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Heroes of the Storm Raynor

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Guest Apogee

I enjoyed reading your guide, thanks for taking the time to write it. However, I think you're seriously undervaluing the "Double-Barreled" and "Bullseye" talents (at levels 13 and 16 respectively). Double-Barreled by itself isn't worth much, but combined with the 1.5 second stun that Bullseye adds ends up giving Raynor a respectable amount of CC.

 

In particular, the situation that comes to mind is when you're not comfortable enough to take Seasoned Marksman over Give Me More. In a game where you're already giving up (IMO) the best auto attack talent, you lose a lot of incentive to continue picking talents that synergize with autos. And presumably, if you're starting out with Give Me More you probably expect to be under quite a bit of pressure, in which having 2 charges of 1.5 second stun can help out quite a bit.

 

While DoubleBarreled/Bullseye are generally picked defensively, you definitely can't overlook their offensive capabilities. I mean, you have 3 seconds of chain stun for gods sake. 

 

I agree that the full auto attack build is probably "better", certainly it has better synergy with Raynor's trait. I'm only a 3k mmr scrublord, but in my ~150 games with Raynor I find myself using DoubleBarreled/Bullseye probably 1/3 of the time with good success. 

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Guest Zagbok

First off your build is quite nice, I use that same one especially with moral or abb on the team. Though I have been finding a usefulness out of a different build recently. It's more of a stun lock build and makes you extremely dangerous in really any situation. As we know raynor of course is AA char, though his penetratin round has a lot of promise. If you take seasoned marksmen, confident aim, revolution is great of course, but I have also found usefulness with puttin on a clinic, then raiders, double barrel which is necessary with confident aim at lvl 4, then Bullseye here is where this build starts to shine. A 1.5 sec stun on a char with who does not have one plus PR's range at 2 charges you can pop off a PR, inspire, AA until stun is off then PR again each successful hit reduces PR by 4 seconds so with -8 sec on a 12 sec cd I can get off 3 PR's for a total of 4.5 sec stun before anyone can do anything. From their either nexus frenzy or dusk wings I prefer nexus as I chop opponents health down closing the gap for PR. Now f u happen to be in a lane fightin with minions ur cd is for Abilities is shorter from clinic at 7. I have found it effective vs pretty much everyone so far especially buthchers. I just laugh as I stun lock someone from full health to none. Though it's harder to kill tanks this works great for ambushes. Your damage does suffer but the advantage your team gains by being able to lock a single target down in tf's is great.

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Guest GG

Bullseye from level 16 should be changed to recommended. It gives a 1.5 seconds stun which is huge, allowing ur allies to chain cc on a target , also raynor's Q is instant making the stun instant as well. I kill other assassins that jump on me with a Q and 3-4 autos, the stun allows no retaliation.

Berserker is really overkill imo, u have to stay still while using it because the attack speed is really high and if u shutter step u lose 2-3 autos.

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I always have a hard time against Nova, especially in the later part of the game where she get more power spike. A well aimed combo will instantly vaporize Raynor, making his self-heal officially useless. So when I'm up against Nova I take Fight or Flight, purely for the damage reduction, it guarantee that she won't be able to burst me down within 1 sequence. I wanna know your thoughts about this issue?

 

I know giving up movespeed from Revolution Overdrive for the sake of survival is kinda sad, but Raynor's playstyle encourages staying in as far in the backline as possible, but Nova also tends to aim for the backline too, it's hard not to be in her shooting range. Raynor's Q is also not good to de-cloak, unlike Valla's Multishot, hence it's very dependent on teammate to protect him from Nova.

 

So I'm looking for opinions and/or solution for my dilemma :(.

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I know giving up movespeed from Revolution Overdrive for the sake of survival is kinda sad, but Raynor's playstyle encourages staying in as far in the backline as possible, but Nova also tends to aim for the backline too, it's hard not to be in her shooting range. Raynor's Q is also not good to de-cloak, unlike Valla's Multishot, hence it's very dependent on teammate to protect him from Nova.

 

So I'm looking for opinions and/or solution for my dilemma sad.png.

 

Well its pretty simple, you must take deffensive build " Give me More ", " Vampiric Assault " and " Banshee". First will help you to live through here opening, second will help you survive in almost any fight long enough to kill her. Once you found the right one Nova, simply "Banshee" her, that wont allow her to cloak (unless she will take talent for that), while not invisible she will got 2 options run away, or try to kill you which will fail.

Edited by Dantalian

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Guest Weleroth

What do you think about 'putting on a clinic' (level 7 reduce cooldown) combined with hyperion? dropping your heroic ability every 60 seconds or so seems huge to me.

