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Artifact Series: Shaman

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The Artifact Series is back with our overlords of the Elements: Shamans!

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Take a trip across the Elemental planes to discover the new Shaman artifacts and the stories behind them!

Have you ever sat down and watched Avatar: The Last Airbender? Have you ever spent your time wondering how cool it would be to command the elements, their powers always at your disposal? Look no further, the Shaman is here!

 

Before we get started, make sure you haven't missed any of your favourite classes that have already been covered:

 

Back to the Shamans!

 

Let's take a look at what wonderful specialisations are available to them:

  • Elemental is the spellcaster of the three Shaman specialisations. With the ability to harness the destructive forces of the elements, they truly have the spirit of nature running through their veins.
  • Enhancement is the melee damage dealer. Equipped with dual weapons, these warriors are known for their versatility in the totemic arts, as well as their ability to imbue their attacks with the power of the elements.
  • Restoration is the most proficient in the wielding of the power of water. They allow the essence of the ancestral spirits to guide their hand in healing and aiding their allies in need.

 

Elemental Shaman - The Fist of Ra-Den

 

The FIST of Ra-den? That's an interesting choice of weapon for an Elemental Shaman. Let's see what the story behind it is:

 

"Aman'Thul the Highfather, leader of the titan Pantheon, entrusted his greatest servant, Highkeeper Ra, with this artifact, which could channel the fury of the storms. Ra used it to bestow life on the titan-forged mogu race, and he wielded it in battle against the Black Empire for years beyond counting. Later lost to Ra, the weapon was ultimately recovered by the August Celestial Xuen, who saw its immense and dangerous power, and chose to safeguard it until someone worthy could take up the weapon in a righteous cause once again." (source)

 

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The first, glaringly obvious problem with a fist weapon as a caster artifact is that we will never see it. As the current animations stand, fist weapons are hidden from view when sheathed. Due to the fact that a caster will very rarely unsheathe their weapon, this means that this artifact will very rarely be seen by the player. From my point of view, this just seems pointless. Either the animation needs to be changed or there shouldn't be a fist weapon as a caster weapon.

 

YRyoMPB.jpg?2

 

Aman'thul with his legendary weapon, Orodur.

 

From a lore point of view, the weapon is an excellent choice. Aman'thul was known as the "High Father", the leader of the Pantheon and the oldest titan to have lived. He wielded a large staff of lightning, Orodur, that was said to constantly surrounded by the power of the winds. At the time, Highkeeper Ra, now known to the Mogu as Ra-den, was created by the Titans to watch over the Mogu as they created the continent now known as Pandaria. 

 

He was entrusted with the legendary weapon, the Fist of Ra-den, which held the ability to channel the power of the storms by Aman'thul. Ra used the weapon to grant life to the Mogu, a race forged by the Titans. He used the weapon in his war on the Black Empire, the civilization governed by the Old Gods and Elemental Lords. While he fought a brave battle, his minions eventually become affected by the Curse of Flesh. The Curse of Flesh was initially created by the Old Gods in order to make the titanic creations more vulnerable, such as the Dwarves and the Mogu. 

 

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Ra-den in Lei Shen's dungeon.

 

When the curse hit the Mogu, one of the race, Lei Shen, decided to rise up against Ra and challenge his authority as their watcher. Lei Shen defeated Ra in combat and decided he could rule over Pandaria in lieu of Ra. He tore the out the heart of Ra and drained his power over the winds and storms. Through Ra, he learnt the secrets of the Titans in regards to flesh-shaping and Anima.

 

Lei Shen used this new knowledge to his benefit, creating the Anima Golems and the Saurok to populate Pandaria. He imprisoned Ra under the Throne of Thunder, Lei Shen's base of operations, and began what is now known as the Mogu Empire. 

 

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Lei Shen, the Thunder King, in the Throne of Thunder.

 

At this point, the location of the Fist of Ra-den is unknown. The August Celestial Xuen eventually finds the weapon and decides the weapon needs to be kept secret until a worthy adventurer comes forward to claim it. 

