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Artifact Series: Hunter

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Check out our newest installment of the artifact series featuring Hunters!

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Our plate-wearers are out of the way and the mail-users are here to stay (for 2 days)!

 

Regardless of the occasion, these sharpshooting, animal taming, beast-stalking heroes are known across Azeroth for their wonderful zoo-keeping abilities. Famed for the ability to magically summon an entire zoo to harass their enemy, they strike fear into the hearts of players everywhere.

 

Let's check out what makes these Hunters stand out from one another:

  • Beast Mastery holds the strongest bond with the animals that Hunters tame. Their ability to tame exotic beasts is unmatched and their innate tie with their pets allows them to unlock an inner strength within the animals.
  • Marksmanship makes up for its lack of animal skills with a proficiency for any ranged weapon. Their ability to bring down enemies from a long range is unparalleled by any, their unwavering aim always finding the correct target.
  • Survival favours the use of traps and deadly poisons to ensnare and slowly kill their target. Their methods may not be the fastest, but are no less efficient than the others.

Beast Mastery Hunter - Titanstrike

 

With a name like Titanstrike, we can only assume this weapon harnesses some form of the titan's powers. Let's find out:

 

"A peerless example of techno-magical engineering, the Titanstrike was designed by Keeper Mimiron, a titanic watcher and brilliant inventor. Securely housed in the heart of the rifle, a relic known as the Thunderspark powers the Titanstrike, harnessing the essence of storms and focusing it into concentrated blasts of energy. The rifle's power source can also be credited to Mimiron, who devised it for his comrade, Keeper Thorim, in ages past." (source)

 

FBAM4G4.jpg

 

It looks like the name holds true, we are indeed seeing a titan-based weapon for the hunter here. For those of you that were not present during Ulduar, Mimiron was one of the Watchers created by the titans. They were placed on Azeroth in order to watch over the creations of the titans and to ensure nothing went horrendously wrong.

 

Unfortunately, Mimiron fell to the same corruption that overtook many of the other watchers. One of their main tasks was to act as the jailors of the Old God, Yogg-Saron. Slowly, the powerful being corrupted the minds of his jailors, Mimiron included. When we fight our way through Ulduar, we slowly cleanse each watcher of their corruption and they aid us in the final battle with Yogg-Saron, should we ask them to.

 

Mimiron was found in the Spark of Imagination, surrounded by his creations. Throughout the fight we see him summon 3 different mechanical forms, until they eventually form together to create one large mechanical boss. He is a master tinkerer who freely discusses the creations of the titans, such as when he discusses them with Brann Bronzebeard. Brann describes him as an individual who simply "never. stops. talkin'."

 

QAp04Ta.jpg

 

Mimiron's creation, V-07-TR-0N.

 

Just next to the handle is the Thunderspark, a creation of Mimiron's that is intended to harness the essence of storms and channel them into focused streams of power. This powerful creation was initially created for the watcher Thorim, known as the Stormlord.

 

Nobody can doubt the power of this artifact, but I'm struggling to see what relevance it has to the hunter class itself. Hunters aren't known for their kinship with lightning, such as Shamans are, nor are they particularly tied in to titan lore. Let's take a look at what other weapons might have been appropriate:

 

Alternative Artifacts for Beast Mastery Hunters 

 

  1. Nesingwary's Rifle

If you've ever set foot in any green, forest filled area, it's more than likely you will know exactly who Hemet Nesingwary is. The dwarf runs the Nesingwary Safari, which looks to hunt exotic animals in exotic places.

 

400px-Hemet_Nesingwary_art.jpg?version=4

 

I feel like he is the perfect subject for artifacts relating to Beast Mastery Hunters. While Hemet is mainly focused on hunting animals, he still shares some form of kinship with animals as a hunter. This is not based on a feeling of love in order to tame the beasts, but instead an understanding of how they move and act in order to hunt them. There are very few as talented as he when it comes to tracking and hunting animals.

