Damien

Heroes of the Storm Gazlowe

Sign in to follow this  

22 posts in this topic

This thread is for comments about our Gazlowe build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

Hey there!

 

Because of either talent order change or some other glitch level 16 talent displayed for Grav-O-Bomb build is now Hyperfocus Coils, the only talent of four not recommended at all in the detailed talent build section.

 

Also neither this nor other build in Quick Reference matches main choices taken in the detailed section. Not sure whether this is intended.

 

And a little question. Infernal shrines were not added to map specific advice, do you think taking turrets XL for more targets may have sense there instead of slowing? Or too much utility dropped anyway?

Share this post


Link to post
Share on other sites

Hey there!

 

Because of either talent order change or some other glitch level 16 talent displayed for Grav-O-Bomb build is now Hyperfocus Coils, the only talent of four not recommended at all in the detailed talent build section.

 

Also neither this nor other build in Quick Reference matches main choices taken in the detailed section. Not sure whether this is intended.

 

And a little question. Infernal shrines were not added to map specific advice, do you think taking turrets XL for more targets may have sense there instead of slowing? Or too much utility dropped anyway?

 

Hi,

Thank you for notifying me of this small mistake. The database has issues sometimes; I'll be right quick to get it fixed.

Regarding Infernal Shrines, the map went through so many changes and iterations that we have set to give it a bit of time before cementing our guides. I'll be getting mine done within the week.

Turret XL is definitely a good pick on Infernal Shrines, as would be Extra TNT. I'll be editing the guide to reflect these.

Thank you again, and with regards,

Oxy

Share this post


Link to post
Share on other sites

Personally, I find picking EZ-PZ at 13 and Hyperfocus at 16 turns the Laser into a mini-heroic that is incredibly useful in team-fights and pushes, especially for Robo-Goblin users.

Share this post


Link to post
Share on other sites

Usually I really like your talent guides but on Gazlowe I think you are overlooking something in the talent build. 

On Infernal Shrines, both teams should have reached level 4 right before the first shrine gets active. When picking up the talent Clockwerk Steam Fists (not recommended by your guide), you should be able to complete the quest during this first shrine very easily which gives you a permanent cooldown reduction of 3 seconds (from 15 to 12) for the rest of the game. 

On level 7, you give Rock-it! Turret XL not recommended as well, because it seldom hits several targets in team fight situations. On the shrines however, it makes you cut through the minions like a maniac. And since you'll be basic attacking the minions as well, you don't have to replace any turrets, ending the shrine with over 12 turrets and a group of angry opponents because as soon as they enter, Robo-Goblin will put them to half health before even reaching you. 

Same build also applies for Battlefield of Eternity although the quest takes slightly longer as the immortal will kill some turrets.

The 3 second cooldown reduction combined with Break It Down! at level 1 guarantees you to be able to set up a huge field of turrets during the siege, zoning any melee hero out of range of their forts and keeps. All a Gazlowe player has to do is pick up the Scrap, kill the outer walls for additional scrap and you'll have 4 second cooldown on your Turret charges that do significant AoE damage, melting tanks even faster than Giant Killer. 

This build almost guarantees you to be both top hero and siege damage and often giving you the most kills.

 

 

Share this post


Link to post
Share on other sites
On 7.9.2016 at 6:50 AM, Guest MadDictator said:

Usually I really like your talent guides but on Gazlowe I think you are overlooking something in the talent build. 

On Infernal Shrines, both teams should have reached level 4 right before the first shrine gets active. When picking up the talent Clockwerk Steam Fists (not recommended by your guide), you should be able to complete the quest during this first shrine very easily which gives you a permanent cooldown reduction of 3 seconds (from 15 to 12) for the rest of the game. 

On level 7, you give Rock-it! Turret XL not recommended as well, because it seldom hits several targets in team fight situations. On the shrines however, it makes you cut through the minions like a maniac. And since you'll be basic attacking the minions as well, you don't have to replace any turrets, ending the shrine with over 12 turrets and a group of angry opponents because as soon as they enter, Robo-Goblin will put them to half health before even reaching you. 

Same build also applies for Battlefield of Eternity although the quest takes slightly longer as the immortal will kill some turrets.

The 3 second cooldown reduction combined with Break It Down! at level 1 guarantees you to be able to set up a huge field of turrets during the siege, zoning any melee hero out of range of their forts and keeps. All a Gazlowe player has to do is pick up the Scrap, kill the outer walls for additional scrap and you'll have 4 second cooldown on your Turret charges that do significant AoE damage, melting tanks even faster than Giant Killer. 

This build almost guarantees you to be both top hero and siege damage and often giving you the most kills.