 

I think this is an interesting part of the lore. Blizzard has chosen to have Xuen take the artifact and hold it, despite him being associated with physical strength in the Pandaria legendary cloak scenarios. Even during the duel between Xuen and Lei Shen, Xuen is quoted as having physical strength rather than magical. I feel it would have made more sense to have Yu'lon recover the weapon, since she is the spirit of wisdom. She was included as the spirit of the spellcaster cloak in Pandaria, which Elemental Shamans wore.

 

Other than that, the lore is fantastic behind this weapon. It ties in perfectly with the idea of wielding the power of the winds and storms. On an aesthetic point, the weapon needs to be changed into a 1-handed mace or axe, or the sheathed animation for fist weapons needs to be changed soon. An artifact weapon shouldn't be invisible 99.9% of the time.

 

Alternative Artifacts for Elemental Shamans

 

Krolmir, Hammer of Storms

 

Our alternative weapon for the Elemental Shamans is the personal weapon of the Stormlord, Thorim. As one of the titan watchers, he served as a guardian of Ulduar and the Terrace of the Makers. Thorim was deceived by his brother, Loken, who murdered his wife Sif and blamed the King of the Ice Giants.

 

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Thorim with his mighty hammer, Krolmir.

 

In a rage, Thorim threw his mighty hammer to the earth with all of his might, creating what is now know as Thundefall, a location found in the Storm Peaks. The hammer was kept in the crater in order to prevent it falling into the wrong hands by King Angrim, King of the Frost Giants.

 

When Thorim had been forced out of his rage-induced stupor, King Jokkum of the Ice Giants removed the spell placed on the hammer and returned it to Thorim.

 

I feel like this could have been a great artifact for the Elemental Shamans, since it holds such a strong tie with the Stormlord. With a power as great as his, I think he is a fantastic basis for the artifact; he is said to be so powerful, he turned an entire continent to dust. It would also be interesting to see how Thorim might relinquish the hammer and what could cause him to do so. There perhaps could be a a follow-on from freeing him from Ulduar and the adventurer being granted the weapon after fully cleansing him of Yogg-Saron's corruption.

 

Enhancement Shaman - Doomhammer

 

The legendary Doomhammer is finally in the hands of the player! Let's take a look at the journey this weapon has had since it was first forged:

 

"Forged in elemental lava on the orc homeworld of Draenor, this massive hammer is connected deeply with the elements, and its true power is only awakened in the hands of those who can speak to the elements in kind. The Doomhammer was long wielded by Orgrim Doomhammer, one of the greatest orc warriors of the Horde, and now rests with Thrall, one of the most powerful shaman Azeroth has ever known." (source)

 

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What a treat this weapon is! The legendary Doomhammer has passed through some of the greatest Orcs in history and now the player finally gets to use it. Starting with Telkar Doomhammer, the father of Orgrim Doomhammer, the weapon was forged on Draenor within the elemental lava of the planet. The weapon holds a huge bond with the elements, its true power only to be unlocked by those that can truly connect with the elements themselves.

 

Orgrim admired the hammer as a child, knowing that one day he would wield that mighty weapon. When meeting with his best-friend Durotan, the father of Thrall, and the Prophet Velen, Doomhammer gives a prophecy concerning the future of the hammer. It can be found in the World of Warcraft Official Magazine and is as follows:

 

"The last of the Doomhammer line will use it to bring first salvation and then doom to the orc people. Then it will pass into the hands of one who is not of the Blackrock clan, all will change again, and it will once again be used in the cause of justice."

 

The last of the Doomhammer line that the prophecy references is Orgrim. After escaping from the prison of Lordaeron, Doomhammer wandered the continent as a hermit, reflecting on the loss suffered by his forces at the end of the Second War. He is eventually contacted by Drek'Thar, the Shaman of the Frostwolf Clan. He is informed that the son of his murdered friend Durotan has rejoined the Frostwolves. 

 

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Grommash Hellscream, leader of the Warsong Clan.

