Odinn

Heroes of the Storm Placement and Ranking System Update

Sign in to follow this  

1 post in this topic

13430-heroes-of-the-storm-placement-and-

 

Since the Heroes of the Storm patch that introduced Kharazim, Infernal Shrines, and balance changes nearly two weeks ago, a lot of conversations regarding Blizzard's modified placement matches and ranking system modifications have mentioned issues with conservative initial placements and problems with highly rated players being able to re-achieve their rank 5 to rank 1 range ranks.

 

Blizzard addressed those issues in today's update:

 

Blizzard Icon Placement and Ranking System Update

 

With our most recent patch, we reset everyone’s Hero and Team League rankings and implemented a placement system, which requires that all players complete a minimum of 20 ranked games before they are placed into the ranking system.

After reviewing internal data, we’ve found that the majority of players are being ranked much more accurately. However, we have identified some cases where this was not always true. Specifically, we want to make improvements to the top and bottom ends of the ranking spectrum. In addition, we’ve seen a lot of discussion and feedback about the new system over the past few days, and we’d like to clear up some things about placement matches, ranks, and our plans moving forward.

 

 

20 PLACEMENT MATCH REQUIREMENT

 

Ultimately, your rank is a reflection of your skill, and in our last blog on Ranked play, we mentioned that we wanted to make improvements to the accuracy with which players’ ranks and matchmaking ratings (MMR) align. To accomplish this, we need players who are brand new to Ranked play to complete 20 placements so that we can nail down about where you belong in the rankings. However, since these placement matches were a new addition with the patch, as a one-time change, we required everyone to complete 20 matches whether or not you were new to Ranked play. 

 

Since we did not wipe players’ matchmaking ratings, and placement matches use your current MMR as a starting point, we typically have a more accurate picture of veteran players’ skill levels. As a result, we’re going to do the following:

  • Moving forward, players who have already played through their placement matches and received a rank during a previous season will not need to play another 20 placements when ranks are reset with future season rolls.  New seasons will only require veteran players to complete a couple of placement games in order to receive their ranks.

 

CONSERVATIVE INITIAL RANKINGS

 

As mentioned in our last blog on Ranked play and placement matches, your matchmaking rating was not reset with the rank wipe, and your past performance is still accounted for while playing through your placement games. This means that your initial placement in the ranking system is determined by your MMR at the time of the rank reset, plus or minus the rating amount you gained or lost after finishing your placement games. What’s more, prior to our latest patch, it was possible that a bit of rank inflation could occur in some cases, even if your MMR hadn’t changed much. Additionally, to avoid a tumultuous experience after initial placement, we initially rank players somewhat conservatively.

 

These factors combined could result in situations where players who may have previously ranked-up into the 30s, for example, could wind up being ranked into the 40 – 50 range after placements.  We are making a couple changes to improve this situation.

  • With future season rolls, we are planning to tighten up this initial placement so that you receive a ranking that is more closely tied with where your MMR indicates you should be.
  • Among the lower ranks we believe we were a little too careful in giving out initial placements. In the coming days, we’re going to improve initial placement for the mid to lower ranks.
  • Additionally, we’ve taken steps to limit potential rank inflation in the future, so your rank and rating are more likely to stay closely aligned.

Keep in mind that you may receive “bonus” points after playing ranked games. These are extra ranked points awarded for winning when your current rank is below your actual MMR, which should help you more easily rise from your conservative placement to where you actually belong. Finally, you won’t lose any ranked points before reaching rank 40, so if you found yourself placed in the 40 – 50 range, you should be able to begin your ascent with relative ease.

 

 

HIGHLY RATED PLAYERS AND RANKS 5 – 1

 

Following the rank reset, we’ve seen feedback from players at the top end of the MMR spectrum who were frustrated that they couldn’t seem to make the climb back into rank 1. In our last major patch, a change was made which removed bonus points from the top five ranks.  As a result, highly skilled players who have also played a large number of games were not receiving enough points after a wins to allow them to rank-up.

  • This is not an experience we’re happy with, and we’re going to add bonus points back to the upper ranks so that top players can more easily return to their intended ranking.

 

We hope that this helps to shed a little more light on the placement and ranking systems in Heroes of the Storm. Keep sending us your feedback as we continue to make improvements for Ranked play. As always, we’ll keep an eye on the changes we’re planning to make, and will adjust further as necessary.

 

Hopefully these updates land very soon! Are you pleased with the tweaks Blizzard is suggesting above?

 

EDIT: Blizzard CM Spyrian has suggested that the 'soon' for less conservative placements and point bonuses at ranks 5 to 1 is only a few days!

