Blainie

Artifact Series: Death Knight

Sign in to follow this  

10 posts in this topic

14580-artifact-series-death-knight.jpg

In the second installment of our artifact series, we are going to be looking at our favourite ex-champions of the Lich King: the Death Knights.

 

After being created by the Lich King to combat the Argent Dawn, the Death Knights of the Ebon Blade broke free from his hold and followed the Highlord Darion Morgraine to freedom. They fought for revenge after being forced to commit countless horrors under the control of the Lich King; once they had won vengeance, they slowly began to merge with the Alliance and Horde worlds of the living.

 

The three specialisations that the Death Knight can choose from are as follows:

  • Blood is concerned with the manipulation and corruption of life energy in an attempt to heal injuries sustained by the Death Knight. 
  • Frost utilises a strong array of ice-based attacks to deliver a vicious assault of both magical and weapon-based attacks.
  • Unholy is a master of plagues and diseases, ensuring victims of their wrath incur a great deal of pain as their undead minions join the battle.

Blood Death Knight - Maw of the Damned

 

The first artifact on the table today is the tanking weapon for the Blood Death Knights. The backstory for this menacing axe is as follows:

 

"An ancient Legion axe forged from a metal that drains its victims' vital energies. The soul of its original creator is trapped within and cursed with unending hunger. For more than a thousand years, an old and cunning mo'arg has used the axe to butcher uprisings and consume the life force of the Legion's foes. Over its long and infamous history, the weapon has made its demonic bearer extraordinarily powerful." (source)

 

IlOndHF.jpg

 

The backstory behind this weapon might be slightly strange to those of you that are unfamiliar with who the real wielder was. The Mo'arg race are part of the Burning Legion main army ranks; they are fiendishly clever, with incredible engineering and smithing abilities. They are known to modify their own bodies in a similar fashion to the Abominations of the Scourge, attempting to make themselves stronger through mechanical parts.

 

It is slightly odd that Blizzard has chosen one of the Mo'arg to wield the Death Knight artifact, since they are generally not a huge part of the Legion. While we saw them throughout Outland, there is no racial leader for them and they are not a particularly notable part of the Legion, like the Dreadlords, for example.

 

The rest of the concept seems like an excellent fit for the Blood idea of draining life and manipulating it into power, but the choice of wielder is a very strange one.

 

Alternative Artifacts for Blood Death Knights

 

  1. The Axe of Deathbringer Saurfang

For those of you that have ever played on the Horde side, I am sure you have heard the name Saurfang uttered somewhere in the lore. High Overlord Varok Saurfang is known as one of the legendary warriors to serve the Horde in all three of the wars. He was the brother of the legendary fighter Broxigar, mentioned in our Warrior Artifact coverage

 

Varok's son, Dranosh, sought to match his father's amazing achievements and was a fierce warrior himself. He led the Horde forces against the Scourge in the Battle of Angrathar the Wrathgate, but found himself a victim of the power of Frostmourne. He was re-made in the image of the Lich King as Deathbringer Saurfang, the fourth killable boss in Icecrown Citadel. 

 

pMx7zsG.jpg

 

The majority of his abilities revolve around the concept of a Blood Death Knight, with him summoning a number of blood-based adds, as well as using an ability called Blood Link to increase his damage and energy based on draining life. I think he really fits the bill for a Blood artifact wielder, but we did see a weapon similar to his drop in the raid. 

 

There could have been a weapon left behind by him that is picked up by one of the Alliance leaders, or perhaps, after he dies, Varok collects the axe when retrieving his son's body. 

 

Frost Death Knight - The Blades of the Fallen Prince

 

It seems Frost Death Knights are going to be pushed into using 1-handed weapons only with these two swords, Icebringer and Frostreaper. Here's the story behind them:

 

"Crafted by the Burning Legion to corrupt the world of Azeroth, the soul-stealing runeblade Frostmourne was shattered by Ashbringer atop Icecrown Citadel. Countless souls were freed from the broken blade, but others were not so fortunate. Today the shards of Frostmourne can be recrafted and infused with even more power. However, the spirits still trapped within must first be subdued and bent to the wielder's will." (source)

 

PraBtgx.jpg

 

For those that weren't present during the Wrath of the Lich King expansion, the Lich King is most likely still known to you by name. While the man inside the Lich King's armour was Crown Prince Arthas Menethil, the Lich King itself is actually the spirit of the orc shaman, Ner'zhul. 

