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Whirlwind Bul-Kathos Barbarian

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How are you able to use threatning shout in right mouse button and also battle rage in slot 3???  I thought you can only use one shout at a time...

 

You need to enable Elective Mode. Open your game menu, choose “options,” then “gameplay,” and check the “elective mode” box. Then you can put any skill to any spot on your bar, and choose more than one skill from the same section.

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Skull grasp is now an option? Does it increase Dust Devils damage now? If not, even if it's multiplicative to WW damage, it's still low, right?

 

It has been updated to affect Dust Devil damage.

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Guest Anthony

So even with the Rend buff on the wastes set, it's still not viable in the build?  What GR have you hit with this setup? What changes would you make for using this build solo? (I'd assume after the Skull Grasp buffs, CoE would be swapped for Unity?)

 

 

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I'd still not include Rend in this build, it simply fits a dedicated Rend build better.In its current version, the build should reach somewhere in the 80-85 range. Have personally seen it clear 81.

 

If you need to work Unity into the build, then I'd replace CoE - bear in mind the loss of damage though!

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Guest Joe

Pain enhancer, does this benefit from the rend buffs on the set bonuses?. If not, would it benefit to add rend into the rotation?

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Hi. Thanks for all the great work and time you spend on these builds. What you you say to replacing The FurnaceThe Furnace with Blade of the TribesBlade of the Tribes in the cubed weapon slot (I tend to spam War CryWar Cry and Threatening ShoutThreatening Shout) ?

 

-EDIT - Actually - ignore this question. I see the error of my playstyle now :-)

Edited by uberNoobZA
Answered my own question :-)
  • Haha 1

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Guest Jewels and cube

I think better option in Canai  cube in armor slot is Hexed Pants of Mr. Yan it boosts our dmg nicely cus we are moving when using WW. 2nd is Jewels... id disagree that the one jewel what gives +15% dmg to rift Guardian is must have. Id go Taeguk instead of it and in cube Furnace and Skullgrasp in cube. In fingers set of 50% dmg rings. Look @ my profile nothing can stop me. Ps we dont need cdr cus we are killing stuff even w/o berserker. Better invest to leech life in WW is rune for it bloodshed i guess (im playing PL version of game. Thx

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Guest BlazeFire

Hey, commenting as a guest here. Just wanted to say thanks. This is definitely a world-class build in the right hands. If it's not working for you then you aren't doing something right. My Wrath is ready 100% WHENEVER I need it. It's actually easier to maintain a 100% up-time in higher level greater rifts than it is in T10. This build is way too OP for T10.

My 2 cents: I actually stumbled upon this by accident, but I crafted a Hellfire Amulet that dropped with the Unforgiving passive ("You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second.) Now, while I originally was less than pleased at first. I tried it out (It dropped with +18% Phys. Dmg., re-rolled for 100% CHD, 9.0% CHC, and reduce control effects by 23%. So I felt like I had to use it!) Anyways, with Unforgiving I literally stay between 98-100% Fury ALL THE TIME, NO EXCEPTIONS!!!

So... I made the following changes to the build:

Chestpiece: Aquila Cuirass (Take 50% less damage while above 90% primary resource) <-- 100% active. You'll need to wear RoRG obviously. I swapped out the Convention Ring (great ring though) and cubed Skull Grasp. I'd rather have 50% reduced damage literally 100% of the time.

Passives: Took out Ruthless (+40% extra damage to enemies below 30% health) and added Berserker Rage (+25% damage while near max Fury) <--This is active for me ONE HUNDRED PERCENT of the time because of the Unforgiving passive on my amulet. In fact, EVERY SINGLE active skill is able to be reused upon expiration. So, basically never-ending Wrath, Ignore Pain, WW, Threatening Shout, Battle Rage and War Cry.

Someone said this build will only get you killed? Well, you're character is not setup correctly. Try re-reading the guide. Or, if you're still having a problem keeping up Fury then try my suggestions. My Fury orb icon thing at the bottom left of the screen, you know that thing? Mine DOESN'T MOVE. IT DOESN'T DROP. PERIOD.

The first wall I hit with this build was a level 66 GR. I completed it (2 of them actually), but not under 15 min and the only reason for that is I wasn't using Bane of the Stricken (the GR Guardian literally took 5-6 minutes to kill both runs.)

Anyways, the build works. Confirmed.

