Blainie

Artifact Series: Paladin

Sign in to follow this  

9 posts in this topic

14592-artifact-series-paladin.jpg

In the latest part of our artifact series, it is time to move away from the bloodthirsty ways of the Warrior, or the pestilent ways of the Death Knight. Today, we follow the path of the light. It's time for the Paladins.

 

To follow the path of the light is no easy feat. Paladins put themselves in the line of fire in order to defend the weak, to help bring justice to the world in the eyes of the light, to rid this world of the dark evils that have so often conquered it. Regardless of the path they follow, the Paladin bestows their blessing upon those they meet, the power of the light radiating from within them.

 

Each Paladin makes a choice to follow one of these three specialisations:

  • Protection serves as a bastion of the light; Paladins which follow this path use their Holy magic to defend those around them, shielding them from harm. 
  • Holy represents the ability to call upon the powers of the light to heal the wounded, to protect those that cannot protect themselves.
  • Retribution is a path followed by those who must punish the unworthy with a combination of their Holy magic and their weapons.

Protection Paladin - Truthguard

 

A fitting name if there ever was one, this shield and sword are wielded by those who take up arms to protect. The story behind the weapons is as follows:

 

"The titanic watchers Tyr and Archaedas created this shield when their comrade, Loken, fell to corruption. They gave Truthguard to a vrykul champion who used it to expose Loken's treachery. When Tyr and his allies later stole the Discs of Norgannon and fled, the champion stayed behind and held off many of Loken's servants. A desperate Loken sent horrific monsters after Tyr, who fell in combat. In time the vrykul champion migrated to Stormheim in the Broken Isles, where the shield was eventually entombed in the Path of Kings." (source)

 

p8qGpiw.jpg

 

While the story of Tyr is not known to many, any players of World of Warcraft will have encountered areas that are based on the Watcher.

 

Tirisfal Glades? Tyr's Fall.

 

Tyr's Hand, Eastern Plaguelands? You guessed it, named after this Tyr.

 

The Knights of the Silver Hand? Their emblem, a silver hand... Tyr's Hand.

 

So why does everyone care so much about this titanic Watcher? He wasn't even important enough to be included in Ulduar, so why should we care? Tyr, in fact, has a fantastic story behind him.

 

When the proto-dragons existed, a massive beast named Galakrond ruled the skies. The aspects that we know today were convinced by Tyr to band together and attempt to kill Galakrond. When the time came, they assaulted the sleeping Galakrond in a mountain range. His sheer size and power scattered the force, leaving Tyr to fight the beast alone momentarily. He used his hammer and fists to beat the proto-dragon, but this was short-lived. The beast threw him off and clamped its jaws down in his direction. It caught his hand and ripped it clean off, leaving only a bloody stump for Tyr to marvel at.

 

4qFPQOa.jpg

 

Galakrond preparing to battle the future Aspects

 

He fell unconscious and was taken to a frozen lake by the proto-dragons that we know now as our Aspects. He shortly went missing, but Kalec, one of Malygos' flight, assured them that he had been taken by an intelligent species, not an animal searching for food. They later discovered that the other Watchers had come to his aid. 

 

When Tyr healed, he began to realise that one of his fellow watchers, Loken, was falling to some form of corruption. In an attempt to decipher just how far Loken had betrayed them, he commissioned the aid of a Vrykul champion in order to steal the Discs of Norgannon. This artifact was a library of information that the titans had collected over their years of experiments with life on Azeroth, namely the differing forms of Earthen. 

 

After Loken discovered the theft of the Discs, he sent countless, horrific monsters after the group. Tyr urged the group to move on while he stayed back to cover their retreat. He fell under the relentless assault that Loken sent forth, but he ensured his party members escaped.

 

Before perishing, Tyr crafted the shield for the Vrykul champion with the aid of Archaedas, a stone watcher.

 

Without a doubt, Tyr is an incredible character within lore. He sacrificed a great deal in order to ensure he fulfilled his role as the titans wished. Without his input, the aspects we know today may never have come to fruition. Galakrond may even still have been ruling to this day. 

