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Guest Hyugarr

The talent section hasn't been updated to reflect the new toad build.

 

If you take in consideration that this build is really flexible (you can skip some talents) this is really missing .

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The talent section hasn't been updated to reflect the new toad build.

 

If you take in consideration that this build is really flexible (you can skip some talents) this is really missing .

The guide focuses on the Spider build. The Toad build is just in the tl;dr.

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Hey, I like the Zeebro guide but I was wondering whether other Level 17 talents are worth a mention. Dead Rush seems to be quite popular and remarkably effective, and it would be nice to have some insight into why that is.

 

Cheers!

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Being an experienced Nazeebo player myself I do not like Dead Rush at all. The zombies can be kited / killed very easily. 

 

Furthermore, the other talents are just too good to be ignored. Thing of the Deep allows Nazeebo to poke from a safer distance and allows him to reach more targets. Ice Block can be a great choice especially in more competitive play. 

 

Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

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Guest Hyugarr

Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

 

Could you please tell more about this Korean build ? I'm wondering what it is about .

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Even Toads of Hugeness in better, as it is the core talent of the Toad Build that is used by many Korean players and is quite strong in my opinion. 

 

Could you please tell more about this Korean build ? I'm wondering what it is about .

 

You basically just get Toads at Levels 7 and 13. They do a lot of damage but can be difficult to land. 

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Guest Shayde

What sort of instances is it safe to use basic attacks in team fights with Naz? The added damage seems fairly powerful to me, but I could be wrong.

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What sort of instances is it safe to use basic attacks in team fights with Naz? The added damage seems fairly powerful to me, but I could be wrong.

 

Try to Basic Attack whenever you can do so without overextending. Nazeebo's Basic Attacks have a generous range, so in most matchups you should be able to use them quite often. If the enemy composition makes it difficult to Basic Attack safely, it could be a good game to take Thing of the Deep. smile.png

Edited by Straften

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11 hours ago, Guest SnSation said:

Needs Zarya patch update :D

This will be coming in time :) Just gotta wait for the writers to get round to the different heroes!

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Guest Theladas
On 9/29/2016 at 5:57 PM, Blainie said:

This will be coming in time :) Just gotta wait for the writers to get round to the different heroes!

Two weeks later and still no update? Falling behind...

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On 10/11/2016 at 3:02 PM, Guest Theladas said:

Two weeks later and still no update? Falling behind...

There isn't much more I can say, I'm sorry - I'm looking at our various notes and it has been recorded that the guide does need attention, but beyond that there is nothing that I can do. The most I can do is apologise and just ask for everyone's patience as we get the guide updated once again.

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On 11/10/2016 at 10:02 AM, Guest Theladas said:

Two weeks later and still no update? Falling behind...

That is strange since Kendric is usually on point with those. I'll nudge him, or somethin'.

If you need a quick build, try something like this: http://www.heroesfire.com/hots/talent-calculator/nazeebo#kdib

Some of the talents (level 4, 13) are variable depending on what you're facing. This build is particularly good at killing bosses and taking buildings down, so see to that if you can.

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Guest Siky

I have a question. Why i dont see spider build here? Thats his kinda single target burst and can do alot of dmg to single target. It can usualy kill tanks in duration of wall of zombies(not saying you should focus that). 5 spiders each doing 100+ dmg per hit + Ravenous spirit is kinda 1000 dps just from those 2 skills. Anyway was just wondering... 

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13 hours ago, Guest Siky said:

I have a question. Why i dont see spider build here? Thats his kinda single target burst and can do alot of dmg to single target. It can usualy kill tanks in duration of wall of zombies(not saying you should focus that). 5 spiders each doing 100+ dmg per hit + Ravenous spirit is kinda 1000 dps just from those 2 skills. Anyway was just wondering... 

I would assume because the Zombie build essentially performs a similar function while doing so better.

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Hey everyone! 

Today I started working on a long over-due update on the Nazeebo guide. Rest assured that the Witch Doctor will shine in a new outfit very soon! 

Brrrrrrrrrrrrrrrraaaaaa! 