I'm running at the moment:

+50.40% CHC

+485% CHD

46% cooldown reduction (seems to be MORE THAN ENOUGH to keep 100% up-time on Wrath. Anyone suspect of that I can post a Vid. Heck, it's not a hard thing to accomplish. Run the Bul-Katho's passive and beef up your cooldowns on the right pieces of gear. Also, whoever made the comment about the gear slots not being optimized in this writeup, YOU SIR are mistaken. Mostly a standard order of which perks are wanted on which gear.

Lastly, I have 4.7% Chance to Freeze on my Pride of Cassius. It DOES NOT seem to proc the Ancient Parthan Defenders, I could be mistaken here, but I haven't noticed the icon pop up with the other active modifiers. The chance to Freeze itself is nice anyway I guess. I do agree with you though, APD is BiG for this build once you can build up a decent overall Chance to Stun among a few pieces of gear.

Thanks a million for the build man! Keep up the great work!

Deadset, let me know what you think of my mods on the build!

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Guest BlazeFire

I tried to add this to my previous post, but couldn't figure out how...

I meant to ask why the Gem Taeguk is not one of the top 3 options for the build? Mine is Rank 66 and offers:

*4.64% increased damage (stacks 10 times easily)

*gain 2% armor for every stack (again I'm almost always at 10 stacks with this thing.)

How is this not one of the best 3?

I'm running Bane of the Trapped, Taeguk, and now Bane of the Stricken (just replaced Pain Enhancer).

Thanks!

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On 6/6/2016 at 0:24 AM, Guest BlazeFire said:

Deadset, let me know what you think of my mods on the build!

Heya, and thanks for the kind words!

If I understand correctly, you're wearing Aquila Cuirass + 5 piece Wastes set, wear RoRG and Zodiac and cube Skull Grasp, right? The setup can definitely work (as you already know :) ), but I don't think very highly of RoRG as a ring due to its lacking natural rolls (forced IAS and Life per Hit), and try to dodge it any setup I can. A suggestion I can give you is running Skull Grasp and Unity (+ a Unity on the follower and an immortality relic for him), and cubing Zodiac. This will give you the best split of potential damage while still retaining the sweet 50% damage reduction, this time coming from the Unity combo. I see you've pushed the build a couple of times, and yes - Bane of the Stricken is sorely needed in this setup, it specializes in AoE but lacks severely in Single Target.

Ruthless offers a multiplicative damage increase, making it a stronger passive than Berserker Rage - BUT! its impact is mostly noticeable in Greater Rifts and especially against Guardians. BRage can be a viable swap during speedfarm.

Note that Ancient Parthan Defenders (sadly) have no UI icon or visible sheet effect to denote their activation/duration/number of affected enemies! Both Chance to Stun and Chance to Freeze should proc it though.

On 6/6/2016 at 0:41 AM, Guest BlazeFire said:

I meant to ask why the Gem Taeguk is not one of the top 3 options for the build?

Hello! The reason for this is somewhat obscured by game mechanics, but in short: the attack speed increase provided by the gem affects both your Zodiac ring procs (meaning faster resets of important cooldowns) and your Dust Devils tick rate (as the skill deals damage based on intervals affected by attack speed).

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Guest BlazeFire
16 hours ago, Deadset said:

Heya, and thanks for the kind words!

If I understand correctly, you're wearing Aquila Cuirass + 5 piece Wastes set, wear RoRG and Zodiac and cube Skull Grasp, right? The setup can definitely work (as you already know :) ), but I don't think very highly of RoRG as a ring due to its lacking natural rolls (forced IAS and Life per Hit), and try to dodge it any setup I can. A suggestion I can give you is running Skull Grasp and Unity (+ a Unity on the follower and an immortality relic for him), and cubing Zodiac. This will give you the best split of potential damage while still retaining the sweet 50% damage reduction, this time coming from the Unity combo. I see you've pushed the build a couple of times, and yes - Bane of the Stricken is sorely needed in this setup, it specializes in AoE but lacks severely in Single Target.

Ruthless offers a multiplicative damage increase, making it a stronger passive than Berserker Rage - BUT! its impact is mostly noticeable in Greater Rifts and especially against Guardians. BRage can be a viable swap during speedfarm.

Note that Ancient Parthan Defenders (sadly) have no UI icon or visible sheet effect to denote their activation/duration/number of affected enemies! Both Chance to Stun and Chance to Freeze should proc it though.

Hello! The reason for this is somewhat obscured by game mechanics, but in short: the attack speed increase provided by the gem affects both your Zodiac ring procs (meaning faster resets of important cooldowns) and your Dust Devils tick rate (as the skill deals damage based on intervals affected by attack speed).

Thanks for the reply!

