Blainie

Artifact Series: Paladin

Sign in to follow this  

9 posts in this topic

14592-artifact-series-paladin.jpg

In the latest part of our artifact series, it is time to move away from the bloodthirsty ways of the Warrior, or the pestilent ways of the Death Knight. Today, we follow the path of the light. It's time for the Paladins.

 

To follow the path of the light is no easy feat. Paladins put themselves in the line of fire in order to defend the weak, to help bring justice to the world in the eyes of the light, to rid this world of the dark evils that have so often conquered it. Regardless of the path they follow, the Paladin bestows their blessing upon those they meet, the power of the light radiating from within them.

 

Each Paladin makes a choice to follow one of these three specialisations:

  • Protection serves as a bastion of the light; Paladins which follow this path use their Holy magic to defend those around them, shielding them from harm. 
  • Holy represents the ability to call upon the powers of the light to heal the wounded, to protect those that cannot protect themselves.
  • Retribution is a path followed by those who must punish the unworthy with a combination of their Holy magic and their weapons.

Protection Paladin - Truthguard

 

A fitting name if there ever was one, this shield and sword are wielded by those who take up arms to protect. The story behind the weapons is as follows:

 

"The titanic watchers Tyr and Archaedas created this shield when their comrade, Loken, fell to corruption. They gave Truthguard to a vrykul champion who used it to expose Loken's treachery. When Tyr and his allies later stole the Discs of Norgannon and fled, the champion stayed behind and held off many of Loken's servants. A desperate Loken sent horrific monsters after Tyr, who fell in combat. In time the vrykul champion migrated to Stormheim in the Broken Isles, where the shield was eventually entombed in the Path of Kings." (source)

 

p8qGpiw.jpg

 

While the story of Tyr is not known to many, any players of World of Warcraft will have encountered areas that are based on the Watcher.

 

Tirisfal Glades? Tyr's Fall.

 

Tyr's Hand, Eastern Plaguelands? You guessed it, named after this Tyr.

 

The Knights of the Silver Hand? Their emblem, a silver hand... Tyr's Hand.

 

So why does everyone care so much about this titanic Watcher? He wasn't even important enough to be included in Ulduar, so why should we care? Tyr, in fact, has a fantastic story behind him.

 

When the proto-dragons existed, a massive beast named Galakrond ruled the skies. The aspects that we know today were convinced by Tyr to band together and attempt to kill Galakrond. When the time came, they assaulted the sleeping Galakrond in a mountain range. His sheer size and power scattered the force, leaving Tyr to fight the beast alone momentarily. He used his hammer and fists to beat the proto-dragon, but this was short-lived. The beast threw him off and clamped its jaws down in his direction. It caught his hand and ripped it clean off, leaving only a bloody stump for Tyr to marvel at.

 

4qFPQOa.jpg

 

Galakrond preparing to battle the future Aspects

 

He fell unconscious and was taken to a frozen lake by the proto-dragons that we know now as our Aspects. He shortly went missing, but Kalec, one of Malygos' flight, assured them that he had been taken by an intelligent species, not an animal searching for food. They later discovered that the other Watchers had come to his aid. 

 

When Tyr healed, he began to realise that one of his fellow watchers, Loken, was falling to some form of corruption. In an attempt to decipher just how far Loken had betrayed them, he commissioned the aid of a Vrykul champion in order to steal the Discs of Norgannon. This artifact was a library of information that the titans had collected over their years of experiments with life on Azeroth, namely the differing forms of Earthen. 

 

After Loken discovered the theft of the Discs, he sent countless, horrific monsters after the group. Tyr urged the group to move on while he stayed back to cover their retreat. He fell under the relentless assault that Loken sent forth, but he ensured his party members escaped.

 

Before perishing, Tyr crafted the shield for the Vrykul champion with the aid of Archaedas, a stone watcher.

 

Without a doubt, Tyr is an incredible character within lore. He sacrificed a great deal in order to ensure he fulfilled his role as the titans wished. Without his input, the aspects we know today may never have come to fruition. Galakrond may even still have been ruling to this day. 