 

There is also the fact that, traditionally, one would associate a Dwarf Hunter with a gun and a Night Elf with a bow. As a Dwarf, this means Hemet would be more likely to be wielding a gun than a bow, thereby fulfilling Blizzard's aim of including a gun in the artifacts. 

 

They perhaps could have added in some lore in which Hemet Sr perishes while the Hunter attempts to help him track a legendary beast. The Hunter must then slay the beast and is then seen as worthy of hunting with his weapon. Hemet Jr then goes on to take control of the Nesingwary Safari and Expedition.

 

2. Rexxar's Axes

 

There is no Hunter in the Warcraft universe that holds a kinship with an animal that even comes close to the relationship between Rexxar and his bear, Misha. The bond between these two completely justifies the title given to Rexxar, Beastmaster. He wields axes that he throws at his opponents, which could have been used as a form of weapon for the Beast Mastery Hunters.

 

dfvyllK.png

 

Rexxar is known as a Champion of the Horde, the title awarded due to his contribution to helping the Horde. It was Thrall that awarded the title to Rexxar, but there has often been a focus placed on Rexxar's background. He is not a pure orc, instead being half-ogre, half-orc. This explains his huge stature and build, as well as his immense strength. 

 

While the gameplay and abilities would need to be modified, they could have altered the abilities to create a "thrown weapon" style of play, similar to the style which was initially expected for Survival. This was a potential path to finally turn Beast Mastery into a fully pet-oriented spec, in which the abilities could have been focused hugely on the pet rather than the player.

 

Marksmanship Hunter - Thas'dorah, Legacy of the Windrunners

 

The long awaited revival of the Windrunner sisters, let's take a look at which sister's history ties in to the artifacts:

 

"A proud heirloom of the Windrunner family, Thas'dorah was carved from a bough of the mother tree of Eversong Woods shortly after the elven kingdom of Quel'Thalas was founded. Handed down to the eldest of each generation, the bow was last wielded by the high elf Ranger Captain Alleria Windrunner. It disappeared along with its owner following the destruction of the orcs' homeworld, Draenor, and the subsequent formation of Outland." (source)

 

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It's Alleria! The eldest of the three sisters of the Windrunner family, she was a skilled Ranger Captain, especially during the Horde invasion of Lordaeron. Despite not being given orders to do so, she went to Southshore in an attempt to help against the invaders. She was instrumental in dealing with the orcs, working together with Turalyon, her future lover, and Khadgar. 

 

When the Horde began marching on Silvermoon City, Alleria quickly retreated to help with the defense of her land, but the successful campaign came at a horrible price. Her brother, along with 18 others, were slain during the defense. Alleria was driven into a revenge-fueled rage, vowing to slay any orc she came across. She started to view the orcs as nothing but vermin, their only purpose of existence was to be exterminated. 

 

She led the expedition through the Dark Portal in the hunt for the Horde, hoping to avenge the wrong-doing they had enacted on Quel'Thalas. It was on Draenor that Alleria disappeared, when Khadgar destroyed the Dark Portal. The resulting explosion created what is now known as Outland; Alleria and her allies had to enter the Twisting Nether in order to survive the explosion, but she and Turalyon are yet to be found in World of Warcraft.

 

This bow is a perfect heirloom for the Marksmanship hunters; Alleria was a fierce fighter, with incredible precision with her bow. She chose no companion, brought no animals, she simply stalked her prey and took their lives as she saw fit. Her ability to fire her bow in close-quarters is surpassed only by her sister Sylvanas.

 

4NIC6C5.png

 

The fact that Alleria is also featured in the Valley of Heroes gives credence to her abilities, as well as the respect she garnered within the Alliance. Her monument reads like this:

 

"Ranger Captain Alleria Windrunner

 

Renowned Troll Hunter of Quel'Thalas. Lead Scout and Intelligence Agent for the Alliance Expedition that marched into the orc homeworld of Draenor. Presumed deceased.