 

Doomhammer ventures to meet Thrall and they quickly become close allies. They establish a plan to free the captive orcs from the camps around the area. They request the aid of the legendary combatant Grom Hellscream and his Warsong Clan. They quickly liberate a large number of camps, but they encounter resistance at one of the later raids.

 

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Thrall, wielding the Doomhammer and wearing the armour of Orgrim.

 

Doomhammer is fatally wounded and ends up passing on his armour, weapon and title of Warchief to Thrall. Thrall accepts and becomes the black-armoured, Doomhammer wielding Shaman we all know and love. It seems like, after venturing deeper into his shamanic future, Thrall no longer wishes to wield the Doomhammer and instead wishes to pass it on to a new, worthy adventurer. You lucky dogs!

 

Alternative Artifacts for Enhancement Shamans

 

Now a huge number of you are most likely worrying about the Doomhammer being used by an Alliance Shaman. Why would a Draenei wield the hammer of an Orc, considering the fact that the Orcs nearly eradicated their race from the universe?

 

I'm going to try propose a concept that might not be the most logical, but I think it follows a somewhat coherent explanation and it allows for the use of an Alliance artifact. Today, we're going to be talking about the Hammers of the Wildhammer Clan.

 

The Hammers of the Wildhammer Clan

 

The Wildhammer Clan are based in the Hinterlands and have officially joined the Alliance, with their representative sitting on the Council of Three Hammers: Falstad Wildhammer. Falstad's brother, Kurdran, used to be the Chief Thane of the Wildhammer Clan, and it's these two Dwarves I'd like to discuss.

 

Now, neither of these two are strictly considered Shamans. They haven't become the Spirit of Earth as Thrall has or trained as a Shaman for years like Drek'Thar, but they are definitely very large lore characters that show a form of kinship with the skies.

 

Let's take a look at the history of the two brothers, Kurdran and Falstad.

 

 

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Falstad Wildhammer.

 

Falstad is most notably known for his role in freeing Alexstrasza, the Red Dragon Queen. He aided Vereesa Windrunner and Rhonin in their quest to infiltrate the Orc stronghold of Grim Batol and free the Queen, who was being held captive via the Dragon Soul. 

 

If you attempt to kill the Council of Three Hammers as a Horde player, you might notice that Falstad shows some shamanistic abilities, namely Chain Lightning and Stormhammer. These abilities, as well as his incredible kinship with the skies and flying, demonstrates some capabilities in regards to controlling the element of wind and fire. He also uses abilities, such as Cleave, which are based on a strong melee capability.

 

7Uq2OoB.jpg?1

 

Kurdran battles the forces of the Burning Legion.

 

Kurdran, on the other hand, is mainly known for his contribution during the Second War, in which he single-handedly slew a total of nine dragons. He was a menace in the skies to the Orcs and fought valiantly for the Alliance forces. He, as a Wildhammer, is prone to an affinity towards the elements and therefore shamanism. He is a gryphon-rider, as his brother is, and shares the same kinship with wind.

 

Between these two, I feel Blizzard could have allowed for an artifact to have been created, "The Wildhammers", that would have created a separate Horde and Alliance artifact depending on lore. Unfortunately, this would most likely spring up questions about other faction specific artifacts, but nevertheless, this is just an alternative. The concept is based on the idea that both of these brothers are proficient fighters in melee combat, while also harnessing the elements to aid them in their fight.

 

Dual-wielding some form of storm hammers belonging to two of the greatest Alliance gryphon-riders in the game. Not bad for the Alliance.

 

Restoration Shaman - Scepter of Azshara

 

A scepter belonging to one of the most powerful beings in the universe, so powerful that even Mannoroth trembled before her? Sounds good. Let's find out what's going on behind the scenes of this artifact:

 

"A powerful scepter created by Queen Azshara long ago, before her transformation into a naga. The scepter swirls with waters from the Well of Eternity prior to its corruption, granting the scepter great magical and restorative powers. The Scepter of Azshara was lost during the War of the Ancients, shortly before Azshara and many of her followers were swallowed by the sea. Taken up by surviving night elves who knew nothing of the power it truly held, it was buried with an unknown priestess in a family tomb in Azsuna, waiting to be discovered by someone that could unlock its true potential." (source)

 

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For those of you that are unsure of who Queen Azshara is, let me take you on a journey through time spanning as far back as 10,000 years. Just before the Great Sundering, Queen Azshara ruled over the Elves of Kalimdor. She was known as the most beautiful ruler, her charm unstoppable and her appetite for power unquenchable.

