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[EU-Silvermoon][A] After Hours(25) - Late Night Raiding HC Progr (8/16)

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During Wrath of the Lich King, After Hours established itself as one of the most competitive late night guilds in Europe.

For Cataclysm, our goal was to be the best late night, 25 man raiding guild within Europe, and we succeeded!

Our goal for Mists of Pandaria is to maintain that success, and do even better!

Our guild is for people who want to be raiding the most challenging 25 man content but cannot make a normal raid time guilds schedule. What we offer are extremely focused raids, a very high calibre of player and the emphasis on perfecting strategies that work for us.

MoP recruitment status:.

Open to all classes and specs

MoP raiding status, 25 man

5/6 hc Mogu'shan Vaults

3/6 hc Heart of Fear

4/4 Terrace of Endless Spring (Elite 1st Boss)

During Cataclysm we achieved on 25 man -

8/8 Dragon Soul Heroic

7/7 Firelands Heroic

13/13 T11 Heroic content.

Glory of the Dragon Soul Raider

Glory of the Firelands Raider

Glory of the Cataclysm Raider

During Wrath, raiding only 9 hours a week we achieved on 25 man -

11/12 Icecrown Citadel Heroic

Glory of the Icecrown Raider

Ruby Sanctum


Glory Of The Ulduar Raider

Naxxramas Immortal

Our raid schedule is as follows -

Wednesday 23:00 - 02:00

Thursday 23:00 - 02:00

Sunday 23:00 - 02:00

Monday 23:00 - 02:00

What do we expect from you -

-Full knowledge of your class (including all specs, talent builds and upcoming changes)

-You will be required to play all of your specs. Due to our short schedule we prefer to use players off spec's rather than rotating.

-Performing at your best, every raid night whether its a wipe night or farm night.

-Correctly itemized gear/gems

-Suitable raiding professions

-Flawless Attendance

If you are considering applying to our guild then make your application as detailed as possible. Include as much information about yourself, your previous raiding experience, previous gaming experience, log parses, etc.

Applications can be made at http://www.afterhoursguild.eu

If you have any questions please feel free to contact

Bilanx, Kurrelgyre, Naraklak, Nerad, Nylaki, Whiteredbull

Edited by Damien
Incorrect title and tag.

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    • By Starym
      The postponed Shadowlands event stream is coming tomorrow and a lot of us have been speculating about what exactly we can expect from it. Seemingly we've heard all the big hitters of the expansion since it was announced, from the story elements, Torghast as the new big activity, level squish, class changes, etc, so what else is there that Blizzard can wow us with tomorrow?
      What we probably won't be seeing
      First off let's eliminate one big possibility, post-release content details. Due to the nature of the Shadowlands story and narrative it seems very unlikely we get any sort of info on patches 9.1 and on, as we still don't really know the actual plot of the main Shadowlands experience, and a lot of effort has gone into making it interesting and mysterious. Finding out how the Jailer/Sylvanas/Arbiter/souls narrative will continue into later patches during the event would be a pretty anti-climactic thing to do and would definitely annoy a lot of players, so it's very unlikely that it'll happen.
      The minor things we definitely will be seeing
      You can be sure to expect developer explanations on some of the choices made throughout Alpha, the changes that have been implemented, basically a recap of all the bigger news we've already heard about from the Alpha itself, with a lot of behind the scenes details on why things were done the way they were. We might also get a deeper dive into the class balancing that's been going on.
      The release date
      This one's pretty straight forward, we get the exact release date for Shadowlands, and maybe it's earlier than expected. At the moment, with all the pandemic issues, the release date would most likely be expected around November, but we might get a surprise announcement for August or similar.
      The Beta is announced/big Beta news
      This one seems extremely likely, as it's a big hype moment and doesn't really require a lot of additional work. There are plenty of variations and extensions to this, with the hypest of things being "and it's starting tomorrow!", and that one might actually happen and is my No.2 pick for what's actually going to happen. The other big beta-related move would be "and everyone's invited!" aka it's an Open beta right off the bat. The end of expansion period is always long and pretty boring, and with Shadowlands still being quite a ways off, especially with the possible extension related to the pandemic, any additional content is a plus, which leads me directly to my No.1 pick and the thing I'm actually really excited for.
      A Massive Pre-expansion Event