 

I do feel, however, that the wielder of the artifact is a very poor choice by Blizzard. The Vrykul have never expressed any affiliation with the light, therefore there is no backstory for the Vrykul ever training to become Paladins. It seems a very odd choice then, that a Vrykul was to wield the Paladin artifact. It would perhaps have been a better choice to make the weapon one wielded by Tyr himself, rather than a human race that mimics the traits of warriors. 

 

Alternative Artifacts for Protection Paladins

  1. The Weapons of the Knights of the Silver Hand

Unfortunately, there are not a great deal of famous paladins that wield the combination of a 1-handed weapon and a shield. It is most likely that Blizzard would need to create further lore if they wanted to add-in other alternative artifacts for this specialisation. 

 

I think that this would be a fantastic route to look into. The Knights of the Silver Hand were an order of Paladins that were created after the end of the First War. The leader of the order was Uther the Lightbringer, however, he created the order along with Archbishop Alonsus Faol. 

 

Whenever they were present on the battlefield in the Second and Third Wars, they inspired any soldiers around them. The sight of a Knight of the Silver Hand immediately rallied armies to their side, ready to fight and die for their cause. 

 

There are a number of paladins that could have been chosen as the basis for this artifact and it most likely would have made more sense than a Vrykul. Lore was invented anyway to supplement this weapon's creation, so it could have been created in relation to any of the first 5 paladins of the Silver Hand.

 

klil3zzm.jpg

 

Arthas as the Crown Prince of Lordaeron

 

They could have even looked back at the weapon of Arthas when he was still Crown Prince and used that lore to create a backstory for the weapon being passed down to him through the Silver Hand.

 

Holy Paladin - The Silver Hand

 

It looks like we're going to be re-visiting Tyr again, but this time it's his own weapon. The story goes like this:

 

"As one of the titanic watchers, Keeper Tyr bore this weapon in countless battles against the titans' enemies. When one of his fellow keepers, Loken, fell to corruption, Tyr and his allies stole the Discs of Norgannon to investigate the extent of Loken's betrayal. Discovering the theft, Loken sent horrific monsters after Tyr's group, but Tyr sacrificed his life to fight the creatures while his comrades escaped with the discs. His hammer was lost with him somewhere beneath the land now named in his honor: Tirisfal." (source)

 

6R0ps4q.jpg

 

I'm sure many of you can agree with me when I say: Oh, so very disappointing. Protection and Holy have essentially been given exactly the same lore for the two weapons, given they are wielded by two different people. I feel like this is a big cop-out on Blizzard's part. 

 

Let's see what we can come up with!

 

Alternative Artifacts for Holy Paladins

 

  1. The Hammer of the Lightbringer

This weapon was wielded by Uther the Lightbringer, its adamantite head garnished with Silver Hand emblems on both sides. 

 

This mighty weapon was initially forged when the Knights of the Silver Hand was first established. Archbishop Faol imbued it with the power of the light and bestowed it upon the the first Grand Master of the Paladins - Uther. 

 

bQ0ucUYm.png

 

Uther holding the Hammer of the Lightbringer and a Libram

 

When the time of Uther's death came about, his hammer was recovered but there has yet to be a Paladin deemed worthy of carrying such a weapon. Since the player is going to become the leader of their class in Legion, surely it would make sense for us to be worthy of such a great weapon? 

 

This was a perfect opportunity to really solidify the player's position as the leader of the Paladins, but it seems that opportunity was missed for regurgitated lore.

 

Retribution Paladin - Ashbringer

 

The last addition to the Paladin artifacts is, thankfully, not the same piece of lore concerning Tyr. The story surrounding the Ashbringer is as follows:

 

"King Magni Bronzebeard forged the Ashbringer from a piece of crystal purified by wielders of the Holy Light. This gave the sword strange Light-bearing powers. It was named for its ability to slaughter undead, leaving nothing but ash in its wake. Ashbringer passed through several hands, serving both Light and Shadow, before it came to the legendary paladin Tirion Fordring, who used it to shatter the Lich King’s runeblade, Frostmourne, on the top of Icecrown Citadel. Tirion has carried Ashbringer with him ever since." (source)

 

NepUkcK.jpg

 

For the first time since beginning this article, I feel happy for Paladins. Finally, you can wield the Ashbringer permanently. The weapon of Tirion Fordring, this is one of the most iconic weapons in the game.