 

I do feel, however, that the wielder of the artifact is a very poor choice by Blizzard. The Vrykul have never expressed any affiliation with the light, therefore there is no backstory for the Vrykul ever training to become Paladins. It seems a very odd choice then, that a Vrykul was to wield the Paladin artifact. It would perhaps have been a better choice to make the weapon one wielded by Tyr himself, rather than a human race that mimics the traits of warriors. 

 

Alternative Artifacts for Protection Paladins

  1. The Weapons of the Knights of the Silver Hand

Unfortunately, there are not a great deal of famous paladins that wield the combination of a 1-handed weapon and a shield. It is most likely that Blizzard would need to create further lore if they wanted to add-in other alternative artifacts for this specialisation. 

 

I think that this would be a fantastic route to look into. The Knights of the Silver Hand were an order of Paladins that were created after the end of the First War. The leader of the order was Uther the Lightbringer, however, he created the order along with Archbishop Alonsus Faol. 

 

Whenever they were present on the battlefield in the Second and Third Wars, they inspired any soldiers around them. The sight of a Knight of the Silver Hand immediately rallied armies to their side, ready to fight and die for their cause. 

 

There are a number of paladins that could have been chosen as the basis for this artifact and it most likely would have made more sense than a Vrykul. Lore was invented anyway to supplement this weapon's creation, so it could have been created in relation to any of the first 5 paladins of the Silver Hand.

 

klil3zzm.jpg

 

Arthas as the Crown Prince of Lordaeron

 

They could have even looked back at the weapon of Arthas when he was still Crown Prince and used that lore to create a backstory for the weapon being passed down to him through the Silver Hand.

 

Holy Paladin - The Silver Hand

 

It looks like we're going to be re-visiting Tyr again, but this time it's his own weapon. The story goes like this:

 

"As one of the titanic watchers, Keeper Tyr bore this weapon in countless battles against the titans' enemies. When one of his fellow keepers, Loken, fell to corruption, Tyr and his allies stole the Discs of Norgannon to investigate the extent of Loken's betrayal. Discovering the theft, Loken sent horrific monsters after Tyr's group, but Tyr sacrificed his life to fight the creatures while his comrades escaped with the discs. His hammer was lost with him somewhere beneath the land now named in his honor: Tirisfal." (source)

 

6R0ps4q.jpg

 

I'm sure many of you can agree with me when I say: Oh, so very disappointing. Protection and Holy have essentially been given exactly the same lore for the two weapons, given they are wielded by two different people. I feel like this is a big cop-out on Blizzard's part. 

 

Let's see what we can come up with!

 

Alternative Artifacts for Holy Paladins

 

  1. The Hammer of the Lightbringer

This weapon was wielded by Uther the Lightbringer, its adamantite head garnished with Silver Hand emblems on both sides. 

 

This mighty weapon was initially forged when the Knights of the Silver Hand was first established. Archbishop Faol imbued it with the power of the light and bestowed it upon the the first Grand Master of the Paladins - Uther. 

 

bQ0ucUYm.png

 

Uther holding the Hammer of the Lightbringer and a Libram

 

When the time of Uther's death came about, his hammer was recovered but there has yet to be a Paladin deemed worthy of carrying such a weapon. Since the player is going to become the leader of their class in Legion, surely it would make sense for us to be worthy of such a great weapon? 

 

This was a perfect opportunity to really solidify the player's position as the leader of the Paladins, but it seems that opportunity was missed for regurgitated lore.

 

Retribution Paladin - Ashbringer

 

The last addition to the Paladin artifacts is, thankfully, not the same piece of lore concerning Tyr. The story surrounding the Ashbringer is as follows:

 

"King Magni Bronzebeard forged the Ashbringer from a piece of crystal purified by wielders of the Holy Light. This gave the sword strange Light-bearing powers. It was named for its ability to slaughter undead, leaving nothing but ash in its wake. Ashbringer passed through several hands, serving both Light and Shadow, before it came to the legendary paladin Tirion Fordring, who used it to shatter the Lich King’s runeblade, Frostmourne, on the top of Icecrown Citadel. Tirion has carried Ashbringer with him ever since." (source)

 

NepUkcK.jpg

 

For the first time since beginning this article, I feel happy for Paladins. Finally, you can wield the Ashbringer permanently. The weapon of Tirion Fordring, this is one of the most iconic weapons in the game.

