Damien

Vyr Archon Wizard

Sign in to follow this  

68 posts in this topic

This thread is for comments about our Vyr Archon Wizard Build Guide.

Share this post


Link to post
Share on other sites

Hello there. I'm trying the new set on S4 but I found something strange with this build. In fact I have 2 pieces of Tal rasha and the Schaefer's Hammer in the cube, and I can assure than even with the rune pure power on archon, the archon only deal arcane dammage,  the hammer effect don't proc and arcan meteor fall for the 2 pieces bonus of tal rasha

Share this post


Link to post
Share on other sites

Hello there. 

I think than the Fulminator are not usefull.

In fact the 2 pieces bonus of Vyr set the damage of Archon in arcane for the selected rune.  

I play with two piece of Tal Rasha and Schaefer's Hammer and for every rune selected for the archon, the meteor strike of the Tal Rasah bonus is purple ( arcane ) and the lighting aura of the hammer do not proc. 

Share this post


Link to post
Share on other sites

I loved then changes this gave to my build, so I would like to show what I used on mine:
http://us.battle.net/d3/en/profile/LeoGolem-1841/hero/65347905
I did little changes, and still have more to do:
1 - I used Chilling aura on Ice armor so I could make sure every enemy close to me is chilled, but as soon I get my gem to lvl 25 I'll change it.
2 - Since I use the RoRG, I can set the Aughild's bonus an get some damage resist and elite bonus.
3 - I'm trying to get the belt again, and I hope it gives 20 stacks of Archon.

4 - I think the Furnace will do much more damage if used in the Cube, so I hope to make one soon...

5 - I think that the Frost nova only make the build worst, so I'll take it of. The Obsidian ring only take CD from one skill at a time, and if FN is on cooldown, it can "steal" Cd saver from Archon.

Share this post


Link to post
Share on other sites

Hello there. 

I think than the Fulminator are not usefull.

In fact the 2 pieces bonus of Vyr set the damage of Archon in arcane for the selected rune.  

I play with two piece of Tal Rasha and Schaefer's Hammer and for every rune selected for the archon, the meteor strike of the Tal Rasah bonus is purple ( arcane ) and the lighting aura of the hammer do not proc. 

 

Hello! The set will adopt your highest elemental damage on gear, and in your case it is likely Arcane, causing all your damage to be of that element.

Share this post


Link to post
Share on other sites

I'd actually suggest using Aether Walker as the cube weapon power.  In addition to the obvious benefit of being able to spam Teleport, there's two benefits specific to this build:

 

First, since Teleport has no cooldown, the Obsidian Ring won't be wasting procs on Teleport cooldown, so it can be used freely without extending how long you have to wait for Archon to come off cooldown.

 

Second, it also reduces the Archon teleport to no cooldown, meaning after you mop up a group of enemies in archon form, you can quickly teleport to the next group.  Also worth mentioning that the archon teleport does not get a resource cost, so you can spam teleport as much as you want while transformed.

Share this post


Link to post
Share on other sites

 

Hello there. 

I think than the Fulminator are not usefull.

In fact the 2 pieces bonus of Vyr set the damage of Archon in arcane for the selected rune.  

I play with two piece of Tal Rasha and Schaefer's Hammer and for every rune selected for the archon, the meteor strike of the Tal Rasah bonus is purple ( arcane ) and the lighting aura of the hammer do not proc. 

 

Hello! The set will adopt your highest elemental damage on gear, and in your case it is likely Arcane, causing all your damage to be of that element.

 

Does this mean the elemental damage type rotates with your Convention of Elements?

Share this post


Link to post
Share on other sites

Hey,

I like this build a lot, but i would like to ask something about the gems. instead of the "bane of the stricken" i found out that "gogok of swiftness" could be a good alternative. Or is there a good reason to stay with "bane of the stricken"?

 

Also i wonder what your thoughts of "crown of the Primus" instead of "the Swami" in the cube? With Gogok you can quickly reset the CD of Archon and with the "Crown of the Primus" you might be able to deal and tank more damage in the Slow Time with Archon. Any thoughts on that?

 

greets,

MyBliss

Share this post


Link to post
Share on other sites

Hey,

I like this build a lot, but i would like to ask something about the gems. instead of the "bane of the stricken" i found out that "gogok of swiftness" could be a good alternative. Or is there a good reason to stay with "bane of the stricken"?