 

The old orc had gone back on a blood pact he had created with the demon lord Kil'jaeden and had attempted to flee his home planet of Draenor. Kil'jaeden found him and destroyed his mortal body, torturing his spirit and then encasing him within a block of ice in the Twisting Nether. He twisting the soul of Ner'zhul until the orc no longer remained and the Lich King's spirit was born. 

 

It was Arthas that eventually found the runeblade Frostmourne and took it to the Frozen Throne, placing the helmet upon his head and taking up the mantle as the Lich King. He used his weapon to harvest the souls of those he killed, growing stronger with every spirit it drank from. 

 

During the fight against Arthas, we see his runeblade shattered by Ashbringer, wielded by the great Paladin, Highlord Tirion Fordring. Until now, we never knew what happened to the shards of Frostmourne and what they were intended for. 

 

3hHW9GZ.jpg

 

Tirion shatters Frostmourne atop Icecrown Citadel

 

Personally, I think this is simply a fantastic back-story for the Frost weapon. The Lich King is the iconic Death Knight and there is no better weapon for a Death Knight to wield than Frostmourne. As with the Protection Warrior artifact, I feel like this is simply a step-above the artifact for the other two specialisations. 

 

Well done, Blizzard.

 

Unholy Death Knight - Apocalypse

 

Apocalypse. A fantastic name, most certainly fitting of the Death Knight theme, but can the story behind it measure up to the name? Find out below:

 

"Vampiric demons known as nathrezim forged this ancient sword, which brings with it violence, plagues, and death. Apocalypse soon earned a horrific reputation in the hands of a Tirisgarde mage who couldn't control its destructive energies. In time the sword was seized by the malevolent Dark Riders: servants of Medivh, the corrupted Guardian of Tirisfal. They hid the blade in the catacombs under his home, the tower of Karazhan." (source)

 

 

4gfuhzp.jpg

 

The sword itself radiates the idea of disease and pestilence with this current skin; the teeth around it almost seems like its hungering to infect those it comes into contact with.

 

For those of you that are perhaps unfamiliar with the lore of the Burning Legion, this sword was crafted by the Nathrezim, also known in Common tongue as the Dreadlords. The most famous of these dreadlords is Tichondrius, their leader, who was the contact between Kil'Jaeden and Arthas when he first became a Death Knight. They are beings of extreme power with ability to regenerate their physical form should it ever be killed. To kill a dreadlord is only removing the physical presence, while their spirit retains its power and reforms after a period of time.

 

The fact that this sword was passed on to the Dark Riders is of huge significance for the lore behind the sword. These mysterious figures have only ever been spoken of in whispers, mainly because they kill those that have actually seen them. Jitters, a character found in Duskwood, recorded them slaying an entire family when they could not locate the Scythe of Elune. It is said that this group consists of Death Knights that were initially created by Gul'dan; Brann Bronzebeard details the possibility of them being under the control of Teron Gorefiend, with their base residing with Karazhan, under the watchful eye of the corrupted Guardian Medivh.

 

jeX8Dswl.jpg

 

An image from the Dark Riders Graphic Novel

 

Other theories have included Malchezaar, the Eredar prince that lives at the top of Karazhan. Since he came to our world in search of artifacts of power, he used his abilities to summon these Riders from another world and has sent them searching for the artifacts he seeks, such as Gorehowl and the Scythe. This would also imply that Attumen, the first boss of Karazhan, could be a Dark Rider.

 

The introduction of the Dark Rides into Death Knight lore is a truly exciting revelation. The mystery surrounding them has been frustrating for a long time, but their appearance here shows us that they most certainly have some interest in a Death Knight artifact. Perhaps the questline will reveal more about there mysteriously enticing figures.

