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Heroes of the Storm Stitches

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Guest Kroshak

nice guide, unfortunately, for the guide because is fairly new and the new talents will come out very soon,

 

I hope with those Stitches gets back to the game, he got hit pretty hard with the "balance hammer"

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Just to note, the one really good use for Shish-kabob is if you run into Sgt Hammer (who stitches is a good counter to).    If her team's any good they'll try to protect her from hooks later in the game as they slowly advance, this talent allows you to hook through them and get the hammer for gorge or team blow-up.

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Just to note, the one really good use for Shish-kabob is if you run into Sgt Hammer (who stitches is a good counter to).    If her team's any good they'll try to protect her from hooks later in the game as they slowly advance, this talent allows you to hook through them and get the hammer for gorge or team blow-up.

 

This is a great point! Talents that are widely considered to be "bad" can be good in specific encounters. smile.png

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Holy crap, the Slam Build hits HARD AS FUCK. I was in a match yesterday (as a squishy support, as usual), and there was an enemy Stitches with this build that was second in Hero Damage. And indeed, he'd kill me alone at any given chance.

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Stitches has naturally high damage for a tank. By default, he should deal 3rd or 2nd highest damage even if he goes for full tank build. In fact, his full tank build usually has a higher damage output due to his high survivability to spam his bile and trait over everyone. The slam build on the other hand is incredibly useful if Stitches is fed heals and is able to hit multiple heroes. If that is the case, then Slam stitches deals more damage. In my opinion, Slam Stitches is not recommended when drafting for a tank, since it makes Stitches a bruiser/off-tank.

Edited by Trensicourt

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In the Talent guide, Flea Bag's description doesn't match the tooltip for Flea Bag, the description says 3 seconds reduction and the tooltip says 6 seconds. Cannibalize's description also doesn't match the tooltip, but it's probably just a typing error.

Otherwise, the icons for which talent is recommended at level 20 suggest that Hardened Shield is the Recommended talent and all others are situational but the guide says that Potent Bile is Recommended and the others are situational, this seems more important to fix.

Edited by EDL666
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10 hours ago, EDL666 said:

In the Talent guide, Flea Bag's description doesn't match the tooltip for Flea Bag, the description says 3 seconds reduction and the tooltip says 6 seconds. Cannibalize's description also doesn't match the tooltip, but it's probably just a typing error.

Otherwise, the icons for which talent is recommended at level 20 suggest that Hardened Shield is the Recommended talent and all others are situational but the guide says that Potent Bile is Recommended and the others are situational, this seems more important to fix.

I passed on the Flea BagFlea Bag and level 20 recommendations. Thanks for pointing those out!
CannibalizeCannibalize's description is fine, as those are not meant to be exact copies of the tool tip.

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On 9/24/2017 at 5:25 PM, positiv2 said:

I passed on the Flea BagFlea Bag and level 20 recommendations. Thanks for pointing those out!
CannibalizeCannibalize's description is fine, as those are not meant to be exact copies of the tool tip.

I don't mean to be rude by insisting, but I understand the description of Cannibalize to mean that Stitches heals for 5% of his maximum health whenever someone uses basic attacks on him

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14 hours ago, EDL666 said:

I don't mean to be rude by insisting, but I understand the description of Cannibalize to mean that Stitches heals for 5% of his maximum health whenever someone uses basic attacks on him

Oh, it really does. Sorry. Anyway, Straften said he'd update the guide later this week with a full rewrite, which should address all issues with outdated information and misleading talent descriptions.

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Guest teddybear

they new Pulverize no longer provides a cooldown reduction, you should edit that in the notes. 

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On 2018年12月15日 at 5:21 AM, Guest teddybear said:

they new Pulverize no longer provides a cooldown reduction, you should edit that in the notes. 

And that's what makes the new Pulverize sucks: a 0.75s slow is just not worth a Lv 16 talent.

On the other hand, Meat Hook is a really strong tanky talent. It should be the go-to if you're not building around Fishing Hook.

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https://tempostorm.com/articles/math-of-the-storm-stitches-rework-in-patch-410

 

Really interesting to see high-level players having different opinions on the new talents. The most noticeable ones are Hungry for More, Meat Hook and Second Helping.

Hungry for More is better, if not as good as, the old version. Permanent speed boost is really helpful for a tank without mobility abilities, and the max health increase does synergy well with Devour. Patchwork Creation is a strong competitor though.

Meat Hook provide great sustain in team fight to let Stitches fulfill the role of a typical frontline tank better, rather than a hook-one-trick backliner. Pulverize, as I've said before, is just not as good as the alternatives. 

Second Helping is interesting: another 20% max health heal is really tempting, not to mention synergies with other talents. However, with those talents being either weak or extremely niche, this is hardly a contributing factor. Personally, I think Shambling Horror is much better because during late game, there're usually a bunch of burst damage and heavy slows.

Overall, I really like the rework as it significantly improves his waveclear in the form of semi-cleaving auto attacks and Slam's bonus damage, making him much more viable for the bruiser role. The hook-centric playstyle is much more suitable when played as a bruiser because you need another tank to hold the frontline while you're positioning yourself for hook picks.

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6 hours ago, ShadowerDerek said:

https://tempostorm.com/articles/math-of-the-storm-stitches-rework-in-patch-410

 

Really interesting to see high-level players having different opinions on the new talents. The most noticeable ones are Hungry for More, Meat Hook and Second Helping.

Hungry for More is better, if not as good as, the old version. Permanent speed boost is really helpful for a tank without mobility abilities, and the max health increase does synergy well with Devour. Patchwork Creation is a strong competitor though.

