michr

Overwatch's first continental clash!

Sign in to follow this  

1 post in this topic

14567-overwatchs-first-continental-clash

 

With just five days left in the first phase of the Overwatch beta, the competitive scene decided to go out with a bang: The first continental clash in the young game. In absence of Europe's most decorated team, Team Melty, the North-American powerhouses Hubris and Not Enigma decided to take part in tonight's Gosugamers EU Weekly #2.



Casted by ZP_TV and hexagrams on the official stream, aswell as FishStix and AskJoshy on a secondary stream, up to 32 teams will battle it out for Gosugamers ranking points, bragging rights and 120$. In order to make your viewing experience more enjoyable, we will introduce you to some of the teams:


Favorites:



fnatic
  • [flag:nl] Thomas "Morte" Kerbusch
  • [flag:nl] Eric "2Easy" van Hoorn
  • [flag:ee] Hendirk-William "Vallutaja" Kinks
  • [flag:nl] Stefan "stefan" S.
  • [flag:ru] Andrei "uNFixed" Leonov
  • [flag:es] Sergi "Winghaven" Torras

Prediction: 2nd

With Melty out of the picture for this tournament Europe's hopes will lay on fnatic's shoulders. The former Battlefield 4 powerhouse impressed in earlier tournaments and is known as one of the most dedicated teams in Europe when it comes to practice regimes. However, as most European teams they are at a noticeable disadvantage compared to Hubris and Not Enigma for having a full roster in the beta for less than two weeks.

 

 

Not Enigma

  • [flag:us] Brandon "A_Seagull" Larned
  • [flag:us] Carl "enigma" Yangsheng
  • [flag:us] Samuel "oPlaiD" Lingle
  • [flag:us] Adam "Mesrawr" De La Torre
  • [flag:us] Matt "clockwork" Dias
  • [flag:us] Tim "dummy" Olson

Prediction: 3rd

The team build around Twitch fan-favorite A_Seagull and prominent Team Fortress 2 veterans recently got dethroned as North America's best in the first King of the Watch edition by Hubris. While having the most experience with the beta out of all competing teams and a wealth of individual skill to rely on, the team just didn't seem as dedicated and focused as other contenders yet. The ping-disadvantage against European teams could also prove to be a dangerous stumbling block. That being said, on a good day they could also steamroll through the entire bracket and take the crown.


Hubris

  • [flag:us] Matt "coolmatt69" Coolsman
  • [flag:us] Ronnie "Talespin" DuPree
  • [flag:us] Michael "ras" Penna
  • [flag:us] John "Minstrel" Fisher
  • [flag:ca] Dan "chump" T.
  • [flag:us] James "Esper" Southall

Prediction: 1st

After taking three straight tournament wins and dethroning Not Enigma as North America's strongest team, Hubris is going into this tournament as clear cut favorites. If they can adapt to the European meta and deal with the ping-advantage it will be hard for any team to stop them.


Underdogs:



HULKtastic Mix
  • [flag:de] Dennis "INTERNETHULK" H.
  • [flag:de] Daniel "snzzz" Lamprecht
  • [flag:nl] Jesper "Musashiiii" Maasen
  • [flag:fr] Richard "Pipou" Buscemi
  • [flag:se] Christian "coco" Jonsson
  • [flag:se] Sebastian "chipshajen" Widlund
  • [flag:es] Jose Antinio "Bromas" Ramos Giez
  • [flag:es] Jonathan "harryhook" Tejedor Rua

Prediction: 4th

While being a classic mixteam, the team build around their namesake INTERNETHULK had an impressive performance against fnatic in last week's Gosugamers cup, nearly eliminating them. Known for their impressive practice regiment of up to 8 hours daily and even more countless hours on public servers or initiating pickup games with other high level players, they might be in for yet another surprise result and may even take out one of the clear cut favorites.


