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Heroes of the Storm Sonya

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On 2/14/2017 at 10:44 AM, MurkyFelix said:

A heroic quest would be very interesting. As in, they make it a quest with 2 rewards (like Murky's slime quest) and the first reward is health based and the second damage based (talking about Leap). But forgo the level 20 upgrade. It would make it really high risk high reward but a cooldown reduction is very much needed in order for this to be viable. But a quest heroic would be cool

Judging by some of the new releases (armour, stealth for Valeera etc.), it does look like Blizzard are trying to find new ways to make things work - maybe a quest ultimate really has a chance of becoming a thing!

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Guest tmk

https://www.icy-veins.com/heroes/talent-calculator/sonya#23.0!1141344

I also like to run this build on sonya, she already has base damage I usually focus on defensive/utility talents for ulti i usually go for leap it can be used both on offense or defense and a good leap can sometimes turn the tide of a team fight, if the enemy team has a lot of basic attackers i pick block on level 1 and imposing presence on 16, also on level 20 I pick nexus blades depending on how the game is going and i think the damage is more useful, also on level 4 hurricane if they have roots

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Guest Andrew

Nice guide.

I think it's probably worth noting under the whirlwind description that it's her standard wave-clear ability. Kind of obvious, I know, but the discussion is entirely confined to its use against heroes. 

My major issue with the talent description is the dismissal of No Escape. I not only think its emminently pickable; I think it's by far the strongest at that tier. It provides survivability, as Nerves of Steel does (arguably more, I'd say), because it gives you a very strong escape provided you aren't stunned out of it. But it's also useful for chasing and positioning. Hotslogs win rates bear me out here, although I must admit Nerves of Steel is far more commonly picked.

I also wonder if block has been buffed since that guide was written; I don't think it's quite as bad as you think. It's clearly not as good for self-sustain as war paint, but Sonya has little problem with sustain anyway thanks to Whirlwind. And block is better anti-burst.

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8 hours ago, Guest Andrew said:

Nice guide.

I think it's probably worth noting under the whirlwind description that it's her standard wave-clear ability. Kind of obvious, I know, but the discussion is entirely confined to its use against heroes. 

My major issue with the talent description is the dismissal of No Escape. I not only think its emminently pickable; I think it's by far the strongest at that tier. It provides survivability, as Nerves of Steel does (arguably more, I'd say), because it gives you a very strong escape provided you aren't stunned out of it. But it's also useful for chasing and positioning. Hotslogs win rates bear me out here, although I must admit Nerves of Steel is far more commonly picked.

I also wonder if block has been buffed since that guide was written; I don't think it's quite as bad as you think. It's clearly not as good for self-sustain as war paint, but Sonya has little problem with sustain anyway thanks to Whirlwind. And block is better anti-burst.

I say No EscapeNo Escape is more valuable if you have an outside source of damage reduction and/or a dedicated healer, otherwise it is really hard to keep Sonya alive during teamfights. However I do agree this talent is very valuable because it is a passive, rather than the 70 second cooldown Nerves of SteelNerves of Steel.

My major issues with Sonya are that she is very squishy for a Warrior, and is very cooldown dependent to deal/mitigate proper damage. You're forced to micro-manage your resource (Rage) and cooldowns when playing as Sonya. And as the guide mentioned, your offensive cooldowns tend to be your defensive cooldowns as well, so timing if everything. I don't think that kind of gameplay really fits the flavor of a Barbarian (which should be mindless smashing), but oh well.

I generally prefer Shot of FuryShot of Fury over BlockBlock and War PaintWar Paint, as I believe it offers the most of all her Level 1 Tier Talents. Honestly, Sonya's basic attack is ridiculously low enough for War Paint to have any impact in her self-sustain, specially in Team Fights. It might be good to clear mercenaries, but that's it.

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2 things:

1. She might have really fallen off in Hero/Team League, and I understand it isn't a viable talent, but when I was trying to learn her, I've had massive success using Life FunnelLife Funnel together with Wrath of the BerserkerWrath of the Berserker to shred enemy health pools. I can clearly remember going in on a 2v3 and wiping the enemy Uther and his pals. She's a really fun character, and I'd also love to see her get some love from the developers.

2. Last Rites! A quest ult as was talked about above this comment. Looks really interesting, and the fact you can kill 6 heroes with it and have it on a 5 second cooldown (which heals for 100% of the damage it deals) is absurd. Eats up a ton of mana though, so I can see it as a nice finisher after a good team fight. Don't believe me about the cooldown? Check out this: https://youtu.be/0-riz1hgBvI?t=34m41s

(PS. MFPallytime swears - Please don't click the link unless you're OK with that :) )

 

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Braxis Holdout and Dragon Shire are probably her best maps,  since winning the solo lane (usually top) is huge in these maps. Being the strongest solo laner in the entire game, Sonya can gurantee your team a beacon/shrine with her dominant lane presence. On Braxis, this can snowball really hard with the zergs. On Dragon Shire, your opponent cannot get the Dragon Knight pre 10. 

