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Heroes of the Storm Sonya

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On 2/14/2017 at 10:44 AM, MurkyFelix said:

A heroic quest would be very interesting. As in, they make it a quest with 2 rewards (like Murky's slime quest) and the first reward is health based and the second damage based (talking about Leap). But forgo the level 20 upgrade. It would make it really high risk high reward but a cooldown reduction is very much needed in order for this to be viable. But a quest heroic would be cool

Judging by some of the new releases (armour, stealth for Valeera etc.), it does look like Blizzard are trying to find new ways to make things work - maybe a quest ultimate really has a chance of becoming a thing!

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Guest tmk

https://www.icy-veins.com/heroes/talent-calculator/sonya#23.0!1141344

I also like to run this build on sonya, she already has base damage I usually focus on defensive/utility talents for ulti i usually go for leap it can be used both on offense or defense and a good leap can sometimes turn the tide of a team fight, if the enemy team has a lot of basic attackers i pick block on level 1 and imposing presence on 16, also on level 20 I pick nexus blades depending on how the game is going and i think the damage is more useful, also on level 4 hurricane if they have roots

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Guest Andrew

Nice guide.

I think it's probably worth noting under the whirlwind description that it's her standard wave-clear ability. Kind of obvious, I know, but the discussion is entirely confined to its use against heroes. 

My major issue with the talent description is the dismissal of No Escape. I not only think its emminently pickable; I think it's by far the strongest at that tier. It provides survivability, as Nerves of Steel does (arguably more, I'd say), because it gives you a very strong escape provided you aren't stunned out of it. But it's also useful for chasing and positioning. Hotslogs win rates bear me out here, although I must admit Nerves of Steel is far more commonly picked.

I also wonder if block has been buffed since that guide was written; I don't think it's quite as bad as you think. It's clearly not as good for self-sustain as war paint, but Sonya has little problem with sustain anyway thanks to Whirlwind. And block is better anti-burst.

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8 hours ago, Guest Andrew said:

Nice guide.

I think it's probably worth noting under the whirlwind description that it's her standard wave-clear ability. Kind of obvious, I know, but the discussion is entirely confined to its use against heroes. 

My major issue with the talent description is the dismissal of No Escape. I not only think its emminently pickable; I think it's by far the strongest at that tier. It provides survivability, as Nerves of Steel does (arguably more, I'd say), because it gives you a very strong escape provided you aren't stunned out of it. But it's also useful for chasing and positioning. Hotslogs win rates bear me out here, although I must admit Nerves of Steel is far more commonly picked.

I also wonder if block has been buffed since that guide was written; I don't think it's quite as bad as you think. It's clearly not as good for self-sustain as war paint, but Sonya has little problem with sustain anyway thanks to Whirlwind. And block is better anti-burst.

I say No EscapeNo Escape is more valuable if you have an outside source of damage reduction and/or a dedicated healer, otherwise it is really hard to keep Sonya alive during teamfights. However I do agree this talent is very valuable because it is a passive, rather than the 70 second cooldown Nerves of SteelNerves of Steel.

My major issues with Sonya are that she is very squishy for a Warrior, and is very cooldown dependent to deal/mitigate proper damage. You're forced to micro-manage your resource (Rage) and cooldowns when playing as Sonya. And as the guide mentioned, your offensive cooldowns tend to be your defensive cooldowns as well, so timing if everything. I don't think that kind of gameplay really fits the flavor of a Barbarian (which should be mindless smashing), but oh well.

I generally prefer Shot of FuryShot of Fury over BlockBlock and War PaintWar Paint, as I believe it offers the most of all her Level 1 Tier Talents. Honestly, Sonya's basic attack is ridiculously low enough for War Paint to have any impact in her self-sustain, specially in Team Fights. It might be good to clear mercenaries, but that's it.

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2 things:

1. She might have really fallen off in Hero/Team League, and I understand it isn't a viable talent, but when I was trying to learn her, I've had massive success using Life FunnelLife Funnel together with Wrath of the BerserkerWrath of the Berserker to shred enemy health pools. I can clearly remember going in on a 2v3 and wiping the enemy Uther and his pals. She's a really fun character, and I'd also love to see her get some love from the developers.

2. Last Rites! A quest ult as was talked about above this comment. Looks really interesting, and the fact you can kill 6 heroes with it and have it on a 5 second cooldown (which heals for 100% of the damage it deals) is absurd. Eats up a ton of mana though, so I can see it as a nice finisher after a good team fight. Don't believe me about the cooldown? Check out this: https://youtu.be/0-riz1hgBvI?t=34m41s

(PS. MFPallytime swears - Please don't click the link unless you're OK with that :) )

 

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Braxis Holdout and Dragon Shire are probably her best maps,  since winning the solo lane (usually top) is huge in these maps. Being the strongest solo laner in the entire game, Sonya can gurantee your team a beacon/shrine with her dominant lane presence. On Braxis, this can snowball really hard with the zergs. On Dragon Shire, your opponent cannot get the Dragon Knight pre 10. 