 

Your heart flew straight as any arrow upon the wind, sister. You were the brightest of our Order. You were the most beloved of our kin."

 

This was written by Sylvanas Windrunner, Ranger General of Quel'Thalas.

 

I like this choice for the artifact, I love the story behind Alleria and the bow being linked to her rather than Sylvanas, as it was previously.

 

Alternative Artifacts for Marksmanship Hunter

 

The Bow of Nathanos Marris 

 

For many of you, this name might mean nothing. Rightly so, Nathanos hasn't been mentioned in any lore for a long time; however, that doesn't mean he is not worth mentioning.

 

Nathanos Marris is a pretty incredible guy. At the time of the Second War, the High Elves completely secluded themselves from the rest of the world, choosing simply not to communicate with other races. Even at this time of silence, Nathanos managed to catch the eyes of the Ranger General herself, Sylvanas Windrunner.

 

The High Elven Rangers are known as some of the finest rangers across all of Azeroth, their abilities often rivaled by none but other rangers. For an individual to grab the attention of Sylvanas was an amazing thing, but for a Human to do so... It was unheard of.

 

Kael'thas opposed the introduction of Nathanos to the ranks of the rangers, but Sylvanas replied with this letter:

 

Name: Nathanos Marris, Human Ranger Lord of Lordaeron. 

 
Entry: Kael'thas Sunstrider's dissension in regards to my decision to allow Nathanos Marris into the order is noted. It should also be noted that Nathanos - although a human - is one of the most gifted rangers I have ever had the pleasure of training. 
 
For millennia we have isolated ourselves from outsiders. I will be the first among us to admit that mistakes were made in the past. Humans should never have been exposed to magic. I will not deny this but I will not condemn us to this guarded existence for the blunders of our predecessors. There is much that a coexistence between the Quel'dorei and other races of the world can bring. We must practice tolerance. 
 
It is with these words, then, that I deny Kael's request in regards to Nathanos Marris. He will prove to be an invaluable ally. Mark my words.
 
Signed,
Sylvanas Windrunner 
Ranger General of Silvermoon
 
 
After being initiated, Nathanos spent much of his time away from Silvermoon, instead training at his home in the Eastern Plaguelands. Unfortunately for him, when Arthas killed Terenas, the Scourge swept through his homeland and straight through Marris Stead. He tried to defend his home, but he could only hold off so many of the Scourge. Eventually, he was killed by Ramstein the Gorger, an abomination. 
 
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Nathanos after his change, now named Nathanos Blightcaller.
 
There was nothing he could do to stop it and soon found himself under the Lich King's control. When Sylvanas eventually broke free from the Lich King, she made sure she found her old companion Nathanos. She rebuilt her kingdom alongside him as the Forsaken and named him her Champion of the Banshee Queen.
 
I think the only alternative to the bow of a Windrunner would have been the bow of a Windrunner's student and I think Nathanos definitely fits the bill. He was exceptionally talented and a fantastic figure within the lore, his only problem being that many don't know about him.
 
Survival Hunter - Talonclaw, Spear of the Wild Gods
 
Melee Hunter has returned! With so few hunter weapons to choose from, let's see what Blizzard have given us:
 
"The Highmountain tauren crafted this spear, which predates the first demonic invasion of Azeroth more than ten thousand years ago. Talonclaw's wielders have fought alongside many guardian animal spirits, also known as Ancients, to defend the world of Azeroth and its wildlife in particular. Over the millennia, these Ancients have bestowed their blessings on the weapon, imbuing it with a portion of their power." (source)
 
OylWt3D.jpg
 
Immediately upon seeing this weapon and reading Blizzard's story behind it, I feel like this would have been better served as a Beast Mastery weapon. The story is based on the idea of the Tauren infusing the weapon with the spirits of the animals that fought beside its wielder over the years. Essentially, the weapon is drawing power from the spirits of beasts.
 