 

The origin of the sword is just as grand as its appearance; it originates from the Second War, where Highlord Mograine had slain an orc warlock. He found an artifact on the orc's body, a pure manifestation of shadow. He touched the orb with his bare hand and quickly found the hand had shriveled up, taking the appearance of an undead's hand.

 

Mograine attempted to keep the orb a secret, but the arrival of the Scourgeforced him to reveal it to his fellow members of the Silver Hand. They concluded the orb was a force of pure evil and they would need a force of pure light to combat the coming onslaught by the Scourge. In an attempt to destroy it, a Holy spell sent at the orb forced a reaction to occur. The orb purged itself of the dark taint and became an orb of pure light.

 

The members of the council decided that the orb would be forged into a weapon that would slice through the undead with such force that only ash would be left behind. 

 

The Ashbringer.

 

They traveled to Ironforge to meet with King Magni of the Dwarves, the brother of the supposedly slain Muradin Bronzebeard. King Magni forged the sword for them himself on the Great Anvil of Ironforge, pouring such grief and emotion into his actions that he believed he would never be able to forge such a weapon again in his life. The sword was one of a kind.

 

The extract references the concept of the sword serving both the Light and Shadow: this refers to the fact that Mograine eventually fell to the might of the Scourge, deceived by his son Renault. Renault was under the influence of the dreadlord Balnazzar, who forced him to slay Alexandros, Darion's father, with the Ashbringer. To use the sword for such a heinous act corrupted the essence of the sword, turning it into the Corrupted Ashbringer.

 

ijXmD4P.png

 

The Corrupted form of the Ashbringer

 

The Ashbringer is purified once again during the Battle for Light's Hope Chapel. Tirion reveals to Darion that they were being used by the Lich King and he and his Death Knights were sent knowingly into a trap to die. Darion relinquishes the sword to Tirion who, upon touching it, frees the sword from its corruption and purifies it.

 

Tirion goes on to use the sword to defeat the Lich King and shatter the legendary weapon, Frostmourne.

 

5DxG5th.jpg

 

Tirion wields the Ashbringer within Icecrown Citadel

 

As a weapon for Paladins, the Ashbringer is the most iconic there is. There is no better weapon to be given as an artifact and I think the backstory truly details that. The sword responds so strongly to the touch of the light, its essence is made of pure light, it represents everything the Paladins stand for. I see no reason for an alternative weapon, since this is a perfect match.

 

A weapon worthy of the any Paladin, regardless of stature. Let's just hope the players are worthy of the weapon.

 

Next time on the Artifact Series, we will be moving on to the mail-wearing classes, namely the Hunters!

  • Like 1

Share this post


Link to post
Share on other sites

I have been playing Paladin for quite a while (end of WOTLK). I enjoyed it a great deal until they change the class itself, especially when removing/changing the healing spells in WOD. Now, they are giving us horrible artifacts :( 

I read the warrior artifact article and really looked forward for the Paladin one. In comparison, the Paladin is so disappointing. Usually WoW lore is great, but why on earth would they give the same lore for both the weapons?!

 

Also, I have never heard of Galakrond before. Who is he? Would be grateful if you could provide some information on him. Is he as powerful as deathwing was in cataclysm?

 

:) thanks :)

 

Ps: Will you be doing the priest artificats as well? My alt is a priest and I hope the lore is better than the one for paladins.

Share this post


Link to post
Share on other sites

Hi there Amarax,

 

I know the feeling, the same happened for me with the Arms Warriors in Warlords (Whirlwind pls).

