twitmoss

Prot Warrior - Stamina or Other Trinket, Ravager vs Gladiator, Shield Block/Barrier

4 posts in this topic

Hi, 

My name is Twitbooze, and I'm an Alcoholic a Tank

 

A little bit of info about my situation:

I am busy tanking hellfire citadel for my guild. It is an Alt / Weekend raid group so most of the raiders are either casual raiders or gearing up Alts. Our DPS is a little low so the fights take a little but longer. We usually down the Hellfire High Council just before the enrage timer. Last run I think it was 8 sec to enrage. (Getting better tongue.png )

 

It is my job to tank Dia Darkwhisper and I think I'm doing a pretty good job keeping my cooldowns and shields up during Nightmare Visage.

 

The Issue:

After killing Gurtogg Bloodboil we have 2 stacks of Tainted Blood making Dia Darkwhisper's Nightmare Visage pretty hairy if I make a mistake with a cooldown or can't keep shields up the entire 20sec due to poor rage management.

 

Question:

I am currently using Battering Talisman as one of my trinkets and a Stam flask. With raid buffed HP on about 500k. Should I rather be using a Bonus Armor / Mastery / Crit / Vers Trinket? (Not sure what I can get my hands on) maybe Knight's Badge ilvl 670 = +303 BA

I have read some conflicting information about the tanking flask too. Is the Stam flask the correct flask?

 

Edit: I also have Tablet of Turnbuckle Teamwork

Editx2: Ended up getting Knight's Badge ilv 685. My healers said that I was much easier to heal. IT felt a lot smoother to me too.

Edited by twitmoss

Share this post


Link to post
Share on other sites

I've been testing out the trinkets on trash to see if there is any noticeable difference and they look just about even to me.

 

I've also been playing with Resolve and Shield Barrier and I've found that I tend to take less damage with  Shield Barrier over Shield Block even with physical damage in some scenarios even with non elite mobs. Are there any addons to monitor when to use either ability? I know the general rule of thumb is Shield Block for physical and  Shield Barrier for everything else.

 

How does Shield Block work exactly?

If 100k physical damage is coming my way before armor reduction:

Will my armor stop 50% of it reducing it to 50k and the Shield Block 30% of the 100k reducing it to 20k or will the Shield Block reduce 30% of the remaining 50k making it 33k?

 

Also any advice with Ravager vs Gladiator's Resolve in the above mentioned post? My guess is that  Gladiator's Resolve may give me more overall reducion but Ravager  will help me more on Dia Darkwhisper's Nightmare Visage and that is where we are having a small issue.

 

Don't get me wrong. I have not yet died during this phase, I'm just looking at a way to make it easier for my healers, after all, that is the tanks job, take less damage.

Share this post


Link to post
Share on other sites

For Hellfire High Council, I use Imbued Stone Sigil and Anzu's Cursed Plume. You only need a bit of a steam buff, just enough to give your healers some breathing room.

You can go either way with flasks. Since your team is struggling with DPS, you should probably go with a strength flask top help them out. Switch top stam if your healers are struggling top keep you up.

Shield Block works on damage after armor, so in that scenario, you would take 33k.

Shield Barrier well provide a greater total damage reduction, but you will be spikier. Thus, you'll be harder to heal. Keep a solid uptime on Block and supplement with Barriers.

Actually, Gladiator's Resolve does NOT give less damage taken. Ravager actually gives you about 10% less damage taken and had very similar smoothness. Additionally, you can time your Ravager to be up for every other Nightmare Visage and it completely trivializes that part of the fight.

Share this post


Link to post
Share on other sites

Hello, I am also a Tankaholic.

 

Anyways, to clear a few things up, the reason you take less damage with a shield barrier over shield block is that (with my warrior's gear and the like) I believe I shield barrier for about 130k (60 rage, 200% resolve) while in combat. Rather than seeing my health dip I just have an additional bubble. Shield block can't stop magic damage until you have the class trinket, so there's that. 

 

So, for Dia I will interrupt then spell reflect her spells, and then save ravager for Nightmare Visage, along with shield barrier. Then on the cooldown, I'll focus shield block with barriers filling in. Save your Shield Wall for a nightmare visage during the part where you have ghosties flying around, then on the second time use last stand for that after taking a few hits, along with enraged regeneration.

 

Regarding the trinkets I never liked the stamina sticks and would rather get mitigation over them. That said, I've been tinkering with the Unseeing Eye from Kilrog, but mostly as I don't have a better replacement. (Trinkets suck)

 

But the Tablet of Turnbuckle Teamwork is very nice for a short CD, increasing damage and reducing damage taken. (using it with Last Stand+Enraged Regen+Ravager+Shield Barrier would work wonders) 

 

 

Personally, I tend to use Unyielding Strikes along with Anger Management, as I spend rage like it's going out of style.

 

Consider using the glyph of -5 second on spell reflect for Dia over the Shield Slam for that fight, and I'm not sure if the Gag order glyph will stop her spell casting, since interrupts and silences are weird.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Fibonacci's Odd Control Warrior deck.
    • By Violentravi
      Hello,
      The Sworn is recruiting range DPS & Tank. We are a Horde guild on Arthas and our current progression is 7/11 Mythic Antorus. We only raid two nights a week, Tuesday and Wednesday from 9:15 PM until 12:15 AM Eastern. Currently, our main goal is to push Mythic progression & finish out the raid before next patch, please keep this in mind if you wish to join us, because we will not be doing Heroic or anything like that.
      From you, we would expect 100% attendance during your trial period; after that if you cannot make a raid or will be late it is mandatory to keep the raid leader updated. In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
      As far as classes are concerned, at this time, we do not have ANY rogues, DPS warriors, havoc DH, or wind walkers.
      If you are interested, add me to battle tag and we will talk (violentravi#1826), I will accept mostly anyone who wants to be a bench or casual, but for raiding purposes, you must be able to provide logs.  If you cannot get ahold of me in game, I work nights, please shoot me an email, I check it at work often and I can get ahold of other officers via text/discord if it's urgent! violentnacho@gmail.com
      Thank you for your consideration
      Xoxo
      Violentnacho
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      10/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192
    • By LazioB
      Hi everyone! This is my first time playing endgame content, thanks to some veteran friends who invited me to play with them. I started with a Fury Warrior, and now that I feel comfortable, I started logging the runs. 

      Here is a part of Antorus Normal ( I accidentaly deleted the file later which included the rest of the bosses :( ) 
      https://www.warcraftlogs.com/reports/8pkvRmdHBzjNAFXQ

      Would anyone please take a look at it to see where I have room for improvement (probably everything) and how can I tackle those issues?

      Thanks!!
      PD: Im lacking one of the BiS leggos, and ever since I have the Convergance of Fates trinket, I lost my rotation, cant seem to find when to fire each ability now.