Damien

Salvage Guide

49 posts in this topic

Super awesome -- I feel like I just regained a tab or two of stash space just by knowing that this post exists.

If I could make one recommendation, it would be to add the items used in the Followers' Guide to this list as well, because some items, such as the Justice Lantern, are highly recommended for followers (and thus should be of interest to anyone who ever plays solo) but are maybe used in maybe one class build, if that.

But knowing I only have to check two pages (this one and the Followers' Guide) instead of 10+ pages is an incredible improvement.

Share this post


Link to post
Share on other sites

I would like confirmation this list is current to Patch 2.4

 

I see Band of Might on the list, and it's new in Patch 2.4.  Also, the list includes guides for the Legacy of Nightmares set which are new 2.4 guides.

Share this post


Link to post
Share on other sites

I think this is during PTR though.. Hmm

 

The actual guides for the LoN builds did not go up until patch 2.4 hit the live servers.  I know, because I kept watching for them to go up sooner so I could try them out on the PTR. :D  Since the Salvage guide links to those guides, I know it was updated after they went up.  Actually, it wouldn't surprise me if the Salvage guide is dynamic, pulling its info straight from the build guides so it's always up to date.  But either way...

Share this post


Link to post
Share on other sites

Would love to see in this same list named:

- Used in Kanai Cube for the listed build, Best in Slot or alternative item

- Properties wanted for that build specific build (like dexterity, crit chance, crit dmg, vitality % etc).

 

This would save me a lot of going back and forth and checking. As I keep currently multiple "sets" open for myself, and my memory isn't what it was (I'm a old guy, can't remember everything anymore, lol)

Share this post


Link to post
Share on other sites

Would love to see in this same list named:

- Used in Kanai Cube for the listed build, Best in Slot or alternative item

- Properties wanted for that build specific build (like dexterity, crit chance, crit dmg, vitality % etc).

 

This would save me a lot of going back and forth and checking. As I keep currently multiple "sets" open for myself, and my memory isn't what it was (I'm a old guy, can't remember everything anymore, lol)

Yeah, I agree.  Especially the "Cube, Best in Slot, Alternative" information would be really helpful and hopefully not too hard to implement.  When I find really nice items, I check the salvage guide to see if I want to keep it.  But it doesn't matter if it's got nice stats if it's only for the cube, and I probably already have it cubed anyway.  Clicking through to the guide and scrolling to the bottom for each item is time consuming.

 

The other stats would be helpful too, but not as important, because I only need to check those on the relatively few items that I actually keep.

Share this post


Link to post
Share on other sites

Thanks for the suggestions! I'll run it through Damien, we should be able to work something out!

Share this post


Link to post
Share on other sites

Please, please, please implement those suggestions. They would be ridiculously helpful!

Share this post


Link to post
Share on other sites

Any reason why suddenly the Unhallowed (Accursed Visage etc) items are removed from the salvage list? I checked the builds, but they still stand as "valid" on their pages.

Share this post


Link to post
Share on other sites

Also, if builds are no longer "valid" in the list, would be nice if it would be shown by color of the build name maybe? (red for invalid maybe?)

Share this post


Link to post
Share on other sites

There is a fault in the Salvage-Overwiev.

For example my Crudest Boots are needed my Inna-Monk.

In the Salvage-Overwiev they are only neede for other monks.

Maybe there are more faults like this.

Hope this helps you.

Share this post


Link to post
Share on other sites

Thank you for updating the guide with BiS/Alt/Cube info! Some of the guides do need some updating in regards to current meta. Solo and group Wizard guides are outdated compared to what is commonly being used right now. Please keep up the great work!

Share this post


Link to post
Share on other sites

How about adding the Legendary Gems?

I'm looking into which ones aren't used by various builds I collect, and as I by now have almost all of them upgraded to ~ level 50-55, I don't want to have to redo all of those that I will need at higher levels etc if on the spot. And as those will get used up with Caldesann's Despair recipe on the cube....

Share this post


Link to post
Share on other sites
On 5/18/2016 at 1:12 PM, MrHandsome said:

Also, if builds are no longer "valid" in the list, would be nice if it would be shown by color of the build name maybe? (red for invalid maybe?)

I ran into this today.  The Flying Dragon shows as BiS for the Dashing Strike Monk, but that build has the following note:

Quote

Following the nerfs to the 4-piece and 6-piece bonuses in Patch 2.4, this build is no longer competitive. We have removed it from the menus, but we decided to leave it on the website for documentation purposes.

I know there are several builds like this that were left on the site for documentation purposes, and I'm guessing they're all still showing up in the salvage guide.

Edited by Warden

Share this post


Link to post
Share on other sites
21 minutes ago, Warden said:

I know there are several builds like this that were left on the site for documentation purposes, and I'm guessing they're all still showing up in the salvage guide.

Yeah, they all are, and this makes them find able, which is fine by me, but their naming in this list and on their pages differ and make me always confused which build is which. By color marking those that aren't valid anymore, It won't confuse anymore between them.

 

And btw, thnx for adding the Cube/BiS/Alt information, it greatly reduced my browsing back and forth between the list and the builds.

 

Share this post


Link to post
Share on other sites
On 1/19/2016 at 0:37 PM, Guest Tat45 said:

If I could make one recommendation, it would be to add the items used in the Followers' Guide to this list as well, because some items, such as the Justice Lantern, are highly recommended for followers (and thus should be of interest to anyone who ever plays solo) but are maybe used in maybe one class build, if that.