 

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Queen Azshara sitting before the portal for the Legion to enter through.

 

Her people lived around the Well of Eternity, a lake holding the true natural power and energy of the land. It drew energy from the infinite Great Dark Beyond, a void spanning between different worlds. It acted as a fountain of power and Azshara became obsessed with it, seeking to draw as much power from it as possible. 

 

Her most trusted adviser, Xavius, came to her with the suggestion of re-creating and cleansing the world in a new, perfect image. Despite their honest intentions, they quickly garnered the attention of Sargeras, who noticed their meddling with the huge power of the Well. In an attempt to enter Azeroth, Sargeras corrupted Xavius, then the highborne, then Azshara herself. 

 

Through the influence of Sargeras, Azshara was convinced by Xavius to open a portal into Azeroth by the Burning Legion, thereby starting the War of the Ancients. The Elves began to form a resistance, but Azshara continued with preparations for the arrival of Sargeras. 

 

They decided they must first summon lower lieutenants of the Legion, such as Hakkar the Houndmaster, Mannoroth and even Archimonde. Mannoroth was charged with maintaining the portal for forces to come through, but an attack on the Highborne led to the portal failing. Azshara demanded an explanation from him, but Mannoroth quickly lost control of his rage.

 

He went to attack the Queen, but quickly understood that to do so would be suicide. Within this great Queen was a power so great, that only his masters, Archimonde, Kil'jaeden and Sargeras, would match up to her strength. He retreated quickly and apologised. Azshara forgave him and pushed him to continue trying to summon Sargeras.

 

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The Well of Eternity, prior to the Great Sundering.

 

The summoning was eventually stopped, but the Well lost all control. The fountain of magic became completely de-stabilised and eventually exploded, causing the Great Sundering. While Azshara was meant to die in the explosion, she shielded herself and some of her most trusted handmaidens against the magical overload. As they began to drown, a voice whispered to her, promising a life beyond her own. The whispers are as such:

 

"There is a way...you will become more than you ever were...we can help...You will be more than you have ever been...and when the time comes, for what we grant you...you will serve us well..."

 

Rather than die, she accepts the offer of help and finds herself turned into a beautiful monstrosity: the Naga.

 

A mace that belonged to such a powerful figure in lore, as well as holding a small amount of the Well's waters, is going to turn out to be an incredibly powerful weapon. The direct link to the element of water seems like a perfect choice for the Restoration Shamans, as well as a strong link to the magical essence of the Well.

 

Alternative Artifacts for Restoration Shamans

 

The Staff of Farseer Nobundo

 

This was a very difficult one to decide on, since there aren't many weapon-wielding Shamans in the game. I decided on Nobundo because I feel he is a hugely influential figure within lore, while also having one of the most tragic stories.

 

Farseer Nobundo was a Draenei vindicator, a paladin of sorts that sought to bring retribution to those that had committed wrong-doings. He channeled the powers of the Light and fought in the war against the orcs. During the war, he found himself deserted by his powers and was trapped under the rubble of a building. He awoke to the sounds of screaming women and children being slaughtered and thrown into the Lower City of Shattrath. He wished to help, but with a broken leg, no powers and being severely outnumbered, he knew he could do nothing.

 

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Shattrath City prior to the siege.

 

He crawled to Terrokar Forest, but passed out along the way. He awoke in Zangarmarsh, where a group of Draenei that were fleeing had dragged him along. He was eventually banished due to the strange aura that surrounded him and a few of the others. They were deemed too dangerous to ever be in contact with a Draenei again. Despite his powers being gone, Nobundo still had his iconic, Light-blessed hammer. Not for long. A former friend of his confiscated the weapon, thereby destroying the final remnant of the vindicator he once was. 

