chillerfreezer

10 Things you have to know in ArcheAge: A review and guide

Sign in to follow this  

30 posts in this topic

Hi guys. chillerfreezer here with a gaming article for all you curious readers! I made some tips and insight for the new game, Archeage. It was released 2 weeks ago and is fairly new in South Korea. I was fortunate enough to try the open beta of the game thanks to a Korean friend for she was able to provide me with an access code that allowed me to experience this game that I believe will be a hit in the coming months. Mind you, so far the only way I could play was because of some help with the language. As a foreigner, I needed the help of a translator to give me an idea of what I had to do and what the interface meant.

Another interesting thing news about ArcheAge it would be soon available in the West thanks to Trion. Hopefully, it gets release soon so that we can all enjoy this wonderful game.

So without further ado, here are some tips for those interested with the game:

Posted Image

As a beginner in Archeage, starting out in this strange new world can be a difficult and taxing experience. So here, let me share advice on how to build a better character, increase your monetary gain, and maximize the fun you can get out of this unique experience.

1. Know what you want to do in Archeage

There are many ways to enjoy ArcheAge! You can do the usual routine of hunting monsters, the exciting path of hunting of other players, or even taking it easy by focusing on building your own house and garden. Not content with just fixing your own home? Then be a lord of a castle commanding over numerous homesteads and protect your local populace. Know what type of character you want to be and you will be able to fully enjoy the endless possibilities of this game. As of the writing of this article, I have not yet tested the PvP and house building options so I might get back to that soon!

2. Selecting your capability considering the ‘linked effect’

In order to come up with your final job, you have to pick 3 out of the 10 possible capabilities. Upon character creation, you get to choose 1 with an additional at levels 5 and 10. I suggest picking a combat based capability first such as fight, wild nature, magic, or mission. Other abilities like love, witchcraft, and will are more of accessory traits and can be picked up later.

Don’t worry if you made a mistake with the capability you picked. You can talk to an NPC in the village and pay a specific amount to have it changed. It’s better to have it changed as soon as possible since your capabilities level up too! It would be an annoyance to start again from level 1 if you already have a level 10 ability. Also, remember that your capabilities are linked and can affect each other. For instance, Mission works well with Fight or Wild nature while Magic is harmonious with Death or Witchcraft. Find your own mix and see what works for you.

3. Select equipment regardless of your job

Unlike the conventional role playing games that impose strict restrictions on armor classes, ArcheAge doesn’t follow that format. Warriors need not wear strong metal plated armor and wizards need not keep using robes. Dress yourself according to the function you wish to fulfill. For example, I use a Wizard class while wearing somewhat heavy armor to minimize the damage from the monsters I hunt. This can also go the other way with me choosing leather to increase magic resistance. This makes the game a better simulation because I believe that mages do not ALWAYS use light armor. It’s my own preference and that is something that you can apply too when you play this game!

Thanks for reading! This is only Part 1 though. Part 2 will come during the week. For the people who, like me, cannot wait for this game to be released here in the US. Let’s hope they make it happen soon!!!

I am an aspiring game reviewer and writer so please tell me what you think about both for the game and this article. Thanks! Posted Image

Edited by chillerfreezer
  • Like 1

Share this post


Link to post
Share on other sites

Arche Age – 10 tips part 2

Hey guys. I finally got to finishing part 2 of the 10 tips. I only tackle a few at a time since I have been busy with some requirements. Hope that these next 3 things in the list help you out.

Thanks to those who took time to read part 1. If you enjoyed it then I am thankful. To those who found it problematic, I’ll do better in my writing. I’m far from being great but we all have to start somewhere.