I'm not a big Gazlowe player, but does this build require your team to be ahead? Surely, in order for you to setup the shrines as you say, your team needs to have already won the inital fight at the shrine? Perhaps this is why it's not recommended, if this is the case.

Regardless, I'd like to hear the opinion of @Oxygen on this.

Share this post


Link to post
Share on other sites
On 9/7/2016 at 0:50 AM, Guest MadDictator said:

Usually I really like your talent guides but on Gazlowe I think you are overlooking something in the talent build. 

On Infernal Shrines, both teams should have reached level 4 right before the first shrine gets active. When picking up the talent Clockwerk Steam Fists (not recommended by your guide), you should be able to complete the quest during this first shrine very easily which gives you a permanent cooldown reduction of 3 seconds (from 15 to 12) for the rest of the game. 

On level 7, you give Rock-it! Turret XL not recommended as well, because it seldom hits several targets in team fight situations. On the shrines however, it makes you cut through the minions like a maniac. And since you'll be basic attacking the minions as well, you don't have to replace any turrets, ending the shrine with over 12 turrets and a group of angry opponents because as soon as they enter, Robo-Goblin will put them to half health before even reaching you. 

Same build also applies for Battlefield of Eternity although the quest takes slightly longer as the immortal will kill some turrets.

The 3 second cooldown reduction combined with Break It Down! at level 1 guarantees you to be able to set up a huge field of turrets during the siege, zoning any melee hero out of range of their forts and keeps. All a Gazlowe player has to do is pick up the Scrap, kill the outer walls for additional scrap and you'll have 4 second cooldown on your Turret charges that do significant AoE damage, melting tanks even faster than Giant Killer. 

This build almost guarantees you to be both top hero and siege damage and often giving you the most kills.

See, I generally really appreciate this kind of thinking, genuinely. I think that Blainie pretty much said it right, however. Steamfists work well when you're under little to no pressure, which generally won't be the case on IS. Even worse, aggressive turrets (the best kind!) for clearing out Skeletons are prone to be AoE'd down. It might work against really defensive team comps, i.e. double healer.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for taking my suggestion into consideration! I only play Gold level hero league so I'm sure in higher regions they'll counter it harder, but I continued to pick Gazlowe on infernal shrines, telling team in draft to pick heroes that can zone them away from the turrets. I just make sure I'm first at the shrine to put initial turrets down, then AA some minions in lane to increase the duration of the turrets and then come back in to place 2-3 more.

I do kinda agree with you on the level 7 choice tho. The Rockit Turret XL does clear the minions at the shrine a lot faster, but overall the slow of Engine Gunk is of more benefit throughout the game. I have played a ton of games with Gazlowe to see the effect of the different talent combinations and right now I feel that taking the additional mana restoration from scrap at 1, the clockwork at 4 and slow at 7 is the most balanced combination.

The clockwork is not recommended because Gaz shouldn't be auto attacking often, which is absolutely true. However, when clearing some mercs, not salvaging the turrets, hitting a couple minions in lane, the quest should be completed at max 5 minutes. The 3 sec cooldown reduction is worth it imho.

An additional way of using it is on f.e. the beacon on braxit holdout, just surround the beacon with turrets, hit the minions in lane and keep fortifying the beacon further. Same goes for bosses on Cursed Hollow. Place turrets, get to lane to hit some minions, place more turrets, do this 3 times and as soon as you move for boss you got it in like 20 seconds. On Dragon Shire, I often manage to flood top lane with turrets, then move to soak mid (turrets kill minions top for xp) allowing 4 teammates to move to bot shrine. As soon as the fight breaks out to take the DK, there are at least 6 turrets going.

I start to love gazlowe more and more :)

 

Share this post


Link to post
Share on other sites
On 10/4/2016 at 5:44 PM, Guest LloydsGamble said:

Just a quick heads up - you mention good spots for Hammer's Siege mode on your Infernal Shrines write up.

Passed that on to the writers, thanks :)

Share this post


Link to post
Share on other sites
On 9/30/2016 at 11:53 AM, Guest MadDictator said:

Thanks for taking my suggestion into consideration!

We always do our best to do so! We make sure to read every comment we get :)

Share this post


Link to post
Share on other sites
On 04/10/2016 at 0:44 PM, Guest LloydsGamble said:

Just a quick heads up - you mention good spots for Hammer's Siege mode on your Infernal Shrines write up.

Caught me copying another guide's layout like a noob. Good one.

Share this post


Link to post
Share on other sites

I hate to say this, but this guide is very outdated at best, just plain incorrect at worst. 