 

The origin of the sword is just as grand as its appearance; it originates from the Second War, where Highlord Mograine had slain an orc warlock. He found an artifact on the orc's body, a pure manifestation of shadow. He touched the orb with his bare hand and quickly found the hand had shriveled up, taking the appearance of an undead's hand.

 

Mograine attempted to keep the orb a secret, but the arrival of the Scourgeforced him to reveal it to his fellow members of the Silver Hand. They concluded the orb was a force of pure evil and they would need a force of pure light to combat the coming onslaught by the Scourge. In an attempt to destroy it, a Holy spell sent at the orb forced a reaction to occur. The orb purged itself of the dark taint and became an orb of pure light.

 

The members of the council decided that the orb would be forged into a weapon that would slice through the undead with such force that only ash would be left behind. 

 

The Ashbringer.

 

They traveled to Ironforge to meet with King Magni of the Dwarves, the brother of the supposedly slain Muradin Bronzebeard. King Magni forged the sword for them himself on the Great Anvil of Ironforge, pouring such grief and emotion into his actions that he believed he would never be able to forge such a weapon again in his life. The sword was one of a kind.

 

The extract references the concept of the sword serving both the Light and Shadow: this refers to the fact that Mograine eventually fell to the might of the Scourge, deceived by his son Renault. Renault was under the influence of the dreadlord Balnazzar, who forced him to slay Alexandros, Darion's father, with the Ashbringer. To use the sword for such a heinous act corrupted the essence of the sword, turning it into the Corrupted Ashbringer.

 

ijXmD4P.png

 

The Corrupted form of the Ashbringer

 

The Ashbringer is purified once again during the Battle for Light's Hope Chapel. Tirion reveals to Darion that they were being used by the Lich King and he and his Death Knights were sent knowingly into a trap to die. Darion relinquishes the sword to Tirion who, upon touching it, frees the sword from its corruption and purifies it.

 

Tirion goes on to use the sword to defeat the Lich King and shatter the legendary weapon, Frostmourne.

 

5DxG5th.jpg

 

Tirion wields the Ashbringer within Icecrown Citadel

 

As a weapon for Paladins, the Ashbringer is the most iconic there is. There is no better weapon to be given as an artifact and I think the backstory truly details that. The sword responds so strongly to the touch of the light, its essence is made of pure light, it represents everything the Paladins stand for. I see no reason for an alternative weapon, since this is a perfect match.

 

A weapon worthy of the any Paladin, regardless of stature. Let's just hope the players are worthy of the weapon.

 

Next time on the Artifact Series, we will be moving on to the mail-wearing classes, namely the Hunters!

  • Like 1

Share this post


Link to post
Share on other sites

I have been playing Paladin for quite a while (end of WOTLK). I enjoyed it a great deal until they change the class itself, especially when removing/changing the healing spells in WOD. Now, they are giving us horrible artifacts :( 

I read the warrior artifact article and really looked forward for the Paladin one. In comparison, the Paladin is so disappointing. Usually WoW lore is great, but why on earth would they give the same lore for both the weapons?!

 

Also, I have never heard of Galakrond before. Who is he? Would be grateful if you could provide some information on him. Is he as powerful as deathwing was in cataclysm?

 

:) thanks :)

 

Ps: Will you be doing the priest artificats as well? My alt is a priest and I hope the lore is better than the one for paladins.

Share this post


Link to post
Share on other sites

Hi there Amarax,

 

I know the feeling, the same happened for me with the Arms Warriors in Warlords (Whirlwind pls).

 

The Paladin lore just seemed so lacking for the first two artifacts, I'm praying that we might see some changes throughout Alpha/Beta, at least to give them slightly different lore. 

 

On the topic of Galakrond, I'll give you a quick run-down of who he is:

 

Prior to the what is referred to as "mortal history", the titans were still ruling over Azeroth and seeing to its maturing. At the time, the ancestors of the proto-drakes currently found in Northrend were found in huge numbers across the world. They were known as Proto-Dragons. The largest of them was Galakrond. 

