Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Raynor Build Guide “Hit 'em hard and fast.”

Last updated on Jun 14, 2017 at 10:43 by Kendric 27 comments

Table of Contents

Raynor Image

General Information

Welcome to our Raynor guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Raynor in a competitive environment, whether you play on your own or with a team.

Note that this guide is still in our older format and it will eventually be moved to the new format. More information here.

About the Author

KendricSwissh is a Grand Master in both Hero and Team League, playing most Warrior and Support. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called HGC Hightlights. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Quick Reference

Basic Attack Build: outstanding sustained single-target damage

Raynor synergizes with
Raynor is countered by
Raynor's stronger maps Infernal Shrines Tomb of the Spider Queen Towers of Doom
Raynor's average maps Battlefield of Eternity Blackheart's Bay Cursed Hollow Dragon Shire Garden of Terror Sky Temple
Raynor's weaker maps None

Ability Usage:

  • Play particularly carefully and do not overextend too far in lane while Adrenaline Rush Icon Adrenaline Rush is on cooldown.
  • Hyperion Icon Hyperion is a powerful zoning tool. Use it to drive enemy Heroes away from important Map Objectives and Structures.
  • Giant Killer Icon Giant Killer makes Raynor's powerful Basic Attacks even stronger, especially against enemy Warriors.
  • Inspire Icon Inspire also works on Minions and Mercenaries. Use it during pushes to take down enemy Structures more quickly.

2. Introduction

Raynor is a ranged Assassin who relies on his hard-hitting Basic Attacks and long range to fight his enemies from a safe distance. He combines plain abilities with simple mechanics, however, he requires good positioning and map awareness in order to unfold his true strength. Since Raynor lacks any form of innate escape mechanism, knowing when to take a fight and when to retreat is crucial to achieve good results when playing this Hero.

3. Strengths

4. Weaknesses

  • One-sided playstyle
  • No innate escape mechanisms
  • Weak early game
  • Very restrictive in terms of talent flexibility

5. Role in the Current Meta

Raynor is a solid pick on most maps, but he particularly shines on smaller ones like Towers of Doom, Infernal Shrines, or Tomb of the Spider Queen, which focus heavily on pushing and fighting in narrow spaces. His conservative playstyle and powerful Basic Attacks make him a stereotypical ranged Assassin that fits into many team compositions.

Although most of Raynor's abilities are fairly easy to understand, it is extremely important to know when to use them. Penetrating Round Icon Penetrating Round can be used to knock engaging enemies away from him, but it can also be used to harass and damage opponents in lane. Inspire Icon Inspire can be a valuable tool to push your lane by increasing your own and your allies' attack speed, but it can also be a necessary to provide you with more mobility (after acquiring Revolution Overdrive Icon Revolution Overdrive at Level 7). The same applies for Raynor's Heroic Abilities. While Raynor's Raiders Icon Raynor's Raiders is a formidable way to further push his damage output on single targets, Hyperion Icon Hyperion allows him to damage several enemies and Structures at the same time. Thus, Raynor remains a solid Hero that is easy to learn yet hard to master.

6. Contents

To make it easy to navigate the guide, we have split it into 5 pages:

7. ChangeLog

  • 14 Jun. 2017: Removed Bolt of the Storm.
  • 16 May 2016: Removed Berserk in accordance with the latest Chromie patch.
  • 06 Apr. 2016: Updated the section according to the latest Balance Update.
  • 08 Dec. 2015: Changed Bullseye from Not Recommended to Recommended.
+ show all entries - show only 10 entries
Force desktop version
Force mobile version