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Heroes of the Storm Lt. Morales

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If you are looking at another Support character's guide, the thumbnail for Lt. Morales on the "Related Guides" section shows Illidan.

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If you are looking at another Support character's guide, the thumbnail for Lt. Morales on the "Related Guides" section shows Illidan.

Thanks, I'll fit it tomorrow smile.png

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

 

But, but, how about those flashy escape with Medivac, because... second health pool? Just kidding. But it was funny to see those, though

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Guest legobil

 

Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

 

 

Hi!

 

I agree your reasoning in not making medivac a situational talent, however I would still like to hear on your reasoning on the Medbay at level 20, its possible use as a AoE Healing Cooldown (if I now were foolish enough to go down the Medivac path smile.png ), vs Caduceus Reactor 2.0. And also, as the intro in the guide says: 

Here you will learn everything you need to know in order to play Lt. Morales in a competitive environment, whether you play on your own or with a team.

 

 which means, I might be playing pre-made 5-man teams in which we do play with medivac. As I said, I just wanna hear your reasoning behind the talent, it sounds half decent considering it only has a 50 second cooldown, looks quite bursty, and heals both heroes on the ground and inside even while flying smile.png

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Even if you decided to go Medivac in a fully premade 5-man team, I wouldn't go for Medbay at Level 20. 

 

Caduceus Reactor 2.0 marks the ultimate power spike for Lt. Morales in the late game. Using this talent she removes two of her greatest weaknesses: mana consumption and her lack of self-protection. Remember: When playing as a support it is part of your job to keep yourself alive. If the support player dies early on, the ensuing team fight is already lost. 

 

So all in all, Caduceus Reactor 2.0 is seen as one of the best Level 20 talents in the game (I actually talked to a couple of EU pro players while writing the guide back then) and I think that fact hasn't really changed. 

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Guest zombietom

I just like to point that lvl7 talent Clear! is very usefull against Zeratul's ambush on you and gives your teammates time to burst him down before he burst down Lt. Morales. Also followed by Second Opinion at lvl16 makes peeling him after he ambush your backline very painfull situations for him.

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Hi there Kendric!

 

First of all thank you for all the awesome guides and help and contribution in general to the HotS community :)

 

I just wanted to point out some outdated information in this Morales guide.

 

It's regarding Cleanse. 

 

First you describe:

 

Cleanse cannot be used on yourself.

 

But later you state:

 

Cleanse provides a short crowd control reduction, which means it can be used preemptively on Lt. Morales herself to get her out of dangerous spots in time.

 

So you see, with a quick edit it won't be confusing for newcomers.

 

Thanks again and keep the good job!

 

El GrindCore.

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Guest Aviatic

Have the stacking of resists changes affected the choice for Inocolation over Shield Sequencer at Lv 16? I can't quite find how they stack (if at all).

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Hey everyone! 

It is my pleasure to announce our newly updated and converted Lt. Morales Guide! May it guide you to victory - Lt. Morales is quite a hot hero to play right now. She forms an incredible couple with Zul'jin! 

-Kendric

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After seeing the impact that Troll Warlord has in DoTA2, no surprise at all that Morales is loving playing with Zul'jin.

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Hey everyone, 

With the upcoming Kel'thuzad Patch, Lt. Morales will receive a significant update.

Please give me a few days to playtest the new talents in Hero League. The guide will be updated ASAP! 

Cheers,

Kendric

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I'm extremely torn over the rework Morales. Displacement Grenade spam is unrestrained fun, but can be just as disruptive to your team as it can be for the opponent. While she is very easy to play and to get some huge numbers spammed out during the course of a game, she has completely slid off the solo queue scale for me. She had virtually no mobility before, and now has a heavy emphasis on opening up magic ambulance plays and having a strong and highly aware front line who acknowledge that you need more protection than most other supports. Her abilities also take a little bit of planning, preparation and timing more so than other Supports because she has to be constantly mindful of where she's moving to, and the level 20 Stim upgrade no longer gives her a mobility increase either... You stim someone with the upgrade, they turn into Sonic and you're left behind like Norman No Pals unless it's a contested point fight or lockdown is involved. 

Regardless, in a double support comp, she pairs exceedingly well with Tyrande, and I think she has INCREDIBLE potential on Battlefield of Eternity with grenade builds and the right comp; able to stack quickly, environmental danger and small map, able to duck behind towers or a gate and recharge relatively easy, and the team won't be spread as much as on other maps. 

