Honeypaw

[US-Cenarius][A] <Late Crew> 13/13 H, DPS

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Late Crew emerges from the depths of the night to descend upon the mythic monsters of Hellfire Citadel only to find someone is missing ... you! If you're looking for some entertaining tank banter, at least 1 person to mute periodically on Mumble and players to explore games other than WoW during off-nights then send us a tell in game or apply at latecrew.enjin.com.
 
Boring Text Blurb that Everyone Posts:
 
Raid Times: Tues/Wed/Thurs 10:30pm-2am PST/Server Time
 
Current Progression: 13/13H HFC on farm
 
Recruitment
High:
DPS - Warlock & Rogue
Medium:
DPS - Hunter & DK
Low:
Heals - Pally
Exceptional Players of any class/role will be considered on an individual basis.
 
History
In late August 09' Damacles, Lone and Iso (as two tanks and a healer) formed Late Crew on the realm Korialstrasz. Prior to our move, the guild thrived despite the dwindling population of it's dying server. However, Korial had become a shadow of it's former self. Once we decided to leave, the transition to our new home on Cenarius went lighting quick, and was considered a great sucess. Between then and now, we've developed into a community of friends and skilled raiders who have fun clearing content and play WoW and many other games all hours of the day and night.
 
Mythic & Legion Recruitment
We are currently recruiting raiders for our 20-man mythic raid team and for Legion. Our ideal raider is skilled yet modest, proactive in a raid environment and capable of critical thinking. Read up on fights before you see them - with an emphasis on understanding abilities rather than strategy. You don't have to be a theoretician, but the desire to be up-to-date when it comes to information for your class and the game should be there. If something changes in your class, be aware of how it changes your rotation/role/gearing/gemming choices. While we shy away from OCD monitoring, we do expect people to be hungry to raid, gemmed, enchanted, flasked and not picking their nose during boss fights... you know, all that pull-your-own-weight stuff.
 
Expectations
No discrimination of any kind (...unless you're a tank!). A consistent raid slot. If you are recruited, you will be raiding. We are a healthy guild building our gaming core around and for 20 people; not 19 people supporting one persons aspirations. Consideration. We understand that RL things crop up, and we work to accommodate your needs. Dedication. Rarely have we ever had to call a raid. Niche raiding hours work well to quell RL distractions. Stability. We've been slaying internet dragons together for 5-6 years. We prioritize guild atmosphere knowing that it will transfer over to our raids - happy raiders down bosses. Stuff. We provide flasks, pots, gems, repairs and all raid enchants to Raiders. Along with our gratitude, these essentals are the least we can give to those who help us progress.
 
Loot Distribution:
Point System/Loot Council
 
For more information feel free to visit our website (latecrew.enjin.com), or contact an officer: 
GM - Damacles 
Officer - Lonefighter
 
18+ Guild

 

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    • By Sajakain

      First off, welcome! I am Sajakain and my main class has always been a warrior with the very first one being a Night Elf on the EU realms. I started toward the end of Vanilla and the start of Burning Crusade. Primarily I fancy the DPS side of the Warrior and it's what I feel I do best. From time to time I have dabbled in tanking but we'll leave that aspect to Estarriol.
      This guide is written by me, obviously. It really is a single collection of multiple sources that include, but are not limited to, Blizzard patch notes, other guides, forum discussions, in-game testing, using SimulationCraft, reviewing logs. . . a whole slew of resources. Hopefully this guide will be able to present relevant information to you, separated by self-titled sections, in an easy-to-understand fashion.
      It is worth noting that, as you progress with your Warrior or conduct your own research you may find something in this guide that doesn't make sense or... may actually be wrong. That's completely acceptable by me and, with such questioning, I'd be glad to sit down with you and discuss your findings and questions over a mug of whatever the Brew of the Month is at the time while we figure out what's right.
      With all this being said, let's get to the guide! I hope you enjoy reading this as much as I enjoyed composing it.
       
      Before we get knee deep into things, I'd like to make you aware of some other resources at your disposal. It is only fitting that I provide these up front and give respect to those that have done the math. These resources are what I use to improve my performance in game and, ultimately, compose this very guide. If you should have any questions about these resources, don't hesitate to ask!
      Icy Veins: Arms Warrior Guide SimulationCraft MMO Champion Warrior Forum Board The Arms Compendium Warrior Discord  
        1. Which does more damage: Arms or Fury?   This discussion is pretty heated more often than not and, frankly, comes down to results compiled by SimulationCraft. As such, people generally take these results and use it to determine which spec they'll play.

