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SunGlare

☀ SunGlare's Heroes of the Storm Tier List - September 2015

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Hello fine people!

I present to you my very own Heroes of the Storm tier list!

I plan on releasing one of these each month, to keep a close eye on the Meta game and how it shifts around.

This list focuses on Hero League and not on quick match, as that would need a list of its own.
Also, keep in mind that this is all opinion based.

I hope you guys enjoy it, and as always, thanks for watching!

Find me on Social Media!
www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS

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    • By Maxillary
      I’m in the process of rerolling a tank. My question is: How do I know if I’m doing a good job?

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      However, as a tank this falls apart. Damage taken and even damage mitigated are poor metrics because I need to know if I’m taking and avoiding/mitigating the right damage. For example, I may mitigate 95% of the total damage in a fight, but if the 5% that I don’t mitigate is the 5% that is vital to avoid then I have done a poor job. Damage taken is bad because I may only be sitting at the top of damage taken because I didn’t switch when I needed to, therefore taking unnecessary damage.

      Staying alive is a poor metric too, just because I’ve stayed alive doesn’t mean that I’ve done a good job. What if I’m only alive because a healer needed to make the choice to keep me alive while I was taking excess damage and sacrifice one or more DPS in the process.

      Keeping threat and tank switching etc at the right time is bad as well because there is more to tanking than just mechanics.

      I’ve done some reading and apparently there is or was a ranking system for tanks in wowlogs. But after a long look I can’t find it and all the posts relating to this were over 12 months old, so I assume it’s been removed.

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    • By merando
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    • By Valhalen
      Out of boredom during long work shifts, I came with this idea to allow players to come up with their own concepts.
      In this thread you'll be free to create your own ideas of Heroes, Maps and skins. Shower thoughts are always nice, and I'd like to see your ideas. Plus, who knows, maybe we can send this to Blizzard and light some bulbs.
      Allow me to start with my idea for a Hero I've been wanting to see for a long time:
      HERO: Broll Bearmantle
      ROLE: Multiclass (Warrior/Assassin/Support)
      ABILITIES:
      • Trait: Shadowmeld (30 sec CD)
      Broll slip into the shadows, entering in stealth for 5 seconds. As soon as activated, Broll becomes invulnerable for 1 second. Players can move while in Shadowmeld, however, at 50% movement speed.
      • Q Skill: Mangle (6 sec CD)
      Broll mangles the target with his fist weapons, dealing increased physical damage.
      • W Skill: Barkskin (15 sec CD)
      Broll's skin becomes as hard as bark, reducing all damage taken by 30%. It can be cast on an ally, however the effect is reduced to 15%. Can be used while stunned or feared.
      • E Skill: Rejuvenation (5 sec CD)
      Broll heals a target ally over time, for 15 sec.
      <This would basically function like Malfurion's Regrowth, but without the initial heal burst; however, the heal over time would be superior to Malfurion's.>
      • Z Mount: Travel Form (0 sec CD)
      Similarly to Rehgar, this is an instantly cast, where Broll shapeshifts into the Stag Form, increasing his movement speed by 20%. Other players can left click Broll and mount on him. Attacking while in this form causes Broll to slow opponents by 20% for 0.5 seconds, and causes him to revert to his normal form.
      __________________________________
      • Heroic Ability 1: Guardian Affinity
      Broll shapeshifts into a Bear permanently for the rest of the match. His health is increased by 50%, however, attack speed is reduced by 20%. <Similar to Varian's Protection Heroic>
      While in this form, his abilities change:
      • Trait: Shadowmeld > Frenzied Regeneration (45 sec)
      In addition to the stealth, also gives Broll a shield, but its CD is increased by 15 sec.
      • Q Skill: Mangle > Thrash (6 sec CD)
      Broll strikes all nearby enemies, dealing physical damage and slowing them for 30% and reducing their attack speed by 10%.
      • W Barkskin > Ironfur (30 sec CD)
      Broll's skin becomes as hard as iron, reducing all damage taken by 50%, however its CD is increased by 15 seconds. If cast on an ally, it will be default Barskin skill.
      • E Skill: Rejuvenation (5 sec CD)
      No changes.
      • Z Mount: Travel Form (0 sec CD)
      No changes.
      • R Skill: Might of Ursoc (30 sec CD)
      Broll invokes the spirit of Ursoc to deal damage and stun the primary opponent for 3 seconds, and nearby opponents are stunned by 1.5 seconds.
      __________________________________
      • Heroic Ability 2: Feral Affinity
      Broll shapeshifts into a Cat permanently for the rest of the match. His movement speed is increased by 15%, and his attack speed by 75%. However, his attack damage is reduced by 20%, and his health by 25%.
      While in this form, his abilities change:
      • Trait: Shadowmeld > Prowl (10 sec)
      It now permanently puts Broll in stealth until he attacks or is attacked. He can now move at normal speed while in stealth, but no longer becomes invulnerable as soon it is activated.
      • Q Skill: Mangle > Rake (6 sec CD)
      Broll rakes the opponent dealing high physical damage and causing a bleed effect that causes the opponent to take damage over 5 seconds. The damage of Rake is doubled while in stealth.
      • W Barkskin
      No changes.
      • E Skill: Rejuvenation (5 sec CD)
      No changes.
      • Z Mount: Travel Form (0 sec CD)
      Broll becomes a cheetah instead of a stag. The movement speed is increased to 30%, but players can longer mount on Broll.
      • R Skill: Tiger Fury (60 sec CD)
      Broll goes on a Frenzy, increasing all damage done by 15% for 8 seconds, and causing Rake to deal its bleed as instant damage.
      __________________________________
      • Heroic Ability 3: Restoration Affinity
      Broll's mana regeneration is increased by 15%, however, his attack damage is reduced by
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      • Trait: Shadowmeld > Renewal (30 sec)
      It also instantly heals Broll by 15% of his maximum health, but its cooldown is increased by 20 seconds.
      • Q Skill: Mangle > Typhoon (8 sec CD)
      Broll strikes the opponent with his fists, dealing small damage knocking them back. It also causes a small burst of wind that pushes all nearby enemies slightly. However, its cooldown is increased by 2 seconds.
      • W Barkskin
      No changes.
      • E Skill: Rejuvenation > Lifebloom (7 sec CD)
      Each healing tick is increased by 0.5% over 15 seconds, and after it expires, it blooms, instantly healing by a large ammount. However, its cooldown is increased by 2 seconds.
      • Z Mount: Travel Form (0 sec CD)
      No changes.
      • R Skill: Wild Growth (60 sec CD)
      Broll heals the entire party instantly for a small ammount, followed by a large ammount over 7 seconds that decays per tick. Global range.
      __________________________________

      This is just a brainstorm, like the title suggests. A lot could be polished or changed. I considered concepting the idea of having Rage and Energy for the Bear and Cat forms, respectively, but I think this would overcomplicate things. I am not sure if Shadowmeld should be a trait or a separate skill (assigned to the 1 key).
      Maybe Broll isn't the best pick for it, since he is probably just Guardian lorewise, but I couldn't think of another remarkable Druid.
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