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Heroes of the Storm Sonya

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On 2/14/2017 at 10:44 AM, MurkyFelix said:

A heroic quest would be very interesting. As in, they make it a quest with 2 rewards (like Murky's slime quest) and the first reward is health based and the second damage based (talking about Leap). But forgo the level 20 upgrade. It would make it really high risk high reward but a cooldown reduction is very much needed in order for this to be viable. But a quest heroic would be cool

Judging by some of the new releases (armour, stealth for Valeera etc.), it does look like Blizzard are trying to find new ways to make things work - maybe a quest ultimate really has a chance of becoming a thing!

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Guest tmk

https://www.icy-veins.com/heroes/talent-calculator/sonya#23.0!1141344

I also like to run this build on sonya, she already has base damage I usually focus on defensive/utility talents for ulti i usually go for leap it can be used both on offense or defense and a good leap can sometimes turn the tide of a team fight, if the enemy team has a lot of basic attackers i pick block on level 1 and imposing presence on 16, also on level 20 I pick nexus blades depending on how the game is going and i think the damage is more useful, also on level 4 hurricane if they have roots

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Guest Andrew

Nice guide.

I think it's probably worth noting under the whirlwind description that it's her standard wave-clear ability. Kind of obvious, I know, but the discussion is entirely confined to its use against heroes. 

My major issue with the talent description is the dismissal of No Escape. I not only think its emminently pickable; I think it's by far the strongest at that tier. It provides survivability, as Nerves of Steel does (arguably more, I'd say), because it gives you a very strong escape provided you aren't stunned out of it. But it's also useful for chasing and positioning. Hotslogs win rates bear me out here, although I must admit Nerves of Steel is far more commonly picked.

I also wonder if block has been buffed since that guide was written; I don't think it's quite as bad as you think. It's clearly not as good for self-sustain as war paint, but Sonya has little problem with sustain anyway thanks to Whirlwind. And block is better anti-burst.

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8 hours ago, Guest Andrew said:

Nice guide.

I think it's probably worth noting under the whirlwind description that it's her standard wave-clear ability. Kind of obvious, I know, but the discussion is entirely confined to its use against heroes. 

My major issue with the talent description is the dismissal of No Escape. I not only think its emminently pickable; I think it's by far the strongest at that tier. It provides survivability, as Nerves of Steel does (arguably more, I'd say), because it gives you a very strong escape provided you aren't stunned out of it. But it's also useful for chasing and positioning. Hotslogs win rates bear me out here, although I must admit Nerves of Steel is far more commonly picked.

I also wonder if block has been buffed since that guide was written; I don't think it's quite as bad as you think. It's clearly not as good for self-sustain as war paint, but Sonya has little problem with sustain anyway thanks to Whirlwind. And block is better anti-burst.

I say No EscapeNo Escape is more valuable if you have an outside source of damage reduction and/or a dedicated healer, otherwise it is really hard to keep Sonya alive during teamfights. However I do agree this talent is very valuable because it is a passive, rather than the 70 second cooldown Nerves of SteelNerves of Steel.

My major issues with Sonya are that she is very squishy for a Warrior, and is very cooldown dependent to deal/mitigate proper damage. You're forced to micro-manage your resource (Rage) and cooldowns when playing as Sonya. And as the guide mentioned, your offensive cooldowns tend to be your defensive cooldowns as well, so timing if everything. I don't think that kind of gameplay really fits the flavor of a Barbarian (which should be mindless smashing), but oh well.

I generally prefer Shot of FuryShot of Fury over BlockBlock and War PaintWar Paint, as I believe it offers the most of all her Level 1 Tier Talents. Honestly, Sonya's basic attack is ridiculously low enough for War Paint to have any impact in her self-sustain, specially in Team Fights. It might be good to clear mercenaries, but that's it.

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2 things:

1. She might have really fallen off in Hero/Team League, and I understand it isn't a viable talent, but when I was trying to learn her, I've had massive success using Life FunnelLife Funnel together with Wrath of the BerserkerWrath of the Berserker to shred enemy health pools. I can clearly remember going in on a 2v3 and wiping the enemy Uther and his pals. She's a really fun character, and I'd also love to see her get some love from the developers.

2. Last Rites! A quest ult as was talked about above this comment. Looks really interesting, and the fact you can kill 6 heroes with it and have it on a 5 second cooldown (which heals for 100% of the damage it deals) is absurd. Eats up a ton of mana though, so I can see it as a nice finisher after a good team fight. Don't believe me about the cooldown? Check out this: https://youtu.be/0-riz1hgBvI?t=34m41s

(PS. MFPallytime swears - Please don't click the link unless you're OK with that :) )

 

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Braxis Holdout and Dragon Shire are probably her best maps,  since winning the solo lane (usually top) is huge in these maps. Being the strongest solo laner in the entire game, Sonya can gurantee your team a beacon/shrine with her dominant lane presence. On Braxis, this can snowball really hard with the zergs. On Dragon Shire, your opponent cannot get the Dragon Knight pre 10. 