      This is the one I'm personally pulling for: a big event following or preceeding the Shadowlands intro cinematic that has us dealing with the repercussions of the shattering of the helm/the gate to the Maw being opened or with events preceding the cinematic, more related to BfA, as an epilogue. We know there will be an event already, and we're assuming it will be of comparable scale to the other pre-expansion events, but what I feel would be a great move is the announcement of the event actually being basically half a patch sized. Blizzard previously announced we wouldn't be getting a patch 8.3.5 and Shadowlands is still a long way away, so this would be the perfect time to introduce a major event, with quests, dailies, invasions and perhaps even a raid? Now what exactly the event is is a little unclear, but whatever the theme might be, it could be a bigger chunk of content than we've ever gotten for the pre-event, and that would certainly be reason enough for a big stream reveal event like this.
      There is a pretty logical and great setup for the event already, basically WotLK 2.0, as the Scourge become leaderless after the helm shatters (and we know Arthas, and Bolvar after him, have been keeping the legions of undead in check), but that might not be what we get. The Shadowlands intro event seems to pick up quite soon after the events of the cinematic, with Bolvar "having recovered" from the confrontation with Sylvanas and is getting us ready to go into the Shadowlands. However, there might still be a period of time in-between the cinematic's end and the start experience, with Bolvar incapacitated/recovering and needing our help with the unleashed Scourge, which would be a great setup for invasions, world quests and even (wait for it) Naxxramas 3.0! Obviously it wouldn't be Kel'thuzad in charge of it, but some other random lich taking control of a bunch of undead (who suspiciously look like and have the same mechanics of all the Naxxramas bosses) and deciding to invade Azeroth, which would be a nice re-vamp of the original WotLK event.
      Obviously what the event specifically is isn't really relevant, but getting the news that it will be a much bigger one than usual and that there's a lot more content coming before Shadowlands (perhaps even the level squish and some other Shadowlands features) would be huge, so let's hope! There's also the same hyper-hype factor as for beta, as the stream could end with a big "and it's coming tomorrow!" closing.
      In the end, it seems there should be some big announcement coming with the stream, but with so much of the Shadowlands content already covered in the Alpha, hopefully it won't be underwhelming. We don't have to wait long to find out, as the stream starts tomorrow, July 8th at 6 PM CEST!
    • By Starym
      Last time we checked it we were almost certain that damn garrison drop would happen, but it took another few days instead and now we're here! DesMephisto has gathered all available plate transmog in the game! Congratulations!
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    • By Stan
      We're looking at all Legendary Powers that have been added on Shadowlands Alpha so far. 
      In Shadowlands, players will be able to create Legendary Armor and imbue it with class-specific Legendary Powers. Note that not all powers are currently available and some tooltips may be inaccurate.
      Death Knight
      All Specializations
      Superstrain - Your Frost Fever, Blood Plague, and Virulent Plague also apply the other two diseases. Phearomones - You and your minions gain 10% Haste while you are inside your Death and Decay and enemies damaged by your Death and Decay have a chance to cower in place for 3 sec. Death's Embrace - Increases the duration of Anti-Magic Shell by 100% and any damage it absorbs heals you. Grip of the Everlasting - For 3 sec after casting Death Grip, you may cast the spell a second time without regard for its cooldown. Blood
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      All Specializations
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      Fevered Incantation - Each consecutive critical strike you deal increases critical strike damage you deal by 2%. Firestorm - When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec. Molten Skyfall - Casting 30 Fireballs or Pyroblasts calls down a Meteor on your target. Hitting an enemy player counts as double. Sun King's Blessing - After consuming 6 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec. Priest
      All Specializations
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      Clarity of Mind - During Rapture, Power Word: Shield costs 20% less mana and applies 6 second longer Atonements. Crystalline Reflection - Power Word: Shield instantly heals the target for [ 30% of Spell Power ] and reflects 30% of damage absorbed. Kiss of Death - Reduces Shadow Word: Death's cooldown by 8 sec and causes its damage to trigger Atonement. The Penitent One - Power Word: Radiance has a 50% chance to cause your next Penance to fire 3 extra bolts. Holy