 

Also i wonder what your thoughts of "crown of the Primus" instead of "the Swami" in the cube? With Gogok you can quickly reset the CD of Archon and with the "Crown of the Primus" you might be able to deal and tank more damage in the Slow Time with Archon. Any thoughts on that?

 

greets,

MyBliss

 

Heya! I honestly consider Bane of the Stricken mandatory for progression, as the build struggles in single target fights and any tool to shorten them (especially as strong as BotS) feels warranted. The Swami also fits too well to ignore - it sustains your Toughness and damage in your most vulnerable moments, in non-Archon form, and on a lucky quick reset will briefly carry over to the next Archon for a huge dps burst.

Share this post


Link to post
Share on other sites

How much CDR should i aim for? I'm around 50% now and I'm not sure if i should get more

I am no expert at this build, but after a few days of grifting i think 50% is good. There is no point going higher because you need 20 hits with Chantodo anyway to maximize blast damage...i usually get archon to pop up before i get my chantodo stack to 20 already anyway.

Share this post


Link to post
Share on other sites

 

How much CDR should i aim for? I'm around 50% now and I'm not sure if i should get more

I am no expert at this build, but after a few days of grifting i think 50% is good. There is no point going higher because you need 20 hits with Chantodo anyway to maximize blast damage...i usually get archon to pop up before i get my chantodo stack to 20 already anyway.

 

 

I would agree that about 50% CDR or sliiiightly below you should be fine. :)

Share this post


Link to post
Share on other sites

Would Ray of Frost be a viable alternative to arcane torrent? I'm grinding gear for this build and currently running a frost build until I get the gear to switch over. My hellfire amulet is 20% cold damage with the cold blooded passive, and I'd like to stick with that at least until one of the rare immunity amulets drop, and arcane torrent won't benefit at all from that, so I was wondering if I stuck with Ray of Frost if it would work well with the build or if arcane torrent is a must.

Share this post


Link to post
Share on other sites

If you have your highest elemental damage as lightning, will wydward proc off of archon damage?  I understand it's not a contender for best in slot ring, but I am still waiting on halo to drop.

Share this post


Link to post
Share on other sites

Since the Halo's effect has a range and the Ring of the Zodiac does not, why not cube the Halo instead?

 

Why not cube CoE so you get the highest dmg number and keep zodiac equipped? The small range from Halo is negligible.

 

Same answer to both questions - CoE and Halo roll superior DPS stats to Zodiac, being able to roll CDR, both Crit stats and an open Socket. Downside of course being they are harder to obtain because of their unique property ranges.

 

 

Would Ray of Frost be a viable alternative to arcane torrent?

 

In short, Ray of Frost's tick rate would trigger the Zodiac effect slower - while not completely unviable, I wouldn't recommend it over Arcane Torrent.

Share this post


Link to post
Share on other sites

First off, great guide and thanks for taking the time to create it.  Incredibly fun build to play and I used your guide to build my wizard.  

 

Now onto my question. I started out using arcane torrent as my damage dealer out of archon.  Then experimented with AT and Blizzard/Snowbound and then finally just dropped AT altogether and just spam blizzard. I find that I can reset my archon/build chantodo stacks significantly faster with blizzard and can spam it without fear of running out of AP.  

 

What is the advantage to using AT over blizzard/snowbound?  I realize that it does more damage but this build is all about getting into archon ASAP so I wouldn't think that would be relevant. 

Share this post


Link to post
Share on other sites

First off, great guide and thanks for taking the time to create it.  Incredibly fun build to play and I used your guide to build my wizard.  

 

Now onto my question. I started out using arcane torrent as my damage dealer out of archon.  Then experimented with AT and Blizzard/Snowbound and then finally just dropped AT altogether and just spam blizzard. I find that I can reset my archon/build chantodo stacks significantly faster with blizzard and can spam it without fear of running out of AP.  

 

What is the advantage to using AT over blizzard/snowbound?  I realize that it does more damage but this build is all about getting into archon ASAP so I wouldn't think that would be relevant. 

Share this post


Link to post
Share on other sites

First off, great guide and thanks for taking the time to create it.  Incredibly fun build to play and I used your guide to build my wizard.  