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Hey @Oxygen, wouldn't you consider putting Composite SpearComposite Spear as a "Situational" talent as opposed to "Not Recommended"? Since you say yourself that:

Quote

The range increase provided by Composite Spear can be useful against range-heavy team compositions that tend to kite you to death before you can deal any significant damage. (...) Avoid picking this Talent if you intend to pick  Leap, however, as it provides a reliable gap closer.

I personally love this talent. Although the DoT from Poisoned SpearPoisoned Spear IS GREAT, more range on Sonya's most important ability is fantastic for both engage and disengage, specially when combined with Mystical SpearMystical Spear. I cannot tell how many times this talent saved my arse from certain death or allowed to secure a kill when the opponent was fleeing.

I like picking those two regardless of going LeapLeap or not. Furthermore, you said to avoid picking Composite Spear as Leap provides a reliable gap closer; however it's a 70 second cooldown VS a 13 second cooldown (10 if you pick Mystical Spear).

Edited by Valhalen

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3 hours ago, Valhalen said:

I like picking those two regardless of going LeapLeap or not. Furthermore, you said to avoid picking Composite Spear as Leap provides a reliable gap closer; however it's a 70 second cooldown VS a 13 second cooldown (10 if you pick Mystical Spear).

Just saying about Leap; I've always found it very strange that it's such a high cooldown for an ult like that. I kinda of understand why (though a stun and bit of damage seems a bit underwhelming when compared to her other ult) but at the same time it never feels worth it (maybe I just suck at Leap). 

Personally; perhaps something like a 35 second cooldown and a 0.5 second stun (not sure about damage) seems more appealing and has more utility attached to it?

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3 hours ago, MurkyFelix said:

Just saying about Leap; I've always found it very strange that it's such a high cooldown for an ult like that. I kinda of understand why (though a stun and bit of damage seems a bit underwhelming when compared to her other ult) but at the same time it never feels worth it (maybe I just suck at Leap). 

Personally; perhaps something like a 35 second cooldown and a 0.5 second stun (not sure about damage) seems more appealing and has more utility attached to it?

A well placed Leap is a game-changer; you can pretty much define teamfights if there are proper setup/follow-ups. If you're facing a comp that has a lot of hard crowd-control, picking Wrath of the BerserkerWrath of the Berserker is kinda of a waste.

But indeed, the cooldown is obscene unless you pick Arreat CraterArreat Crater, and you'd have to give up Ignore PainIgnore Pain, which is usually a bad choice.

I personally love Leap, even though Wrath is more attractive as you can pretty much maintain the uptime enough for the CD to reset again.

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Guest New Sonya Changes???

Anyone have thoughts on the new Sonya Changes?? Wondering if we are going to see an update to this guide since she's been revamped :)

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2 hours ago, Guest New Sonya Changes??? said:

Anyone have thoughts on the new Sonya Changes?? Wondering if we are going to see an update to this guide since she's been revamped :)

The update is ready, we just need to sort out some things before it can be released. Sorry to keep you waiting!

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I've been waiting for this rework for a very, VERY long time (some of you can see in the previous comments of this thread). Finally they got rid of pesky generic talents and imbued Sonya with some real talent diversity. Now my dream has become true because you can have War PaintWar Paint and Shot of FuryShot of Fury AT THE SAME TIME.

This is the build I like to roll with, and so far has been giving me some pretty good results. It gives Sonya a solid Basic Attack damage and great self-sustain, which synergizes greatly with some Seismic SlamSeismic Slam talents. If the enemy team has more than one Warrior or other Heroes with high health, I tend to pick Giant Slammer over Rampage.

Also, is it me or did they improve her Fury generation? I feel she generates more Fury per attack done and damage taken. Maybe undocumented notes?

Edited by Valhalen
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Ahoi,

just fyi: I've found a little error in your revamped Sonya guide: In the discussion for the T13 talent "Mystical spear" you wrote "The Talent is notoriously strong when combined with Poisoned Spear IconPoisoned Spear and Composite Spear IconComposite Spear."

The tooltip for "Composite spear" shows its old characteristic (T7, +30 % range,  + 20 fury), not the new one (T20, + 50 % range, +25 armor 4 4s after hitting a hero).

Thx 4 your efforts and always appreciated work!

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As far as I know, all on-hover tooltips that were changed appear to be out of date. This issue more often than not goes away by itself. Until then, sorry for the inconvenience!

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3 hours ago, Emergenza said:

Ahoi,

just fyi: I've found a little error in your revamped Sonya guide: In the discussion for the T13 talent "Mystical spear" you wrote "The Talent is notoriously strong when combined with Poisoned Spear IconPoisoned Spear and Composite Spear IconComposite Spear."

The tooltip for "Composite spear" shows its old characteristic (T7, +30 % range,  + 20 fury), not the new one (T20, + 50 % range, +25 armor 4 4s after hitting a hero).

Thx 4 your efforts and always appreciated work!

We'll be fixing those shortly, but they're out of my control. Thanks for bringing it up.