4. Save colored / special equipment

As with most MMO games, monsters and quests give you both valuable and junk equipment. You can distinguish such by the way their names are colored. These can be highlighted with green or other colors depending on their rarity. Be sure to save some of these items even if you don’t plan on wearing them later on. You see, you can get an archium material through a sort of disassembly process. This material is needed to make luxury equipment later on. So be sure to save them. Sell the other items you don’t need to ensure that you get some cash inflow for your character. I snagged some green level robes from a monster hunt but I don’t think I’ll be wearing them anytime soon since I’ll put it through disassembly later on. Gotta learn how to do so first.

5. Acquire resources quickly and use labor points aggressively

The game has a labor component that is used as the primary option for accumulating resources. By expending labor points, you acquire resources from trees, ores, and other places. Labor is then recovered at a rate of roughly 1 per minute, For instance, if you see an ore patch or tree while roaming the map, just collect from them. It’s similar to that in Skyrim where you get to chop logs and get ore from mines. Also, logs and ore are important minerals that can be traded and used later on.

At level 1, you have 1000 labor points. Cutting a tree down gives xp too, so fighting monsters isn’t the only way to level up. It regenerates even when you are logged out of the game, I believe. That’s even more reason why not to skimp on using it.

6. Take your pet and always train it

In this game you get pets which can be used for movement purposes (mount) and combat. Depending on your pet and how you raise it, you get to learn and assign skills as it too levels up. Be sure you always have your pets with you so that they too gain experience and level up. I’ve heard that you can use them for battle but I’m not sure if this means they aid you in monster hunting or if you get to use them Pokemon style. Take note that while you can use your mount to attack, it is significantly weaker than your battle pet. You get pets at different quests. So far, I only use a basic mount and have no battle pet. Posted Image

I'm having less time to try it out since I have other things that need to be done. Posted Image See you again next time when I get to the next part of this series. Have a great week guys!

Share this post


Link to post
Share on other sites

Arche Age - 10 tips Part 3

I’ve finally come to finish the remaining part for the ten tips I was trying to accomplish since a while back. It has been an experience trying to write and express myself. I have learned from those who commented and give tips on what to improve. So here is the last part. Please comment and tell me how to improve myself. Thanks!

7. Aim to exceed quest requirements for bonuses

Quests require you to turn in some items obtained from monster drops or based on the number of monsters killed. Once you speak to an NPC, he will mark the quest as done and give you the appropriate rewards. You will then be compensated for your efforts. However, it might seem like a paltry sum compared to the amount of travelling and hunting you have done. There is a way around this though. Give around 150% of the requirements and you can enjoy higher returns on your questing. I suggest doing this since you travelled far to kill monsters anyway. Might as well get an extra feather, pelt, or two. Doing quests this way makes it faster to level up and will help in the long run.

8. Focus on quests for livelihood

In ArcheAge, the livelihood element is a big part in increasing your character’s strength. There is limit in training a character by means of combat since you would need to take part in siege warfare or PvP. You must produce weapons for either defending or attacking a castle which means that emphasis should be put into production and manufacturing. As such, resources are needed and these can be obtained either by foraging in the world map or by tending your own farm. Foraging is limited since you will be competing against other players for scarce resources. Having your own farm means that you have a steady supply of materials at hand. The only downside is that players can invade your garden to either vandalize or steal your hard work. Make sure you take care of your home as it is one of the vital parts of leveling and gaining resources.

9. Visit a priest or sister after your character dies

After level 10, a penalty is applied every time you die. You lose some of your experience points when this happens. This is extremely annoying especially after spending time trying to level your character in the first place. To solve this, make sure you visit a temple and talk to the priest or sister there. You can recover up to 90% of the lost experience by using your labor points. This will be a definite lifesaver once you reach the higher levels and get killed aggressively by any PvP players.

10. Increase move speed when you can

Once you reach level 5, you gain access to abilities that can increase your speed. This ‘speed’ ability is like sprinting which drains your stamina while in use. You can use this skill repeatedly in order to travel from village to village. This is especially important for early players who do not have access to pets or mounts yet. While traveling, you may find tonics that restore stamina and help you continue on running. Make use of this skill as early as you can in order to get a lot of things done.