 

Alternative Artifacts for Unholy Death Knights

 

  1. The Blade of Baron Rivendare

Anyone that has ever farmed the mount of Rivendare will most likely cringe at the site of this man's name on the page. He has tormented us for years without ever having to use any magical powers, simply the power of RNG.

 

For those of you who don't know who Baron Rivendare is, he used to be the final boss in the dungeon of Stratholme, before being moved to Naxxramas as the leader of the Four Horsemen encounter. He replaced Highlord Morgraine when Wrath of the Lich King was released. 

 

x41YTKsl.jpg

 

The sword he holds here bears a resemblance to the starting sword that Death Knight's receive when levelling. An epic sword used to be dropped from him in Stratholme, which is now dropped by Lord Rivendare instead, but I feel Blizzard missed an opportunity to really involve Rivendare in Death Knight lore. 

 

In his Vanilla encounter, Rivendare used to attack players with a combination of AoE diseases and undead minions. This is extremely close to the concept of an unholy Death Knight's attacks, hence why I feel he is a fantastic addition to the Unholy artifact. He is constantly surrounded by a misty aura of dark power, possibly relating to the ability of his that deals constant AoE damage.

 

On the whole, I think regardless, the Unholy artifact is still very good. I love that they have introduced the Dark Riders, I just hope they can finally reveal some information about them through the questline. All-in-all, it is far better thought out than the blood artifact.

 

Next time on the series, we are going to be finishing off the plate wearers by looking at the Paladin artifacts

Share this post


Link to post
Share on other sites

This is one class I'm very comfortable with not only playing, but the weapons that will represent them. 

 

There isn't anything I would change. This class is all about themselves and their craft. Dealing death with vicious weapons, hunting down the most powerful of foes, sustaining themselves on the field, carving their opponents up without a shred of emotion. These three weapons do that. Heck, they even tie in the Dark Riders which one could argue are the death knights from Warcraft 2. Old school vs New School. The "new" generation of death knights going after the old ones who were more undead warlocks on horseback than plate covered effigies  of death.  

Edited by CelticArchangel

Share this post


Link to post
Share on other sites

Agreed. All-in-all, these were one of the better sets of weapons that were created. My only problem with them was that they chose the Mo'arg as the wielder of the Blood one, since they've never really been an important race. Other than that, I love them on the whole. As soon as I saw the Dark Riders I was already satisfied!

Share this post


Link to post
Share on other sites

According to WoWwiki (and using the graphic novel Dark Riders as reference):

 

"The Dark Riders were charlatan merchants who tried to sell fraudulent magical artifacts to Medivh. Medivh, being possessed by Sargeras, cursed the merchants to forever pay for their dishonesty by collecting true magical artifacts from all over the kingdom for Medivh, and bringing them back to Karazhan"

 

 

The Dark Riders were created by Sargeras through Medivh. Not by Gul'dan or Malchezaar.

Edited by SykoTavo

Share this post


Link to post
Share on other sites

I've been playing a Death Knight actively as my main since 2010 and weapon like this only extends my choice to stay playing as a Herald of Unholy! The main ability of weapon is also so cool, I so closely remember the first time when Arthas shouted out 'APOCALYPSE!'- I wish that was an addition for our class, that we'd be able to yell it out like he did! With the earth quaking beneath us and stuff!

Share this post


Link to post
Share on other sites
1 minute ago, Ariecho said:

This convinced me to move from Frost to Unholy.

welcome the the fam :)

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, demonardvark said:

welcome the the fam :)

Thank you.  At one point, will there be an artifact built order posted (or is it already there and I missed it).  I am talking about allocating points to the artifact, and in what order it should be done.

Edited by Ariecho

Share this post


Link to post
Share on other sites
36 minutes ago, Ariecho said:

Thank you.  At one point, will there be an artifact built order posted (or is it already there and I missed it).  I am talking about allocating points to the artifact, and in what order it should be done.