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Hey @Oxygen, wouldn't you consider putting Composite SpearComposite Spear as a "Situational" talent as opposed to "Not Recommended"? Since you say yourself that:

Quote

The range increase provided by Composite Spear can be useful against range-heavy team compositions that tend to kite you to death before you can deal any significant damage. (...) Avoid picking this Talent if you intend to pick  Leap, however, as it provides a reliable gap closer.

I personally love this talent. Although the DoT from Poisoned SpearPoisoned Spear IS GREAT, more range on Sonya's most important ability is fantastic for both engage and disengage, specially when combined with Mystical SpearMystical Spear. I cannot tell how many times this talent saved my arse from certain death or allowed to secure a kill when the opponent was fleeing.

I like picking those two regardless of going LeapLeap or not. Furthermore, you said to avoid picking Composite Spear as Leap provides a reliable gap closer; however it's a 70 second cooldown VS a 13 second cooldown (10 if you pick Mystical Spear).

Edited by Valhalen

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3 hours ago, Valhalen said:

I like picking those two regardless of going LeapLeap or not. Furthermore, you said to avoid picking Composite Spear as Leap provides a reliable gap closer; however it's a 70 second cooldown VS a 13 second cooldown (10 if you pick Mystical Spear).

Just saying about Leap; I've always found it very strange that it's such a high cooldown for an ult like that. I kinda of understand why (though a stun and bit of damage seems a bit underwhelming when compared to her other ult) but at the same time it never feels worth it (maybe I just suck at Leap). 

Personally; perhaps something like a 35 second cooldown and a 0.5 second stun (not sure about damage) seems more appealing and has more utility attached to it?

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3 hours ago, MurkyFelix said:

Just saying about Leap; I've always found it very strange that it's such a high cooldown for an ult like that. I kinda of understand why (though a stun and bit of damage seems a bit underwhelming when compared to her other ult) but at the same time it never feels worth it (maybe I just suck at Leap). 

Personally; perhaps something like a 35 second cooldown and a 0.5 second stun (not sure about damage) seems more appealing and has more utility attached to it?

A well placed Leap is a game-changer; you can pretty much define teamfights if there are proper setup/follow-ups. If you're facing a comp that has a lot of hard crowd-control, picking Wrath of the BerserkerWrath of the Berserker is kinda of a waste.

But indeed, the cooldown is obscene unless you pick Arreat CraterArreat Crater, and you'd have to give up Ignore PainIgnore Pain, which is usually a bad choice.

I personally love Leap, even though Wrath is more attractive as you can pretty much maintain the uptime enough for the CD to reset again.

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Guest New Sonya Changes???

Anyone have thoughts on the new Sonya Changes?? Wondering if we are going to see an update to this guide since she's been revamped :)

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2 hours ago, Guest New Sonya Changes??? said:

Anyone have thoughts on the new Sonya Changes?? Wondering if we are going to see an update to this guide since she's been revamped :)

The update is ready, we just need to sort out some things before it can be released. Sorry to keep you waiting!

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I've been waiting for this rework for a very, VERY long time (some of you can see in the previous comments of this thread). Finally they got rid of pesky generic talents and imbued Sonya with some real talent diversity. Now my dream has become true because you can have War PaintWar Paint and Shot of FuryShot of Fury AT THE SAME TIME.

This is the build I like to roll with, and so far has been giving me some pretty good results. It gives Sonya a solid Basic Attack damage and great self-sustain, which synergizes greatly with some Seismic SlamSeismic Slam talents. If the enemy team has more than one Warrior or other Heroes with high health, I tend to pick Giant Slammer over Rampage.

Also, is it me or did they improve her Fury generation? I feel she generates more Fury per attack done and damage taken. Maybe undocumented notes?

Edited by Valhalen
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Ahoi,

just fyi: I've found a little error in your revamped Sonya guide: In the discussion for the T13 talent "Mystical spear" you wrote "The Talent is notoriously strong when combined with Poisoned Spear IconPoisoned Spear and Composite Spear IconComposite Spear."

The tooltip for "Composite spear" shows its old characteristic (T7, +30 % range,  + 20 fury), not the new one (T20, + 50 % range, +25 armor 4 4s after hitting a hero).

Thx 4 your efforts and always appreciated work!

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As far as I know, all on-hover tooltips that were changed appear to be out of date. This issue more often than not goes away by itself. Until then, sorry for the inconvenience!

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3 hours ago, Emergenza said:

Ahoi,

just fyi: I've found a little error in your revamped Sonya guide: In the discussion for the T13 talent "Mystical spear" you wrote "The Talent is notoriously strong when combined with Poisoned Spear IconPoisoned Spear and Composite Spear IconComposite Spear."

The tooltip for "Composite spear" shows its old characteristic (T7, +30 % range,  + 20 fury), not the new one (T20, + 50 % range, +25 armor 4 4s after hitting a hero).

Thx 4 your efforts and always appreciated work!

We'll be fixing those shortly, but they're out of my control. Thanks for bringing it up.