This piece of lore has been completely invented for the artifact, despite us seeing a few Highmountain characters during the lore, such as Melgromm Highmountain at the Dark Portal opening.
 
I really don't feel like this is a survival weapon and it should have been given to Beast Mastery instead, perhaps as a form of thrown spear.
 
Alternative Artifacts for Survival Hunter
 

The Glaive of Shandris Feathermoon 

 

There are very few suggestions to match a melee-hunters weapons since its a counter-intuitive description of the class. Hunters by definition are ranged, but we're going to give it a try anyway.

 

For those of you that don't know, Shandris Feathermoon is the General of the Night Elf Sentinels. Her loyalty to Tyrande is unwavering, mainly due to what they endured together at the Well of Eternity. She has been an archer in the past, but her generally preferred weapon now is one of the Elven glaives that the Sentinels use. Now I'm sure you're wondering, why the glaive? They're nowhere near as big as a polearm!

 

I think a piece of lore could have been created surrounding Shandris and her glaive, perhaps granting her some form of special glaive blessed by Elune, especially since she was so close to Tyrande, the favoured of Elune.

 

When Shandris was much younger, she was just 16, her village was destroyed by the Burning Legion invasion. She spent her time afterwards following Tyrande and the Priestesses of Elune around the battlefield, trying to learn as much as she could. As the war raged on, she followed Malfurion into the forests where she found him being mocked by Xavius, who had captured Tyrande.

 

Shandris showed her proficiency as a ranger by firing a quick shot that pierced the upper chest of Xavius, before quickly taking down several satyrs that accompanied Xavius. Malfurion ended up forcing the wooden shaft of Shandris' arrow to sprout into a tree, completely consuming the corrupted satyr. 

 

Tyrande was missing, therefore nobody was stopping Shandris from joining the Priestesses of Elune. She signed up under the temporary leadership of Maiev Shadowsong and joined the battle. Her ability with a bow was stunning, her arrows piercing the holes in the armour of the demons at every chance. 

 

PXdxQCFh.jpg

 

Shandris has since become the General of Tyrande's Ranger Army, while also acting as a personal scout and guard for Tyrande. We see an example of this during the Stormrage novels, where Tyrande requests the help of Shandris simply because she trusts her to help with finding Malfurion. 

 

Shandris is a tactical mastermind, as well as an excellent tracker. Her combat abilities are to be admired, both with a bow and glaive. This is why I think she is such a good basis for an artifact. Blizzard could have either chosen her bow as the Survival artifact, or chosen her Glaive as the melee weapon. Had the Survival artifact been ranged, they perhaps could have used this spear, or the axes of Rexxar, as the Beast Mastery artifact.

 

A missed opportunity, I believe.

 

Next time, we're going to be delving into the elemental planes, seeking the artifacts of the Shamans!

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I love the MM weapon, Thas'dorah. Anything to do with the Windrunner family works for me. They are the "Silver Hand" of the ranger world. Anything elven would have worked, but I'll definitely take it.

 

Not buying the Beast Master gun. I can't wrap my head around this. It seems more like a survival weapon. Traps, guns, snares, etc. Nesingwary would have been an interesting alternative, I agree.

 

Talonclaw for survival I'll accept. I think the BMs should have been melee but I can understand why you'd want pet focus to be distant. Either way, its "hunterish" enough.  

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I love the MM weapon, Thas'dorah. Anything to do with the Windrunner family works for me. They are the "Silver Hand" of the ranger world. Anything elven would have worked, but I'll definitely take it.

 

Yeah, the Windrunners are always a good choice in my book. Solid lore individually as well as the family name.

 

 

Not buying the Beast Master gun. I can't wrap my head around this. It seems more like a survival weapon. Traps, guns, snares, etc. Nesingwary would have been an interesting alternative, I agree.