 

The Paladin lore just seemed so lacking for the first two artifacts, I'm praying that we might see some changes throughout Alpha/Beta, at least to give them slightly different lore. 

 

On the topic of Galakrond, I'll give you a quick run-down of who he is:

 

Prior to the what is referred to as "mortal history", the titans were still ruling over Azeroth and seeing to its maturing. At the time, the ancestors of the proto-drakes currently found in Northrend were found in huge numbers across the world. They were known as Proto-Dragons. The largest of them was Galakrond. 

 

We don't know a huge amount about the beast, but what we do know is that he was far larger than any other proto-dragon of the time. He sought to kill and feed from the other proto-dragons that were alive, then turning them into his own undead proto-dragons. 

 

As he fed from the living proto-dragons, he became more powerful, but also further corrupted. His body itself began to mutate because of his cannibal activities and eventually he began growing extra limbs, eyes on his body, his colour changed. Malygos notes that he is surrounded by a strange green aura which Richard Knaak, the author of the Dawn of the Aspects books, says is most likely some form of Fel energy. 

 

In order to defeat Galakrond, the leaders of each proto-dragonflight banded together under the banner of Tyr the Watcher to overthrow the legendary beast. He slowly became weaker since the dragonflights now knew to hide from him and he could only feed from his own undead followers. Due to this, they were eventually able to force him to choke to death on a boulder.

 

In regards to whether or not he is more powerful than Deathwing... 100% yes. Galakond is in a completely different league from Deathwing. If the Scourge had succeeded in re-summoning him, there would have been no way to defeat him in the present-day. It is likely life would have been unable to flourish if he had remained alive, since he would have simply fed off of those who could not hide. 

 

If you compare the Cataclysm to what Galakrond could do, I feel like we would be comparing a Death Knight to the Lich King. No contest.

 

Of course, I'm aiming to do every artifact for all the classes. Hopefully the Priest artifacts will be a better read for you!

  • Like 1

Share this post


Link to post
Share on other sites

Just a little comment, 

 

Don't think you would be able to use Arthas' hammer as an artifact weapon considering it was used to create Shadowmourne in the ICC legendary quest line. Might need to confirm this but if memory serves me correctly Morgraine asks you to retrieve it from the cave where frostmourne was found by Arthas, and when it is returned to Darion he uses it as the base to forge the axe and sister weapon to frostmourne, Shadowmourne.

Share this post


Link to post
Share on other sites

Thanks for the comment Hearu.

 

I think that's a pretty solid idea as an alternative to the Ashbringer for retribution; you're correct about the hammer. It was initially called Light's Vengeance and was used by Arthas throughout his life as a Paladin. He was initially given it as a gift when he completed his ritual of initiation into the Paladin order. I think it was Gavinrad the Dire that initially gave it to him, one of the first Knights of the Silver Hand.

 

He eventually ends up discarding it in Frostmourne Cavern, but Darion sends us to retrieve it. He believes that the only weapon that could provide a template to rival the strength of Frostmourne is Light's Vengeance. He combines it with the metal saronite, thereby creating the first step of the legendary quest: Shadow's Edge.

 

Unfortunately, to compete with the Ashbringer is a pretty tough task. As a paladin weapon, the Ashbringer in its non-corrupted form, as the player will wield, is a "holy" weapon. It is used to do the bidding of the Light. If I remember correctly, Arthas actually purged Stratholme while still wielding Light's Vengeance. To some extent, perhaps this almost taints the weapon, thereby ruling it out as a Paladin artifact. I suppose you could consider that Arthas believed he was doing the right thing and that it was just in the eyes of the Light, but that's a whole different discussion.

 

Nonetheless, a really good suggestion, I missed that one. Definitely one that could have been considered by Blizzard.

Share this post


Link to post
Share on other sites

I'll support Truthguard in the fact that there isn't many shield and sword Paladins. Going for another race to find something that embodies pure defensive abilities is going to have to be a requirement for the class to succeed. What I don't like is the scale factor. A Vykrul wielded this.... so it would be like trying to use a piece of battleship plating as a shield.