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On 2018年3月7日 at 7:53 PM, Valhalen said:

This is the build I like to roll with, and so far has been giving me some pretty good results. It gives Sonya a solid Basic Attack damage and great self-sustain, which synergizes greatly with some Seismic SlamSeismic Slam talents. If the enemy team has more than one Warrior or other Heroes with high health, I tend to pick Giant Slammer over Rampage.

I clicked on the link and it shows me a Maiev build. Anyone else have the same problem?

As for the guide itself, I have several points that I highly disagree on.

First, I really don't like Furious Blow and Shattered Ground. Furious Blow feels too inconsistant to be relied on, and the value is not high enough to be pick over War Paint, even in a build around Seismic Slam. As for Shattered Ground, the splash is really preculiar to play around. The splash is very linear, so you have to position yourself very carefully to have the desired angle to hit multiple enemy heroes. Besides, the splash usually hit squishy backliners if you cast Seismic Slam on enemy frontliners, so the value of the synergy between Giant Slammer and Shattered Ground is not as high as you think.

Second, Battle Rage is too good to be called 'situational', because Sonya doesn't have much defensive tools to available, especially at the early game. Battle Rage is verg versatile and will help her survive early game team fights. The added mercenery damage is also a nice thing to have and will always have value regardless of the map. I consider it to be the go-to choice for any non-Whirlwind builds.

Third, I think you seriously underrate No Escape. While Mystical Spear provides you with more burst mobility through the cooldown reduction of Ancient Spear, No Escape's power lies on its constant movement speed increase. Since Fury's uptime is very easy to maintain during team fight, you pretty much have an infinite 20% speed boost in team fight, which will allow you to constantly land your basic attacks and Seismic Slam on your target, and position yourself to hit multiple enemies with Whrilwind much easier. Therefore, No Escape can increase your sustain damage better than Mystical Spear.

Finally, your builds. So far, I've come up with 3 builds that have different strengths individuallly.

The first build is Ancient Spear Build which focus on deleting squishy backline with high mobility and burst damage:

Lv 1: War Paint/Tough as Nails

Lv 4: Battle Rage

Lv 7: Poisoned Spear

Lv 10: Leap/Wrath of the Berserker

Lv 13: Mystical Spear

Lv 16: Rampage

Lv 20: Composite Spear

The second build is Seismic Slam Build which improves your self-sustain and sustain damage without heavily relying on Whirlwind:

Lv 1: War Paint/Tough as Nails

Lv 4: Battle Rage

Lv 7: Shot of Fury

Lv 10: Wrath of the Berserker

Lv 13: No Escape

Lv 16: Nerves of Steel/Giant Slammer

Lv 20: Ignore Pain/Striding Giant

The third build is Whirlwind Build that aims to improve Whirlwind, which makes it a good build against teams that lacks reliable interrupts:

Lv 1: Tough as Nails/War Paint

Lv 4: Hurricane

Lv 7: Life Funnel

Lv 10: Wrath of the Berserker

Lv 13: No Escape

Lv 16: Nerves of Steel

Lv 20: Striding Giant/Ignore Pain

The Sonya rework has been very successful so far that makes her playstyle much more diverse than before.

Edited by ShadowerDerek

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4 hours ago, ShadowerDerek said:

I clicked on the link and it shows me a Maiev build. Anyone else have the same problem?

Oh, thanks! I fixed it.

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Guest Firnblut
Quote

One very interesting application of the Ability is that of being able to solo claim the

Boss Mercenary Camp from as early as Hero Level 10, assuming that certain other specific Talents were also chosen.

Is this still true with the latest patch (30.5)? Maybe it's me, but I can't solo a Boss at level 10. Any advice?

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Small mistake? The level 4 secondary suggestion is Battle Rage, but that's level 7 talent. Also, Shot of Fury is a level 4 talent and that's the recommendation for the level 7 talent.

Referring to the Melee Punish build, to be clear

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1 hour ago, bepri said:

Small mistake? The level 4 secondary suggestion is Battle Rage, but that's level 7 talent. Also, Shot of Fury is a level 4 talent and that's the recommendation for the level 7 talent.

Referring to the Melee Punish build, to be clear

The patch is just online. Give them some time please. 

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4 hours ago, ShadowerDerek said:

The patch is just online. Give them some time please. 

Sorry, I didn't realize there was a recent patch for her.

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Uhhh, Ruthless's bonus damage DOES NOT generate additional healing. It's clearly stated on the talent description.

Also, I don't understand why you'd recommend Ruthless over No Escape. The additional movement speed is exceptionally helpful to stick on your enemy(ies), especially if you're gonna use Whirlwind frequently. 

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Ruthless Icon Ruthless amounts to a 33% increase to Whirlwind Icon Whirlwind's damage to Heroes below 33% Health. Although this is a substantial damage increase, its unreliability makes it unappealing. It is worth noting that the damage increase also translates into more healing, as Whirlwind heals for a portion of the damage it deals. This may be useful if you have been struggling to survive in combat, granted no reliable interruption effects are available to your opponents.

The talent states that it does not grant extra healing, so this might need to be fixed.

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Thanks for letting us know. We must have missed it in the Sonya rework. I'll pass this onto Oxygen.

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Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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