I am questioning the passives B-Rage vs Ruthless. I looked up some info on Ruthless, being that you said it's multiplicative. Its seems that this multiplies with area damage, among others, and stacks with that. So, does that multiplicative damage stack onto a single target (i.e. a Guardian)?

A lot of times my biggest test will be against just a single target Guardian. The build definitely works better with Bane of the Stricken (Just cleared a 71 GRift pretty handedly, whereas I was struggling finishing 66s not using it). Anyway, Since I am running Unforgiving (on my Hellfire Amulet) stacked with Weapons Master and I am ALWAYS near "max fury" wouldn't it be better for me to run B-Rage against a single Rift Guardian. I'm getting 25% additive damage 100% of the time versus 40% multiplicative damage 30% of the time, but since that Passive damage is being multiplied with the area damage I don't see how it adds damage to a single target. Unless of course a single target can be affected by its OWN area damage???

Also, Taeguk! Wouldn't a similar case be true for this gem? I get 3% IAS for each bleeding target within however many yards if I use Pain Enhancer, but if it's just me and the Guradian??? I don't get where any huge benefit would come into play here. Isn't the +30% IAS from the Bul-Katho's Set swords enough IAS??? I don't seem to have ANY sort of problems refreshing attacks with cooldowns. They're ready to go! Also, not much trouble with mobs either. Apparently, "(their) flesh is weak!", according to my barbarian. So, idk if the extra IAS from the bleeding ememies is best, or rather have +40ish% damage AND +20% armor if I run Taeguk instead? I'm not saying it's better it just sounds really good to me "on paper", if you know what I mean.

As for the Aquila Cuirass, I'm taking into consideration what you said. I'm not sure how much I like the idea of splitting damage with my follower. He can be a bit of a scrub, and even if he can't die I'm not sure I like the idea of him taking some big hit and me having to absorb half the damage.

As for the rings... Since I'm running Unforgiving AND Weapons Master that 50% reduced damage is ALWAYS active for me. Right now I'm on the lookout for a Zodiac I can make God-Roll (I hope this is possible - Roll off the IAS for CHD or whatever). Then wear Zodiac and Skull Grasp (I already have a pretty good one) and I'll cube RoRG. Either that or break down and take off Aquila Cuirass (I'd so miss it though).

Good to know about the APDs!

Thanks for everything!

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2 hours ago, Guest BlazeFire said:

I'm not sure how much I like the idea of splitting damage with my follower. He can be a bit of a scrub, and even if he can't die I'm not sure I like the idea of him taking some big hit and me having to absorb half the damage.

The thing that's never explicitly said, yet universally assumed you know, is that followers wearing "cannot die" items take zero damage.  At all.  Ever.  So wearing a Unity Ring in this scenario is just an across-the-board 50% damage reduction.

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Guest BlazeFire
19 hours ago, Warden said:

The thing that's never explicitly said, yet universally assumed you know, is that followers wearing "cannot die" items take zero damage.  At all.  Ever.  So wearing a Unity Ring in this scenario is just an across-the-board 50% damage reduction.

Ohhhh nice! I might look into that then. :)

I have another question (sorry): Is it possible to roll a Helm of the Wastes with a socket, strength, vitality, chc, AND Whirlwind damage as well, or if you get the first 4 stats listed then you can't get whirlwind damage as well?? I have an ancient helm now with a socket (mandatory), strength (mandatory), vitality and chc. Just wanting to know if it's possible for one to drop with the WW damage as a completely additional perk to the other 4 primary stats. It doesn't seem possible to me because you can't re-roll specific resistances (i.e. poison, arcane/holy, etc.) into additional damage for specific attacks (i.e. Whirlwind), BUT I just want to make 100% sure.

Thanks to everyone!

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7 hours ago, Guest BlazeFire said:

Is it possible to roll a Helm of the Wastes with a socket, strength, vitality, chc, AND Whirlwind damage as well, or if you get the first 4 stats listed then you can't get whirlwind damage as well?? I have an ancient helm now with a socket (mandatory), strength (mandatory), vitality and chc. Just wanting to know if it's possible for one to drop with the WW damage as a completely additional perk to the other 4 primary stats. It doesn't seem possible to me because you can't re-roll specific resistances (i.e. poison, arcane/holy, etc.) into additional damage for specific attacks (i.e. Whirlwind), BUT I just want to make 100% sure.

Normally--and I don't know if there are any exceptions to this or not--but normally you get 4 primary stats and 2 secondary stats.  The socket is considered one of the primary stats, and strength is guaranteed, leaving you two more.  Since vitality, CHC, and WW damage are all primary stats, you can only get two of the three.