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Hey @Oxygen, wouldn't you consider putting Composite SpearComposite Spear as a "Situational" talent as opposed to "Not Recommended"? Since you say yourself that:

Quote

The range increase provided by Composite Spear can be useful against range-heavy team compositions that tend to kite you to death before you can deal any significant damage. (...) Avoid picking this Talent if you intend to pick  Leap, however, as it provides a reliable gap closer.

I personally love this talent. Although the DoT from Poisoned SpearPoisoned Spear IS GREAT, more range on Sonya's most important ability is fantastic for both engage and disengage, specially when combined with Mystical SpearMystical Spear. I cannot tell how many times this talent saved my arse from certain death or allowed to secure a kill when the opponent was fleeing.

I like picking those two regardless of going LeapLeap or not. Furthermore, you said to avoid picking Composite Spear as Leap provides a reliable gap closer; however it's a 70 second cooldown VS a 13 second cooldown (10 if you pick Mystical Spear).

Edited by Valhalen

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3 hours ago, Valhalen said:

I like picking those two regardless of going LeapLeap or not. Furthermore, you said to avoid picking Composite Spear as Leap provides a reliable gap closer; however it's a 70 second cooldown VS a 13 second cooldown (10 if you pick Mystical Spear).

Just saying about Leap; I've always found it very strange that it's such a high cooldown for an ult like that. I kinda of understand why (though a stun and bit of damage seems a bit underwhelming when compared to her other ult) but at the same time it never feels worth it (maybe I just suck at Leap). 

Personally; perhaps something like a 35 second cooldown and a 0.5 second stun (not sure about damage) seems more appealing and has more utility attached to it?

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3 hours ago, MurkyFelix said:

Just saying about Leap; I've always found it very strange that it's such a high cooldown for an ult like that. I kinda of understand why (though a stun and bit of damage seems a bit underwhelming when compared to her other ult) but at the same time it never feels worth it (maybe I just suck at Leap). 

Personally; perhaps something like a 35 second cooldown and a 0.5 second stun (not sure about damage) seems more appealing and has more utility attached to it?

A well placed Leap is a game-changer; you can pretty much define teamfights if there are proper setup/follow-ups. If you're facing a comp that has a lot of hard crowd-control, picking Wrath of the BerserkerWrath of the Berserker is kinda of a waste.

But indeed, the cooldown is obscene unless you pick Arreat CraterArreat Crater, and you'd have to give up Ignore PainIgnore Pain, which is usually a bad choice.

I personally love Leap, even though Wrath is more attractive as you can pretty much maintain the uptime enough for the CD to reset again.

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Guest New Sonya Changes???

Anyone have thoughts on the new Sonya Changes?? Wondering if we are going to see an update to this guide since she's been revamped :)

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2 hours ago, Guest New Sonya Changes??? said:

Anyone have thoughts on the new Sonya Changes?? Wondering if we are going to see an update to this guide since she's been revamped :)

The update is ready, we just need to sort out some things before it can be released. Sorry to keep you waiting!

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I've been waiting for this rework for a very, VERY long time (some of you can see in the previous comments of this thread). Finally they got rid of pesky generic talents and imbued Sonya with some real talent diversity. Now my dream has become true because you can have War PaintWar Paint and Shot of FuryShot of Fury AT THE SAME TIME.

This is the build I like to roll with, and so far has been giving me some pretty good results. It gives Sonya a solid Basic Attack damage and great self-sustain, which synergizes greatly with some Seismic SlamSeismic Slam talents. If the enemy team has more than one Warrior or other Heroes with high health, I tend to pick Giant Slammer over Rampage.

Also, is it me or did they improve her Fury generation? I feel she generates more Fury per attack done and damage taken. Maybe undocumented notes?

Edited by Valhalen
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Ahoi,

just fyi: I've found a little error in your revamped Sonya guide: In the discussion for the T13 talent "Mystical spear" you wrote "The Talent is notoriously strong when combined with Poisoned Spear IconPoisoned Spear and Composite Spear IconComposite Spear."

The tooltip for "Composite spear" shows its old characteristic (T7, +30 % range,  + 20 fury), not the new one (T20, + 50 % range, +25 armor 4 4s after hitting a hero).

Thx 4 your efforts and always appreciated work!

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As far as I know, all on-hover tooltips that were changed appear to be out of date. This issue more often than not goes away by itself. Until then, sorry for the inconvenience!

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3 hours ago, Emergenza said:

Ahoi,

just fyi: I've found a little error in your revamped Sonya guide: In the discussion for the T13 talent "Mystical spear" you wrote "The Talent is notoriously strong when combined with Poisoned Spear IconPoisoned Spear and Composite Spear IconComposite Spear."

The tooltip for "Composite spear" shows its old characteristic (T7, +30 % range,  + 20 fury), not the new one (T20, + 50 % range, +25 armor 4 4s after hitting a hero).

Thx 4 your efforts and always appreciated work!

We'll be fixing those shortly, but they're out of my control. Thanks for bringing it up.