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      Call to the Void - Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay at your target for 10 seconds, generating 3 insanity when it deals damage. Painbreaker Psalm - Shadow Word: Death consumes 6 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating 10 Insanity. Shadowflame Prism - Your Shadowfiend or Mindbender deals 20% additional damage as Shadowflame damage, and the cooldown on Shadowfiend and Mindbender is reduced by 40%. Shaman
      All Specializations
      Ancestral Reminder - Bloodlust or any similar effects last an additional 20.0 sec on you, and you gain an extra 10% Haste from any Bloodlust type effect. Chains of Devastation - Casting Chain Heal makes your next Chain Lightning instant cast. Casting Chain Lightning makes your next Chain Heal instant cast. Deeply Rooted Elements - Casting Stormstrike has a 5.1% chance to activate Ascendance for 6.0 sec. Deeptremor Stone - Earth Elemental has a permanent Earthquake attached to it. Elemental
      Echoes of Great Sundering - When you consume 6 or more stacks of Fulmination with Earth Shock, your next Earthquake will be instant cast and deal 6% additional damage. Elemental Equilibrium - Dealing direct Fire damage increases the damage of your next Frost spell by 30%. Dealing Frost damage increases the damage of your next Nature spell by 25%. Dealing Nature damage increases the damage of your next Fire spell by 20%. Skybreaker's Fiery Demise - Flame Shock damage over time critical strikes reduce the cooldown of Fire Elemental by 1.0 sec, and Flame Shock has a 30% increased critical strike chance. Windspeaker's Lava Resurgence - When you consume 6 or more stacks of Fulmination with Earth Shock, gain Lava Surge and increase the damage of your next Lava Burst by 6%. Enhancement
      Doom Winds - Dropping Windfury Totem grants you 100% inceased chance to gain Windfury Weapon for 8 sec. This can only occur once every 60 sec. Primal Lava Actuators - Each time Flame Shock deals Periodic damage, increase the damage of your next Lava Lash by 10% and reduce the cooldown of Lava Lash by 0.5 sec. Legacy of the Frost Witch - Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 100% increased damage. Witch Doctor's Wolf Bones - Increases the chance to gain a stack of Maelstrom Weapon by 5%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec. Restoration
      Earthen Harmony - Earth Shield healing is increased by 300% if your Earth Shield target is below 50% health, and Healing Wave adds a stack of Earth Shield to your target, up to 9 maximum stacks. Jonat's Natural Focus - Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 0%, stacking up to 0 times. Primal Tide Core - Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target. Spiritwalker's Tidal Totem - After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50%, and the mana cost of Chain Heal and Healing Wave is reduced by 100% for 10 sec. Warrior
      Battlelord - Your Slam has a 30% chance to reset the cooldown of Mortal Strike. Enduring Blow - Your Mortal Strike has a 15% chance to apply the Colossus Smash effect to your target for 5 sec. Exploiter - Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times. Unhinged - While Bladestorm is active, you automatically cast a total of 2 Mortal Strikes at random nearby enemies. Fury
      Cadence of Fujieda - Bloodthirst increases your Haste by 2% for 5 sec, stacking up to 4 times. Deathmaker - Your Rampage has a 25% chance to apply the Siegebreaker effect to your target for 5 sec. Leaper - Heroic Leap gains 2 additional charges. Misshapen Mirror - Spell Reflection lasts 200% longer, and applies to your party. Reckless Defense - Rampage critical strikes reduce your Recklessness and Enraged Regeneration cooldown by 3 sec. Seismic Reverberation - If Whirlwind hits 3 or more enemies, it hits them 1 additional time. Signet of Tormented Kings - Activating Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness. Will of the Berserker - When Recklessness expires, your Critical Strike is increased by 5% for 5 sec. Your Raging Blow will refresh the duration of this effect. Protection
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    • By Stan
      With Darkmoon Faire and this week's World Quest Bonus Event, reputation gains are increased by up to 60%, making it ideal for reaching Exalted and unlocking missing Allied Races.
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    • By Stan
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      Look for the following all week long:
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      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
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