The top build for Gazlowe is the turret build which uses several talents that you've designated bad but which are fine and, in fact, have great synergy together. At level 1, Regeneration Master is an acceptable though not ideal choice -- probably because the turret build seeks survivability. But main talent you've got quite wrong is is Clockwerk Steam Fists. Clockwerk Steam Fists is perfectly viable and is critical to the turret build and certainly should not be "Not Recommended." (If you're wondering, all you need to do is whack some minions or even a hero a few times -- or a structure -- to get value from the talent.) 

At level 4 ARK Reaktor, on the other hand, is hard to get value from and probably shouldn't be the top choice unless you're VERY good at landing a 2.5 second delay skill shot. And at level 7, Rock It! Turret XL seems like an acceptable niche talent if you're looking for AoE damage / waveclear. And finally we hit the heroics at level. BOTH heroics are viable. The changes to Robo-Goblin have made it a solid pick even for team fights, not just split-pushing.

The rest of the tiers I have no qualms with your assessments. 

(If you do not believe me, check hotslogs.) 

Share this post


Link to post
Share on other sites
6 hours ago, Guest WanYao said:

I hate to say this, but this guide is very outdated at best, just plain incorrect at worst. 

Will tag @Oxygen in this. I'm sure he can help out with discussing this, since I just don't play enough Gazlowe to know right from wrong in this case!

Share this post


Link to post
Share on other sites

It's a shame oxygen didn't respond. As a Gazlowe player (1500+ games, ranked in Diamond) I am curious to hear his logic behind the talent choices. As it stands, I agree with WanYao. On some maps such as Braxis Holdout or Infernal Shrines, Clockwork Steamfists is an incredible talent. Plus knocking 20% off the cooldown on your most important ability helps regardless of the map.

Share this post


Link to post
Share on other sites
On 1/15/2017 at 3:58 AM, Guest Fallout said:

As a Gazlowe player (1500+ games, ranked in Diamond) I am curious to hear his logic behind the talent choices. 

As far as I am aware, the guide is still in the "old" format, so it hasn't received the overhaul that the other guides have yet - just to say, we are actively working on this, but it takes a lot of time since the guides are basically being completely rewritten! - I can only apologise that it is outdated/incorrect and it should be getting updated in the near future! 

Sorry once again!

Share this post


Link to post
Share on other sites
8 hours ago, KingRider said:

Lazor Build is horrible ...

Would you care to elaborate?

Share this post


Link to post
Share on other sites

I'd like to point out that firein' mah lazor is "not recommended" tho it's the lvl 20 tallents shown in the lazor build

Share this post


Link to post
Share on other sites
14 hours ago, 50m8r4 said:

I'd like to point out that firein' mah lazor is "not recommended" tho it's the lvl 20 tallents shown in the lazor build

Thanks for pointing this out. We'll make some changes to the Gazlowe guide soon.

Share this post


Link to post
Share on other sites

FYI: ATM " EZ-PZ Dimensional Ripper" (L13) doesn't freeze structures anymore. :(((

I didn't find any info ref. this change in patch notes back 'til April so I dunno if it is a bug or intended. I've asked in b-net forum for an official info and keep you informed as soon as I get an answer.

Share this post


Link to post
Share on other sites
1 hour ago, Emergenza said:

FYI: ATM " EZ-PZ Dimensional Ripper" (L13) doesn't freeze structures anymore. :(((

I didn't find any info ref. this change in patch notes back 'til April so I dunno if it is a bug or intended. I've asked in b-net forum for an official info and keep you informed as soon as I get an answer.

I was unable to find it in any patch notes mentioning this change to Gazlowe's EZ-PZ Dimensional RipperEZ-PZ Dimensional Ripper (quite the opposite actually, in 2015-01-13 patch notes), which makes me believe that it is a bug. 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Kel'thuzad, Archlich of Naxxramas was revealed as the next Hero to enter the Nexus.
      Check out the latest Gamescom 2017 Hero reveal in our Kel'thuzad preview.
      It started with Hero leaks from reddit, where a user wrote that Kel'thuzad would be coming soon and he was right! Blizzard started releasing various Naxxramas teasers that culminated in the Hero reveal. The animated trailer titled "Obey the Call" mentions "Call of Kel'thuzad". If that's the name of a Warcraft Event, we'll get new skins, bundles - and hopefully - a Warcraft-themed map. Kel'thuzad is a Hero from the Warcraft Universe and in Heroes of the Storm, he will be fulfilling the role of an Assassin.
      All shall feel the touch of despair as the darkest secrets of the Nexus are revealed... Drawn to the immeasurable power found within the Nexus, Kel’thuzad, Archlich of Naxxramas, has turned several of the noblest Heroes against their allies, and he will not stop until all become minions of the cold dark! (Source)
      According to the german fansite Buffed.de, the developers plan to release Kel'thuzad Spotlight this Wednesday (August 23) at 6:00 p.m. CET. Share your thoughts in the comments and don't forget to check the ongoing discussion on reddit.
      Kel'thuzad, Archlich of Naxxramas
      Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel’Thuzad remains Arthas’s most trusted advisor and master of the cold dark.