Meat Hook provide great sustain in team fight to let Stitches fulfill the role of a typical frontline tank better, rather than a hook-one-trick backliner. Pulverize, as I've said before, is just not as good as the alternatives. 

Second Helping is interesting: another 20% max health heal is really tempting, not to mention synergies with other talents. However, with those talents being either weak or extremely niche, this is hardly a contributing factor. Personally, I think Shambling Horror is much better because during late game, there're usually a bunch of burst damage and heavy slows.

Overall, I really like the rework as it significantly improves his waveclear in the form of semi-cleaving auto attacks and Slam's bonus damage, making him much more viable for the bruiser role. The hook-centric playstyle is much more suitable when played as a bruiser because you need another tank to hold the frontline while you're positioning yourself for hook picks.

I really liked his rework. Made Stitches feels more like a threat in on-going battles and less of a Hook-*filtered*.

I personally like to run with this build, and here is why:

Quote

Level 1 - Hungry for MoreHungry for More

This talent is absurdly powerful, as it has no cap (at least can't be capped in normal games), meaning Stitches will be able to keep increasing his health until the end of the game. I find that effective health is more powerful than increased healing, which is why I prefer this talent over Patchwork CreationPatchwork Creation. The extra movement speed is welcome, and becomes specially more powerful at level 20.

 

Level 4 - Serrated EdgeSerrated Edge

Percentage damage at level 4? Plus cooldown reduction? Yes please.

 

Level 7 - BlightBlight

Great utility talent, providing Stitches with a neat passive healing plus an active effect that reduces healing. Very meaty talent.

Alternatively, if you're facing a heavy melee composition, CannibalizeCannibalize is really really good, specially if there is stuff like Samuro (as it affects his clones).

 

Level 10 - Any

I personally like GorgeGorge for its heavy pick-off potential, but it is debatable as Putrid BilePutrid Bile can be a game-changer depending on the map and composition.

 

Level 13 - LacerateLacerate

This one has great synergy with BlightBlight, plus the added effect of decreasing armor.

Alternatively, I like picking Digestive JuicesDigestive Juices; it is a powerful debuff tool.

 

Level 16 - Meat HookMeat Hook

This talent is where Stitches massive self-sustain skyrockets, specially when combined with Serrated EdgeSerrated Edge, to not only give him incredible healing after hooking someone, but also decreasing the cooldown of HookHook.

Alternatively, extra range with Fishing HookFishing Hook is always welcome.

 

Level 20 - Shambling HorrorShambling Horror

With this plus the extra movement speed from Hungry for MoreHungry for More, it becomes extremely hard to stop Stitches, which makes the HookHook > GorgeGorge even more powerful.

Alternatively, if you picked Digestive JuicesDigestive Juices, then Second HelpingSecond Helping is very useful to debuff multiple enemies, or to extend the debuff on one target.

 

 

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16 hours ago, Valhalen said:

I really liked his rework. Made Stitches feels more like a threat in on-going battles and less of a Hook-*filtered*.

I personally like to run with this build, and here is why:

 

 

I personally run the Slam build as I don't like the hook-one-trick playstyle:

Lv 1: Patchwork Creation is much, much more powerful if you have a reliable healer, and it has better early game than Hungry for More since it doesn't need to stack. It improves his sustain while Hungry for More improves his tankiness. (One thing to note is that Shambling Horror cannot 'protect' the passive speed boost of Hungry for More from slowing effects.)

Lv 4: Playtime is 10x better than Serrated Edge. Since you can cast Slam twice between each hook, you can reduce Hook's cooldown by 4s if you hit 1 hero each Slam, which is already more than Serrated Edge's 3s cooldown reduction. Not to mention it also reduces Devour's cooldown. 

Lv 7: Blight's passive sustain is extremely powerful (although it looks weak on paper), especially after you get Lacerate at Lv 13. The healing reduction part is honestly a bonus to me. 

Lv 10: Putrid Bile is better for Slam build's playstyle, but Gorge can be good for pick-off.

Lv 13: Lacerate has immense synergy with Blight, giving you self-healing to your main ability. You can easily infect the whole enemy team with Lacerate, and combined with the armor reduction and Blight, gives you some of the best self sustain in the game. 

Lv 16: Meat Hook gives you additional self-sustain, which may seem overkill, but one can never have enough sustain. Combined with Playtime's cooldown reduction, you're more immortal than Diablo. (LUL)

Lv 20: As I've said in the previous post, Shambling Horror is much superior than Second Helping IMO. But I sometimes pick Potent Bile if I feel I don't need more survivability. (which is usually when I'm ahead and want to close out the game before the enemy get Lv 20)

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Anyone can confirm that Hungry for More add movement speed can stack with Putrid Bile or not?

If not wrong I remember it cannot stack and I dunno why? I though HOTS only armour no longer stack and only apply the highest? Movespeed also like that already? no stack and apply the highest only?

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6 minutes ago, gerbercage said:

Anyone can confirm that Hungry for More add movement speed can stack with Putrid Bile or not?

If not wrong I remember it cannot stack and I dunno why? I though HOTS only armour no longer stack and only apply the highest? Movespeed also like that already? no stack and apply the highest only?

Movement speed buffs do not stack; only the highest value counts. The only thing that still stack in this game is attack speed.

Edited by Valhalen

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Then if I got one 110% and another 120%, it will use 120% movement speed. Then opponent apply reduce 20% movespeed, I will become 100% movespeed only right? that 110% movespeed do nothing?

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4 hours ago, gerbercage said:

Then if I got one 110% and another 120%, it will use 120% movement speed. Then opponent apply reduce 20% movespeed, I will become 100% movespeed only right? that 110% movespeed do nothing?

Yes, if you're at 120% movement speed and you get a 20% slow you'll be at 100%.

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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