      I cannot give this question justice better than that of what Azortharion has said. In relation to the question of "Does anyone have a class/spec DPS comparison sim?" he said this:
           

      Alliance:
      Draenei: Heroic Presence Dwarf: Might of the Mountain, Stoneform Gnome: Expansive Mind, Nimble Fingers Human: Every Man for Himself, The Human Spirit Night Elf: Quickness, Touch of Elune Worgen: Viciousness Horde:
      Blood Elf: Arcane Torrent, Arcane Acuity Goblin: Time is Money Orc: Blood Fury Tauren: Brawn, Endurance, War Stomp Troll: Berserking Undead: Touch of the Grave, Will of the Forsaken Neutral:
      Pandaren: Epicurean,
      The objective of Blizzard making these changes was to (hopefully) level the playing field between the races. As you can tell there are some that may seem more beneficial than others (such as the guaranteed bonus damage that comes from the Dwarf and Tauren Racials). The end result is simply to pick whichever race you really enjoy whether it be a dwarf of the Alliance or an orc of the Horde. It's really up to you!
       

      Talents, starting in patch 7.0.3, have moved closer to Blizzard's goal of personal choice. Each choice you make can be beneficial in respective situations. Use your best judgement of your needs (or your raid's needs) and select the appropriate talent.
      Speculation Note: It is advisable to run simulations as you obtain gear for talent choices. As always - select the talent that is most appropriate for the encounter you are facing and your raid team's needs. These choices are based off current simulations and a "Patchwerk" style fight. They can change very quickly with hotfixes and class changes implemented by Blizzard.
      The talent choices that are suggested here are for a Rend build. It's worth noting that there are other viable builds to the Arms spec if this rotation / playstyle does not suit your preferences.
       
      Tier 1 / Level 15:
      Dauntless: Your abilities cost 10% less Rage. Overpower: Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower. Sweeping Strikes: Mortal Strike and Execute hit 2 additional nearby targets. Dauntless is the preferred choice here. Overpower is also viable, at a potential DPS loss, if you wish to have more activity in your rotation / playstyle. For multiple target situations, you will be switching to Sweeping Strikes.
       
      Tier 2 / Level 30:
      Shockwave: Sends a wave of force in a frontal cone, causing [(125% of Attack Power) * 1.25] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Storm Bolt: Hurls your weapon at an emey, causing 60% Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Double Time: You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time. Double Time is the go-to here in most situations. Shockwave is useful for Mythic+ dungeons.
       
      Tier 3 / Level 45:
      Trauma: Slam, Whirlwind, and Execute now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage. Rend: Wounds the target, causing 150% Physical damage instantly and an additional (1000% of Attack Power) Bleed damage over 8 sec. Avatar: Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. As the recommendations of this build are centered around Rend, it is the required talent here. In an alternate build / playstyle, however, you can opt for Trauma. In a couple of encounters, Trauma actually proves to perform better than Rend.

      Tier 4 / Level 60:
      Second Wind: Restores 6% health every 1 sec when you have not taken damage for 5 sec. Bounding Stride: Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec. Defensive Stance: A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled. Bounding Stride should be your default choice here. Second Wind is great for leveling, maybe, and Defensive Stance (aside from being really weird as a talent) is only to be used if you seem to have a problem surviving heavy-hitting mechanics that are unavoidable otherwise.

      Tier 5 / Level 75:
      Fervor of Battle: Whirlwind deals 80% increased damage to your primary target. Mortal Combo: Mortal Strike now has a maximum of 2 charges. Titanic Might: Increases the duration of Colossus Smash by 8 sec. and reduces its cooldown by 8 sec. The recommended talent here is Titanic Might. As mentioned above, you can also select Fervor of Battle as another viable option.

      Tier 6 / Level 90:
      Deadly Calm: Battle Cry also reduces the Rage cost of your abilities by 75% for the duration. In For The Kill: Colossus Smash grants you 10% Haste for 8 sec. Focused Rage: Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown. For this tier you will want In For The Kill. It's worth nothing that your artifact ability, Warbreaker, can also trigger this buff.

      Tier 7 / Level 100:
      Anger Management: Every 20 Rage you spend reduces the remaining cooldown on Battle Cry by 1 sec. Opportunity Strikes: Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160% Physical damage and generates 5 rage. Ravager: Throws a whirling weapon at the target location that inflicts [7 * (337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec. For this tier you can readily pick Ravager or Opportunity Strikes. Currently, in Tomb, Ravager seems to be the best pick in most encounters.
       