So far that does it for the 10 tips I have discovered in the game. I will try to make more updates when possible. Hope you enjoyed what I was able to write down. Have a great week everyone!

Edited by chillerfreezer

Share this post


Link to post
Share on other sites

Trion World is a good company. Me and my friends like Trion for they handle games pretty well. The graphics are stunning. Seen the videos of the game.

Share this post


Link to post
Share on other sites

Trion World is a good company. Me and my friends like Trion for they handle games pretty well. The graphics are stunning. Seen the videos of the game.

I heard that they are responsible for Rift but I haven't tried it personally.

Share this post


Link to post
Share on other sites

Try reviewing other highly anticipated games this 2013 such as black desert and blade and soul.

I'll try other games once I get more spare time. Looking around for new games too. Thanks for the ideas! Posted Image

Share this post


Link to post
Share on other sites

wow! sounds interesting and I also like the way you write it... Posted Image

Hi there nintendo! Glad you took a liking to my work. Are you a fan of the gameboy or the wii? Just curious because of the name haha

Share this post


Link to post
Share on other sites

Try reviewing other highly anticipated games this 2013 such as black desert and blade and soul.

I agree with you I heard a lot about blade and soul..

Share this post


Link to post
Share on other sites

The game seems interesting enough for me. I'm a fan of mmorpgs, I'll give this game a chance.

Nice to see a fellow enthusiast. Posted Image So what other MMOs have you tackled?

Share this post


Link to post
Share on other sites

Hi there nintendo! Glad you took a liking to my work. Are you a fan of the gameboy or the wii? Just curious because of the name haha

Yes you got it right! hahaha! all the usernames that I want to use is all taken so not lucky of me.. hahaha!

Share this post


Link to post
Share on other sites

Trion World is a good company. Me and my friends like Trion for they handle games pretty well. The graphics are stunning. Seen the videos of the game.

true, most of the games I played is handled by Trion World..

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By snartky
      1. Clemency
      4. High Inquisitor
      7. Zealous Spirit
      10. either one depending on comp
      13. Harsh Discipline
      16. Radiance
      20. if you went with sc at 10, the 20 sc choice is a must-pick. if you went with Divine Reckoning, Purge the Wicked or the 20 ult buff are the two options depending on need. if you need single target burst, go purge. if you want more aoe burst healing, then judgement will hit harder and heal harder. 
      This build revolves around abusing clemency/inquisition's short cooldown to quickly grant zeal to everyone and convert the lost mana back to you with either usage of the spell. 
      The idea behind the build is to build up to three desperation stacks before a fight by spamming your q on each teammate to stack zeal. the last cast if everyone is around will be using clemency to zeal the last hero and reset your stacks which also refunds 225 mana. you can stack zeal on all 5 of your teammates in <2 seconds with no drawbacks. you're essentially playing whitemane the same way you would malfurion. but your zeal works as your "regrowth" so to speak. 
      You take radiance at 16 so you can burst heal your team on command. you should have zeal on AT LEAST the 3 people most likely to take damage. before doing your dps combo (if you took Divine Reckoning) of R-E-W or E-R-W, stack zeal on your teammates, burst heal on the third stack application, then do the combo.
      if DR hits just one hero, the combo gives ~6-700 hps which increases (obviously) as more enemies are in your hurtbox. maiev is an unbelievably pairing for this combo as her ult helps keep the enemy within your reckoning for as long as possible.
      youre able to spam three more q's and your clemency/inquisition should be back up within a second or two. you basically rinse and repeat this without losing any mana whatsoever. shes able to keep up that burst spam combo indefinitely if you manage your stacks correctly. while also refreshing zeal on the person with the lowest timer. divine reckoning provides an absolutely insane amount of burst healing while also softening up anyone sitting in its effect. 
       
