Damien

Salvage Guide

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This thread is for comments about our Legendary Item Salvage Guide for Diablo 3.

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Super awesome -- I feel like I just regained a tab or two of stash space just by knowing that this post exists.

If I could make one recommendation, it would be to add the items used in the Followers' Guide to this list as well, because some items, such as the Justice Lantern, are highly recommended for followers (and thus should be of interest to anyone who ever plays solo) but are maybe used in maybe one class build, if that.

But knowing I only have to check two pages (this one and the Followers' Guide) instead of 10+ pages is an incredible improvement.

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I would like confirmation this list is current to Patch 2.4

 

I see Band of Might on the list, and it's new in Patch 2.4.  Also, the list includes guides for the Legacy of Nightmares set which are new 2.4 guides.

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I think this is during PTR though.. Hmm

 

The actual guides for the LoN builds did not go up until patch 2.4 hit the live servers.  I know, because I kept watching for them to go up sooner so I could try them out on the PTR. :D  Since the Salvage guide links to those guides, I know it was updated after they went up.  Actually, it wouldn't surprise me if the Salvage guide is dynamic, pulling its info straight from the build guides so it's always up to date.  But either way...

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Would love to see in this same list named:

- Used in Kanai Cube for the listed build, Best in Slot or alternative item

- Properties wanted for that build specific build (like dexterity, crit chance, crit dmg, vitality % etc).

 

This would save me a lot of going back and forth and checking. As I keep currently multiple "sets" open for myself, and my memory isn't what it was (I'm a old guy, can't remember everything anymore, lol)

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Would love to see in this same list named:

- Used in Kanai Cube for the listed build, Best in Slot or alternative item

- Properties wanted for that build specific build (like dexterity, crit chance, crit dmg, vitality % etc).

 

This would save me a lot of going back and forth and checking. As I keep currently multiple "sets" open for myself, and my memory isn't what it was (I'm a old guy, can't remember everything anymore, lol)

Yeah, I agree.  Especially the "Cube, Best in Slot, Alternative" information would be really helpful and hopefully not too hard to implement.  When I find really nice items, I check the salvage guide to see if I want to keep it.  But it doesn't matter if it's got nice stats if it's only for the cube, and I probably already have it cubed anyway.  Clicking through to the guide and scrolling to the bottom for each item is time consuming.

 

The other stats would be helpful too, but not as important, because I only need to check those on the relatively few items that I actually keep.

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Thanks for the suggestions! I'll run it through Damien, we should be able to work something out!

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Please, please, please implement those suggestions. They would be ridiculously helpful!

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Any reason why suddenly the Unhallowed (Accursed Visage etc) items are removed from the salvage list? I checked the builds, but they still stand as "valid" on their pages.

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Also, if builds are no longer "valid" in the list, would be nice if it would be shown by color of the build name maybe? (red for invalid maybe?)

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There is a fault in the Salvage-Overwiev.

For example my Crudest Boots are needed my Inna-Monk.

In the Salvage-Overwiev they are only neede for other monks.

Maybe there are more faults like this.

Hope this helps you.

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Thank you for updating the guide with BiS/Alt/Cube info! Some of the guides do need some updating in regards to current meta. Solo and group Wizard guides are outdated compared to what is commonly being used right now. Please keep up the great work!

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How about adding the Legendary Gems?

I'm looking into which ones aren't used by various builds I collect, and as I by now have almost all of them upgraded to ~ level 50-55, I don't want to have to redo all of those that I will need at higher levels etc if on the spot. And as those will get used up with Caldesann's Despair recipe on the cube....

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On 5/18/2016 at 1:12 PM, MrHandsome said:

Also, if builds are no longer "valid" in the list, would be nice if it would be shown by color of the build name maybe? (red for invalid maybe?)

I ran into this today.  The Flying Dragon shows as BiS for the Dashing Strike Monk, but that build has the following note:

Quote

Following the nerfs to the 4-piece and 6-piece bonuses in Patch 2.4, this build is no longer competitive. We have removed it from the menus, but we decided to leave it on the website for documentation purposes.

I know there are several builds like this that were left on the site for documentation purposes, and I'm guessing they're all still showing up in the salvage guide.

Edited by Warden

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21 minutes ago, Warden said:

I know there are several builds like this that were left on the site for documentation purposes, and I'm guessing they're all still showing up in the salvage guide.

Yeah, they all are, and this makes them find able, which is fine by me, but their naming in this list and on their pages differ and make me always confused which build is which. By color marking those that aren't valid anymore, It won't confuse anymore between them.

 

And btw, thnx for adding the Cube/BiS/Alt information, it greatly reduced my browsing back and forth between the list and the builds.

 

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On 1/19/2016 at 0:37 PM, Guest Tat45 said:

If I could make one recommendation, it would be to add the items used in the Followers' Guide to this list as well, because some items, such as the Justice Lantern, are highly recommended for followers (and thus should be of interest to anyone who ever plays solo) but are maybe used in maybe one class build, if that.

I want to +1 the request to have follower items showing up in the salvage guide. 

Awesome guide! Keep up the good work!

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I've implemented changes that were submitted here. I added the follower items and a mention of builds that are outdated. I don't think I'll add legendary gems though :p

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Will this be updated for Patch 2.4.2 / Season 7 or has it been already?

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    • By Stan

      This week's Necromancer Beta build brings many tweaks to Necromancer abilities, passives, runes and Legendary item affixes.
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      NOTE: Red text indicates a change between the last and live patch notes.
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      TABLE OF CONTENTS:
      General Classes Items Adventure Mode Achievements Monsters PTR Only GENERAL
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    • By Stan

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      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions:
      To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
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      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
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Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
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