You might try looking at http://www.d3planner.com/ to get a feel for what stats are possible.  Be careful, because it just let me add an extra primary stat and I'm not sure why--I don't think it's supposed to.  But as to which stats are primary, which are secondary, and which ones can't be used together...  Just set it to Barbarian, click on the head armor, choose Helm of the Wastes, and then start opening up the stats, setting them to different things, to see what works.

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Guest BlazeFire
On 6/8/2016 at 7:59 PM, Guest BlazeFire said:

As for the rings... Right now I'm on the lookout for a Zodiac I can make God-Roll (I hope this is possible - Roll off the IAS for CHD or whatever). Then wear Zodiac and Skull Grasp (I already have a pretty good one) and I'll cube RoRG.

Okay, I've realized this setup is impossible to accomplish with the Zodiac, so I'm looking out for a Skull Grasp I can roll to perfection. I'll have to eat a +50% CHD loss on one of my rings in the end, but is worth it to me right now for that extra damage mitigation from the Aquila Cuirass. I'll still plan on cubing RoRG in the end.

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Guest Fatedhand

Hello All - am I missing something that perhaps happened in a recent patch.  I can't seem to find battle rage or threatening shout.  Thanks all.

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1 hour ago, Guest Fatedhand said:

Hello All - am I missing something that perhaps happened in a recent patch.  I can't seem to find battle rage or threatening shout.  Thanks all.

Battle RageBattle Rage and Threatening ShoutThreatening Shout definitely haven't gone anywhere :)

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18 hours ago, Guest Fatedhand said:

Hello All - am I missing something that perhaps happened in a recent patch.  I can't seem to find battle rage or threatening shout.  Thanks all.

Have you enabled Elective Mode?  Otherwise, the game only lets you assign them to a certain button.  If you're trying to assign them to a different button, they won't show up as an option.

Or you could be like me.  I have a special ability to not see things that are right in front of me... :D

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On 6/9/2016 at 2:59 AM, Guest BlazeFire said:

I'm getting 25% additive damage 100% of the time versus 40% multiplicative damage 30% of the time, but since that Passive damage is being multiplied with the area damage I don't see how it adds damage to a single target.

 

Area Damage triggers separately from your main damage, so it doesn't come into play in pure single target situations. :) But it doesn't mean Ruthless doesn't affect your hits in general. I've compiled the BiS stuff for the build in a handy d3planner link: http://www.d3planner.com/920898664 . You can turn passive effects on and off here to see their effect on your overall damage, as well as see the formula behind your Whirlwind DPS.

I am considering Taeguk more and more these days, it's very comparable to PE and offers a defensive edge too. I might include it in the next iteration of the build.

A helm can only have primary stats, so Strength, Vitality, Crit Chance and a Socket is your desired goal. You can roll Whirlwind damage, but it's not considered a priority over Vit since you will drop a large amount of health (1000 potential Vit on an ancient helm).

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Guest BlazeFire
2 hours ago, Deadset said:

 

Area Damage triggers separately from your main damage, so it doesn't come into play in pure single target situations. :) But it doesn't mean Ruthless doesn't affect your hits in general. I've compiled the BiS stuff for the build in a handy d3planner link: http://www.d3planner.com/920898664 . You can turn passive effects on and off here to see their effect on your overall damage, as well as see the formula behind your Whirlwind DPS.

I am considering Taeguk more and more these days, it's very comparable to PE and offers a defensive edge too. I might include it in the next iteration of the build.

A helm can only have primary stats, so Strength, Vitality, Crit Chance and a Socket is your desired goal. You can roll Whirlwind damage, but it's not considered a priority over Vit since you will drop a large amount of health (1000 potential Vit on an ancient helm).

Okay, I ran the numbers via my own setup on that d3planner site. Here are the results:


Effective DPS (B-Rage ran with permanent uptime VS Ruthless):

No 4th Passive Selected: 9,003,555

                 B-Rage: 10,417,430 (100% uptime do to WM passive stacked with Unforgiving passive on my HF Amulet)

               Ruthless: 12,604,978 (30% uptime/During 70% downtime Effective DPS drops back down to 9,003,555)

Effective DPS including uptimes:

  B-Rage: (10,417,430 Effective DPS 100% of the time)

Ruthless: (12,604,978 Effective DPS  30% of the time/9,003,555 Effective DPS 70% of the time)
          

EFFECTIVE DPS (AVERAGE NET):

*Feel free to double check my math. I didn't include formulas, (it's just a basic average of the effective DPS while also factoring in the 30% uptime and 70% downtime of Ruthless).
___________________________

  B-Rage: 10,417,430

Ruthless: 10,083,981.9

 

Taeguk all the way!!!