 

We don't know a huge amount about the beast, but what we do know is that he was far larger than any other proto-dragon of the time. He sought to kill and feed from the other proto-dragons that were alive, then turning them into his own undead proto-dragons. 

 

As he fed from the living proto-dragons, he became more powerful, but also further corrupted. His body itself began to mutate because of his cannibal activities and eventually he began growing extra limbs, eyes on his body, his colour changed. Malygos notes that he is surrounded by a strange green aura which Richard Knaak, the author of the Dawn of the Aspects books, says is most likely some form of Fel energy. 

 

In order to defeat Galakrond, the leaders of each proto-dragonflight banded together under the banner of Tyr the Watcher to overthrow the legendary beast. He slowly became weaker since the dragonflights now knew to hide from him and he could only feed from his own undead followers. Due to this, they were eventually able to force him to choke to death on a boulder.

 

In regards to whether or not he is more powerful than Deathwing... 100% yes. Galakond is in a completely different league from Deathwing. If the Scourge had succeeded in re-summoning him, there would have been no way to defeat him in the present-day. It is likely life would have been unable to flourish if he had remained alive, since he would have simply fed off of those who could not hide. 

 

If you compare the Cataclysm to what Galakrond could do, I feel like we would be comparing a Death Knight to the Lich King. No contest.

 

Of course, I'm aiming to do every artifact for all the classes. Hopefully the Priest artifacts will be a better read for you!

  • Like 1

Share this post


Link to post
Share on other sites

Just a little comment, 

 

Don't think you would be able to use Arthas' hammer as an artifact weapon considering it was used to create Shadowmourne in the ICC legendary quest line. Might need to confirm this but if memory serves me correctly Morgraine asks you to retrieve it from the cave where frostmourne was found by Arthas, and when it is returned to Darion he uses it as the base to forge the axe and sister weapon to frostmourne, Shadowmourne.

Share this post


Link to post
Share on other sites

Thanks for the comment Hearu.

 

I think that's a pretty solid idea as an alternative to the Ashbringer for retribution; you're correct about the hammer. It was initially called Light's Vengeance and was used by Arthas throughout his life as a Paladin. He was initially given it as a gift when he completed his ritual of initiation into the Paladin order. I think it was Gavinrad the Dire that initially gave it to him, one of the first Knights of the Silver Hand.

 

He eventually ends up discarding it in Frostmourne Cavern, but Darion sends us to retrieve it. He believes that the only weapon that could provide a template to rival the strength of Frostmourne is Light's Vengeance. He combines it with the metal saronite, thereby creating the first step of the legendary quest: Shadow's Edge.

 

Unfortunately, to compete with the Ashbringer is a pretty tough task. As a paladin weapon, the Ashbringer in its non-corrupted form, as the player will wield, is a "holy" weapon. It is used to do the bidding of the Light. If I remember correctly, Arthas actually purged Stratholme while still wielding Light's Vengeance. To some extent, perhaps this almost taints the weapon, thereby ruling it out as a Paladin artifact. I suppose you could consider that Arthas believed he was doing the right thing and that it was just in the eyes of the Light, but that's a whole different discussion.

 

Nonetheless, a really good suggestion, I missed that one. Definitely one that could have been considered by Blizzard.

Share this post


Link to post
Share on other sites

I'll support Truthguard in the fact that there isn't many shield and sword Paladins. Going for another race to find something that embodies pure defensive abilities is going to have to be a requirement for the class to succeed. What I don't like is the scale factor. A Vykrul wielded this.... so it would be like trying to use a piece of battleship plating as a shield.

My idea would have been to construct a shield in Ironforge, just as the Ashbringer was. Build something from scratch seeing as no real Paladin has done this before. Though in a way this helps tie in lore from other races, who in a way we are all trying to save from the Legion too. 

