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Heroes of the Storm Stitches

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Guest Kroshak

nice guide, unfortunately, for the guide because is fairly new and the new talents will come out very soon,

 

I hope with those Stitches gets back to the game, he got hit pretty hard with the "balance hammer"

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Just to note, the one really good use for Shish-kabob is if you run into Sgt Hammer (who stitches is a good counter to).    If her team's any good they'll try to protect her from hooks later in the game as they slowly advance, this talent allows you to hook through them and get the hammer for gorge or team blow-up.

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Just to note, the one really good use for Shish-kabob is if you run into Sgt Hammer (who stitches is a good counter to).    If her team's any good they'll try to protect her from hooks later in the game as they slowly advance, this talent allows you to hook through them and get the hammer for gorge or team blow-up.

 

This is a great point! Talents that are widely considered to be "bad" can be good in specific encounters. smile.png

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Holy crap, the Slam Build hits HARD AS FUCK. I was in a match yesterday (as a squishy support, as usual), and there was an enemy Stitches with this build that was second in Hero Damage. And indeed, he'd kill me alone at any given chance.

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Stitches has naturally high damage for a tank. By default, he should deal 3rd or 2nd highest damage even if he goes for full tank build. In fact, his full tank build usually has a higher damage output due to his high survivability to spam his bile and trait over everyone. The slam build on the other hand is incredibly useful if Stitches is fed heals and is able to hit multiple heroes. If that is the case, then Slam stitches deals more damage. In my opinion, Slam Stitches is not recommended when drafting for a tank, since it makes Stitches a bruiser/off-tank.

Edited by Trensicourt

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In the Talent guide, Flea Bag's description doesn't match the tooltip for Flea Bag, the description says 3 seconds reduction and the tooltip says 6 seconds. Cannibalize's description also doesn't match the tooltip, but it's probably just a typing error.

Otherwise, the icons for which talent is recommended at level 20 suggest that Hardened Shield is the Recommended talent and all others are situational but the guide says that Potent Bile is Recommended and the others are situational, this seems more important to fix.

Edited by EDL666
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10 hours ago, EDL666 said:

In the Talent guide, Flea Bag's description doesn't match the tooltip for Flea Bag, the description says 3 seconds reduction and the tooltip says 6 seconds. Cannibalize's description also doesn't match the tooltip, but it's probably just a typing error.

Otherwise, the icons for which talent is recommended at level 20 suggest that Hardened Shield is the Recommended talent and all others are situational but the guide says that Potent Bile is Recommended and the others are situational, this seems more important to fix.

I passed on the Flea BagFlea Bag and level 20 recommendations. Thanks for pointing those out!
CannibalizeCannibalize's description is fine, as those are not meant to be exact copies of the tool tip.

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On 9/24/2017 at 5:25 PM, positiv2 said:

I passed on the Flea BagFlea Bag and level 20 recommendations. Thanks for pointing those out!
CannibalizeCannibalize's description is fine, as those are not meant to be exact copies of the tool tip.

I don't mean to be rude by insisting, but I understand the description of Cannibalize to mean that Stitches heals for 5% of his maximum health whenever someone uses basic attacks on him

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14 hours ago, EDL666 said:

I don't mean to be rude by insisting, but I understand the description of Cannibalize to mean that Stitches heals for 5% of his maximum health whenever someone uses basic attacks on him

Oh, it really does. Sorry. Anyway, Straften said he'd update the guide later this week with a full rewrite, which should address all issues with outdated information and misleading talent descriptions.

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Guest teddybear

they new Pulverize no longer provides a cooldown reduction, you should edit that in the notes. 

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On 2018年12月15日 at 5:21 AM, Guest teddybear said:

they new Pulverize no longer provides a cooldown reduction, you should edit that in the notes. 

And that's what makes the new Pulverize sucks: a 0.75s slow is just not worth a Lv 16 talent.

On the other hand, Meat Hook is a really strong tanky talent. It should be the go-to if you're not building around Fishing Hook.

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https://tempostorm.com/articles/math-of-the-storm-stitches-rework-in-patch-410

 

Really interesting to see high-level players having different opinions on the new talents. The most noticeable ones are Hungry for More, Meat Hook and Second Helping.

Hungry for More is better, if not as good as, the old version. Permanent speed boost is really helpful for a tank without mobility abilities, and the max health increase does synergy well with Devour. Patchwork Creation is a strong competitor though.

Meat Hook provide great sustain in team fight to let Stitches fulfill the role of a typical frontline tank better, rather than a hook-one-trick backliner. Pulverize, as I've said before, is just not as good as the alternatives. 

Second Helping is interesting: another 20% max health heal is really tempting, not to mention synergies with other talents. However, with those talents being either weak or extremely niche, this is hardly a contributing factor. Personally, I think Shambling Horror is much better because during late game, there're usually a bunch of burst damage and heavy slows.

Overall, I really like the rework as it significantly improves his waveclear in the form of semi-cleaving auto attacks and Slam's bonus damage, making him much more viable for the bruiser role. The hook-centric playstyle is much more suitable when played as a bruiser because you need another tank to hold the frontline while you're positioning yourself for hook picks.

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6 hours ago, ShadowerDerek said:

https://tempostorm.com/articles/math-of-the-storm-stitches-rework-in-patch-410

 

Really interesting to see high-level players having different opinions on the new talents. The most noticeable ones are Hungry for More, Meat Hook and Second Helping.

Hungry for More is better, if not as good as, the old version. Permanent speed boost is really helpful for a tank without mobility abilities, and the max health increase does synergy well with Devour. Patchwork Creation is a strong competitor though.