 

Now, he was simply one of the Krokul. The Broken.

 

Some of the Broken fell deeper into madness, some committing suicide as soon as they saw the change happening. Nobundo was haunted every night by the horrors he experienced at Shattrath City. Every day he walked to the peak of a mountain and prayed for the Light to answer his call, to gift him his power back. He never received a response, until one day, Wind responded. 

 

Wind told him of the ways of the Shaman, how he could learn to become one and harness the powers of the Five Elements. A key fact to be noted here is that Nobundo was taught by the elements, not by another Shaman as almost all previous Shamans had been. His energy replenished by this finding, he traveled in search of any Draenei that might listen to him, but none would speak with a Broken. None except Prophet Velen. Velen understood that there was a need for balance and the way of the Shaman, like that of the light, was a path worth walking.

 

     du5S756.jpg?1

 

Nobundo peers into the waters and his former self looks back at him.

 

Nobundo quickly became a part of his inner circle and ended up journeying with him to Azeroth. He introduced the Draenei to the way of the Shaman and began teaching those that wished to listen. 

 

He was essentially, the first Draenei Shaman. A weapon from Nobundo would be a huge piece of lore, especially since there is no distinction from Horde and Alliance with the Shamans. During Cataclysm, this is shown by the Earthen Ring. It would fit both of the factions and could be a truly fantastic lore-piece.

 

It is also important to note that Nobundo focuses on the use of the element Water, tying in with the Restoration theme perfectly.

 

So, the mail users are now finished and we're moving on to the leather-wearers. Next week, our new blindfolded friends: Demon Hunters!

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Just as a quick note, Blizzard has stated that they intend to allow the Fist of Ra-Den to show while casting spells, much like the Shaman unit in Warcraft III. Hopefully this'll be the case with other artifacts, too!

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Fingers crossed it will look good. I saw some mention of it by the @WarcraftDevs Twitter, but since we're yet to see it in alpha, I'm not holding my breath for it!

 

Hopefully it won't just be a copy of the imbue visuals.

 

Perhaps they will allow the fist to alter its visuals based on the spell being used.