 

I'm not even going to get started about The Silver Hand. I understand the lore desire, but no. Its a VW on a stick. No crace (cept maybe Tauren) in its right mind should even have the ability to hold it. 
Uther the Lightbringer, THAT should have been the hammer, I agree. You still get your hammer and tome, but its more to scale and people would understand that lore. Plus the idea of wielding his hammer from Warcraft 3 days is a hat tip to my childhood. Dang shame they didn't consider this. I'm thinking I may walk away from Paladin heals if this stays as is. 

 

Ashbringer. Nuff said. LOL!!!!!  At least they nailed that. 

Edited by CelticArchangel

Share this post


Link to post
Share on other sites

A Vykrul wielded this.... so it would be like trying to use a piece of battleship plating as a shield.

 

This was the issue for me as well. It seems like there is a lot of forced Vrykul lore in Legion, whether due to them wanting to bring them back into the fold, or just by their own choices. The Warrior-Vrykul link I can vaguely understand, but it had no place in the lore of the Paladin. 

 

 

My idea would have been to construct a shield in Ironforge, just as the Ashbringer was. Build something from scratch seeing as no real Paladin has done this before. Though in a way this helps tie in lore from other races, who in a way we are all trying to save from the Legion too. 

 

Lore could have easily been created, whether linking it to a legendary Paladin, creating a link, whatever. Truthguard, in my opinion, wasn't the right choice by a mile. I would rather have seen Prot Paladins using some kind of shield "made" of the light. They could have even used an off-hand that, when they block, creates a shield made of pure energy, constructed by the Light. Not Truthguard. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Tyrande's Ascension is a new scenario available in Patch 8.1, where players unlock Night Warrior customization options for Night Elves. Proceed with caution. Spoilers ahead!
      The following article contains 8.1 story spoilers that involve major characters. Click here to leave the article.
      Tyrande's story continues in Tides of Vengeance, as players help her transform into the Night Warrior.
      TL;DR
      Tyrande embarks on a mission to become the Night Warrior in Tides of Vengeance. Night Warrior is the incarnation of Elune's wrath. The ritual is very risky, because almost nobody was able to complete it. Tyrande blames Elune for not helping the kaldorei during the Burning of Teldrassil. Nathanos aided by two val'kyr raises Delaryn Summermoon (who died in Warbringers: Sylvanas) and Sira Moonwarden as Forsaken and flees the scene. Alliance kill one of Sylvanas' val'kyr (Brynja). For more details about Patch 8.1, check out our Tides of Vengeance hub.
      Tyrande's Ascension Highlights
      You meet with Maiev Shadowsong and Shandris Feathermoon in Stormwind Keep to discuss Tyrande. She left for Darkshore ahead of the Alliance army and intends to wrest it from the Horde herself. Her ship was last seen near the Zoram Strand.
      Upon arrival, you kill Forsaken Rogues and search the area to recover
      Elun'tara, Bow of the High Priestess Discarded Nightsaber Bridle Ancient Kaldorei Tome Now, you're able to queue up for the Tyrande's Ascension scenario.
      Stage 1 (In Teldrassil's Wake) - Take the rowboat to the Ruins of Auberdine
      Stage 2 (Elune's Gaze) - Help Maiev and Shandris search for the Eye of Elune in the Ruins of Auberdine
      Now you come across Massacred Horde Grunts that were killed by Tyrande.
      Stage 3 (Cornered!) - Defeat Bilegut and survive the blight!
      You're party is ambushed by Forsaken forces and a commander. They use blight against you.
      Defeat Bilegut to proceed to stage 4.
      Maiev singlehandedly slaughters all the Forsaken attacking your party.
      Stage 4 (A Cry for Help) - Investigate the screams
      You find a wounded Kaldorei Huntress laying on the ground.
      Stage 5 (No Elf Left Behind) - Rescue the kaldoei prisoners in the Withering Thicket
      Plenty of Horde soldiers are present in Withering Thicket. You must now rescue prisoners and free Ash'alah.
      Stage 6 (Closing In) - Ride Ash'alah to Bashal'Aran
      You learn more about the Night Warrior ritual on your way to Bashal'Aran.
      Stage 7 (Zenith) - Defend Bashal'Aran and help Tyrande complete the Ritual of the Night Warrior
      Tyrande attempts to complete the Ritual of the Night Warrior and you must fend off Horde waves that try prevent her from completing it.
      Stage 8 (The Night Warrior)
      Activate the Eye of Elune to complete the ritual.
      A not yet implemented in-game cutscene plays and Tyrande successfully transforms into the Night Warrior.
      Stage 9 (Nowhere to Run) - Hunt down Nathanos Blightcaller
      Tyrande says Teldrassil burned, because she decided to spare Saurfang's life.
      Next, you arrive at Ashwood Depot and it's infested with the Horde. Tyrande petrifies everyone with a single spell, but Nathanos is nowhere to be found.
      Tyrande casts yet another spell that kills everyone but Deathstalker Commander Belmont.
      Sputtering Fleshrenders arrive, Malfurion appears and kills them all.
      Stage 10 (Nowhere to Hide) - Find Nathanos Blightcaller
      You'll find Nathanos Blightcaller at Delaryn's Demise with two val'kyr Delaryn's corpse and Sira Moonwarden.
      Stage 11 (The Queen's Pawn)
      Nathanos kills Sira Moonwarden with a single strike and the val'kyr prepare to raise Delaryn and Sira.
      In the end, you'll defeat one of Sylvanas' val'kyr (Brynja), but Nathanos manages to escape and raise both Sira Moonwarden and Delaryn Summermoon.