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On 2018年3月7日 at 7:53 PM, Valhalen said:

This is the build I like to roll with, and so far has been giving me some pretty good results. It gives Sonya a solid Basic Attack damage and great self-sustain, which synergizes greatly with some Seismic SlamSeismic Slam talents. If the enemy team has more than one Warrior or other Heroes with high health, I tend to pick Giant Slammer over Rampage.

I clicked on the link and it shows me a Maiev build. Anyone else have the same problem?

As for the guide itself, I have several points that I highly disagree on.

First, I really don't like Furious Blow and Shattered Ground. Furious Blow feels too inconsistant to be relied on, and the value is not high enough to be pick over War Paint, even in a build around Seismic Slam. As for Shattered Ground, the splash is really preculiar to play around. The splash is very linear, so you have to position yourself very carefully to have the desired angle to hit multiple enemy heroes. Besides, the splash usually hit squishy backliners if you cast Seismic Slam on enemy frontliners, so the value of the synergy between Giant Slammer and Shattered Ground is not as high as you think.

Second, Battle Rage is too good to be called 'situational', because Sonya doesn't have much defensive tools to available, especially at the early game. Battle Rage is verg versatile and will help her survive early game team fights. The added mercenery damage is also a nice thing to have and will always have value regardless of the map. I consider it to be the go-to choice for any non-Whirlwind builds.

Third, I think you seriously underrate No Escape. While Mystical Spear provides you with more burst mobility through the cooldown reduction of Ancient Spear, No Escape's power lies on its constant movement speed increase. Since Fury's uptime is very easy to maintain during team fight, you pretty much have an infinite 20% speed boost in team fight, which will allow you to constantly land your basic attacks and Seismic Slam on your target, and position yourself to hit multiple enemies with Whrilwind much easier. Therefore, No Escape can increase your sustain damage better than Mystical Spear.

Finally, your builds. So far, I've come up with 3 builds that have different strengths individuallly.

The first build is Ancient Spear Build which focus on deleting squishy backline with high mobility and burst damage:

Lv 1: War Paint/Tough as Nails

Lv 4: Battle Rage

Lv 7: Poisoned Spear

Lv 10: Leap/Wrath of the Berserker

Lv 13: Mystical Spear

Lv 16: Rampage

Lv 20: Composite Spear

The second build is Seismic Slam Build which improves your self-sustain and sustain damage without heavily relying on Whirlwind:

Lv 1: War Paint/Tough as Nails

Lv 4: Battle Rage

Lv 7: Shot of Fury

Lv 10: Wrath of the Berserker

Lv 13: No Escape

Lv 16: Nerves of Steel/Giant Slammer

Lv 20: Ignore Pain/Striding Giant

The third build is Whirlwind Build that aims to improve Whirlwind, which makes it a good build against teams that lacks reliable interrupts:

Lv 1: Tough as Nails/War Paint

Lv 4: Hurricane

Lv 7: Life Funnel

Lv 10: Wrath of the Berserker

Lv 13: No Escape

Lv 16: Nerves of Steel

Lv 20: Striding Giant/Ignore Pain

The Sonya rework has been very successful so far that makes her playstyle much more diverse than before.

Edited by ShadowerDerek

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4 hours ago, ShadowerDerek said:

I clicked on the link and it shows me a Maiev build. Anyone else have the same problem?

Oh, thanks! I fixed it.

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Guest Firnblut
Quote

One very interesting application of the Ability is that of being able to solo claim the

Boss Mercenary Camp from as early as Hero Level 10, assuming that certain other specific Talents were also chosen.

Is this still true with the latest patch (30.5)? Maybe it's me, but I can't solo a Boss at level 10. Any advice?

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Small mistake? The level 4 secondary suggestion is Battle Rage, but that's level 7 talent. Also, Shot of Fury is a level 4 talent and that's the recommendation for the level 7 talent.

Referring to the Melee Punish build, to be clear

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1 hour ago, bepri said:

Small mistake? The level 4 secondary suggestion is Battle Rage, but that's level 7 talent. Also, Shot of Fury is a level 4 talent and that's the recommendation for the level 7 talent.

Referring to the Melee Punish build, to be clear

The patch is just online. Give them some time please. 

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4 hours ago, ShadowerDerek said:

The patch is just online. Give them some time please. 

Sorry, I didn't realize there was a recent patch for her.

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Uhhh, Ruthless's bonus damage DOES NOT generate additional healing. It's clearly stated on the talent description.

Also, I don't understand why you'd recommend Ruthless over No Escape. The additional movement speed is exceptionally helpful to stick on your enemy(ies), especially if you're gonna use Whirlwind frequently. 

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Ruthless Icon Ruthless amounts to a 33% increase to Whirlwind Icon Whirlwind's damage to Heroes below 33% Health. Although this is a substantial damage increase, its unreliability makes it unappealing. It is worth noting that the damage increase also translates into more healing, as Whirlwind heals for a portion of the damage it deals. This may be useful if you have been struggling to survive in combat, granted no reliable interruption effects are available to your opponents.

The talent states that it does not grant extra healing, so this might need to be fixed.

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Thanks for letting us know. We must have missed it in the Sonya rework. I'll pass this onto Oxygen.

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      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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