- Kendric

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Hey Kendric, I'd consider bumping Hexed Spiders down to either not recommended or situational, just because the other talents are a bit better. HP regen isn't too much of a problem unless you're trying to stay in lane, in which blood ritual is better, and the same can be said for mana regen. While Hexed Spiders does it better, it relies on you attacking a hero with it, when you could be using it on the wave to up your voodoo stacks faster. While it may help in team fights, nazeebo is much more vulnerable to being burst down then over-time damage, which is why I'd say big voodoo is more better in most situations, as mana becomes less of a problem faster and you'll get a high enough hp to compensate the regen, not to mention the likelihood of a support being around to provide the needed heals.

Thanks,

      A Nazeebo Main

Edited by BurgahBoy

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Really nice guide!

When would you recommend each build? I think I saw in one of your videos that the Frog build was good against an enemy team with 2 tanks or something like that.

Thanks!

Edited by OSR84

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On 2/25/2017 at 0:34 PM, OSR84 said:

Really nice guide!

When would you recommend each build? I think I saw in one of your videos that the Frog build was good against an enemy team with 2 tanks or something like that.

Thanks!

Personally, I like to go like this:

• Corpse Spiders Build: I say this build works well against teams with divers or low mobility Heroes, since they're fated to get eaten alive. It is very useful against heroes with low health, also. This is my favorite build, in general, due the absurd amount of self sustain it adds to Nazeebo with Hexed Crawlers and overall damage output.

• Plague of Toads Build: works pretty good against groups featuring many melee characters, specially divers. All in all, this build is mostly useful in maps that require a high focus on wave clear, such as Tomb of the Spider Queen and Braxis Holdout.

• Zombie Wall Build: also effective against melee characters, but mostly against characters with low mobility (Kael'thas, Chromie); meaning it's easier to trap them. However, it is nice to have at least one ally with a crowd control so the setup is easier to perform.

Generally, Nazeebo struggles a lot against opponents with high mobility, since all his abilities are skillshots. If you happen to face a team of high mobility Heroes, it is usually more useful to go for the Plague of Toads Build and focus on wave clear and destroying structures instead. But again, it's all relative to the map and your own team composition. Much like the guide mentioned, Nazeebo doesn't really offer enough damage in the current meta of sustained healing, meaning most of his slow damage can be easily negated.

As a side note, Auriel is a character that works amazingly well with Nazeebo, since he deals a good amount of sustained damage, which translates in a decent Energy generation for her (assuming Nazeebo receives Bestow Hope). And most importantly, Aueriel can actually stun opponents with her Detainment Strike if they're knocked back at a Zombie Wall. It is awesome!

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Guest RzfX

Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

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24 minutes ago, Guest RzfX said:

Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

I'd say it is still the best talent. The talent made the other talents relatively better, which means you will not be hindered by them as much as you would be before the nerf, but Vile InfectionVile Infection is still the best pick.

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1 hour ago, Guest RzfX said:

Hey there guys. With the recent nerf to Nazeebo's Vile Infection talent of bringing up the requirement to 175 stacks, is it still the best talent on the level 20 choices? I feel like 150 was just right, but 175 means that you have to live in the lane and sacrifice team presence, or participate in teamfights, but not meet the 175 requirement in time.

What's your take on this?

I definitely think it's the best one, especially with spiders build as your poke at lvl 20 once the quest is done will be insane. Yes the quest takes longer, so you send Naz to clear lane when threatened and you call out to your team to let you poison minions before they kill them. If anything, this change (wouldn't really call it a nerf since once it's done you still spike hugely) just made him less viable for that build on bigger battlegrounds

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Guest Redpy5

This bullet point under TL;DR Tips needs to be changed from 150 stacks to 175, otherwise great guide

"IMPORTANT: Poison Minions before killing them to increase your health and Mana with Voodoo Ritual IconVoodoo Ritual. We strongly recommend trying to reach 150 stacks before Level 20 in order to get the significant late game power spike from Vile Infection IconVile Infection. "

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      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
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      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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