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Gangland Benediction | Alliance | Semi-Hardcore| Raid 1- Tues/Thur, Raid 2- Sun/Mon 8-11pm EST We’re a top end guild originally from retail WoW (Tichondrius) transitioned into Classic WoW raiding and build upon our 150+ players. Leadership and community consist of individuals that have been playing together for over a decade! Our immediate goal is to round out our roster for clearing Molten Core by the end of October. We’re currently focused on running pre-BiS guild premades and power leveling those that play high need classes. Currently in need of Warlocks and Druids, but everyone can earn their way into a consistent 40-man raid group. We will conduct a loot council for our raids to ensure the most deserving of individuals are rewarded for their hard work. We’re looking for high active, extremely dedicated, top performing players that are looking for a new home to kick it. So as the great Suge Knight once said, "all you players out there, who don’t want to be in a guild where the GM and his officers… take all the loot, all the crafting material, benched… then come to Gangland!" Recruiting: 🐈 Druids 🧙♂️ Warlocks 🗡 Warriors 👼 Paladins Raid Information: Times- Tues/Thurs, Sun/Mon 8-11pm EST. 3rd Day Optional Loot: Loot Council Off Days- BiS dungeon runs and professions farming Expectations & Guild Rules: - No “spergy” behavior or the use of “gamer” words - Be prepared and knowledgeable - For raids and guild functions, be on time and reliable - Be a selfless player. The guild comes first - Strive to be the best version of yourself. Being content as a mediocre player is not acceptable Our Discord is available for anyone who is interested in joining or wanting to get to know the guild. Simply message: Dredd#1487, Lodoc#2312, or Killionair#3196 DISCORD https://discord.gg/VuWHtcH
I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.
I've been looking to level a new class but I'm not quite sure what to level. I currently have a monk, fury warrior, and Demon Hunter. I'm looking for a class that has little to no downtime and a decent amount of survivablity, mobility, as well as an even amount of single target and multiple target damage abilities. Don't really mind if its a hybrid class because i dont might healing every once in a while.
Thanks for your help!
Hello, I'd like to recieve feedback on my lock's deck.
I was away from hearthstone since the expansion before kobolds and catacombs so it has been a while. I don't have much cards from the kobolds and monsters; but still here's my deck which is fun to play.
Any suggestions on how to improve this one?
The strategy is simple; using the deathrattle minions to kill them with the other warlock's minions, and using demons so DK Gul'dan can revive them.
2x Blood Imp 2x Fire Fly 1x Glacial Shard 1x Leper Gnome 2x Sanguine Reveler 1x Voidwalker 1x Defile 2x Demonfire 2x Volatile Elemental 1x Deathspeaker 2x Devilsaur Egg 1x Tar Creeper 1x Unwilling Sacrifice 1x Void Terror 1x Dark Iron Dwarf 1x Hellfire 1x Pit Lord 2x Ravenous Pterrordax 2x Despicable Dreadlord 1x Doomguard 1x Twisting Nether 1x Bloodreaver Gul'dan Thanks in advance.
I'm not entirely sure what I am doing wrong that is getting me this result, but I am getting about a 30k dps difference on training dummy when I use a defile, clawing shadows, shadow infusion build than when I use the recommended talents. I left the rest of my talents unchanged and I have yet to see where the dps difference is coming from (arbiter or clawing shadows), but I'm very confused as to how this could happen. Links to armory and mrrobot below.
Defile damage breakdown, Arbiter damage breakdown
I felt like I had a harder time keeping my disease up and using coldheart on cooldown (or rather whenever at max stacks) with the arbiter build. Am I missing some key thing or do I just need to git gud? Thanks in advance for any help.