I want to +1 the request to have follower items showing up in the salvage guide. 

Awesome guide! Keep up the good work!

Share this post


Link to post
Share on other sites

I've implemented changes that were submitted here. I added the follower items and a mention of builds that are outdated. I don't think I'll add legendary gems though :p

1 person likes this

Share this post


Link to post
Share on other sites

Will this be updated for Patch 2.4.2 / Season 7 or has it been already?

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Kazakus Zoo Warlock Gadgetzan Standard deck.
    • By Vlad
      This thread is for comments about our OTK Djinni Priest Standard deck.
    • By Stan

      A new build went live with changes to Primal Ancient items. Now they are much more rare, drop with perfect stats and salvage into 15 Forgotten Souls.
      All Legendary and Ancient items have a chance to roll as Primal Ancient Primal Ancient items are much rarer than Legendaries or Ancient items and will always roll with perfect Ancient stats. They start dropping as soon as you reach Greater Rift 70 Solo (different gating applies to Hardcore, Seasonal & non-Seasonal Heroes) Primal Ancient items salvage into 15 Forgotten Souls According to a blue post, the Mystic will also yield only perfect rolls. Below, you can find all the changes that come with the latest build, full 2.5.0 patch notes are available here. Blizzard Entertainment (Source)
      PTR 2.5.0 Patch Notes: Build 43687
      Classes
      Bug Fixes
      Demon Hunter Impale Ricochet Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together. Adventure Mode
      Primal Ancient Items
      Legendary and Set items will now have a chance to roll as Primal Ancient These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters The stats on these items will be tailored to the character class you are playing when the item first drops Primal Ancient items salvage into 15 Forgotten Souls Ancient Items Now salvage into 3 Forgotten Souls Class Specific Items Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power Demon Hunter Holy Point Shot Impale throws two additional knives Note: Each enemy can only be hit once per skill use Note: This change is still being tested and evaluated Bug Fixes The Legacy of Raekor Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage Greater Rifts Additionally, several quality of life changes have been made The frequency of several tilesets in Greater Rifts has been adjusted Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations Bug Fixes Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions What do you think about these changes or Primal Ancient items in general?
    • By Stan

      Challenge Rifts are a different beast to master as opposed to Greater Rifts. Joe Shely talks more about how to keep the experience fresh and discusses Rift fishing.
      The main goal of changes to Greater Rifts was to reduce variation while keeping the play experience different at the same time.
      Blizzard Entertainment (Source)
      Hi all, Joe Shely here.
      I’d like to talk about our philosophy for the design changes we make that affect Greater Rifts and how we think about Rift “fishing.”
      When you are pushing Greater Rifts (either to improve your highest Greater Rift rank or to increase your maximum Legendary Gem rank), you start to encounter situations where you’re selecting a Rift that you may not be able to complete.
      Whether you can complete that Rift or not depends on three factors:
      Your character’s overall power, including how much main stat you have, your Critical Strike chance, etc. This is the largest factor and comes primarily from your gear. How well you execute your character’s build. For example, maximizing Focus and Restraint uptime, getting the most value out of each Convention of the Elements cycle, and so on. How well you adapt to the various challenges the dungeon throws at you. These include things like dungeon layout, number of branching paths, room size, enemy population type, and which Rift boss you encounter. In other words, Greater Rifts require some combination of three things: Power, Execution, and Adaptability.

      If we wanted to, we could make every Rift roll the same tile-set, layout, population, and boss. That would put all of the focus on execution. This can be fun in short bursts, and in fact Challenge Rifts do exactly this at a fixed power level. Each time a new Challenge Rift is introduced you’ll be presented with a new character and build to try. We plan to introduce new Challenge Rifts frequently to keep the experience fresh.
      Greater Rifts are a different beast.
      You spend a lot of time with the same character. That character’s power level doesn’t change very fast, especially in the late game when you’re running with a complete set of well-rolled items. And your execution—the buttons you’re pressing—doesn’t change very often. You improve over time and might try a new build, but overall this value is fairly static…so we need to look elsewhere to keep Greater Rifts fun to play again and again.
      This is where adaptability comes in. We design monsters, Rift Guardians, affixes, and dungeon layouts that throw a wide variety of challenges at you—within reason.
      Your experience should vary from one Rift to the next, but if it varies too much, it feels like whether you can complete a Rift is entirely out of your control. Our target with Rift changes has been to reduce that variation while keeping the play experience different from Rift to Rift.

      If you step into a Rift and see that the first floor is a cave, or the first population has a lot of Writhing Deceivers and you instantly know that Rift will be impossible to complete, then the cave tile-set or the monster probably needs tweaking.
      Along these lines, we reduced the average size of a Rift floor in Patch 2.4.3 to increase the number of floors you see in a given Rift, placing less emphasis on the tile-set or population of a given floor. We also made improvements where a specific monster or tile-set was out of line, like fixing big empty areas in the Heaven tile-set or making Writhing Deceivers emerge more quickly from hiding.
      Now, when you’re pushing the absolute limit of your character’s power and execution, there will inevitably come a point where you can only succeed if you get that perfect Rift. That’s a reality we aren’t trying to circumvent. But by setting the right balance between character power, execution, and adaptability in Greater Rifts, we can broadly improve the experience and raise the threshold at which everything has to go perfectly.
    • By Damien
      This thread is for comments about our strategy guide for Tichondrius.