 

 

 

This is great news for Heroes of the Storm players!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Stay awhile, and listen. Our Deckard Cain guide is here!
      Our guide section has been updated with the Deckard Cain Build Guide.
      Feel free to leave your comments in this thread and stay tuned for Oxy's meta tier list.
      Useful Links
      Deckard Cain Talent Calculator Heroes of the Storm Patch Notes: April 24 As an avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary's greatest heroes, guiding them through peril time and again. When Deckard speaks, it's wise to stay awhile and listen.
    • By positiv2
      This thread is for comments about our Deckard build guide for Heroes of the Storm.
    • By Stan

      The latest Heroes of the Storm content patch has arrived with Deckard Cain, Home Screen improvements and tweaks to the Swarm Host Boss on Warhead Junction.
      Blizzard (Source)
      Deckard Cain has joined the Nexus with our latest Heroes of the Storm patch! Read on to learn more about the new Support Hero, as well as a number of new balance changes, skins, mounts, and more.
      NOTE: Orange text indicates a difference between the PTR and Live patch notes.
      General
      Home Screen Rework
      Heroes of the Storm’s Home Screen has received significant improvements. A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons. Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news. Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more. Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic. For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more. Art
      Heroes, Abilities, and Talents Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle. New Hero: Deckard
      An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.
      Trait Fortitude of the Faithful When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster. Basic Abilities Healing Potion (Q) Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions. Horadric Cube (W) Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds. Scroll of Sealing (E) Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds. Heroic Abilities Stay Awhile and Listen (R) After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage. Lorenado (R) Vector Targeting. Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it. Art
      Heroes, Abilities, and Talents Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle. User Interface
      Draft Mode Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance. For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft. Design
      Quests Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress. Battlegrounds
      Warhead Junction Neutral Swarm Host Boss Will no longer burrow while defending its camp. Slime Pods Pod impact locations will now display warning indicators on the terrain. Pods now explode immediately on impact, and no longer spawn Podlings. Increased the number of Pods launched per cast. Captured Swarm Host Boss All of the above changes also apply to captured Swarm Hosts. Slime Trail Removed. Slime Pods Pods can now target Structures. Heroes
      Assassin

      Cassia
      Talents Level 7 Surge of Light (Active) Now has a 0.25 second cooldown between uses.
      Fenix
      Talents Level 1 Mobile Offense (Passive) Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.
      Genji
      Stats Health increased from 1550 to 1620. Health Regen increased from 3.2304 to 3.3750. Basic Attack damage increased from 42 to 44. Abilities Cyber Agility (Trait) (D) Cooldown increased from 10 to 12 seconds. Swift Strike (E) Range reduced from 14 to 12. Dragonblade (R) Damage increased from 220 to 240. Removed functionality: Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown. Talents Level 1 Agile Dismount (Trait) Cooldown reduction increased from 5 to 7 seconds. Level 13 Double Jump (Trait) No longer increases Cyber Agility's cooldown. Level 20 The Dragon Becomes Me (R) Additional Functionality: Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade. Specialist

      Sylvanas
      Abilities Shadow Dagger (W) Shadow Dagger now briefly reveals enemies upon spreading to them.
      Zagara
      Abilities Nydus Network (R) The player can now exit Nydus Worms in a direction of their choosing by right-clicking. Warrior

      Blaze
      Abilities Bunker Drop (R) Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking. The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby. Collection
      New Bundles The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details. Deckard Heroic Bundle Nephalem Bundle New Announcers Deckard Raven Lord Grave Keeper New Skins Deckard Afflicted Deckard Angelic Deckard Wastewalker Deckard Diesel Wastewalker Deckard Scourged Wastewalker Deckard Cassia Soaring Cassia Johanna Nephalem Johanna Kharazim Nephalem Kharazim Northern Kharazim Li-Ming Nephalem Li-Ming Malthael Sinuous Grave Warden Malthael Nazeebo Nephalem Nazeebo Ceremonial Nazeebo Rain Nazeebo Sunrise Nazeebo Sonya Nephalem Sonya The Butcher Petrified Butcher Valla Nephalem Valla New Mounts Road Chariot Exalted Road Chariot Hoarfrost Road Chariot Mount Removal Lucky Piggy Bank New Portraits and Sprays We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog. Bug Fixes
      General Fixed a number of typo and tooltip errors across several aspects of the game. A.I. Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow. Art Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents. Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen. Battlegrounds Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana. Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate. Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button. Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button. Heroes, Abilities, and Talents Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active. Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote. Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator. Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind. Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself. Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown. Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy. Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck. Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying. Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower. Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form. Kel’Thuzad: Phylactery can no longer be activated before its animation completes. Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources. Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown. Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive. The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves. Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies. Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form. Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light. Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%. Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target. Sound Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early. User Interface Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing. Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.
    • By Stan

      Deckard Cain is going live tomorrow and we updated our talent calculator with the latest addition to the Nexus.
      Click here to access Deckard Cain in the talent calculator and start sharing builds with friends!
      For more information about the Last Horadrim, don't forget to check out our Deckard Cain overview and read the latest PTR Patch Notes.
    • By Stan

      Free Hero rotation for the week of April 24 is here!
      Free-to-Play Hero Rotation: April 24, 2018
      Raynor Muradin Sonya Nazeebo Uther Jaina Lúcio Arthas Ragnaros Diablo Kerrigan (Slot unlocked at Player Level 5) Chromie (Slot unlocked at Player Level 10) Kel'Thuzad (Slot unlocked at Player Level 15) Sgt. Hammer (Slot unlocked at Player Level 20) (Source)