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      Communities you create are open to same-faction characters from any realm within your region. You’ll be able to invite characters directly, provide a code, or send an invitation link to those you would like to invite to your newly-created community. You’ll also be able to create calendar events specific to your community and use Quick Join to hop into groups together.
      As a part of this new feature, players will also be able to take part in Community-specific chat (text and voice), create and manage channels, and easily switch between them right within the Community interface. The new feature also provides a chat history, which we’re also bringing to guild chat.
      World of Warcraft Communities will be available soon, with the Battle for Azeroth pre-patch—stay tuned for more information.
      You can learn more about how to create and manage your Communities in our support article. For additional troubleshooting help with joining a World of Warcraft Community or Guild chat, visit our support site.
      Global Cooldown Changes [Return to Top] 
      Many spells have been placed on global cooldowns.
      Legendary Items [Return to Top] 
      Now that Artifact Power's obsolete, many sources of Artifact Power, including World Quests, will instead offer Wakening Essences that can be used to purchase specific Legendary items. Legendary items can be purchased from Arcanomancer Vridiel in Dalaran for 1,000 Wakening Essences each.
      Loot Distribution [Return to Top] 
      Master Loot is gone and Personal Loot is now the only source of loot distribution in raids. You will still be able to trade items if you have an item with a higher item level equipped in a specific slot. Old dungeons and raids have been updated with something called Legacy Loot Mode. How Legacy Loot Mode Works
      The loot mode will automatically activate when you enter a dungeon or raid that's trivial for you (your character is 10+ levels higher than the dungeon or raid's intended level). The number of items dropped by bosses will be the same as it would have been if you were in a full party or raid. All items on the loot table will have a chance to drop, regardless of your set Loot Specialization. Loot will be tradable and split among members of your party or raid. Blizzard (Source)
      Since the Patch 7.3.5 change to use personal loot rules in leveling dungeons, we’ve heard a lot of feedback from Transmog hunters concerned about how this has affected the ability to collect appearances from older content. We hear you, and agree it’s a problem, so we’ve been working on a more robust solution for Battle for Azeroth. Once these updates are implemented, entering a dungeon or raid that is trivial for you (i.e.: your character is 10 or more levels higher than the dungeon or raid’s intended level) will activate a “legacy loot mode.” That loot mode will work like this:
      The number of items dropped by bosses will be the same as it would have been if you were in a full party. So if you’re in a 5-player dungeon, you’ll get 5 players’ worth of loot. For raids with a flexible raid size (such as Raid Finder), this will act as though there were 20 players in the raid. All items on the loot table will have a chance to drop, not just the ones that are designated for your spec. If you have multiple players in the group, the loot will be split among those players, but be tradeable. For example, if you’re clearing with one other player and kill a boss that should drop 4 items, you’ll each be able to pick up two items and trade them between each other if you like. While the personal loot change was a key part of what allowed us to expand leveling dungeons to encompass a wider range of levels, and we’re happy with it in that environment, we recognize that it’s not a great experience for those who enjoy clearing older content for transmog, and hope that these changes will make that more enjoyable once they’re complete. 
      Thanks again for all of the feedback!
      Squish [Return to Top] 
      Numbers and item levels are crunched down in the 8.0 pre-patch. Player power is unaffected by the stat squish. Blizzard's also reducing item levels, so for instance, Legion Legendary items will be of item level 190 (down from 1,000). Multiboxing Changes [Return to Top] 
      In order to balance World PvP, the /follow command will not work in combat with War Mode enabled. Click here to learn more about multiboxing changes in the pre-patch.
      Datamined Global Strings
      ERR_INVALID_FOLLOW_PVP_COMBAT - You can't use follow while engaged in PVP combat. ERR_INVALID_FOLLOW_TARGET_PVP_COMBAT - You can't follow a player who is engaged in PVP combat. War of Thorns Event [Return to Top] 
      The pre-expansion event will be available starting the week of July 24. The Horde will begin their match upon the kaldorei. The attack has two stages. Completing the first part unlocks Darkshore World Quests, whereas the second part rewards two mounts: Smoldering Reins of the Teldrassil Hippogryph & War-Torn Reins of the Undercity Plaguebat.
      War of Thorns Preview (Alliance Pov) - TBA War of Thorns Preview (Horde PoV) *contains spoilers* Environmental Changes (Darkshore, Lordaeron) *contains spoilers* UI Changes & Map Improvements [Return to Top] 
      Layout of the default user interface has been slightly updated in Battle for Azeroth. The bottom right bar has 6 slots and the right bars 12 slots each.

      Map Improvements
      The map has been improved in Battle for Azeroth. Boats and zeppelins are now visible on the map.

      World bosses in Outland, Pandaria, and Draenor now have their spawn locations indicated on the map. Click the icon to access more information about the boss (model, loot).

      PvP Changes & War Mode [Return to Top] 
      Battleground Changes
      Strand of Ancients and Ashran along with all related achievements have been removed. Alterac and Isle of Conquest (40v40) have been added to a separate queue also known as Epic Battlegrounds. The option to Blacklist Battlegrounds has been removed. Legion PvP Post-Season
      The final Legion PvP Season is coming with the launch of the 8.0 pre-patch, but comes with no rewards.
      War Mode
      Server types are changing in the pre-patch with the introduction of War Mode. We no longer have separate PvP/PvE realm types. Instead, players decided to opt in World PvP, by enabling War Mode.
      War Mode can be activated in Stormwind and Orgrimmar. Enabling War Mode increases XP gains by 10% Enlisted and grants access to PvP talents in the outdoor world. Players with enabled War Mode will be sharded with other players from different realms that have it on (with the exception of RP realms). If you decide to keep War Mode off, nobody will be able to attack you while questing.
      Animations [Return to Top] 
      Hunters and Warlocks had updated spell animations that will go live in the pre-patch.
      Content Removal [Return to Top] 
      First Aid, Mage Tower and many other things are going away in the Battle for Azeroth Pre-Patch. Folks at reddit have compiled a really list of things going away and you can find it here.
      Voice Chat Service [Return to Top] 
      Voice chat is now directly implemented into the game. A chat message will appear whenever you join a party or raid, giving you the option to join it. You can change your preferences under System > Voice Chat.
    • By Stan
      Minor improvements are coming to the world map in Battle for Azeroth, making information about bosses and transport more readable.
      Transport
      Zeppelins and boats are now visible on the map.