My idea would have been to construct a shield in Ironforge, just as the Ashbringer was. Build something from scratch seeing as no real Paladin has done this before. Though in a way this helps tie in lore from other races, who in a way we are all trying to save from the Legion too. 

 

I'm not even going to get started about The Silver Hand. I understand the lore desire, but no. Its a VW on a stick. No crace (cept maybe Tauren) in its right mind should even have the ability to hold it. 
Uther the Lightbringer, THAT should have been the hammer, I agree. You still get your hammer and tome, but its more to scale and people would understand that lore. Plus the idea of wielding his hammer from Warcraft 3 days is a hat tip to my childhood. Dang shame they didn't consider this. I'm thinking I may walk away from Paladin heals if this stays as is. 

 

Ashbringer. Nuff said. LOL!!!!!  At least they nailed that. 

Edited by CelticArchangel

Share this post


Link to post
Share on other sites

A Vykrul wielded this.... so it would be like trying to use a piece of battleship plating as a shield.

 

This was the issue for me as well. It seems like there is a lot of forced Vrykul lore in Legion, whether due to them wanting to bring them back into the fold, or just by their own choices. The Warrior-Vrykul link I can vaguely understand, but it had no place in the lore of the Paladin. 

 

 

My idea would have been to construct a shield in Ironforge, just as the Ashbringer was. Build something from scratch seeing as no real Paladin has done this before. Though in a way this helps tie in lore from other races, who in a way we are all trying to save from the Legion too. 

 

Lore could have easily been created, whether linking it to a legendary Paladin, creating a link, whatever. Truthguard, in my opinion, wasn't the right choice by a mile. I would rather have seen Prot Paladins using some kind of shield "made" of the light. They could have even used an off-hand that, when they block, creates a shield made of pure energy, constructed by the Light. Not Truthguard. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have the very first developer Q&A session with Ion Hazzikostas coming this Thursday, August 23rd! You can ask your questions over Twitter with the usual #WarcraftQA hashtag, and you can bet there will be plenty of Azerite and Heart of Azeroth questions to be had. With the slightly shaky launch of BfA (at least compared to Legion's) there will probably be a lot of interest in what happened there as well as the usual look at what's ahead and presumably a big PvP focus as well. We'll hopefully also get a discussion on the story aspect of the expansion, with the huge hubbub we had over the Sylvanas short and Saurfang cinematic, as it would be great to hear some in-depth opinions from the Game Director himself.
      Q&A (source)
      Join us live on Twitch.tv/Warcraft Thursday, August 23, at 11:00 a.m. PDT, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A, where he’ll be answering your World of Warcraft: Battle for Azeroth questions.
      You can submit your questions here in this thread or on Twitter by using the hashtag #WarcraftQA.
      As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Tuesday!
    • By Starym
      We're 4 for 4 in this first week of Battle for Azeroth and as we head into the weekend we see Azerite armor outer ring requirements reduced on the Heart of Azeroth, Affliction Warlock Deathbolt fixes, Conquest removals until PvP Season 1 starts, Brewmaster PvP fixes/nerfs, the removal of two belt enchant from PvP, and a bit fewer fixes for professions and quests than usual.
      August 17 (source)
      Azerite Gear
      Substantially lowered the Heart of Azeroth level required to activate the outer ring of Azerite armor obtained from World Quests and Mythic dungeons. Classes
      Warlock Affliction Deathbolt will now correctly deal increased damage if cast immediately after casting Unstable Affliction. Creatures and NPCs
      Slickspill should be much easier to loot now. Items
      Fixed an issue where 'Bygone Bee' Almanac's cooldown or duration would be affected too much when hitting multiple enemies. Player versus Player
      Sources of Conquest such as the World PvP Call to Arms quests, PvP Island Expeditions, Skirmish, and Battleground queues will award Honor until Battle for Azeroth: Arena Season 1 starts. Players who currently have Conquest will have the currency converted to Honor once they log in. Miniaturized Plasma Shield and Personal Space Amplifier engineering belt enchants can no longer be used in Arenas and Rated Battlegrounds. Fierce Gladiator is once again available to players who have earned the Fierce Gladiator: Legion Season 5 achievement. The War Mode Air Supply Drops in Tiragarde Sound should no longer fall in unreachable locations. Monk Brewmaster Incendiary Brew now adheres to line of sight restrictions. Double Barrel will no longer stun targets multiple times per Keg Smash cast. Professions
      Cooking Fixed a bug that prevented Pandaria Banquets from granting the intended skill levels to Pandaria Cooking and Way of the Grill. Quests
      Fixed a bug that caused the miners to not respawn as intended for “A Shot at the Dark Iron”. Fixed a bug where missions required to unlock hubs on the other continent were expiring quickly. Riding Macaw is no longer unfriendly to Horde for the world quest "Swab This!". Hexlord Raal is now reliably present to offer “Pa'ku, Master of Winds”. “The Lord Admiral's Lament" and "Bloodied Sentinel's Glaive" can now be turned in to Kayla Mills World
      Flight paths unlocked through missions should now reliably appear as valid destinations on the flight map. Previous Patch 8.0.1 Hotfixes
      August 16 August 15 August 14
    • By Stan
      Game files contain a male character model named "ThinHuman" with various customization options. The model provides a good example of how Kul Tiran Humans would look if they weren't all chubby.
      Blizzard probably uses the character model to generate NPCs for the outdoor world, same thing we've seen with the Lightforged Draenei on Argus before they have been added as an Allied Race. It would be really cool to see this as a customization option for Kul Tiran Humans, what do you think? Here's an overview of all "ThinHuman" customization options:
      Skin Color