       

      While the above talent choices are the overall recommended, I'll let you know which talents are doing the best for each specific encounter in Tomb currently. Keep in mind that this data is pulled from Warcraft Logs and is for the Heroic versions of these encounters. While it is assumed these can also work for Normal / LFR, Mythic encounters may require different set ups. You can check out what players are using for Mythic encounters by reviewing the data here: Click me!
      It is also worth noting that some talents do not change, except for very specific reasons, regardless of the encounter. These talents remain the same throughout and they are:
      Tier 2: Double Time Tier 4: Bounding Stride Tier 5: Titanic Might Tier 6: In For The Kill
       
          

      This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
      Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.) Versatility: Versatility increases damage done and decreases all damage taken. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Haste -> Versatility = Strength = Critical Strike. Pretty simple, right?
      With Tier 20, it changes slightly to 20% Haste (10% if you've taken the recommend In For The Kill talent) > Mastery > Haste >= Critical Strike = Strength = Versatility.
      Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.
       

      Single Target Rotation
      This priority system is assuming you've taken the above recommended talents. As stated, this is a priority system and not a strict step-by-step system.
      Your overall priority is this:
      Rend if it is not applied to your target. Colossus Smash if not applied to your target / Shattered Defenses isn't up. Execute (From Ayala's Stone Heart proc) Mortal Strike (With Shattered Defenses up / no Executioner's Precision debuff) Slam If you've taken Overpower in your Tier 1 talents, this jumps to #4 in your priority above Mortal Strike.
       
      Using Battle Cry
      Depending on whether or not you have your Tier 20 4PC bonus depends on how you handle your Battle Cry window. In either situation, however, you will want to make sure Colossus Smash is applied to your target prior to using Battle Cry.
      With your Tier 20 4PC: Make sure Colossus Smash is applied then cast Rend -> Battle Cry + Bladestorm -> Continue normal priority.
      Without your Tier 20 4PC, Make sure Colossus Smash is applied then then cast Rend -> Battle Cry + Mortal Strike -> Continue normal priority.
       
      Execute Priority
      Your Execute priority (sub 20% HP) is relatively simple and straight forward. If you don't have Shattered Defenses up, use Colossus Smash / Warbreaker to obtain it. With Shattered Defenses available, your priority is
      Mortal Strike (with x2 Executioner's Precision and Shattered Defenses) Colossus Smash if you don't have Shattered Defenses Execute Overpower (if talented)  

      Multiple Target Rotation
      It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
      Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. If you have 2 - 3 targets, your rotation stays the same with the adjusted talent change to Sweeping Strikes.
      If you have 4+ targets, however, your priority changes to the following:
      Warbreaker Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
       

      With the release of 7.2, things have changed for your Artifact Weapon. With a series of quests, you are able to imbue your weapon with power from the Council of Six making it stronger to deal with the incoming threat of Kil'Jaeden in the Tomb of Sargeras.
      Below I have listed two leveling paths for the Strom'kar; the first one being if you haven't leveled your Arms weapon yet and the second path being once you have the extra traits unlocked.


      Initially you unlock the weapon by placing your first 100 Artifact Power in Warbreaker. Once that's unlocked you should continue your progression into the weapon in the following order:
      1. Shattered Defenses
      Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz
      Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle
      Many Will Fall Focus in Battle 4. Deathblow
      5. Unending Rage
      6. One Against Many
      7. Void Cleave
      8. Touch of Zakajz
      9. Defensive Measures
      10. Unbreakable Steel

      Once you complete this path, you will receive a quest that will start a small series to empower your weapon. It will start with the quest The Broken Shore: Investigating the Legion in which you will need to find a randomly-dropped item: Mysterious Runebound Scroll. Once you find this item you will begin a short quest chain:
      1. Arms: The Thieving Apprentice
      2. Professionally Good Looking
      3. Order of Incantations (The order is Arcane -> Frost -> Fire -> Shadow)
      4. The Archmage Accosted
      Once you complete these, you'll be asked to go back to Dalaran and receive the power from the Council of Six. Strom'kar will empower and you will have access to the new traits.
      Important Note: The following path can be simplified, for general purposes, as such: Get the new golden trait (Executioner's Precision). Once that's done you can chose whatever talents in the weapon you wish. The differences in numbers are literally so close and variable based on your personal character there is no 100% definitive path to take. If you're looking for definitive choices, you can sim your warrior to find the best results.
      If you're looking for a direction to take because you do not want to sim yourself or whatever reason, you can take the following path. The steps that have multiple choice is, again, a choice completely up to you. Just make sure all choices are filled before you move to the next step.
       