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On 2018年3月7日 at 7:53 PM, Valhalen said:

This is the build I like to roll with, and so far has been giving me some pretty good results. It gives Sonya a solid Basic Attack damage and great self-sustain, which synergizes greatly with some Seismic SlamSeismic Slam talents. If the enemy team has more than one Warrior or other Heroes with high health, I tend to pick Giant Slammer over Rampage.

I clicked on the link and it shows me a Maiev build. Anyone else have the same problem?

As for the guide itself, I have several points that I highly disagree on.

First, I really don't like Furious Blow and Shattered Ground. Furious Blow feels too inconsistant to be relied on, and the value is not high enough to be pick over War Paint, even in a build around Seismic Slam. As for Shattered Ground, the splash is really preculiar to play around. The splash is very linear, so you have to position yourself very carefully to have the desired angle to hit multiple enemy heroes. Besides, the splash usually hit squishy backliners if you cast Seismic Slam on enemy frontliners, so the value of the synergy between Giant Slammer and Shattered Ground is not as high as you think.

Second, Battle Rage is too good to be called 'situational', because Sonya doesn't have much defensive tools to available, especially at the early game. Battle Rage is verg versatile and will help her survive early game team fights. The added mercenery damage is also a nice thing to have and will always have value regardless of the map. I consider it to be the go-to choice for any non-Whirlwind builds.

Third, I think you seriously underrate No Escape. While Mystical Spear provides you with more burst mobility through the cooldown reduction of Ancient Spear, No Escape's power lies on its constant movement speed increase. Since Fury's uptime is very easy to maintain during team fight, you pretty much have an infinite 20% speed boost in team fight, which will allow you to constantly land your basic attacks and Seismic Slam on your target, and position yourself to hit multiple enemies with Whrilwind much easier. Therefore, No Escape can increase your sustain damage better than Mystical Spear.

Finally, your builds. So far, I've come up with 3 builds that have different strengths individuallly.

The first build is Ancient Spear Build which focus on deleting squishy backline with high mobility and burst damage:

Lv 1: War Paint/Tough as Nails

Lv 4: Battle Rage

Lv 7: Poisoned Spear

Lv 10: Leap/Wrath of the Berserker

Lv 13: Mystical Spear

Lv 16: Rampage

Lv 20: Composite Spear

The second build is Seismic Slam Build which improves your self-sustain and sustain damage without heavily relying on Whirlwind:

Lv 1: War Paint/Tough as Nails

Lv 4: Battle Rage

Lv 7: Shot of Fury

Lv 10: Wrath of the Berserker

Lv 13: No Escape

Lv 16: Nerves of Steel/Giant Slammer

Lv 20: Ignore Pain/Striding Giant

The third build is Whirlwind Build that aims to improve Whirlwind, which makes it a good build against teams that lacks reliable interrupts:

Lv 1: Tough as Nails/War Paint

Lv 4: Hurricane

Lv 7: Life Funnel

Lv 10: Wrath of the Berserker

Lv 13: No Escape

Lv 16: Nerves of Steel

Lv 20: Striding Giant/Ignore Pain

The Sonya rework has been very successful so far that makes her playstyle much more diverse than before.

Edited by ShadowerDerek

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4 hours ago, ShadowerDerek said:

I clicked on the link and it shows me a Maiev build. Anyone else have the same problem?

Oh, thanks! I fixed it.

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Guest Firnblut
Quote

One very interesting application of the Ability is that of being able to solo claim the

Boss Mercenary Camp from as early as Hero Level 10, assuming that certain other specific Talents were also chosen.

Is this still true with the latest patch (30.5)? Maybe it's me, but I can't solo a Boss at level 10. Any advice?

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Small mistake? The level 4 secondary suggestion is Battle Rage, but that's level 7 talent. Also, Shot of Fury is a level 4 talent and that's the recommendation for the level 7 talent.

Referring to the Melee Punish build, to be clear

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1 hour ago, bepri said:

Small mistake? The level 4 secondary suggestion is Battle Rage, but that's level 7 talent. Also, Shot of Fury is a level 4 talent and that's the recommendation for the level 7 talent.

Referring to the Melee Punish build, to be clear

The patch is just online. Give them some time please. 

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4 hours ago, ShadowerDerek said:

The patch is just online. Give them some time please. 

Sorry, I didn't realize there was a recent patch for her.

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Uhhh, Ruthless's bonus damage DOES NOT generate additional healing. It's clearly stated on the talent description.

Also, I don't understand why you'd recommend Ruthless over No Escape. The additional movement speed is exceptionally helpful to stick on your enemy(ies), especially if you're gonna use Whirlwind frequently. 

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Ruthless Icon Ruthless amounts to a 33% increase to Whirlwind Icon Whirlwind's damage to Heroes below 33% Health. Although this is a substantial damage increase, its unreliability makes it unappealing. It is worth noting that the damage increase also translates into more healing, as Whirlwind heals for a portion of the damage it deals. This may be useful if you have been struggling to survive in combat, granted no reliable interruption effects are available to your opponents.

The talent states that it does not grant extra healing, so this might need to be fixed.

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Thanks for letting us know. We must have missed it in the Sonya rework. I'll pass this onto Oxygen.

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      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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