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A lower cooldown on Hyperion is certainly useful, however, even a reduced CD on Hyperion does not make up for the loss of mobility Raynor would have to suffer from without Revolution Overdrive. 

 

Raynor has virtually no mobility at all. Taking away the only chance of ever escaping enemy Warriors or melee Assassins is very dangerous. Also, most of Raynor's damage comes from being able to stutter-step and use Basic Attacks, not from Hyperion. 

 

Still, if you achieve great results with Puttin' on a Clinic, feel free to continue to use it. :)

Thank you for sharing your idea, Weleroth! 

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Guest Dreadp1r4te

I'd really say that Raynor's double-barrel trait is more useful than stated here, especially combined with Bullseye later on. This gives him 2 stuns, and if you're fighting naturally fast enemies like Lunara, even the Slow from Hamstring shot can be useful (and benefits from double barrel) as now you have a stun, with a slow, times two... making up for Raynor's lack of an E.

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On 11/3/2016 at 0:09 AM, Guest Dreadp1r4te said:

I'd really say that Raynor's double-barrel trait is more useful than stated here, especially combined with Bullseye later on. This gives him 2 stuns, and if you're fighting naturally fast enemies like Lunara, even the Slow from Hamstring shot can be useful (and benefits from double barrel) as now you have a stun, with a slow, times two... making up for Raynor's lack of an E.

Will tag @KendricSwissh and let him answer, since I don't play enough Raynor to help properly.

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Guest Taz
On 12. 4. 2016 at 5:23 PM, Guest Weleroth said:

What do you think about 'putting on a clinic' (level 7 reduce cooldown) combined with hyperion? dropping your heroic ability every 60 seconds or so seems huge to me.

putting on a clinic is for fun builds in QM, where u cannot assemble your team. its really powerfull on maps where u can easily rotate two lanes to get max cd reduction for hyperion. also, lvl 20 talent card to play is extremly fun to play with in QM against or with murky and vikings, it provides so much CD reduction u can cast two hyperions to be at the battlefield at one time!

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On 2/8/2017 at 2:42 PM, Guest Taz said:

putting on a clinic is for fun builds in QM, where u cannot assemble your team. its really powerfull on maps where u can easily rotate two lanes to get max cd reduction for hyperion. also, lvl 20 talent card to play is extremly fun to play with in QM against or with murky and vikings, it provides so much CD reduction u can cast two hyperions to be at the battlefield at one time!

I definitely feel like you need some level of map control to make it work, since you'll need to roam heavily to actually get the max reduction from the talent without over-pushing a lane. Since you've tested the talent yourself, do you often find yourself getting caught by the enemy team while trying to roam and pick creeps?

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On 2/10/2017 at 7:58 PM, MarioToast said:

The weaknesses list is a bit wrong. Raynor isn't "Weak early game". He's weak all game.

That's a bit harsh! He still has that strong basic damage as long as he left to attack. It doesn't happen often, but he just fills that role of consistent basic damage.

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3 hours ago, Fayte said:

Card to play mentions a talent no longer in the game, "Bolt of the Storm"

Thanks! It should be Nexus FrenzyNexus Frenzy instead of Bolt of the StormBolt of the Storm.

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Aloha,

fyi: the icon for Jimmy's T13 talent "Steel resolve" has a red cross (= not recommended), but the text description tells a different story (=recommended). I guess the icon should be maybe flagged with a "?" (=situational)? Or even a green hook to fit the text description. Your choice ofc. =;o)

Edited by Emergenza
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Guest JakeCWolf

This guide is badly in need of an update, it's nearly a year out of date and I'd like to know what Jimmy's role in the current meta is.

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Howdy,

Jimmy needs more love! Soon™!! =;o)

I just wanna remind you of the error in the description of L20's "Card to play" (reported by Fayte @ 07th January), which hasn't been edited yet. Talkin' bout a talent that no longer exists (Bolt of the storm) may confuse new Hots-players (not me) while searching for input on your nice homepage and lead them to wrong impressions ref. icy-veins (-> confusing / bad infos -> not worth to visit it again).

So maybe you'll be so kind as to find the time to ask Kendric once again to fix this (not to mention the small "error" reported by myself @ 16th February; but this one is imho less confusing for new players than Fayte's one). It's just a small issue, solved by just replacing "Bolt of the storm" by "Nexus frenzy", as already mentioned by positiv2.

Thx!

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Hey, 

thanks for the reminder. I now am able to fix these issues myself, and since Kendric is unavailable, I have submitted a fix. Hopefully that will resolve the problems that were pointed out, aside from the guide being out of date in terms of what Raynor's role in current meta should be, and in being in the old guide format (both of which will be updated when Raynor receives a rework or a bigger update).

Thank you very much!

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      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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