 

Now onto my question. I started out using arcane torrent as my damage dealer out of archon.  Then experimented with AT and Blizzard/Snowbound and then finally just dropped AT altogether and just spam blizzard. I find that I can reset my archon/build chantodo stacks significantly faster with blizzard and can spam it without fear of running out of AP.  

 

What is the advantage to using AT over blizzard/snowbound?  I realize that it does more damage but this build is all about getting into archon ASAP so I wouldn't think that would be relevant. 

 

Big fan of this build, much fun.

 

Similar to the above, with 50% CdR I've found that the vanilla build just doesn't get my Chantodo's up fast enough : Archon is ready again when I'm at 10/12 ish.

 

Replacing Frost Nova with Blizzard/Snowbound allows me to hit 20 Chantodo's faster: around the same time as Archon comes back up and building my Archon stacks better.  I've found it to allow me to push harder : GR 47 solo.  (I am, however, missing The Aether Walker)

 

Just wondering if you see a downside to this as I progress ?

Share this post


Link to post
Share on other sites

Just my 2 cents but you are better off dropping magic weapon than frost nova if you want to add blizzard.  I'm presuming you are keeping arcane torrent with blizzard since you dropped frost nova.  That's the build i'm running now as well.  Since my last post, I've tried AT + Blizzard again and found that the animation cancel allows you to reset super fast.

 

By dropping frost nova, you are dumping deep freeze which constantly procs from halo of arlyse and that's a massive 10% crit chance boost.  You are going to get way more damage from that than you will from the 10% boost from magic weapon and I haven't missed the shield rune either. 

Share this post


Link to post
Share on other sites

Just started this build, and I'm impressed by the potential this build has for extensive damage output. Though, I have one concern about this build that I was hoping to get insight on.

 

While using Arcane Torrent, my Arcane Power starts off ok, but eventually plummets; especially when I'm out of Archon with damage stacks remaining for the additional 20 seconds after leaving Archon form. Is this normal, or am I missing something, or doing something wrong?

 

Thanks

Share this post


Link to post
Share on other sites

While using Arcane Torrent, my Arcane Power starts off ok, but eventually plummets; especially when I'm out of Archon with damage stacks remaining for the additional 20 seconds after leaving Archon form. Is this normal, or am I missing something, or doing something wrong?

 

AP will be drained away for sure, but as long as good density of monsters is present and you are not lacking Arcane Power on Crit on the offhand, things should not get out of hand.

Share this post


Link to post
Share on other sites

 

While using Arcane Torrent, my Arcane Power starts off ok, but eventually plummets; especially when I'm out of Archon with damage stacks remaining for the additional 20 seconds after leaving Archon form. Is this normal, or am I missing something, or doing something wrong?

 

AP will be drained away for sure, but as long as good density of monsters is present and you are not lacking Arcane Power on Crit on the offhand, things should not get out of hand.

 

 

Thumpasaur has a point, but as you gain paragon levels and put points in Resource Cost Reduction and AP, you'll find that the it doesn't remain such a problem any more. Also, APoC on the source helps quite a bit with this. 

Share this post


Link to post
Share on other sites

One variant I tried takes the arcane power on hit rune for magic weapon. This very much addresses the AP issue at the cost of some survivability. 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Toxin Cards guide.
    • By Damien
      This thread is for comments about our Tyrande build guide for Heroes of the Storm.
    • By Deadset