      Stage 12 (Eyes of the Forest) - Return to the fleet and scout the Horde army.
      Don'thur's vision is not available on PTR realms yet and this brings the scenario to a close. You will be granted the In Teldrassil's Shadow achievement and unlock Night Warrior Night Elf customization options.
      Gameplay Video
      Tyrande plays an important role in Tides of Vengeance. Check out our preview of her story in 8.1!
    • By Stan
      Ivus is a new Darkshore Warfront boss that will be available when your faction controls the area. Darkshore has been updated in Patch 8.1 for max level content with new quests, rares, loot, and visuals. The boss slightly differs for each faction and drops ilvl 400 gear.
      Completing the world quest associated with this boss rewards 1 7th Legion/Honorbound Service Medal and 250 War Resources.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 news!
      Ivus the Decayed (Alliance Boss)
      Overview
      Ivus the Decayed often uses abilities to attack several players at random and will retreat to the safety of his Petrify when at low health.
      Tanks
      Ivus will cast Plague Breath in your direction, leaving a Plagued Bog on the ground beneath you. Fungal Bloom will leave a few clear areas on initial impact before spreading. Plaguelings summoned while Ivus is Petrified fixate on players at random and cannot be controlled through threat generation. Healers
      Hurl Blight will hit players at random. Fungal Bloom will leave a few clear areas on initial impact before spreading. Plaguelings will channel Devour on a random player until they are dispatched. Damage Dealers
      Hurl Blight will hit players at random. Fungal Bloom will leave a few clear areas on initial impact before spreading. Ivus will remain immune to damage while Petrified. Dispatch all active Plaguelings to make Ivus end the Petrification. Loot Tables
      The boss drops ilvl 400 loot.
      Petrified Ironbark Crown Warring Ancient's Mask Forest Protector's Shoulderguards Garments of the Forest Lord Gnarled Bough Gauntlets Ivus' Tanglemoss Waistcord Protector's Tangleroot Belt Stoneroot Stompers Ancient Knot of Wisdom Forest Lord's Razorleaf Knot of Ancient Fury Ivus the Forest Lord (Horde Boss)
      Overview
      Ivus the Forest Lord often uses abilities to attack several players at random and will retreat to the safety of his Petrify when at low health.
      Tanks
      Ivus will cast Frost Breath in your direction, leaving a Frost Patch on the ground beneath you. Lunar Strike  will leave a few clear areas on initial impact before spreading. Wisps summoned while Ivus is Petrified fixate on players at random and cannot be controlled through threat generation. Healers
      Hurl Boulder will hit players at random. Lunar Strike  will leave a few clear areas on initial impact before spreading. Wisps will channel Ancient Spark on a random player until they are dispatched. Damage Dealers
      Hurl Boulder will hit players at random. Lunar Strike  will leave a few clear areas on initial impact before spreading. Ivus will remain immune to damage while Petrified. Dispatch all active Wisps to make Ivus end the Petrification. Loot Tables
      The boss drops ilvl 400 loot.
      Petrified Ironbark Crown Warring Ancient's Crown Forest Protector's Shoulderguards Garments of the Forest Lord Gnarled Bough Gauntlets Ivus' Tanglemoss Waistcord Protector's Tangleroot Belt Stoneroot Stompers Ancient Knot of Wisdom Forest Lord's Razorleaf Knot of Ancient Fury
    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Introduction
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. The patch will hit live servers on December 11.
      Latest Coverage
      This section contains contains the most recent news coverage.
      Patch 8.1 Build #28440
      G.M.O.D. Mount Preview Ivus (New Darkshore World Boss) Patch 8.1 Build #28366
      Patch 8.1 Build 28366 Highlights Mythic Jaina Mount Preview XP Per Level Nerfs & Leveling Improvements Patch 8.1 Build #28294
      Patch 8.1 Build 28294 Highlights Patch 8.1 Build 28294: Mechanical Parrot Mount Patch 8.1 Build #28202
      Patch 8.1 Build 28202: Tyrande's Ascension Scenario (Alliance PoV) Patch 8.1 Build 28202: New Horde War Campaign Overview Patch 8.1 Build 28202: Warfront Vendors & Commendations Patch 8.1 Build 28202: Frog Mounts Purchasable for 333,333 Gold Each Battle of Dazar'alor Sets Preview Patch 8.1 Build 28202: New Azerite Traits Patch 8.1 Build 28202: New Dubloon Trader (Island Expeditions Vendor) Hunters Can Tame Blood Beasts in Patch 8.1 Glory of the Dazar'alor Raider Reward Mythic+ Season 2 Affix: Reaping Azerite Armor Acqusition in Patch 8.1: New Mythic+ Currency The Fate of Saurfang Story: Alternative Ending Added in Build 28202 Battle of Dazar'alor: Unique Raid Flashback Mechanic Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes Patch 8.1 Build 28151: Marsh Hopper Mounts Upcoming Shadow Priest Changes The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Patch 8.1 Content
      Blizzard recently announced improvements to Azerite Armor acquisition from Mythic+. You can find more details here. Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Stan
      G.M.O.D. (Gallywix's Mech of Death) is a new mount that has a small chance to drop from High Tinker Mekkatorque in Battle of Dazar'alor as personal loot, similar to Antorus' Antoran Charhound from Hounds of Sargeras or Sassz'ine's Abyss Worm back in Tomb of Sargeras.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 news!
      G.M.O.D.
      Garishly sporting extreme amounts of goblin flair, Gallywix commissioned his Mech of Death to one up Mekkatorque in combat and more importantly in style.