Eccentric Gaming

  • [flag:se] Sebastian "Lewd" Andersson Seger
  • [flag:se] Andreas "Nevix" Karlsson
  • [flag:de] Nico "skipjack" Rosanda
  • [flag:ch] Nadir "leNadir" Laguerre
  • [flag:se] Martin "BUR1X" Buric
  • [flag:se] Andreas "Likely" Lindberg

Prediction: 5th - 8th

The suprise finalist of last week, Eccentric Gaming, will be looking to repeat their success. It will be interesting to see whether their last weeks performances are a indicator for the future or a one-off.


SG-1

  • [flag:fi] Kalle "hymzi" Honkala
  • [flag:fi] Jani "hocz" Laakonnen
  • [flag:fi] Antti "kynell" Kinnunen
  • [flag:fi] Tuomas "punpah" Kunnanamo
  • [flag:fi] Jukka "Rebeli" Kauppinen
  • [flag:fi] Dan "nugiyen" Nguyen
  • [flag:fi] Lauri "mafu" Rasi

Prediction: 5th - 8th

The former finish Team Fortress 2 powerhouse powergaming, now trying their luck in Overwatch under the name SG-1, has a wealth of competitive experience to rely on. They are a possible contender for the top end of the European scene in the future, but are currently at a disadvantage to other teams with the least time in the beta together. With a bit of bracket luck, they could make it to the top 4, however.

k1ck eSports Club

  • [flag:de] Nils "mztikk" Feierabend
  • [flag:de] Arthur "Eissfeldt" Marx
  • [flag:fi] Timo "Taimou" Kettunen
  • [flag:fi] Jesper "rulah" Sundell
  • [flag:dk] Christian "quad" Sørensen
  • [flag:de] Michael "michr" Rosen
  • [flag:se] Patrik "nkr" Flodin
  • [flag:es] Jorge "kalinka" Rodriguez Ortega

Prediction: 5th - 8th

One of the teams with the most diverse competitive backgrounds with former Day of Defeat, Team Fortress 2, Enemy Territory and Dirty Bomb players want to redeem themselves after a second round loss last week.

Mydong

  • [flag:se] Kevin "pluppie" Lindström
  • [flag:de] Artur "art1er" Boxana
  • [flag:se] Pelle "fazz" Söderman
  • [flag:se] Ted "koWAWAbEAR" Hansson
  • [flag:gb] James "2GD" Harding
  • [flag:at] Richard "noctis" Gansterer
  • [flag:se] Rasmus "Draceus" Wearn

Prediction: 5th - 8th

A mixteam formed out of the remains of the recent Planetkey Dynamics disband and duel shooter legends noctis, 2GD and fazz might be one of the stronger teams on the individual side of things. It will be interesting to see whether they can overcome the predicted lack of teamplay compared to teams that practiced with one another week in and out.

 

 

If you are planning on following the action, tune in to one of the following official broadcasters:

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      While Winter Wonderland may be the big thing in this patch, some of the implemented Hero changes are almost as big - Brigitte gets a whole lot of changes, especially to Shield Bash, with its damage basically being removed and it no longer going through barriers; McCree gets a buff to his alt fire, which used to be very overpowered and problematic back at the start of Overwatch; Doomfist gets a whole bunch of changes as well; Ashe, Bastion and Torbjorn are also getting some tuning, but it's relatively minor compared to the three mentioned above. The rest of the patch holds just a very, very big amount of bug fixes so, enjoy:
      And here's the usual patch rundown by redditor itsjieyang:

       
      December 11 (source)
      New Seasonal Event: Winter Wonderland 2018
      ‘Tis the season to get merry!
      Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
      Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.
      Learn more about Winter Wonderland here.
      GENERAL UPDATES
      Audio
      An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
      HERO UPDATES
      Ashe
        B.O.B. Bob will now have a golden tint when Ashe equips her golden weapon Developer Comments: Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
      Bastion
        Configuration: Recon Ammo increased from 25 to 35 Configuration: Sentry Weapon spread decreased by up to 33% while firing Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
      Brigitte
        Shield Bash No longer can travel or stun targets through barriers Damage reduced from 50 to 5 Inspire Cooldown reduced from 1.5 seconds to 1 second Duration increased from 5 seconds to 6 seconds Total healing increased from 80 to 100 Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
      Doomfist
        Rising Uppercut Loss of air control duration lowered from 3 seconds to 0.6 seconds Seismic Slam Maximum range reduced from 20 meters to 15 meters Targets no longer lose air control while being pulled in Meteor Strike Inner ring damage radius increased from 1.5 meters to 2.0 meters Outer ring maximum damage decreased from 300 to 200 Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
      McCree
        Peacekeeper Alternate fire damage increased from 45 to 55 Developer Comments: McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
      Torbjörn
        Molten Core Damage increased from 130 to 160 per second Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
      BUG FIXES
      A.I.
        Fixed a bug that caused Torbjörn bot to use some of his ultimate while attempting to repair his turret Deathmatch
        Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw Heroes
      General
      Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100 Fixed issues that could cause the client to miscalculate projectiles Ashe
      Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall) Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target Fixed a bug that caused Bob to slip off Mei’s Ice Wall Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony Fixed a bug that caused Bob elbow to briefly disappear when waving Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps Bastion
      Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank Brigitte
      Fixed a bug that allowed Brigitte to travel through Mei in Cryo-freeze when using Shield Bash D.Va
      Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech McCree
      Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly Mercy
      Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself Moira
      Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision Reinhardt
      Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain Sombra
      Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting Symmetra
      Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery Fixed a bug that allowed Symmetra to teleport her turrets under terrain Torbjörn
      Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object Widowmaker
      Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls Wrecking Ball
      Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance Hero Gallery
      General
      Fixed a bug that prevented players’ Competitive Point currency deduction from visually updating after purchasing a golden weapon Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled Maps
      Control
      Fixed a bug that caused the hero select countdown timer to remain at 29 seconds Dorado
      Fixed a bug that gave unintended access to certain ledges Hollywood
      Fixed a bug that caused the ground beneath the western soundstage’s gates to be slippery while the gates were open Temple of Anubis
      Fixed a bug that prevented players from standing on the staircase ledge near the first point Fixed a bug that allowed Sombra to reach unintended locations Mystery Heroes
      Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish Spectating
      Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players UI
      Colorblind Options
      Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens Fixed a bug that prevented player name plates from appearing in the hero select screen Fixed a bug that prevented the end of round score screen from properly displaying team colors Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color Previous Live Patch Notes.
    • By Starym
      The seasonal event is here and we have snow and holiday decorations everywhere! In addition to the usual new holiday cosmetics added we have Blizzard World, Black Forest, King's Row and Hanamura all decked out with holiday cheer, as well as the two modes from last year making a comeback. There's also a new Hammond Highlight Intro and Torbjorn and Genji emotes, in addition to the new skins!

      For the full patch notes, including major Brigitte and Doomfist changes, significant McCree and Torbjorn changes and a whole lot more, head on over here.
      Winter Wonderland (source)
      CELEBRATE WINTER WONDERLAND
      ‘Tis the season to get merry!
      Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
      Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more. Shine as the star of the match with Wrecking Ball’s Festive highlight intro, “awww” at Torbjörn’s My Babies emote, or deck the halls with Genji’s Paper Stars. And, in case you missed a Winter Wonderland item during last year’s event, we’re bringing them back at a discount! You can see a sample of what’s in this year’s Winter Loot Box below, or check out the full contents in-game in the Hero Gallery.
      Yeti Hunter
      This 6-player brawl sets five Meis against one Yeti player who uses Winston’s abilities. The Yeti must gather meat to unlock a powerful Primal Rage ability, making him immune to Mei’s freezing abilities and granting other more powerful bonuses to eliminate the hunters. Mei players have a new tool in their arsenal, too: a “Yeti Trap” ultimate ability to root their quarry in place. Yeti players must survive long enough to eliminate enemy Meis before they take him down. Which side will emerge victorious from the snow?
      Mei’s Snowball Offensive
      In this brawl, Mei's Endothermic Blaster has been modified to fire a single, super-powered snowball. Taking down an enemy only requires one hit, but a miss can be costly. Once your weapon is empty search for the nearest snow pile to reload. When the battle starts to heat up, you can activate Mei's Ultimate, which turns her blaster into an automatic snowball launcher, allowing you to fire continuously as your enemies scatter.
      Collect New Festive Gear!
      The new seasonal items can be found in Winter Loot Boxes filled with new skins, emotes, highlights, player icons, sprays, voice lines, and more. You can also purchase items you missed from last year's event with credits at a discount. But don’t wait too long—these Loot Boxes will disappear faster than holiday desserts.
      And here are the new skins from this year:
        