      Faces

      Hair Color

      Hair Style

       
      Beard

    • By Starym
      The fall season of 2018's Arena World Championship is bringing two new BfA arenas to the table, Mugambala and Hook Point, set in Zandalar and Boralus, respectively. 6 cups await this season, with each bringing a $10,000 prize pool and a whole bunch of AWC points, so check out the full schedule and requirements to join in the competition:
      Arena Fall Season (source)
      The Arena World Championship is a 3v3 tournament that takes place in the iconic battlegrounds of Azeroth. In this Fall Season, we are introducing Mugambala and Hook Point, two asymmetrical arenas which were released in the Battle for Azeroth expansion.
      Mugambala is set in Zandalar, a region that was once a part of ancient Kalimdor and the birthplace of troll civilization. This arena features an upper level, and a lower level with a large pillar in the middle. Hook Point is an area in Boralus, where only the bravest battle for the right to call themselves true Kul Tirans! It features four pillars for players to dance around—one with a shark hanging from it—and two smaller pillars. This season, there are six Cups up for grabs—three in North American and three in Europe—each with a prize pool of $10,000 and an increased amount of AWC points on offer, more than any season this year!
      No Arena ranking is required for teams of three to four people to sign up. Once you are deemed eligible to compete, you will have access to the Tournament Realm, where you and your teammates will have the ability to create whatever class, talent, and gear combinations you see fit, to practice taking down all who oppose you! If you think you have what it takes, sign up here, and check out the table below for the cutoff times for each of the Fall Season Cups.
      Remember, the top three point-earners of the year from North America and Europe will earn a spot at the Arena World Championship Global Finals at BlizzCon, where they will fight on the biggest WoW esports stage of the year for their share of the $280,000 prize pool.
      If you’re coming back to World of Warcraft for Battle for Azeroth and want to see how the pros handle the new PvP talent system, join us! The Top 8 from each Cup in North America and Europe will be broadcast live on Twitch. Watch as the greatest heroes from across North America and Europe adapt to the changes—it might give you some tips and tricks for your own Arena adventures!
      AWC Fall Season Schedule
      Event Signups Close Play Begins Top 8 Broadcasts EU Cup #1 September 3
      (18:00 CEST) September 12 September 14 & 16
      (19:00 CEST) NA Cup#1 September 3
      (18:00 CEST) September 12 September 15 & 16
      (19:00 CEST) EU Cup #2 September 17
      (18:00 CEST) September 26 September 28 & 30
      (10:00 CEST) NA Cup #2 September 17
      (18:00 CEST) September 26 September 29 & 30
      (19:00 CEST) EU Cup #3 September 24
      (18:00 CEST) October 3 October 5 & 7 
      (19:00 CEST) NA Cup #3 September 24
      (18:00 CEST) October 3 October 6 & 7
      (19:00 CEST) Check out the Warcraft Esports site for current standings, the global broadcast schedule, and the latest news about AWC, and follow @Warcraft for all things Battle for Azeroth!
    • By Stan
      Today's roundup of blue posts covers Allied Race boosting through Recruit-a-Friend, the Azerite system, Flight Master's Whistle working in Legion zones & more.
      Allied Race Recruit-a-Friend Boost
      If your play an Allied Race and your friend grants you levels through RaF, you will be ineligible to receive Heritage Armor.
      Blizzard (Source)
      Receiving granted levels from Recruit A Friend would make the character ineligible for the heritage armor set.
      If your friend grants levels to one of your Allied Race characters, it makes your character ineligible to receive the Heritage Armor.