 

It just doesn't really have any connection to the beastial side of BM, so I didn't understand the choice at all. Glad to see that you appreciated Nesingwary!

 

 

Talonclaw for survival I'll accept. I think the BMs should have been melee but I can understand why you'd want pet focus to be distant. Either way, its "hunterish" enough.  

 

I feel like the artifact choice here was slightly rushed, mainly due to the fact that there are VERY few melee hunters. The class/lore focus is on that ranged concept, so there isn't really an iconic hunter weapon for melee. I guess we just have to accept some weapons are going to have new, invented lore, since the class lore doesn't exist previously. BM melee would have got me very excited for the Hunters in Legion, but it wasn't to be.

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As a relatively new player (compared to most--just 3 years of play) I recently leveled a hunter.  I've been playing BM primarily but have MM as a secondary spec. Thas' dorah may have just made the decision for me.  While I'm waiting for the expansion my choice is--level a new toon or learn to play my MM well.  I think this limb from Eversong motivates me to consider the switch.  My guild has been discussing BM vs MM for a while.  I do love my pets and will be a bit lonely without them.  But gosh--Thas' dorah is such a beauty that I think I'll try going it alone for a while.

  Thas'dorThas'dorah

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      Shakib: The class balance has been decent throughout the xpac, the main balance that I would like to see is defensive changes. The defensive toolkit a class has is usually the main reason they are brought into a high m+ dungeon. Blizzard has surprised me several times this expansion when it comes to dungeons. Never did I think there would be this many changes done to balance dungeons out, it’s not a perfect balance but at least we know that they care about dungeons a lot more than before. They even hotfixed some of the bugs or “exploits” that were happening pretty quickly recently. Especially having a dungeon tournament hosted by blizzard themselves so my hopes are very high for BfA and future expansions.
       
          
      Let’s start from the most obvious: rank the dungeons in order of difficulty on the highest M+ numbers.
      Mittbitt : (Most difficult) Seat of the Triumvirate - Some of the trash is always brutal regardless of affixes, and the the last two bosses can make or break your key.
      Maw of Souls - The trash is not too controllable and does significant damage to all players, and the second boss can get fairly chaotic. Also the timer is not generous at all.
      Neltharion’s Lair- Ularogg Cragshaper, and Dargrul eat up a significant amount of time overall for the key by getting an undesired transition or add. Also the trash in the dungeon is very strong, specifically the scorpions at the end.
      Darkheart Thicket- Dresaron and Shade of Xavius can be quite scary, more so Xavius requires a great deal of durability.
      Halls of Valor -Hyrja can be a big block in whether or not you can complete the key, and some of the trash can be quite difficult if not dealt with correctly.
      Black Rook Hold - The bosses can be challenging, however the trash gets hard to deal with quickly.
      Upper Karazhan - Each boss has their own element making them difficult, however Shade and Mana Devourer can get messy and require extra coordination to kill.
      Lower Karazhan - Overall I don’t feel that this dungeon is exceptionally difficult, however the Mounted Strike can chunk anyone in melee range of Attumen the Huntsman, and unless you have a comp to cheese Garrotes, Moroes can get sketchy quickly.
      Eye of Azshara - The only two scary bosses in here are Lady Hatecoil, and Wrath of Azshara. Although not too difficult the winds pushing players around is obnoxious and can get very dangerous very quickly.
      Vault of the Wardens - The trash and the mini bosses are quite dangerous, other than that avoiding extra phases on Glazer are one of the essential parts to getting more time available in the key.
      The Arcway - Getting left side at the beginning of they key makes the timer much more relaxed and makes it the easiest key, unfortunately we did not get left side on our timed 27. What makes this key particularly difficult is Ivanyr, Nal’tira, and the large amount of time that Advisor Vandros takes up.
      (Least difficult) Court of Stars - Overall the trash is not too difficult, and mainly only the second boss is frightening as the damage caps early on the last boss, and the first boss is straightforward.
      Shakib: Lower-arcway-vault-court-upper-eye of azshara-blackrook hold-cathedral-darkheart-neltharion-halls of valor-maw-seat.
       