Meat Hook provide great sustain in team fight to let Stitches fulfill the role of a typical frontline tank better, rather than a hook-one-trick backliner. Pulverize, as I've said before, is just not as good as the alternatives. 

Second Helping is interesting: another 20% max health heal is really tempting, not to mention synergies with other talents. However, with those talents being either weak or extremely niche, this is hardly a contributing factor. Personally, I think Shambling Horror is much better because during late game, there're usually a bunch of burst damage and heavy slows.

Overall, I really like the rework as it significantly improves his waveclear in the form of semi-cleaving auto attacks and Slam's bonus damage, making him much more viable for the bruiser role. The hook-centric playstyle is much more suitable when played as a bruiser because you need another tank to hold the frontline while you're positioning yourself for hook picks.

I really liked his rework. Made Stitches feels more like a threat in on-going battles and less of a Hook-*filtered*.

I personally like to run with this build, and here is why:

Quote

Level 1 - Hungry for MoreHungry for More

This talent is absurdly powerful, as it has no cap (at least can't be capped in normal games), meaning Stitches will be able to keep increasing his health until the end of the game. I find that effective health is more powerful than increased healing, which is why I prefer this talent over Patchwork CreationPatchwork Creation. The extra movement speed is welcome, and becomes specially more powerful at level 20.

 

Level 4 - Serrated EdgeSerrated Edge

Percentage damage at level 4? Plus cooldown reduction? Yes please.

 

Level 7 - BlightBlight

Great utility talent, providing Stitches with a neat passive healing plus an active effect that reduces healing. Very meaty talent.

Alternatively, if you're facing a heavy melee composition, CannibalizeCannibalize is really really good, specially if there is stuff like Samuro (as it affects his clones).

 

Level 10 - Any

I personally like GorgeGorge for its heavy pick-off potential, but it is debatable as Putrid BilePutrid Bile can be a game-changer depending on the map and composition.

 

Level 13 - LacerateLacerate

This one has great synergy with BlightBlight, plus the added effect of decreasing armor.

Alternatively, I like picking Digestive JuicesDigestive Juices; it is a powerful debuff tool.

 

Level 16 - Meat HookMeat Hook

This talent is where Stitches massive self-sustain skyrockets, specially when combined with Serrated EdgeSerrated Edge, to not only give him incredible healing after hooking someone, but also decreasing the cooldown of HookHook.

Alternatively, extra range with Fishing HookFishing Hook is always welcome.

 

Level 20 - Shambling HorrorShambling Horror

With this plus the extra movement speed from Hungry for MoreHungry for More, it becomes extremely hard to stop Stitches, which makes the HookHook > GorgeGorge even more powerful.

Alternatively, if you picked Digestive JuicesDigestive Juices, then Second HelpingSecond Helping is very useful to debuff multiple enemies, or to extend the debuff on one target.

 

 

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16 hours ago, Valhalen said:

I really liked his rework. Made Stitches feels more like a threat in on-going battles and less of a Hook-*filtered*.

I personally like to run with this build, and here is why:

 

 

I personally run the Slam build as I don't like the hook-one-trick playstyle:

Lv 1: Patchwork Creation is much, much more powerful if you have a reliable healer, and it has better early game than Hungry for More since it doesn't need to stack. It improves his sustain while Hungry for More improves his tankiness. (One thing to note is that Shambling Horror cannot 'protect' the passive speed boost of Hungry for More from slowing effects.)

Lv 4: Playtime is 10x better than Serrated Edge. Since you can cast Slam twice between each hook, you can reduce Hook's cooldown by 4s if you hit 1 hero each Slam, which is already more than Serrated Edge's 3s cooldown reduction. Not to mention it also reduces Devour's cooldown. 

Lv 7: Blight's passive sustain is extremely powerful (although it looks weak on paper), especially after you get Lacerate at Lv 13. The healing reduction part is honestly a bonus to me. 

Lv 10: Putrid Bile is better for Slam build's playstyle, but Gorge can be good for pick-off.

Lv 13: Lacerate has immense synergy with Blight, giving you self-healing to your main ability. You can easily infect the whole enemy team with Lacerate, and combined with the armor reduction and Blight, gives you some of the best self sustain in the game. 

Lv 16: Meat Hook gives you additional self-sustain, which may seem overkill, but one can never have enough sustain. Combined with Playtime's cooldown reduction, you're more immortal than Diablo. (LUL)

Lv 20: As I've said in the previous post, Shambling Horror is much superior than Second Helping IMO. But I sometimes pick Potent Bile if I feel I don't need more survivability. (which is usually when I'm ahead and want to close out the game before the enemy get Lv 20)

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Anyone can confirm that Hungry for More add movement speed can stack with Putrid Bile or not?

If not wrong I remember it cannot stack and I dunno why? I though HOTS only armour no longer stack and only apply the highest? Movespeed also like that already? no stack and apply the highest only?

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6 minutes ago, gerbercage said:

Anyone can confirm that Hungry for More add movement speed can stack with Putrid Bile or not?

If not wrong I remember it cannot stack and I dunno why? I though HOTS only armour no longer stack and only apply the highest? Movespeed also like that already? no stack and apply the highest only?

Movement speed buffs do not stack; only the highest value counts. The only thing that still stack in this game is attack speed.

Edited by Valhalen

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Then if I got one 110% and another 120%, it will use 120% movement speed. Then opponent apply reduce 20% movespeed, I will become 100% movespeed only right? that 110% movespeed do nothing?

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4 hours ago, gerbercage said:

Then if I got one 110% and another 120%, it will use 120% movement speed. Then opponent apply reduce 20% movespeed, I will become 100% movespeed only right? that 110% movespeed do nothing?

Yes, if you're at 120% movement speed and you get a 20% slow you'll be at 100%.

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