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Heroes of the Storm Gazlowe

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Guest VasaKiller

"However, as Gazlowe is not a hero one usually plays to win, but rather to have fun, it is important to find the talents that you like and prefer yourself.  "

hahhahahahahahhaa

gazlowe 1540 games win rate 58% diamond. If you are trained to perform wombocombo good you are master of all (double stun after lvl16). The only thing you and your team mates should do is to kill them once they are stunned 3.5 sec. As for 1 talent its essential to go reduce, reuse, recycle and collect each scarp you can if its safe. Without it you will quickly run out of mana. As for lvl 13, 30% bigger radius of explodium bomb if crucial for wombocombo. If they have only 1 melee then robogobo or laser is fine. Furthermore if they are to squishy, azmodan's globes will do just fine :D problem with laser build is they can stun-lock you and you will die in a sec or two if enemy team has good focus.

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"However, as Gazlowe is not a hero one usually plays to win, but rather to have fun, it is important to find the talents that you like and prefer yourself.  "

hahhahahahahahhaa

gazlowe 1540 games win rate 58% diamond. If you are trained to perform wombocombo good you are master of all (double stun after lvl16). The only thing you and your team mates should do is to kill them once they are stunned 3.5 sec. As for 1 talent its essential to go scarp-o-smelter and collect each scarp you can if its safe. Without it you will quickly run out of mana. As for lvl 13, 30% bigger radius of explodium bomb if crucial for wombocombo. If they have only 1 melee then robogobo or laser is fine. Furthermore if they are to squishy, azmodan's globes will do just fine :D problem with laser build is they can stun-lock you and you will die in a sec or two if enemy team has good focus, but that happens rarely in qm.

Edited by VasaKiller

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54 minutes ago, EDL666 said:

Deth Lazor's tooltip has no mana cost and no cooldown

Thanks! I will add this one and Light of Elune to the list of broken tooltips.

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Guest Dioskur

Hey there,

my Gazlowe is at lvl 120+ right now, with an 80%+ winrate in TL. So I thought I comment on what I think is a general problem with the way the Gazmaster is played by many, and how he's suggested to be played in this guide. Gazlowe should be treated as an enabler, and his talents should be weighted with that in mind. It comes to no surprise to me, that so many people say he's sub-par, when everyone plays him in a way that doesn't suit his kit. So here are my ideas.

 

a) Forget the Deth Lazor! It's a trap! Use it like 3 times in a whole match, maximum. Reason to follow:

b) Pick Scrap-o-Matic Smelter at level 1 and ARK Reaktor at level 4. Turrets charge timer is 15 secons. Salvager tripples yor recharge timer on all skills. You want, no you need, to keep that effect up whenever humanly possible. You need to trigger the following scenario once to turn yourself into an unstoppable force of destruction: Your turrent charge count is zero with two turrets near you, then hit an enemy with Explodium charge. Once that has happened, just throw down the two new turrets and voila, you won. From now on all you need to do is to salvage and cyrcle turrets all the time for (near) zero mana costs (set up 70, salvage returns 60) and throw explodium charges every 4.5 seconds. if someone is stupid enough to engage you, just target him with the turrets, drop a bomb below you and watch him retreat.

c) On level 7 Rock-It! Turret XL is the only right choice. Deth Lazor is useless and doesn't need an upgrade, avoid it! And while the slow is nice, picking it means you are misunderstanding the hero. Gazlowe doesn't need to run away. Who you want to kite? Any melee who enters your deathzone dies a miserable death by a thousand cuts. And kiting a mage who outranges you makes no sense at all cause you will never outdamage him. No, its the damage increase for the turrets without question. If you get attacked on lane, you have split-second to decide if you want to stay or run. Most melees you stay and win, just never stop attacking and you slay them. place a bomb below you and they have to end the attack early anyway. If you have to run, throw the bomb in your path of retreat and make a chase impossible. Easy as that.

d) Pick Grav-o-Bomb on 10 to dictate the course of every teamfight.

e) on 13 and 16 you pick the auto-drop and the second charge for Explodium. With that, the stun is so powerfull that few if any enemy teams have any chance to win a fight on any objective spot, Boss camp or narrow point. Basically everywhere where it counts you can chain-stun them for 5+ seconds all alone.