      Star Lich Kel'thuzad
      What the heroes of this pitiful blue marble fail to understand is the Earth's fate cannot be delayed forever. In the end, the stars will fade and die, and in the cold dark... our empire is eternal.

      Abilities
      In this section you will find Kel'thuzad's abilities. A full list of talents will be added once it is available.
      Trait
      Master of the Cold Dark
      Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'thuzad. Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 seconds. Reward: After gaining 30 Blight, gain 75% Spell Power. Blight: 0/30 Primary Abilities
      Death and Decay [Q]
      After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 70 damage every 0.5 seconds to enemies.
      Frost Nova [W]
      Create a nova that explodes after 1 second, dealing 212 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
      Chains of Kel'thuzad [E]
      Launch a chain, dealing 97 damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.
      Heroic Abilities
      Frost Blast [R1]
      Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
      Shadow Fissure [R2]
      Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 440 damage to enemy Heroes in its area.
      (Source & thank you to @Laragon for mentioning Kel'thuzad being up on the official website).
    • By Stan


      Free Hero rotation for the week of August 22 is here.
      Free-to-Play Hero Rotation: August 22, 2017
      Clicking a Hero name will take you to their respective guide. The following Heroes are on rotation this week:
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Lúcio Gul'dan Cassia Tassadar Chen (Slot unlocked at Player Level 5) Illidan (Slot unlocked at Player Level 10) Chromie (Slot unlocked at Player Level 15) Sgt. Hammer (Slot unlocked at Player Level 20) (Source)
      If you missed the Weekly Collection Update for August 22, you can find it here.
    • By Stan

      Blizzard issued a new round of account suspensions for non-participation - that's going AFK, intentionally dying and refusing to help the team.
      Such behavior is all but helpful and players that ruin gameplay experience for everybody will not remain unpunished.
      Blizzard (Source)
      We’ve issued a new round of account suspensions and bans for players who regularly go AFK, refuse to participate, or intentionally and repeatedly die during their Heroes of the Storm matches. 

      These actions were targeted at players whose in-game performance data, combined with high report volume, clearly shows a consistent lack of contribution to the majority of their matches. In this way, we’re able to take regular and confident action against those who are intentionally harming the in-game experience for others.

      Going AFK, refusing to participate, and intentionally dying are behaviors that ruin the experience for everyone else in a match and undermine the spirit of competition that’s essential to Heroes of the Storm. Taking part in these actions will not be tolerated, and we will continue to suspend and ban players who do. We’d like to thank those of you who use the relevant in-game reporting options when you spot these negative behaviors in your matches, and encourage you to continue doing so.
    • By Stan

      The image above is fan art by DanOliveira.
      Gamescom 2017 approaches and Blizzard started teasing what could be the quarters of Naxxramas.
      Redditor Caprificus wrote that the teasers are representing the Arachnid and Military Quarters of Naxxramas. According to the most recent Hero leaks, we're expecting Kel'thuzad to be unveiled soon.
      Teaser #1
      Placeholder for tweet 898591030337040384 Teaser #2
      Placeholder for tweet 898960293048406016 Teaser #3
      Placeholder for tweet 899315130818678785 Another possibility is that we're getting a Naxxramas-themed map in Heroes of the Storm or both teasers could indicate upcoming skins for existing Heroes.
      Naxxramas in World of Warcraft
      Naxxramas was the last 40-player raid added to the game in Patch 1.11 and Kel'thuzad was the final boss.
      Players were able to obtain Tier 3 sets that can now be bought only on the Black Market Auction House and the legendary weapon - Atiesh, that's currently wielded by Khadgar. There were multiple variations of the caster weapon:
      Atiesh, Greatstaff of the Guardian (Druid) Atiesh, Greatstaff of the Guardian (Mage) Atiesh, Greatstaff of the Guardian (Priest) Atiesh, Greatstaff of the Guardian (Warlock) The raid was removed in Patch 3.0.2 (Source) and in Wrath of the Lich King it was moved to Northrend and reintroduced as a 10/25-player entry-level raid. (Source)
      Tier 7 sets were heavily inspired by the original Tier 3 sets.