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Heroes of the Storm Raynor

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Guest Apogee

I enjoyed reading your guide, thanks for taking the time to write it. However, I think you're seriously undervaluing the "Double-Barreled" and "Bullseye" talents (at levels 13 and 16 respectively). Double-Barreled by itself isn't worth much, but combined with the 1.5 second stun that Bullseye adds ends up giving Raynor a respectable amount of CC.

 

In particular, the situation that comes to mind is when you're not comfortable enough to take Seasoned Marksman over Give Me More. In a game where you're already giving up (IMO) the best auto attack talent, you lose a lot of incentive to continue picking talents that synergize with autos. And presumably, if you're starting out with Give Me More you probably expect to be under quite a bit of pressure, in which having 2 charges of 1.5 second stun can help out quite a bit.

 

While DoubleBarreled/Bullseye are generally picked defensively, you definitely can't overlook their offensive capabilities. I mean, you have 3 seconds of chain stun for gods sake. 

 

I agree that the full auto attack build is probably "better", certainly it has better synergy with Raynor's trait. I'm only a 3k mmr scrublord, but in my ~150 games with Raynor I find myself using DoubleBarreled/Bullseye probably 1/3 of the time with good success. 

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Guest Zagbok

First off your build is quite nice, I use that same one especially with moral or abb on the team. Though I have been finding a usefulness out of a different build recently. It's more of a stun lock build and makes you extremely dangerous in really any situation. As we know raynor of course is AA char, though his penetratin round has a lot of promise. If you take seasoned marksmen, confident aim, revolution is great of course, but I have also found usefulness with puttin on a clinic, then raiders, double barrel which is necessary with confident aim at lvl 4, then Bullseye here is where this build starts to shine. A 1.5 sec stun on a char with who does not have one plus PR's range at 2 charges you can pop off a PR, inspire, AA until stun is off then PR again each successful hit reduces PR by 4 seconds so with -8 sec on a 12 sec cd I can get off 3 PR's for a total of 4.5 sec stun before anyone can do anything. From their either nexus frenzy or dusk wings I prefer nexus as I chop opponents health down closing the gap for PR. Now f u happen to be in a lane fightin with minions ur cd is for Abilities is shorter from clinic at 7. I have found it effective vs pretty much everyone so far especially buthchers. I just laugh as I stun lock someone from full health to none. Though it's harder to kill tanks this works great for ambushes. Your damage does suffer but the advantage your team gains by being able to lock a single target down in tf's is great.

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Guest GG

Bullseye from level 16 should be changed to recommended. It gives a 1.5 seconds stun which is huge, allowing ur allies to chain cc on a target , also raynor's Q is instant making the stun instant as well. I kill other assassins that jump on me with a Q and 3-4 autos, the stun allows no retaliation.

Berserker is really overkill imo, u have to stay still while using it because the attack speed is really high and if u shutter step u lose 2-3 autos.

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I always have a hard time against Nova, especially in the later part of the game where she get more power spike. A well aimed combo will instantly vaporize Raynor, making his self-heal officially useless. So when I'm up against Nova I take Fight or Flight, purely for the damage reduction, it guarantee that she won't be able to burst me down within 1 sequence. I wanna know your thoughts about this issue?

 

I know giving up movespeed from Revolution Overdrive for the sake of survival is kinda sad, but Raynor's playstyle encourages staying in as far in the backline as possible, but Nova also tends to aim for the backline too, it's hard not to be in her shooting range. Raynor's Q is also not good to de-cloak, unlike Valla's Multishot, hence it's very dependent on teammate to protect him from Nova.

 

So I'm looking for opinions and/or solution for my dilemma :(.

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I know giving up movespeed from Revolution Overdrive for the sake of survival is kinda sad, but Raynor's playstyle encourages staying in as far in the backline as possible, but Nova also tends to aim for the backline too, it's hard not to be in her shooting range. Raynor's Q is also not good to de-cloak, unlike Valla's Multishot, hence it's very dependent on teammate to protect him from Nova.

 

So I'm looking for opinions and/or solution for my dilemma sad.png.

 

Well its pretty simple, you must take deffensive build " Give me More ", " Vampiric Assault " and " Banshee". First will help you to live through here opening, second will help you survive in almost any fight long enough to kill her. Once you found the right one Nova, simply "Banshee" her, that wont allow her to cloak (unless she will take talent for that), while not invisible she will got 2 options run away, or try to kill you which will fail.

Edited by Dantalian

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Guest Weleroth

What do you think about 'putting on a clinic' (level 7 reduce cooldown) combined with hyperion? dropping your heroic ability every 60 seconds or so seems huge to me.