        
        
        
      And finally, here's the latest Hero with her first event skin!

      If you want to check out skins from the previous year or the highlight intros and emotes, head on over to the official event site.
      Two returning modes, a bunch of new cosmetics and 4 holiday-themed map reworks, as well as whole lot of stuff from past years are here!
    • By Starym
      Winter is coming to Overwatch later today and we have 4 more skin reveals from the past few days, with some pretty amazing ones in there! The most recent (and probably best) addition is Junkrat Krampus, who just might set some (monogrammed) traps in a few chimneys, so Santa better look out:
      Next we have two slightly less complex ones, but still pretty impressive, with Figure Skater Symmetra and Biathlon Widow:
      And finally we have a great one, with Mercy becoming even sweeter as Sugar Plum Fairy Mercy:

      The event starts tomorrow and lasts through January 2nd, so get ready for some wonder!
    • By Starym
      It's the holiday season in all Blizzard games and Overwatch is no exception, as Winter Wonderland returns next week, starting on December 11th! We're (at the very least) getting the usual two modes: Mei's Snowball Offensive and Yeti Hunt, as well as new cosmetics and some holiday themed maps, including the new Blizzard World:
      The event lasts until January 2nd and we already have previews for two new skins, featuring Zarya and Lucio, with a decidedly furry look:
      As usual with these returning events, we'll also be able to get last years' skins from loot boxes, as well as buy them at slightly cheaper prices. Here are some of the previous years' skins:
        
        
        

       
    • By Starym
      No new PTR patch this time around, but we are getting two character changes. Brigitte is still too good it seems, as another round of nerfs has arrived on the PTR, all but removing the damage of Shield Bash, but she also gets a slightly improved Inspire passive, with reduced cooldown, increased duration and healing. Doomfist also gets a mixed bag, with Seismic Slam losing more of it's CC ability, while Meteor Strike getting some inner/outer ring damage changes.
      PTR (source)
      This post is to track further updates to the PTR as we make them. The following changes are planned for a PTR patch that will probably come on Monday.
      Brigitte
      Shield Bash Damage reduced from 50 to 5 Inspire Passive Cooldown reduced from 1.5s to 1.0s Duration increased from 5s to 6s Total healing increased from 80 to 100 Dev Notes: Reduces Shield Bash’s damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a hybrid tank/healer, and lately we’ve been reducing her effectiveness by reducing the power of her non-healing functionality, but we want to make sure she is still a viable pick so we’re increasing the uptime of her Inspire passive to help increase her overall healing output.
      Doomfist
      Seismic Slam Victims no longer lose air control while being pulled in. Meteor Strike Inner ring damage radius increased from 1.5m to 2.0m. This is the ring where Meteor Strike deals its full 300 damage. Max damage outside of inner ring decreased from 300 to 200. This is the ring where damage falloff happens, which still reduces the damage down to 15 at max range. Dev Notes: The PTR Doomfist changes are all about trying to give his enemies more opportunities to effectively fight back, and these changes are no exception. The Meteor Strike changes will make it harder to secure a “free” kill on heroes without mobility such as Zenyatta or Ana, while still preserving its max potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
      Overall we’re looking carefully at the amount of crowd control abilities (such as stuns and knockbacks that remove air control) and seeing if we can remove or reduce some of the effectiveness of some of these. Any further changes to this PTR will be posted in this thread as well.