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I can't speak to comparing the two personally, since the old Morales was so G-D boring I could never bring myself to actually pick her past the first few games to get free levels...  I will say that I like the current version; energy management gives you just enough to do during the numerous "mobile healing fountain" phases that she stays interesting.

Re: level 1 talents in the guide. I think you've under-rated caduceus feedback a bit - especially with the extra range it feels really easy to take free pot-shots and get energy when you most need it - right in the middle of a fight or trade. Life support is solid in a lot of instances - it can often top you off on energy when things work out - but in a lot of cases it ends up not doing much work (safeguard on initiation, my energy is full. safeguard while retreating, IDC if I run out of energy soon cause we need to be out of danger by then anyways). feedback allows me to keep everyone topped off when we're doing well, and keep from hitting zero for those crucial few escape seconds.

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1 hour ago, Voltorocks said:

Re: level 1 talents in the guide. I think you've under-rated caduceus feedback a bit - especially with the extra range it feels really easy to take free pot-shots and get energy when you most need it - right in the middle of a fight or trade.

The talent is solid and can definitely be picked if you prefer it over the other two, but it is not as strong in comparison, especially against Clear!Clear!
Usually during team fights, the extra range is not needed, and during laning phase, the energy refresh effect is often "unused", so you will not be taking full advantage of the talent that often. 

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I guess I should have specified that I meant to discuss between the two energy talents. Personally I agree that Clear! is usually the best choice, I prolly take it in 90% or more of games. 

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The current Morales guide is a bit confusing. It says on the icon strip to use Life Support as the level 1 talent on the Full Support build, but the text beneath says use Caduceus feedback. Is it supposed to be an either/or or is it a typo?

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2 hours ago, Ironthunder said:

The current Morales guide is a bit confusing. It says on the icon strip to use Life Support as the level 1 talent on the Full Support build, but the text beneath says use Caduceus feedback. Is it supposed to be an either/or or is it a typo?

You can select whichever talent you are more comfortable with, though with Life SupportLife Support as the preferred talent most of the time. The build description should indeed talk about Life SupportLife Support instead of Caduceus FeedbackCaduceus Feedback. Thanks for pointing this out! I'll add this onto our to-do list.

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Guest Guest

You guys have been busy touching up and updating old guides lately and I wanted to say I appreciate your work and want to give recognition.

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Guest PlayPatrice

Why was the grenade build removed?

It is a higher "player skill required" skillset, but its potentially stronger against several team compositions than the given build that is posted like it is the only viable build for morales.

A Full grenade build can mitigate more damage and reliably peel and self peel for your team.  Large grenade radius and futher knockback as well as rapid repead (with a 2 second cooldown), means the enemy team compositions can never get into positions to wombo combo you, or if they do, they are out of position for it.   Its also a lot stronger for "Walking" a team mate out of a chase situation.

Grenade build is good against two team types:   Melee heavy, and long range skill shot types.  The ability to keep the enemy team from getting propper footing (or better yet, knock an enemy clearly and disctincively into your own team) has a lot of value that doesnt show up on the score sheet.   Clear build has less raw mathamatical healing, and practical healing...  The enemy team misses 100% of the shots they are never in position to make...

I'm sitting at a 52% lifetime winrate with over 490 matches as morales,   Im at a 65% winrate for this season.   The grenade build in the hands of a skilled user, tends to fare better when the player understand energy conservation (Not allways having to heal people to full before you start regening energy) and have a good grasp of (enemyt) team positioning and can anticipate where the enemies are wanting to go...

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2 hours ago, Guest PlayPatrice said:

Why was the grenade build removed?

You are right, it's not fair to not mention E Build at all because it can be useful in some situations. I'll add it back later today.

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Guest PlayPatrice

Thank You EliteSparkle!

My advice for the grenade build as posted, is to change out Vandium Plating for Physical Therapy.  When running heavy peels the ability to remove slows is more valuable than a smidge of extra protection in the event of a stun.  If they are stunned, your sending a grenade downrange to clear out incoming damage and prevent the glomp.   Removing a slow can help significantly more with peels and walking an ally out of a bad situation and prevent your ally from being body blocked after your clear.

But anyhoot.  ❤️  Thank you for putting the grenade build back up.

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