As always, thanks to everyone!

 

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Guest BlazeFire
2 hours ago, Guest BlazeFire said:

Okay, I ran the numbers via my own setup on that d3planner site. Here are the results:


Effective DPS (B-Rage ran with permanent uptime VS Ruthless):

No 4th Passive Selected: 9,003,555

                 B-Rage: 10,417,430 (100% uptime do to WM passive stacked with Unforgiving passive on my HF Amulet)

               Ruthless: 12,604,978 (30% uptime/During 70% downtime Effective DPS drops back down to 9,003,555)

Effective DPS including uptimes:

  B-Rage: (10,417,430 Effective DPS 100% of the time)

Ruthless: (12,604,978 Effective DPS  30% of the time/9,003,555 Effective DPS 70% of the time)
          

EFFECTIVE DPS (AVERAGE NET):

*Feel free to double check my math. I didn't include formulas, (it's just a basic average of the effective DPS while also factoring in the 30% uptime and 70% downtime of Ruthless).
___________________________

  B-Rage: 10,417,430

Ruthless: 10,083,981.9

 

Taeguk all the way!!!

As always, thanks to everyone!

 

I would like to add that, offensively, the suggested build will do more damage if you run what Deadset suggested as passives and add the 5th passive he suggested on a HF Amulet. I personally run the Aquila Cuirass chestpiece and maintain the damage mitigation it offers 100% of the time, which is nice for me because I play in groups sometimes and that lets me retain the damage reduction buff without having to rely on the Unity/Follower setup (which would actually be the preferred setup for this build over the Aquila chest because, as Deadset mentioned, RoRG rolls with some pretty bad inherent perks, and you're already fighting that issue with the Zodiac ring, which is why it's ultimately best to cube that 1 over the others with this build.

I also know that, as previously mentioned, Ruthless offers a multiplicative damage buff when dealing with mobs, so especially against anything but a single-target then Ruthless would be the way to go.

I just wanted to show that with this build B-Rage does more Effective DPS than Ruthless against a single-target (i.e. a Guardian) provided both passives Weapons Master and Unforgiving are chosen. This setup also then allows 100% uptime for any piece or perk having to do with being near max resource. :)

Thanks!

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Guest BlazeFire

I would like to add to my above post.

You will do more damage (against multiple enemies) if you select the 5 passives Deadset suggested for the build.

The only reason I'm running B-Rage over Ruthless is because when i play in groups (and cannot use the Unity/Follower setup) I can still achieve a permanent 50% damage reduction with the Aquila chestpiece and permanent B-Rage due to the Unforgiving passive on my HF Amulet.

Ruthless is the way to go against mobs because the additional damage multiplies with your area damage as well.

I just wanted to show that, against a single-target, B-Rage (When taken with Weapons Master and Unforgiving) does more Effective DPS than Ruthess.

Running this gear plus Weapons Master and Unforgiving together also allow for near 100% uptime of anything requiring near max resource. :) Of course then you would need to cube RoRG over 1 of the other rings, so at minimum you'll lose +50% CHD from one of the rings, but hey I'll trade that for permanent 50% damage reduction!

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      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 31:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Return to Top
      Patch 2.7.7 | Game Updates
      KR Age Restriction Updated Logos for KR Age Restriction from 18 years of age to 19 years of age. Extra progress orb drops from the Soulshard Stain of Sin now works for Challenge Rifts. Extra progress orb drops from the Soulshard Stain of Sin and Altar of Rites node Reaper now only drops from monsters inside Nephalem Rifts, Greater Nephalem Rifts, and Challenge Rifts. Return to Top
    • By Staff
      A new Diablo 3 season starts in just a week! Season 30, The Lords of Hell, arrives on January 12th and brings the new seasonal rotation system. We're getting reprised rewards from Season 25, featuring the Soul Shards gems, as well as the now permanent Rites of Sanctuary and Visions of Enmity systems.
      Let's take a look at everything that's coming below! 
      Season 30 (Source)
      Sanctuary needs you to answer its call for aid in Season 30: The Lords of Hell. Starting on January 12 at 5 p.m. PST/CET/KST, Nephalem can harness the power of The Lords of Hell Season Theme, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes, Class Balance, and more, take a gander below.
      Seasonal Journey
      Season 30: The Lords of Hell
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Season 30: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      Season 30 is the first to utilize our new Season theme rotation system, reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for players to get their hands on Soul Shards to start unlocking their true power.
      Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
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