      If you could change a few dungeons which would they be and how would you change them?
      Darkee: Something needs to be done about that entire archer area in Blackrook. Getting through it with me only dying twice is considered a success. I would make it so you can’t out-range shoot but drastically lower the damage it deals.
      Marvink: I’d remove the very far back Warden spawn in Seat, and add a profession to the Starlight Rose Brew in Court of Stars. I’d also make Hyrja only able to cast the ability she’s currently linked to, not if she just has stacks.
      Mittbitt : I would reduce the amount of role play in some dungeons, such as the Court of Stars boat ride and talking, Neltharion’s Lair waterfalls and maybe even the shuffling of the rocks on Ularogg Cragshaper.
      Shakib: Court of stars: The rng on the buffs is interesting and cute at low lvl keys but becomes frustrating when you need a perfect buff combination (on top of having people change professions just to maybe have it up during your 1 run) to finish a key in time. I think in m+ it should either be a set combination of buffs or just disable all of them just like we saw in the MDI.
      Seat: similar to CoS, the warden locations should be set spawns.
      Arcway: Having a 50/50 on the door that’s open at the start is another point that can greatly impact the dungeon time (maybe less if warlocks wouldn’t be able to control the OP chaosbringer pet on the left side of the dungeon). Maybe a decent fix would be a toggle left/right as you start the keystone depending on the side you think your comp can clear faster on.
       
      Which is your favorite and least favorite dungeon to run?
      Darkee: My favorite is Upper with Court being a close second. Least favorite is easily Blackrook.
      Marvink: My favorite dungeon by far is Court of Stars. I despise Halls of Valor (I’m look at you Hyrja).
      Mittbitt : My favorite dungeon to run is currently Vault of the Wardens. I enjoy the layout of the dungeon and how it allows me to optimize my cooldowns. My least favorite dungeon to run is Upper Karazhan, I do not enjoy the bosses, nor the tuning for the dot on Mana Devourer.
      Shakib: Favorite dungeon is hands down Lower Kharazan. There’s nothing I love more than pulling big and lower is a goldmine of huge trash packs. Turns out dh’s are also quite strong at doing exactly what I love :). (Seat is really close behind.) My least favorite dungeon has to be Neltharion’s lair. Even though it is a pretty straight forward dungeon there’s something about the environment and the mob type that just gets to me.
       
      What are the easiest affixes and do they vary from dungeon to dungeon?
      Shakib: I would say that the Sanguine, Volcanic, Fortified set of affixes is the easiest for 12 out of the 13 available dungeons. The one that stands out as not a “harder” dungeon but just much slower. A LOT of time gets wasted during the scavenger hallway. I would say that the easiest set of affixes for Blackrook Hold is Teeming, Quaking, Fortified, the pulls are usually really big pulls so adding a couple mobs here and there doesn’t slow you down as much as people may think in there, at least not as much as Sanguine.
       
      Are there some affix combos you just will not get out of bed in the morning for?
      Darkee: Teeming Explosive is a bad joke. Explosive in general is just not fun. It doesn’t help that monks deal 50% less damage to them during our main cd, and our main cd is up at the start of every big pull. I just don’t play unless I have to during Explosive.
      Jdotb: Obviously some of the affix combinations are particularly disgusting, but we’ll run keys most every day regardless. We’re fiends. At the very least, affixes like Bolstering and Tyrannical make you appreciate the Volcanics and Fortifieds.
      Marvink: Bolstering, Explosive, Tyrannical. Not my cup of tea for that amount of trash management, and marathon boss fights are never fun.
      Mittbitt : I will always get out of bed for some mythic plus regardless of the affix combos, however the affix combo that least excites me is Bolstering, Grievous, Tyrannical.
       