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A lower cooldown on Hyperion is certainly useful, however, even a reduced CD on Hyperion does not make up for the loss of mobility Raynor would have to suffer from without Revolution Overdrive. 

 

Raynor has virtually no mobility at all. Taking away the only chance of ever escaping enemy Warriors or melee Assassins is very dangerous. Also, most of Raynor's damage comes from being able to stutter-step and use Basic Attacks, not from Hyperion. 

 

Still, if you achieve great results with Puttin' on a Clinic, feel free to continue to use it. :)

Thank you for sharing your idea, Weleroth! 

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Guest Dreadp1r4te

I'd really say that Raynor's double-barrel trait is more useful than stated here, especially combined with Bullseye later on. This gives him 2 stuns, and if you're fighting naturally fast enemies like Lunara, even the Slow from Hamstring shot can be useful (and benefits from double barrel) as now you have a stun, with a slow, times two... making up for Raynor's lack of an E.

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On 11/3/2016 at 0:09 AM, Guest Dreadp1r4te said:

I'd really say that Raynor's double-barrel trait is more useful than stated here, especially combined with Bullseye later on. This gives him 2 stuns, and if you're fighting naturally fast enemies like Lunara, even the Slow from Hamstring shot can be useful (and benefits from double barrel) as now you have a stun, with a slow, times two... making up for Raynor's lack of an E.

Will tag @KendricSwissh and let him answer, since I don't play enough Raynor to help properly.

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Guest Taz
On 12. 4. 2016 at 5:23 PM, Guest Weleroth said:

What do you think about 'putting on a clinic' (level 7 reduce cooldown) combined with hyperion? dropping your heroic ability every 60 seconds or so seems huge to me.

putting on a clinic is for fun builds in QM, where u cannot assemble your team. its really powerfull on maps where u can easily rotate two lanes to get max cd reduction for hyperion. also, lvl 20 talent card to play is extremly fun to play with in QM against or with murky and vikings, it provides so much CD reduction u can cast two hyperions to be at the battlefield at one time!

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On 2/8/2017 at 2:42 PM, Guest Taz said:

putting on a clinic is for fun builds in QM, where u cannot assemble your team. its really powerfull on maps where u can easily rotate two lanes to get max cd reduction for hyperion. also, lvl 20 talent card to play is extremly fun to play with in QM against or with murky and vikings, it provides so much CD reduction u can cast two hyperions to be at the battlefield at one time!

I definitely feel like you need some level of map control to make it work, since you'll need to roam heavily to actually get the max reduction from the talent without over-pushing a lane. Since you've tested the talent yourself, do you often find yourself getting caught by the enemy team while trying to roam and pick creeps?

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On 2/10/2017 at 7:58 PM, MarioToast said:

The weaknesses list is a bit wrong. Raynor isn't "Weak early game". He's weak all game.

That's a bit harsh! He still has that strong basic damage as long as he left to attack. It doesn't happen often, but he just fills that role of consistent basic damage.

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3 hours ago, Fayte said:

Card to play mentions a talent no longer in the game, "Bolt of the Storm"

Thanks! It should be Nexus FrenzyNexus Frenzy instead of Bolt of the StormBolt of the Storm.

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Aloha,

fyi: the icon for Jimmy's T13 talent "Steel resolve" has a red cross (= not recommended), but the text description tells a different story (=recommended). I guess the icon should be maybe flagged with a "?" (=situational)? Or even a green hook to fit the text description. Your choice ofc. =;o)

Edited by Emergenza
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Guest JakeCWolf

This guide is badly in need of an update, it's nearly a year out of date and I'd like to know what Jimmy's role in the current meta is.

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Howdy,

Jimmy needs more love! Soon™!! =;o)

I just wanna remind you of the error in the description of L20's "Card to play" (reported by Fayte @ 07th January), which hasn't been edited yet. Talkin' bout a talent that no longer exists (Bolt of the storm) may confuse new Hots-players (not me) while searching for input on your nice homepage and lead them to wrong impressions ref. icy-veins (-> confusing / bad infos -> not worth to visit it again).

So maybe you'll be so kind as to find the time to ask Kendric once again to fix this (not to mention the small "error" reported by myself @ 16th February; but this one is imho less confusing for new players than Fayte's one). It's just a small issue, solved by just replacing "Bolt of the storm" by "Nexus frenzy", as already mentioned by positiv2.

Thx!

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Hey, 

thanks for the reminder. I now am able to fix these issues myself, and since Kendric is unavailable, I have submitted a fix. Hopefully that will resolve the problems that were pointed out, aside from the guide being out of date in terms of what Raynor's role in current meta should be, and in being in the old guide format (both of which will be updated when Raynor receives a rework or a bigger update).

Thank you very much!

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