      1. Executioner's Precision
      Arms of the Valarjar Storm of Swords Soul of the Slaughter Executioner's Precision 2. Exploit the Weakness
      3. Deathblow / Crushing Blows / Precise Strikes
      4. One Against Many / Unending Rage / Many Will Fall
      5. Touch of Zakajz / Tactical Advance
      Once you have these traits filled in, the last trait will become available. It has 50 points to dropped into it and it's my belief that Blizzard does not want us to cap it out this expansion. According to the Wowhead Calculator it would take a total of 865,842,644,766,330 Artifact Power to fill 100%.
       
       

      The only addon that I really deem significant is Weak Auras. You can use it to track literally everything in the game if it's trackable. Use this for boss encounters and, more specifically, monitoring your buffs / debuffs for your Arms Warrior. Important things to track include, but are not limited to:
      Shattered Defenses Colossus Smash Executioner's Precision Rend Battle Cry Potion of the Old War ____________________________________________
      Change Log:
      7/17/2016: Original Post
      7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
      7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
      8/27/2016: Added Artifact path information.
      9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
      9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
      9/27/2016: Updated FAQ and Macros sections.
      10/26/2016: Updated Macros section.
      12/08/2016: FAQ, Talents, Rotation, Macro sections updated.
      3/30/2017: Artifact Path updated for 7.2 changes.
      6/15/2017: Talents, Stats, & Rotation sections updated due to 7.2.5 changes to the Arms specialization.
      8/2/2017: Talents & Rotation sections updated to Rend Build. Included Fight Specific Talent choices. Addons updated. Removed Macros section.
    • By Lihamylly
      Critical Experiment of Draenor EU - a late night raid guild
      Current progression:
      -Tomb of Sargeras 9/9H
      -The Nighthold 1/10M, 10/10H
      -The Emerald Nightmare 3/7M
      -Trial of Valor 3/3H
      Current Recruitment can be found at : http://critexp.enjin.com/recruitment
      -note: We will consider all good applications
      -socials are welcome to join.
      Critical Experiment is based on the Horde side of Draenor - est 2007. We are a late night raiding guild. We are looking for mature players with good knowledge of their class and role within a raid environment.
      We raid after the usual hours (22.30-01.00 server time sometimes to 01:30) 2+1 days per week (Wednesday, Thursday and Sunday as a progress night). We are mature players who have other commitments at 'normal' raid times, so we take the opportunity to get together and play at a later hour.
      What you can expect to get from us?
      * We aim to clear all content atleast on Heroic difficulty. When we can, on top of that we try getting some Mythic kills too.
      * A relaxed but firm raiding atmosphere.
      * A group of skilled raiders who enjoy seeking progression in PvE raiding.
      * A friendly home. Our members are sociable players and enjoy raiding old content, doing challenge mode, achievement runs and alts runs wherever possible. As such, a raiders friends/family are welcome in CE
      * A semi-hardcore raiding guild whose aim is to use our limited hours in the best way that we can, maintaining progress with a decent atmosphere.
      * We provide all "raiders" with free repairs from the Guild Bank 24/7. Members can also make use of the extensive mats available in the Guild Bank, all of which are provided for raiding.
      What do we expect from you if you raid with us?
      * Maturity in both age and attitude towards your fellow team mates (Don’t bother applying if you’re under the age of 17, we will most likely decline,)
      * A solid internet connection and a solid gaming rig to raid on (You’re useless to us if your connection drops out every encounter or your system cannot handle the FPS)
      * A high level of skill and sensible raiding. Know your role, class and the encounters.
      * Punctuality - Showing up for raids in good time and being well prepared with flasks, food buffs, etc (though supplied by gb better be safe then sorry).
      * Be active on the Guild forums. Engage in tactics discussion and socialise with the Guild.
      * Able to attend minimum 2/3 of raids scheduled raids per week (If not, we will remove your raider status or fail your trial if accepted to CE; progress night attendance is really important for the core)
      * You’re able to take constructive criticism during raids and subsequently able to use that criticism to improve your level of skill, and play.
      * We expect all members to be able to connect to "Discord". Mic is optional.
      For questions, feel free to contact one of the current Officers of Crit exp in game or on our forums (Where you can also apply to Critical Experiment)
      To make your apply go to "http://critexp.enjin.com/recruitment".
      Vuorineuvos(GM)(T1000#2743)
      www.critexp.enjin.com
    • By Sajakain
      ► Introduction:
      <Hand of Fate> is a group of adults who enjoy raiding on a light schedule and still see content cleared. Details of our raid team and atmosphere can be found below. We're looking for like minded individuals to join us in Tomb of Sargeras!
       