      With Season 12 live, Deadset has compiled a list of all our new and updated guides - a useful resource for your time in Sanctuary.
      Deadset's compilation of all guides for Season 12!
      Greetings, fellow denizens of Sanctuary! As many of you already know and have slain hundreds of demons with your trusty weapons, Diablo's 12th Season is upon us. Let's delve into the latest events from the battle of the High Heavens and the Burning Hells!
      -Deadset
      Why is Patch 2.6.1 a Great Time to Come Back?
      Patch 2.6.1 sees one of the biggest rebalancing efforts to the game since Patch 2.4, the strongest content Patch of the Reaper of Souls cycle. It builds on every good foundation set by it (class diversity, options for underused skills, introduction of mechanically interesting items) and skyrockets it to post-2.6 damage standards that has seen the likes of Lightning Archon and Trag'Oul Lancer builds. If you have ever craved a patch where multiple builds are considered top tier GR pushers and practically dozens of combinations are completely capable endgame farmers, this is the one.
      Basics Guides and Conquest Guides
      Before moving on to class impressions and recommendations, I just want to give a quick pointer to the new basics and conquest guides that I compiled recently. If you are new to the game, returning after a long break, or simply have friends that you want to get into Diablo, give those a read:
      Beginner Seasonal Guide - an introduction to Seasons, efficient leveling, crafting and gearing; Bounty Farming Guide - how, when, which bounties to do and the builds to do them with; Regular "Nephalem" Rift Farming Guide - quantity, quality and methods for Torment rifting; Greater Rift Farming Guide - rewards, competition and strategic considerations for GRs; Conquest Guides for Season 12 - the fast track to the Seasonal Journey completion. As a guide hub, Icy Veins receives a ton of messages on a regular basis for topics like these - I hope they are of use to the community and answer a lot of questions for Seasons to come!
      Barbarians
      Beginner's Guide to Barbarians - Levels 1-70 and Guide with the Starting Set, Immortal King - A guide that will take you through the leveling process efficiently and optimize your Season 12 Barbarian with the Haedrig's Gift free set. Immortal King (or Raekor) - Hammer of the Ancients Endgame Build - A top tier, visceral build that emphasizes melee devastation and pulverizes his enemies to the ground with Hammer of the Ancients. Support Barbarian - Group-oriented build that the entire team depends upon for scouting, long range monster pulls and protection from harmful crowd control affixes. Raekor - Furious Charge Endgame Build - A spec that mixes the powers of two sets, combining the all-around utility of IK with the agile Furious Charge devastation of Raekor. Might of the Earth - Earthquake Endgame Build - This spec favors devastating large areas over precise shots, exerts masterful control over the battlefield and sports a very satisfying rotation. Wrath of the Wastes - Whirlwind Endgame Build - With a playstyle distilled to its simplest essence, the build opens runs with  Whirlwind and mows enemies down in endless, spinning destruction. Frenzy/Thorns Legacy of Nightmares - More durable than most Barb builds, this spec nails the brutal hand-to-hand melee feel, slicing enemies at incredible speeds. Rend Immortal King - Nearly forgotten, but certainly not powerless, this exotic build bleeds enemies dry with the DoT powers of Rend. Crusaders
      Beginner's Guide to Crusaders - Levels 1-70 and Guide with the Starting Set, Seeker of the Light - A guide that will take you through the leveling process efficiently and optimize your Season 12 Crusader with the Haedrig's Gift free set. Akkhan - Condemn Endgame Build - This build is the embodiment of the melee spellcaster fantasy, exerting powerful crowd control over monsters and decimating them in waves of holy destruction. Akkhan - Blessed Shield Endgame Build -  This build plays on the archetype of using the shield as a weapon, charging it with holy might and reaping an entire field of demons with a single, mighty toss. Akkhan - Holy Shotgun Endgame Build - The Holy Shotgun Crusader is a tanky, impenetrable bulwark of steel that absorbs blows and retaliates in blasts of pure, radiant vengeance.  Blessed Hammer Seeker of the Light - The reigning champion of many Seasons, the Hammerdin build is still a beast in terms of AoE damage and solo GR pushing potential. Thorns Invoker - Likely the tankiest build in the game that is able to push into GR110+. Tough, focused and dead simple, this build almost Thorns itself to the absolute endgame. Sweep Attack Rolands - This Crusader build revels in high density rifts, shredding demons to pieces with the highest attack speed possible to the class. Bombardment Legacy of Nightmares - The Bombardment Crusader spec takes assorted legendary items into a highly mobile, autoaiming and visually spectacular Thorns combination. Demon Hunters