      What do you think of the current affixes as they are now? Which should be changed or even removed completely and are there any you’d like to see added in BfA?
      Jdotb: Tyrannical is the big offender at the moment. You don’t have to dive very deep into the analytics to see that all the highest keys are on Fortified weeks. The 40% hp on Tyrannical is the problem - it just makes the bosses take waaaaay too long. The damage bump is fine where it’s at, but the hp buff needs to be cut to at most 25%, maybe even 20%. Bosses are already the hardest parts of high keys because of scaling; making them do more damage AND live almost half again as long is insurmountable.
      Bolstering is probably a bit too punishing. If you screw up, you can’t really undo it without wiping. If the Bolstering buff had a duration (maybe 10-15s) or a cap (maybe 10 stacks) it would be a lot more palatable.
      Explosive starts to feel a little overwhelming on high keys because the orb health scales with the key level so instead of just requiring a global cooldown, the orbs now need people to focus them for several casts.
      Volcanic is a joke now that probably needs to be reworked. It isn’t threatening and half the time it doesn’t even require you to move.
      Quaking for the most part is ok but can be devastating on boss fights where you absolutely need your Prydaz, Xavaric's Magnum Opus shield up to live through certain mechanics. There isn’t a way to play around that currently. If Quaking always did damage to your hp pool directly instead of eating shields, I think it would improve the affix a lot.
      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
      What’s your favorite, least favorite and funniest “trick” you’ve used in the past to get that tier done in time?
      Jdotb: My favorite trick would have to be keeping the cats in the front of DHT from jumping. That made the instance so much less frustrating.
      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
    • By Stan

      Call of the Scarab micro-holiday is back with new temporary faction mounts. The event is active through January 23, 2018 and the mounts last for 7 days.
      2018 Updates
      Players who have completed Antorus, the Burning Throne raid need to talk to Rhonormu near the gong to enter the correct event phase of Silithus. The Scarab Lord Black Qiraji Resonating Crystal mount received a brand new model this year. You can find more information here. Two new mounts can be purchased for 1 Abyssal Crest during the event. Ruby Qiraji Resonating Crystal can be purchased from Warlord Gorchuk. Sapphire Qiraji Resonating Crystal can be purchased from Field Marshal Snowfall. The mounts are not permanent and last for 7 days. Blizzard (Source)
      *1/21- The Call of the Scarab Micro-Holiday is now live. Players who have completed Antorus , the Burning Throne and who are in a different phase can speak to Rhonormu near the gong to enter the correct event phase.
      On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
      Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
      ACTION FIRST, FACTION SECOND
      That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
      It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
      WARMONGERING VS. GOLD HUNGERING
      This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the brave.
      The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
      THE IMPORTANCE OF REMEMBRANCE
      There are parallels with current events that are impossible to ignore: once more, we Azerothians stand united against the Burning Legion as they wreak havoc across the Broken Isles. We attempt to put aside a complex, bitter history in order to defeat a common enemy. We eye each other suspiciously, even as we fight side by side.
      We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
      From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 2/11M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M, 11/11H, 2soir, Mardi et Mercredi 7hpm à 10h30hpm  (EST)
      - [Raid] Baguettes & Squareheads AtBT: 1/11M, 11/11H, 2soir, Mardi et Jeudi 7h30pm à 10h30hpm (EST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1soir, Mercredi 7hpm à 10h30hpm  (EST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1soir Dimanche des 9hpm (EST)
      Communauté:
      - Plus de  450 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 2/11M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M,11/11H, 2day, Tuesday and Wednesday 7hpm to 10h30hpm  (EAST)
      - [Raid] Baguettes & Squareheads AtBT:1/11M, 11/11H, 2day, Tuesday and Thursday 7h30pm to 10h30hpm (EAST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1day, Wednesday 7hpm to 10h30hpm (EAST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 450 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier