of a problem faster and you'll get a high enough hp to compensate the regen, not to mention the likelihood of a support being around to provide the needed heals.

Thanks,

      A Nazeebo Main

Edited by BurgahBoy

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Really nice guide!

When would you recommend each build? I think I saw in one of your videos that the Frog build was good against an enemy team with 2 tanks or something like that.

Thanks!

Edited by OSR84

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On 2/25/2017 at 0:34 PM, OSR84 said:

Really nice guide!

When would you recommend each build? I think I saw in one of your videos that the Frog build was good against an enemy team with 2 tanks or something like that.

Thanks!

Personally, I like to go like this:

• Corpse Spiders Build: I say this build works well against teams with divers or low mobility Heroes, since they're fated to get eaten alive. It is very useful against heroes with low health, also. This is my favorite build, in general, due the absurd amount of self sustain it adds to Nazeebo with Hexed Crawlers and overall damage output.

• Plague of Toads Build: works pretty good against groups featuring many melee characters, specially divers. All in all, this build is mostly useful in maps that require a high focus on wave clear, such as Tomb of the Spider Queen and Braxis Holdout.

• Zombie Wall Build: also effective against melee characters, but mostly against characters with low mobility (Kael'thas, Chromie); meaning it's easier to trap them. However, it is nice to have at least one ally with a crowd control so the setup is easier to perform.

Generally, Nazeebo struggles a lot against opponents with high mobility, since all his abilities are skillshots. If you happen to face a team of high mobility Heroes, it is usually more useful to go for the Plague of Toads Build and focus on wave clear and destroying structures instead. But again, it's all relative to the map and your own team composition. Much like the guide mentioned, Nazeebo doesn't really offer enough damage in the current meta of sustained healing, meaning most of his slow damage can be easily negated.

As a side note, Auriel is a character that works amazingly well with Nazeebo, since he deals a good amount of sustained damage, which translates in a decent Energy generation for her (assuming Nazeebo receives Bestow Hope). And most importantly, Aueriel can actually stun opponents with her Detainment Strike if they're knocked back at a Zombie Wall. It is awesome!

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Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

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24 minutes ago, Guest RzfX said:

Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

I'd say it is still the best talent. The talent made the other talents relatively better, which means you will not be hindered by them as much as you would be before the nerf, but Vile InfectionVile Infection is still the best pick.

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1 hour ago, Guest RzfX said:

Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

I definitely think it's the best one, especially with spiders build as your poke at lvl 20 once the quest is done will be insane. Yes the quest takes longer, so you send Naz to clear lane when threatened and you call out to your team to let you poison minions before they kill them. If anything, this change (wouldn't really call it a nerf since once it's done you still spike hugely) just made him less viable for that build on bigger battlegrounds

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This bullet point under TL;DR Tips needs to be changed from 150 stacks to 175, otherwise great guide

"IMPORTANT: Poison Minions before killing them to increase your health and Mana with Voodoo Ritual IconVoodoo Ritual. We strongly recommend trying to reach 150 stacks before Level 20 in order to get the significant late game power spike from Vile Infection IconVile Infection. "

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