      Beginner's Guide to Demon Hunters - Levels 1-70 and Guide with the Starting Set, Natalya's Vengeance - A guide that will take you through the leveling process efficiently and optimize your Season 12 Demon Hunter with the Haedrig's Gift free set. Marauder - Cluster Arrow Endgame Build - Requiring deep understanding of DHs - the need for positioning and strategic companion placement - this build rewards you with incredible GR potential. Unhallowed Essence - Multishot Endgame Build - This build embodies the lone, brooding archer that reaps entire screens worth of demons in massive, fiery bursts of arrows. Natalya - Rain of Vengeance Endgame Build - This build transforms the elegance of Strafe into a potent tool that resets the cooldown of Rain of Vengeance, resulting in a potent, bursty playstyle. Natalya/Marauder Sentry Endgame Build - This build focuses solely on the Sentries, providing Demon Hunters with a cold, calculating playstyle cloaked behind a wall of turrets and animal companions. Shadow - Impale Endgame Build - The Impale build emphasizes on singling out and bursting down priority targets, resulting in a ninja-like, elite hunting playstyle. Grenades Unhallowed Essence - A deceptively simple build, whose sustained grenade damage and tanking potential outdoes many of its flashier counterparts. Fan of Knives Legacy of Nightmares - One of the more exotic specs in the game, the LoN FoK build thrives at low health values and turns them to its own advantage - playing with permanent crits. Monks
      Beginner's Guide to Monks - Levels 1-70 and Guide with the Starting Set, Uliana's Strategem - A guide that will take you through the leveling process efficiently and optimize your Season 12 Monk with the Haedrig's Gift free set. Sunwuko - Wave of Light Endgame Build - This unique ranged Monk playstyle blows demons up in screen-wide, incinerating beams of searing light. Support Monk - Group-oriented build that the entire team depends upon for healing, short range monster pulls and damage reduction from regular attacks. Uliana - Seven-Sided Strike Endgame Build - Widely regarded as the most satisfying build of the class, Uliana enriches the Seven-Sided Strike visual with Exploding Palm detonations. Raiment Shenlong - Generator Endgame Build - The Monk's bread and butter, this build pummels enemies into the ground with the sheer might of the primary fist attacks. Sunwuko - Lashing Tail Kick Endgame Build - Building on the classic Monk image, this spec jump in, whirlwind kicks the demons' teeth in, and jump to the next pack of monsters. Exploding Palm/Mystic Allies Inna - In this Monk take on a summoner build, you rally spiritual fighters at your side that burst entire groups of enemies with Exploding Palms. Necromancers
      Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Trag'Oul's Avatar - A guide that will take you through the leveling process efficiently and optimize your Season 12 Necromancer with the Haedrig's Gift free set. Pestilence or Trag'Oul - Corpse Lance - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead. Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in resource-fueled frenzy, this build is the one for you. Command Skeletons Inarius - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights. Skeletal Mages Trag'Oul - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes. Bone Storm Inarius - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers. Corpse Explosion Inarius - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there. Witch Doctors
      Beginner's Guide to Witch Doctors - Levels 1-70 and Guide with the Starting Set, Spirit of Arachyr - A guide that will take you through the leveling process efficiently and optimize your Season 12 Witch Doctor with the Haedrig's Gift free set. Arachyr - Firebats Endgame Build  - Requiring minimal upkeep, this build spins a circular, no-aiming-required wave of Firebats obliteration around you. Simple, neat, and utterly effective. Helltooth - Gargantuan Endgame Build - This staple summoner build offers laid-back playstyle with automated minions, excellent sustain and protective options, and even some space for crowd control. Jade Harvester Endgame Build - One of the oldest examples of interesting set execution, this melee spellcaster trades the safety of range and hexes for aggressive dives and DoT consumption. Zunimassa Gargantuan Endgame Build - This build thrives behind a thick wall of Fetish summons and is accompanied by lumbering, destructive Gargantuan brutes in a pure minion playstyle. Legacy of Nightmares Spirit Barrage Endgame Build - Emerging from a convergence of obscure mechanics, this build offers a unique, spell-heavy, bursty playstyle that produces some of the most spectacular visuals of the class. Wizards
      Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Vyr’s Amazing Arcana - A guide that will take you through the leveling process efficiently and optimize your Season 12 Wizard with the Haedrig's Gift free set. DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer. Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast. Vyr Archon - The oldest devotees to the Archon playstyle, Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1. Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming. Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around. Conclusion
      In short, Patch 2.6.1 is one of the best times Diablo 3 has experienced in terms of build diversity and sheer endgame potential. A living proof that pure numbers patches can sometimes work wonders. Have fun and good luck in Season 12 - I leave you with my hour-long overview of some of my favorite builds in the new patch!
    • By Damien
      This thread is for comments about our Zunimassa Gargantuan Witch Doctor build guide.