      ► The Details:
      Here are some of the direct details you are probably looking for concerning our team:
      Raid Days: Tuesday and Wednesday Raid Time: 9:00 PM - 12:00 AM Eastern Standard Time (EST) Invites: 8:30 PM - 8:45 PM EST Current Progression: 10/10(H), 9/9(H)  
      ► What We're Looking For:
      Above all else, we're looking for the person that simply enjoys to raid. We have a couple of different ranks; one that permits the casual raider who can only show up once or twice a month and one that is made for the more dedicated - the "serious" raider, if you will. Regardless of rank, however, we expect you to enjoy raiding and have fun playing the game. More details on the differences between these ranks, and their expectations, can e found on our website.

      ► Mythic+ Dungeons:
      We are also recruiting folks that are interested in farming Mythic+ dungeons in addition to our raiding.
       
      ► Contact Information:
      Below you will find the information you need to get in contact with us should you have any questions or concerns. Additionally, you will find the link to our website so that you can read more about us.
      Thank you for taking the time to read this and we look forward to finding like-minded individuals to take on Legion with us!
      Website: http://www.hof-gaming.net/join
      BattleTag Contacts:
      Sajakain (Guild Master): Sajakain#1683 Sanat (Guild Officer): KUEng#1553 Hikari (Guild Officer): Satonaka#1280
    • By terence
      <Shattering> [US-Stormrage] (7/9M) is a 2-day, late night, weekend Mythic raid. We are looking for progression minded players interested in a friendly yet competitive raiding environment.
      Recruiting all exceptional DPS.
      Raid times:
      Friday & Saturday
      9:30pm-1:30am PST
      10:30pm-2:30am MST
      11:30pm-3:30am CST
      12:30am-4:30am EST
      Apply at:
      http://shatteringwow.enjin.com/recruitment
       
      What you can expect from <Shattering>:
      Strong Guild leadership focused on progression Fair loot council with progression in mind A very easy going and friendly atmosphere not commonly found in most progression guilds Dedicated and skilled core team A group that understands that WoW is a game, and is meant to be fun
        What we expect from you:
      Consistency Raid awareness Accountable and responsible Experience and knowledge to play and excel at your respective class/spec Desire to progress and push yourself every raid
        Apply at:
      http://shatteringwow.enjin.com/recruitment
    • By molodirazz
      All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
      A little bit of info about us:
      We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids and onwards. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids. The guild formed late March 2016 and fully cleared 13/13 Mythic Hellfire Citadel pre nerf shortly after. We've since been improving our world ranking every tier.
      We currently raid 3 days per week on Mythic: Wednesday, Sunday and Tuesday 19:15-22:15 server time. While it is not a lot we try to make the most out of our time. We run optional heroic/normal/alt/previous tier raids during off days in which raiders are welcome to come to. Our members also play other games outside raid times together where anyone is welcome to join(LoL, Dota, HotS, Overwatch etc.).
      Our loot system for Mythic is RC Loot Council.
      What we expect from you:
      - We are a raiding guild with only a 9 hour per week schedule so you are expected to attend and be ON TIME! However we understand things can come up sometimes but please let us know.
      - Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
      - Actively doing dungeons/world quests to improve your gear and artifact weapon.
      - Have a strong understanding of the current raid tier and be able to play your class to it's potential.
      - Always come to raids prepared(i.e. bringing food and potions, etc).
      - Come fully gemmed and enchanted with the correct stats for your class and spec.
      - Access to Discord and a working microphone.
      - Have a computer that can handle 20 man raiding and a good, stable internet connection.
      - Exorsus Raid Tools, Weakauras2 and RC Loot Council addons installed. We may ask you to install others.

      If you have any further questions please contact us at battletags: Vims#21684 Azkey#21565
      To apply please visit our guild website: http://asylum-tn.enjin.com/recruitment
      __________________________________________________________________________
      Requirements to be considered into current main raids:
      - 920~ ilvl
      - 52+ traits.
      - 3/9 in ToS.
      - Exceptions to the requirements may be made..
      _____________________________________________________________________________
      We're currently looking for the classes below but may consider other classes as well.
      Death Knight: Blood.
      Druid: Guardian and Balance.
      Hunter: MM/BM.
      Monk: Brewmaster.
      Rogue: Open.
      Warlock: Open.
      Any and all applications will be considered.