That will come with the Legion guides, they'll be ready as soon as the game goes live :)

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Just how locked in are the classes in the beta, which specs need more work and more.
      The biggest and most long-term relevant changes in any new expansion are class modifications and Blizzard have been a little more forthcoming with their design goals and principles during the Alpha, from the dev watercooler back at the start covering the design overview to come, to pretty regular updates on specific topics like changing how blocking works and the ever unpopular global cooldown changes. 
      Today we have another explanation on class design, related to the Beta that's just launched and going into just how "finished" the current class design is, as Kaiwax responds to a forum post. The TLDR on it is that nothing is set in stone yet, but most specs have their rotations and look and feel in place, with Unholy and Frost DKs and Prot Warriors set to receive some changes in those areas. The Azerite system will impact class changes during the beta the most, as it still hasn't been fully tested and implemented.
      For more specific info on class changes you can always check out our BfA hub for all the updates, or just head to the latest talent changes or Azerite traits directly.
      Kaiwax (source)
      Hello!
      I wouldn't call anything "locked" during testing and active development. Our development processes are as iterative as they've ever been, and we're always looking for places where we need to make further changes to meet design goals.
      Having said that, we're close to finished with the changes to the rotations and the look and feel for most specs. We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors.
      We used the Alpha timeframe to make some surgical changes to several other specs, and we're somewhat finished with that stage of development for this expansion.
      In the days and weeks to come in the Beta, we're going to keep a focus on how every spec plays with regard to the new itemization systems in Battle for Azeroth. While it's certainly possible that feedback on how Azerite affects a certain spec could lead us to do further development on that spec's rotation, we don't expect to need any big changes to talents that would justify the words "severe" or "overhaul".
      Beyond itemization concerns, there may be spots where we’ll do focused problem-solving around rotational issues (examples: “it turns out that simulations say never to use X, but X seems like it should be part of my core rotation” or “my spec is too feast-or-famine, and if I have bad luck with Y procs, I feel useless.”).
      As always, thank you very much for testing the Beta and making your experiences testing inform your feedback. Focused feedback is super-helpful.
    • By Starym
       

       
      It's time for Antorus nerfs, namely the big two bosses Aggramar and Argus get some significant reductions in Mythic. There's a also a SELFIE camera fix and a quest fix!
      April 24 (source)
      Dungeons and Raids
      Well of Eternity Fixed a bug that caused Peroth’arn to appear too early and block further progress. Antorus, The Broken Throne Aggramar Aggramar now begins Stage 3 at 35% health in Mythic difficulty All Embers of Taeshalach now spawn with 0 Energy in Mythic difficulty. The damage of Empowered Flame Rend has been reduced by 25%. Argus, The Unmaker Argus’s health has been reduced by 5% in Mythic difficulty. Quests
      Fixed a bug preventing Burnnhildar Prisoners from respawning as needed for “Cold Hearted”. User Interface
      The S.E.L.F.I.E. Camera should once again hide your UI when taking screenshots. Previous Patch 7.3.5 Hotfixes
      April 10 April 3 March 20 March 6 February 26
    • By Stan

      Alpha is over and Battle for Azeroth has now moved into Beta testing.
      All existing characters have been wiped. No more wipes are planned for Beta. More people will be invited to testing. Make sure to opt-in for the Beta. Blizzard posted upcoming changes to addons in Battle for Azeroth for developers. Note: Your account will be directly flagged for Beta. Check your e-mail and beware of scams!
      For more information check out our Battle for Azeroth content hub.
      Blizzard (Source)
      Aloha!

      With maintenance on the test realms, we're bringing up the BFA Beta test today. For those of you who tested the Alpha with us, you can expect a clean slate with regard to characters.