      Animations (Run / Fly)

      Do you like this mount? Let us know your thoughts in the comments!
    • By Stan
      Pilgrim's Bounty returns to Azeroth for one week. You can earn a pet and a title from the Pilgrim meta achievement, but it does not count toward What a Long, Strange Trip It's Been.
      Check out our Pilgrim's Bounty guide for more details!
      Blizzard (Source)
      Even as war rages between the Horde and the Alliance, there’s still an abundance of good fortune to celebrate during Pilgrim’s Bounty.
      Pilgrim’s Bounty is a time to reflect upon one’s good fortune and share with all around you.
      When: November 19–26
      Where: All capital cities and most Horde and Alliance towns
      You can brush up on your cooking skills and indulge in the delectable delicacies found on the on the communal dining tables located outside capital cities. Sharing is Caring , so make sure to pass food to those who have joined the feast at your table. Just be ready in case a "FOOD FIGHT!" breaks out.
      If you prefer a little wild game, then set out on a hunt for wild turkey to earn The Turkinator achievement—or transform your friends into tantalizing turkey targets if the fury of wild turkeys proves too daunting to face.
      Don’t forget to dress up in your pilgrim’s best and journey into Auchindoun in Terokkar Forest to visit Talon King Ikiss (available to characters level 62 and up) and earn the achievement Terokkar Turkey Time .