      If you grant levels to one of your friend's characters, that won't effect your eligibility for the armor.

      But only the recruited player accumulates levels that can be granted, so that would be your friend. If they were to grant any of those levels onto your Void Elf, that would make your Void Elf ineligible for the armor.
      Azerite System Underwhelming
      It's too early to consider the Azerite system underwhelming. Quest gear only contains generic traits and Azerite Armor from raids has better traits.
      Blizzard (Source)
      Surely im not the only one who feels this way? The azerite gear is essentially the netherlight crucible. Most traits are passive and boring. Does it get better as the xpac goes on or..?
      Some of the default Azerite items from questing don't have a lot of variety because you're still leveling up. Once you're at 120 and getting them from vendors, WQs, and dungeons you start seeing a lot more variety and some pretty neat stuff. 

      Like there's one for Ret that reduces the cooldown of Divine Steed and it gives a speed buff to your entire raid when you use it. Which I thought was pretty rad.

      It's definitely early, but I'm eager to see how it plays out and how this system shapes up as well as what else we might do with it. It has potential, and I'm pretty excited about that alone as a player.
      Unintended Conquest Cap
      A bug in the Battle for Azeroth pre-patch caused players to receive Conquest from certain PvP activities, but that was never intended outside of Seasons.
      Blizzard (Source)
      With the Battle for Azeroth Pre-Patch, we incurred a bug that caused some PvP activities to reward Conquest. Conquest was never intended to be accessible while the season is not active, and while Conquest did appear for some players on their Character Currency tab, it wasn’t useable. There aren’t any items that can be exchanged for it in-game right now.

      We’ll be deploying a hotfix soon that will change any activities that are currently awarding Conquest to award Honor instead.

      When BFA Season 1 begins, players will start earning Conquest as planned. At the same time, we’ll convert any unintended Conquest that players earned during the post-season to Honor or gold.

      Additionally, new one-time PvP quests will get reset when BFA Season 1 begins. We want to make sure you can complete those quests to earn Conquest from them as intended. These quests are located in the same place where you turn in Conquest quests, so they should be easy to spot.

      We apologize for any confusion this may have caused, and we’re working to make the fixes and conversions as seamless as possible.

      We look forward to everyone engaging with the new Conquest System upcoming in Season 1 of Battle for Azeroth! Click here to learn more.

      Thank you! Flight Master's Whistle
      Flight Master's Whistle will be upgraded to work in BfA zones when you unlock world quests. If you didn't play Legion or destroyed your whistle, you'll receive a new one that will work in Legion zones as well.
      Blizzard (Source)
      When you unlock Battle for Azeroth world quests, your Flight Master's Whistle gains the ability to work in the new lands. if you didn’t play Legion or destroyed your whistle, you will receive a Flight Master's Whistle that works in Legion and Battle for Azeroth zones.