      For those of you just joining us, thank you for testing! Please have a look at our various subforums for Beta discussion: BFA Beta General Discussion (this one) BFA Beta Bug Report BFA Beta Zones and Leveling BFA Beta Dungeons, Island Expeditions, and Raids BFA Beta Items and Classes BFA Beta Warmode and PvP We greatly appreciate you posting on-topic in each of these forums.
    • By Stan

      Game Director Ion Hazzikostas will be answering your Battle for Azeroth questions on Thursday, April 26 at 11:00 a.m. PDT.
      You can submit questions by posting in this thread or via Twitter using the hashtag #WarcraftQA. We will be back with a roundup after the Q/A has ended.
      Blizzard (Source)
      The Battle for Azeroth beta has begun! Join us live on Twitch Thursday, April 26, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A where he’ll be answering your World of Warcraft: Battle for Azeroth beta questions.
      Feel free to submit questions by posting in this forum thread or via Twitter using the hashtag #WarcraftQA.
      We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Thursday at 11:00 a.m. PDT!
    • By Stan

      Our Battle for Azeroth content hub is filled to brim with useful information to get you started with WoW's latest expansion!
      Your source of the latest Battle for Azeroth news!
      Release Date
      World of Warcraft's latest expansion will be released on August 14, 2018. You can find out more information in this post.
      Pre-Purchase Battle for Azeroth
      If you pre-purchase the expansion, you'll get a level 110 boost and gain early access to four Allied Races. The Digital Deluxe Edition comes with various goodies in all Blizzard games except Diablo. Collector's Edition from local retailers also comes with two novellas and you can read excerpts here.
      Game Version Pricing Buy Link Standard Edition $49.99 // 44.99 EUR EU / US Digital Deluxe Edition $69.99 // 59.99 EUR EU / US Pre-Purchase Deal [More Details]
      New players that pre-order Battle for Azeroth will get Legion bundled with it for 49.99 USD // 44.99 EUR.
      Allied Races
      Highmountain Tauren, Lightforged Draenei, Nightborne and Void Elves are four Allied Races that can be unlocked before Battle for Azeroth goes live. Pre-purchasing the expansion won't unlock them though. They're gated behind Exalted reputation standing with Legion factions and achievements.
      If you boost an Allied Race character to level 110, you won't be able to receive Heritage armor.
      It's very likely that Blizzard removes the gating at some point before Battle for Azeroth launch. It would not make much sense having them gated behind old content.
      Allied Races Unlock Requirements
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach Allied Races in Battle for Azeroth
      Four Allied Races have been confirmed in Battle for Azeroth so far. The Alliance will be able to unlock Dark Iron Dwarves and Kul Tirans, whereas the Horde can convince Mag'har Orcs and Zandalari Trolls to join the faction. The aforementioned Allied Races will be gated behind Battle for Azeroth content and can't be unlocked before launch. We learned that Dark Iron Dwarves and Mag'har Orcs will be available first and both Allied Races are now available for playtesting on Alpha.
      Dark Iron Dwarf & Mag'har Orcs Overview *NEW* Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems Azerite Armor
      Set bonuses are gone in Battle for Azeroth and the legendary amulet is used to unlock Azerite traits on Azerite Armor. The plan is to introduce three pieces of Azerite Armor to the game - Head, Shoulders & Chest. In this section, you can find a list of Azerite traits that have been added to the game so far.
      Azerite Traits Overview (Alpha Build 26476) *NEW* Azerite Traits Overview (Alpha Build 26433) Azerite Traits on Battle for Azeroth Alpha (Chest Piece) Azerite Traits Overview (Alpha Build 26231) Blue Posts
      A collection of blue posts dealing with a variety of subjects in Battle for Azeroth.
      Blue Posts Roundup: April 12 Changes to Block in Battle for Azeroth DPS & HPS Cooldowns on Battle for Azeroth Alpha (Experimental Change) Build Highlights
      Battle for Azeroth is currently in Alpha. We have overviews with creature models, items and latest changes:
      Battle for Azeroth Alpha 26310 Highlights Battle for Azeroth Alpha Build 26287 Highlights Battle for Azeroth Alpha Build 26231 Highlights Battle for Azeroth Alpha Build 26175 Highlights Battle for Azeroth Alpha Build 26131 Highlights Battle for Azeroth Alpha Build 26095 Highlights Battle for Azeroth Alpha Build 25976 Highlights Battle for Azeroth Alpha Build 26287 Creature Models Battle for Azeroth Alpha Build 26032 Creature Models Class Changes