 

It's all about constant recycling and mana management plus the currage to sta/engage where others should run. Dont play Gaz as a Goblin, play him like a giant!

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Hi, as a Gazlowe expert, I can tell you that you're clueless on how to play this hero and I can give great advice.  First off, the correct build (no exceptions, this is perfection at its finest).

Scrap-o-Matic

Clockwerk

Gunk

Grav

X-Tra

Turret Storage

Miniature

 

 

Max deeps.  Max skill.  Max winrate.

Source: I am the greatest gazlowe ever to play the game

  • Haha 1

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Guest OpticSeagull
On 9/1/2017 at 6:44 PM, positiv2 said:

Do you mean that they should buff the ability itself?

As for the second talent you mention, Reduce, Reuse, RecycleReduce, Reuse, Recycle, it fulfils a similar purpose as ARK ReaktorARK Reaktor, though without having reduced cooldown for Xplodium ChargeXplodium Charge, and being less reliable due to its RNG element. Additionally, heroes with powerful zoning may be able to prevent collecting scrap from minions without taking damage. However, as Gazlowe is not a hero one usually plays to win, but rather to have fun, it is important to find the talents that you like and prefer yourself. 

I came here to talk about Reduce Reuse Recycle.   I feel that E never hits anybody and doesn't yield much. RRR drops TONS of scrap. I think people have this all wrong. RRR is beneficial at the very least on maps with large waves. It's circumstantial whether there are heroes that can deny Gaz getting scrap. He'll get more scrap than E will hit anybody.

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17 hours ago, Guest Formenis said:

this build is out date with the gazlowe rework that has happened.

It's in the works. Hero is weak, so I'm having a hard time finding the will to test him at a high level for proper data.

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On 9/10/2020 at 3:57 AM, Oxygen said:

It's in the works. Hero is weak, so I'm having a hard time finding the will to test him at a high level for proper data.

Hmm, doesn't seem that weak on some of the semi-pro going on. XD

Edited by lChronosl

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Just want to tell you, Gazlowe's class just changed since his rework, he's no longer a Melee Assassin, he's a Bruiser now.

And sometimes I also wonder if there's some good build for the Rock-it! Turret, Deth Lazor and Xplodium Charge? If so, I would like to hear them please. He's one of my favorite hero and I would like to get good with him.

Edited by Sonin
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17 hours ago, Sonin said:

Just want to tell you, Gazlowe's class just changed since his rework, he's no longer a Melee Assassin, he's a Bruiser now.

And sometimes I also wonder if there's some good build for the Rock-it! Turret, Deth Lazor and Xplodium Charge? If so, I would like to hear them please. He's one of my favorite hero and I would like to get good with him.

Hey Sonin, thanks for the heads up! We had updated guide for his role change, but forgot to update the menu ?

About the other builds, his rework was not very generous when it comes to Talent diversity. However, we are probably going to see a good balance patch this Wednesday, maybe adding more potential builds to him. As soon as it reaches live I'll be testing it, so guide can be updated, displaying new builds if they become viable!

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Guest kirilloid

tooltip for Superior Schematics skill shows "for -4000% damage" in tooltip, it should be 60%.

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On 7/11/2021 at 8:37 AM, Particle said:

image.thumb.png.963bb6d41a5b54bf5a0e106c36190082.png

Deth Lazor says that it heals for 12% against enemy heroes. It should be 75%.

 

image.thumb.png.3af175f513ef476de8d6cc450114ef95.png

Thank you. I fixed the bug causing this, so the tooltip should read "75%" now.

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