    • By Archimage
      About: I've decided to make a guide on Leveling Heirlooms since I did not find any quick guides for it. This is my first guide, so please feel free to give some constructive feedback   What are Heirlooms: Heirlooms are items which stats scale with your character's level, reducing the need to replace gear whose stats are becoming too low for your level.  
      Heirloom Collections Tab: A new Heirloom system has been introduced in 6.1, adding all your heirlooms to your Collections, where they can be easily accessed without having to mail the heirlooms to other characters. Already earned heirlooms will be added to the collection once you have logged in with the character that has the heirlooms in their bank/bag. Any newly purchased heirlooms will automatically be added to your collection. To use a heirloom, simply find and click on it in the Heirlooms tab, and it will be placed in your inventory, and then equip it. You can also recreate the same heirloom if you want to dual-wield it, or have two trinkets or rings of the same type.
        Categories: Heirlooms can be divided into the following 4 categories, based on what stats they give:    Strength-Haste - Gear for Melee damage dealers that requires more haste than crit. These pieces were the tanking pieces, but the Parry/Dodge stats were changed in 6.0  
      Strength-Crit  - Gear for Melee damage dealers that requires more crit than haste.
      Agility - Gear for Melee+Ranged damage dealers
      Intellect - Gear for Spell-caster Damage Dealers and Healers
      There are also subcategories for armor types, like Cloth, Leather, Mail and Plate.
      There are also subcategories for slots, like Chest, Shoulder, Leggings, Weapons etc
      How to buy Leveling Heirlooms:   Heirlooms can be brought with the following currencies: Gold (g) Burning Blossoms (Midsummer Fire Festival)
      Tricky Treat (Hallow's End)
      Coin of Ancestry (Lunar Festival)
      Mark of Honor (PvP)
      Timewarped Badge (Timewalking)
        Darkmoon Prize Ticket (DPT) Champion's Seals (CS)   From these vendors: Alliance: Krom Stoutarm Horde: Estelle Gendry Guild Vendors: (A) Shay Pressler / (H) Goram  
      Head, Shoulder, Chest, Cloak and Pants pieces cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals One-handed weapons (except the fist weapons) cost 650 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals  Two-handed weapons cost 750 gold / 75 Darkmoon Prize Tickets / 40 Champion's Seals Off-hand weapons cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Trinkets cost 700 gold / 70 Darkmoon Prize Tickets / 35 Champion's Seals The New Neck pieces cost 700 gold   Once you have brought a new heirloom, it's starting level range will be from level 1 to 60, meaning it will stop to scale up once you have reached level 60. This level cap can be increased twice by upgrading the piece with these tokens.    Armor (1-90): Ancient Heirloom Armor Casing costs 100 gold / 100 Darkmoon Prize Tickets / 55 Champion's Seals / 2000 Honor Armor (1-100): Timeworn Heirloom Armor Casing costs 2000 gold Weapon (1-90): Ancient Heirloom Scabbard costs 1200 gold / 120 Darkmoon Prize Tickets / 65 Champion's Seals / 2400 Honor Weapon (1-100): Timeworn Heirloom Scabbard costs 5000 gold   List of Heirlooms per Category   Strength-Haste Plate (Warrior / Paladin / Death Knights) Head: Burnished Helm of Might Shoulders:Burnished Pauldrons of Might Chest: Burnished Breastplate of Might  Back: Ripped Sandstorm Cloak Leggings: Burnished Legplates of Might Ring: Dread Pirate Ring Weapon: Bloodsoaked Skullforge Reaver Shield: Flamescarred Draconian Deflector
      Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast     Strength-Crit Plate (Warrior / Paladin / Death Knights) Head:Polished Helm of Valor Shoulders:Polished Spaulders of Valor Chest: Polished Breastplate of Valor Back: Worn Stoneskin Gargoyle Cape Leggings: Polished Legplates of Valor Ring: Dread Pirate Ring 2H Axe: Bloodied Arcanite Reaper Dual Wield 1H Sword: Bloodsoaked Skullforge Reaver  Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Agility Mail (Hunter, Enhancement Shaman) Head:Tarnished Raging Berserker's Helm Shoulders: Champion Herod's Shoulder Chest: Champion's Deathdealer Breastplate Back:Back:Inherited Cape of the Black Baron (Can be used by Agility Leather characters) Leggings:Tarnished Leggings of Destruction Ring: Dread Pirate Ring Dual Wield 1H Mace: Venerable Mass of McGowan (Combat Rogues can use this) Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast   Intellect Mail (Elemental/Restoration Shaman, Holy Paladins) Head: Mystical Coif of Elements Shoulders:Mystical Pauldrons of Elements Chest: Mystical Vest of Elements Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Leather) Leggings:Mystical Kilt of Elements Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Shield: Weathered Observer's Shield Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast   Agility Leather (Rogue, Feral Druid, Windwalker Monk. To a lesser extent Enhancement Shamans and Hunters) Head:Stained Shadowcraft Cap Shoulders: Stained Shadowcraft Spaulders Chest: Stained Shadowcraft Tunic Back:Inherited Cape of the Black Baron (Can be used by Agility Mail characters) Leggings:Stained Shadowcraft Pants Ring: Dread Pirate Ring  
      Dual Wield 1H Sword: Venerable Dal'Rend's Sacred Charge Dual Wield 1H Mace: Venerable Mass of McGowan (Enhancement Shamans can use this)   Dual Wield Daggers: Balanced Heartseeker Staff (Feral Druids): Burnished Warden Staff  Bow: Charmed Ancient Bone Bow  Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Intellect Leather (Balance/Restoration Druids, Mistweaver Monk) Head: Preened Tribal War Feathers Shoulders: Preened Ironfeather Shoulders Chest: Preened Ironfeather Breastplate  Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Mail) Leggings: Preened Wildfeather Leggings Ring: Dread Pirate Ring   1H Mace: Devout Aurastone Hammer  Staff: Dignified Headmaster's Charge Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast     Intellect Cloth (Mage, Priest, Warlock) Head: Tattered Dreadmist Mask Shoulders:Tattered Dreadmist Mantle Chest: Tattered Dreadmist Robe  Back: Ancient Bloodmoon Cloak (Also used by Intellect Leather and Intellect Mail) Leggings: Tattered Dreadmist Leggings Ring: Dread Pirate Ring   Staff: Dignified Headmaster's Charge  Off-Hand: Musty Tome of the Lost Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Collecting 35 heirlooms will reward you with a Chauffeured Chopper, which can be used as a mount from level 1.
    • By Valhalen
      I recommend everyone checking his channel. He does tons of video guides and analysis.
       