      In the latest dev watercooler, Blizzard talked about Class design philosophy in Battle for Azeroth. There's a new BfA build every week and we keep track of all talent changes here. A detailed overview for every build can be found below:
      Alpha Build 26476 Talent Changes *NEW* Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes In addition to that, Hunters can no longer change a Pet's specialization in Battle for Azeroth.
      Customization Options
      Articles here deal with additional customization options for existing races.
      Change Skin Color in the Barber Shop *NEW* Golden Eyes Customization Option for Blood Elves How to Create Upright Orcs Upright Orcs Overview Dungeons
      Ten new dungeons will be added to the game in BfA. We looked at Dungeon Journal entries and compared item levels of loot rewards after the squish.
      Heart of Azeroth
      With the removal of Artifact weapons and traits, all players will receive a Legendary neckpiece called Heart of Azeroth. The main goal is to collect Azerite (Artifact power) and empower it in order to unlock Azerite armor traits. The first set of traits is now available for testing on Battle for Azeroth Alpha.
      Heart of Azeroth Explained Interviews
      Several community websites had the chance to sit down with WoW devs at PAX East 2018 to talk about Battle for Azeroth and we have roundups of their interviews:
      Battle for Azeroth Community Interviews Part I Battle for Azeroth Community Interviews Part II InvenGlobal Developer Interview The Starting Zone Interview Island Expeditions
      Plunder uncharted Islands in Battle for Azeroth. The new 3-player dynamic Scenarios come in four difficulties and the goal is to collect 6,000 Azerite before the opposing faction!
      Island Expeditions Preview - Un'gol Ruins Island Expeditions (Official Preview) Legacy Loot Mode
      Personal Loot used in dungeons since Patch 7.3.5 was not well received by transmog collectors. Blizzard is trying to fix it with the introduction of Legacy Loot mode.
      Legendary Items in Battle for Azeroth
      Nothing has been officially confirmed yet, but there may be at least one Legendary item in Battle for Azeroth. The Legion Legendary system will be abandoned and their effects will no longer work past level 115.
      Lore
      This section contains various articles about lore characters, scenarios and gameplay previews.
      Battle for Lordaeron Scenario (Alliance & Horde PoV) *NEW* The Burning of Teldrassil Intro  *NEW* The Stormwind Extraction Scenario (Horde Intro)  *NEW* Zandalar Forever Scenario  *NEW* Mounts
      If you're an avid mount collector, Battle for Azeroth will most definitely not disappoint you. Plenty of cool mounts are coming and we covered the following flying/ground mounts so far:
      Basilisk PvP Mounts Battle for Lordaeron Faction Mounts Bee Mounts Bloodfeaster Mounts Brutosaur Mount Clefthoof PvP Mount Crawg Mounts Darkhound Mount Frog Mounts Goblin Hovercraft Mounts Hyena Mounts Parrot Mounts Proto-drake Mounts Raptor Mounts Vulture Mounts Vicious War Hippo Mount Mythic Keystone Changes
      No huge changes are planned for the Mythic Keystone system. It has been received well in Legion. We datamined some spells related to Mythic Keystone customization and a new (possibly level 10) affix.  Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes.
      Mythic Keystone Customization New Mythic Affixes Profession Changes
      Most First Aid recipes have been moved to Tailoring and achievements are now Feats of Strength, hinting at a possible removal of First Aid. An early look at Profession changes and new recipes can be found here.
      Racial Nerfs
      Every Man for Himself and Arcane Torrent will be nerfed in Battle for Azeroth. You can find more information here.
      Q/A
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q/A was conducted last week.
      Battle for Azeroth Live Developer Q/A (March 15) Battle for Azeroth Live Developer Q/A (January 30) Raids
      Uldir will be the first raid of the expansion. We previewed early Dungeon Journal entries and found out that Blood God G'huun is the final boss of the raid. In a future raid (probably a Gul'dan equivalent in BfA), we're going to fight Azshara. 
      Uldir Raid Encounters Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview *NEW* Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      High-Resolution Maps of Kul Tiras & Zandalar *NEW* Vol'dun Zone Preview Changelog
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in BfA.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.