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Guest Hyugarr

The talent section hasn't been updated to reflect the new toad build.

 

If you take in consideration that this build is really flexible (you can skip some talents) this is really missing .

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The talent section hasn't been updated to reflect the new toad build.

 

If you take in consideration that this build is really flexible (you can skip some talents) this is really missing .

The guide focuses on the Spider build. The Toad build is just in the tl;dr.

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Hey, I like the Zeebro guide but I was wondering whether other Level 17 talents are worth a mention. Dead Rush seems to be quite popular and remarkably effective, and it would be nice to have some insight into why that is.

 

Cheers!

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Being an experienced Nazeebo player myself I do not like Dead Rush at all. The zombies can be kited / killed very easily. 

 

Furthermore, the other talents are just too good to be ignored. Thing of the Deep allows Nazeebo to poke from a safer distance and allows him to reach more targets. Ice Block can be a great choice especially in more competitive play. 

 

Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

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Guest Hyugarr

Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

 

Could you please tell more about this Korean build ? I'm wondering what it is about .

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Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

 

Could you please tell more about this Korean build ? I'm wondering what it is about .

 

You basically just get Toads at Levels 7 and 13. They do a lot of damage but can be difficult to land. 

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Guest Shayde

What sort of instances is it safe to use basic attacks in team fights with Naz? The added damage seems fairly powerful to me, but I could be wrong.

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What sort of instances is it safe to use basic attacks in team fights with Naz? The added damage seems fairly powerful to me, but I could be wrong.

 

Try to Basic Attack whenever you can do so without overextending. Nazeebo's Basic Attacks have a generous range, so in most matchups you should be able to use them quite often. If the enemy composition makes it difficult to Basic Attack safely, it could be a good game to take Thing of the Deep. smile.png

Edited by Straften

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11 hours ago, Guest SnSation said:

Needs Zarya patch update :D

This will be coming in time :) Just gotta wait for the writers to get round to the different heroes!

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Guest Theladas
On 9/29/2016 at 5:57 PM, Blainie said:

This will be coming in time :) Just gotta wait for the writers to get round to the different heroes!

Two weeks later and still no update? Falling behind...

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On 10/11/2016 at 3:02 PM, Guest Theladas said:

Two weeks later and still no update? Falling behind...

There isn't much more I can say, I'm sorry - I'm looking at our various notes and it has been recorded that the guide does need attention, but beyond that there is nothing that I can do. The most I can do is apologise and just ask for everyone's patience as we get the guide updated once again.

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On 11/10/2016 at 10:02 AM, Guest Theladas said:

Two weeks later and still no update? Falling behind...

That is strange since Kendric is usually on point with those. I'll nudge him, or somethin'.

If you need a quick build, try something like this: http://www.heroesfire.com/hots/talent-calculator/nazeebo#kdib

Some of the talents (level 4, 13) are variable depending on what you're facing. This build is particularly good at killing bosses and taking buildings down, so see to that if you can.

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Guest Siky

I have a question. Why i dont see spider build here? Thats his kinda single target burst and can do alot of dmg to single target. It can usualy kill tanks in duration of wall of zombies(not saying you should focus that). 5 spiders each doing 100+ dmg per hit + Ravenous spirit is kinda 1000 dps just from those 2 skills. Anyway was just wondering... 

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13 hours ago, Guest Siky said:

I have a question. Why i dont see spider build here? Thats his kinda single target burst and can do alot of dmg to single target. It can usualy kill tanks in duration of wall of zombies(not saying you should focus that). 5 spiders each doing 100+ dmg per hit + Ravenous spirit is kinda 1000 dps just from those 2 skills. Anyway was just wondering... 

I would assume because the Zombie build essentially performs a similar function while doing so better.

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Hey everyone! 

Today I started working on a long over-due update on the Nazeebo guide. Rest assured that the Witch Doctor will shine in a new outfit very soon! 

Brrrrrrrrrrrrrrrraaaaaa! 

- Kendric

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Hey Kendric, I'd consider bumping Hexed Spiders down to either not recommended or situational, just because the other talents are a bit better. HP regen isn't too much of a problem unless you're trying to stay in lane, in which blood ritual is better, and the same can be said for mana regen. While Hexed Spiders does it better, it relies on you attacking a hero with it, when you could be using it on the wave to up your voodoo stacks faster. While it may help in team fights, nazeebo is much more vulnerable to being burst down then over-time damage, which is why I'd say big voodoo is more better in most situations, as mana becomes less of a problem faster and you'll get a high enough hp to compensate the regen, not to mention the likelihood of a support being around to provide the needed heals.

Thanks,

      A Nazeebo Main

Edited by BurgahBoy

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Really nice guide!

When would you recommend each build? I think I saw in one of your videos that the Frog build was good against an enemy team with 2 tanks or something like that.

Thanks!

Edited by OSR84

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On 2/25/2017 at 0:34 PM, OSR84 said:

Really nice guide!

When would you recommend each build? I think I saw in one of your videos that the Frog build was good against an enemy team with 2 tanks or something like that.

Thanks!

Personally, I like to go like this:

• Corpse Spiders Build: I say this build works well against teams with divers or low mobility Heroes, since they're fated to get eaten alive. It is very useful against heroes with low health, also. This is my favorite build, in general, due the absurd amount of self sustain it adds to Nazeebo with Hexed Crawlers and overall damage output.

• Plague of Toads Build: works pretty good against groups featuring many melee characters, specially divers. All in all, this build is mostly useful in maps that require a high focus on wave clear, such as Tomb of the Spider Queen and Braxis Holdout.

• Zombie Wall Build: also effective against melee characters, but mostly against characters with low mobility (Kael'thas, Chromie); meaning it's easier to trap them. However, it is nice to have at least one ally with a crowd control so the setup is easier to perform.

Generally, Nazeebo struggles a lot against opponents with high mobility, since all his abilities are skillshots. If you happen to face a team of high mobility Heroes, it is usually more useful to go for the Plague of Toads Build and focus on wave clear and destroying structures instead. But again, it's all relative to the map and your own team composition. Much like the guide mentioned, Nazeebo doesn't really offer enough damage in the current meta of sustained healing, meaning most of his slow damage can be easily negated.

As a side note, Auriel is a character that works amazingly well with Nazeebo, since he deals a good amount of sustained damage, which translates in a decent Energy generation for her (assuming Nazeebo receives Bestow Hope). And most importantly, Aueriel can actually stun opponents with her Detainment Strike if they're knocked back at a Zombie Wall. It is awesome!

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Guest RzfX

Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

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24 minutes ago, Guest RzfX said:

Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

I'd say it is still the best talent. The talent made the other talents relatively better, which means you will not be hindered by them as much as you would be before the nerf, but Vile InfectionVile Infection is still the best pick.

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1 hour ago, Guest RzfX said:

Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

I definitely think it's the best one, especially with spiders build as your poke at lvl 20 once the quest is done will be insane. Yes the quest takes longer, so you send Naz to clear lane when threatened and you call out to your team to let you poison minions before they kill them. If anything, this change (wouldn't really call it a nerf since once it's done you still spike hugely) just made him less viable for that build on bigger battlegrounds

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Guest Redpy5

This bullet point under TL;DR Tips needs to be changed from 150 stacks to 175, otherwise great guide

"IMPORTANT: Poison Minions before killing them to increase your health and Mana with Voodoo Ritual IconVoodoo Ritual. We strongly recommend trying to reach 150 stacks before Level 20 in order to get the significant late game power spike from Vile Infection IconVile Infection. "

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      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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