    • By Taan
      Hello everyone!

      Here is something I wanted to do for some time now. I recognized that some people complain about the prize of Hearthstone or that you can only achieve higher ranks when you pay real money. I don't want to discuss this topic here (also I totally disagree ;) ). Instead I want to give some advice how to manage your resources (so Gold and Dust) more wisely and therefore get better decks and more fun out of them.

      You may deem some of the advice pretty expected, but maybe the "strategies" I run can still inspire you to wasting less and getting more. But I will still skip the obvious: get as much gold as possible, finish the Brawl every week etc.

      Also Icy Veins (the side you are currently on) has a pretty nice Guide-Section too and I will try not to repeat the hints from there.

      Finally: the hints are mainly for the standard-format.


       
      1.) Know when to stop and save up.

      After purchasing something like 50+ packs you will own nearly all commons, most of the rares, some epics and a few legendaries. So you will draw mainly cards you already own from additional packs. Since drawing cards is much better than crafting them (e.g. you basically save 300 dust, when you draw an epic card you would have crafted otherwise) saving your gold up for the next expansion can be much more valuable than buying more packs for the current set. Just head into your collection from time to time and check all the cards from the set you would have bought packs from. If you realize that you mainly missing out legendaries and a few epics it could be time to stockpile your gold (since the chance of drawing a specific epic or legendary is pretty slim anyways). You should be able to have 3000 to 5000 gold at the start of the next expansion that way.


       
      2.) Only disenchant "useless" cards when you need the dust for a specific reason.

      Sometimes cards that are deemed useless or bad at the beginning of the meta can turn out to be quite powerful later on (e.g. Evolve before and after the release of Doppelgangster). There would be nothing more frustrating than having to craft a card you already disenchanted two sets ago.

      So be very very careful when disenchanting cards that are still legal in standard and never disenchant them only to pile up dust. You can always disenchant a card you own but never take it back.


       
      3.) Use placeholders and build "prototype"-decks first.

      This is a difficult one. Many people want to try out new and innovative decks. This can be quite expensive and you don't know beforehand if the deck will be any good and (most importantly) fun. Thats why it can be a good idea to test out the main functionality of the deck by replacing less important cards with similar (weaker) ones and find out that way if the deck is fun to play with.

      For example: you can play many aggressive decks in the past without (the old) Patches the Pirate by replacing him and the "pirate-package" with other low cost cards. It may be way weaker but the main structure of the deck often stays the same. Other examples would be Cubelock without N'Zoth, the Corruptor or Spell-Hunter without Rhok'delar.


       
      4.) Wait for the meta to settle.

      It is pretty obvious. Don't get carried away by the hype of a new set and craft everything that people call powerful. Cards can quickly fall out of relevance. Not only because they are worse than people thought, but often because the meta turns out to be unfitting for the respective deck. Taunt-Warrior is an example for this. Both Fire Plume's Heart and the Hunter-Quest were hyped, but fell out of relevance rather quickly.


       
      5.) try to craft cards with a wider use first.

      Some cards can only be played in one specific deck and it is pretty obvious from the first spoilers onward that they are. Twin Emperor Vek'lor or basically all the Quests are perfect examples. When you don't know what to play and/or you want to play a bigger variety of decks it can be a good idea to spend your dust on cards that are playable in a bigger range of decks and classes. Obviously neutral cards fit this idea more often.

      Examples are: N'Zoth, the Corruptor for all sorts of Deathrattle-Decks, Kazakus for every type of Highlander-Deck, Alexstrasza or Leeroy Jenkins for combo- or OTK-decks and so on.


       

       
      I play Hearthstone regular since "goblin vs gnomes" and was able to play multiple competitive decks with multiple classes without buying a single pack for real money. But I always had to be very stingy how I spend my resources and I believe that other people have to be too, to get high on the ladder while still having fun and trying out new decks.


      Do you have any additional advices how to get more out of your hard earned gold?

    • By Gudmo
      Good day
       
      I've recently restarted my D3 experience and gone through the last 2 seasons. 
      As many players can connect to I'm not entirely sure what items to keep and which not to.
      I first stacked and compared any legendaries but as the ancient items came along I mostly threw out the normal legendaries.
      Now as Primals are starting to pop up I of course keep all of those, and needless to say I keep best of any unique set item.
      This however is also too much for my meger 8 tabs.
      Is there a guide out there designed to illuminate players on what items to keep (Most useful) and which to throw away (Most useless) ?
      Some items are niche I assume, and some are cross-class useful. Some are only useful for one class and one build.
      But I want most to know what items are utterly and completely useless no matter their rarity.
      I've reviewed this excellent guide by Damien - https://www.icy-veins.com/d3/legendary-item-salvage-guide
      And it does cover alot of what I am looking for but It actually bothers me to see the Set items there as I'd think their mostly a no brainer (At least the class specific ones) and I also agree with many of the comments that many item's are "Cube Only" and thus no need to hoard them.
      Would love to see such a Hoarder's Guide to Diablo 3