      World Boss Spawns
      Similar to dungeon bosses, world bosses in Outland, Pandaria, and Draenor now have their exact spawn locations indicated on the map. Clicking on an icon will open up the world boss model and loot.

      You can find the latest Battle for Azeroth news by visiting our Expansion Hub.
    • By Stan
      Our team has been hard at work to bring you updated Class guides for the Battle for Azeroth pre-patch!
      We have updated all 36 Class guides for the Battle for Azeroth pre-patch!
      Welcome to our Patch 8.0.1 Class Guide Compendium. Here you will find links to our updated Class guides for World of Warcraft's Patch 8.0.1. Alternatively, you can access them all here.
      The Battle for Azeroth is now live in North America. We have a Survival Guide with useful information to get you started. Artifact traits and some Legendary effects have been incorporated into specializations as talents and/or passives. Classes have access to a variety of new talents, so we listed them all below. Raid-wide buffs are back including Mage's Arcane Intellect, Priest's Power Word: Fortitude, and Warrior's Battle Shout. Click here to check out full patch notes for more details. Old Patch 7.3.5 Class guides can be accessed here. Table of Contents 
      Death Knight Demon Hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior  Death Knight [Return to Top] 
      Blood Death Knight Guide for Battle for Azeroth Frost Death Knight Guide for Battle for Azeroth Unholy Death Knight Guide for Battle for Azeroth Death Knight Talents
      Blood
      Level Talent 1 Talent 2 Talent 3 56 Heartbreaker Blooddrinker Rune Strike 57 Rapid Decomposition Hemostasis Consumption 58 Foul Bulwark Ossuary Tombstone 60 Will of the Necropolis Anti-Magic Barrier Rune Tap 75 Grip of the Dead Tightening Grasp Wraith Walk 90 Voracious Bloodworms Mark of Blood 100 Purgatory Red Thirst Bonestorm Frost
      Level Talent 1 Talent 2 Talent 3 56 Inexorable Assault Icy Talons Cold Heart 57 Runic Attenuation Murderous Efficiency Horn of Winter 58 Death's Reach Asphyxiate Blinding Sleet 60 Avalanche Frozen Pulse Frostscythe 75 Permafrost Wraith Walk Death Pact 90 Gathering Storm Glacial Advance Frostwyrm's Fury 100 Icecap Obliteration Breath of Sindragosa Unholy
      Level Talent 1 Talent 2 Talent 3 56 Infected Claws All Will Serve Clawing Shadows 57 Bursting Sores Ebon Fever Unholy Blight 58 Grip of the Dead Death's Reach Asphyxiate 60 Pestilent Pustules Harbinger of Doom Soul Reaper 75 Spell Eater Wraith Walk Death Pact 90 Pestilence Defile Epidemic 100 Army of the Damned Unholy Frenzy Summon Gargoyle  Demon Hunter [Return to Top] 
      Havoc Demon Hunter Guide for Battle for Azeroth Vengeance Demon Hunter Guide for Battle for Azeroth Demon Hunter Talents
      Havoc
      Level Talent 1 Talent 2 Talent 3 99 Blind Fury Demonic Appetite Felblade 100 Insatiable Hunger Demon Blades Immolation Aura 102 Trail of Ruin Fel Mastery Fel Barrage 104 Soul Rending Desperate Instincts Netherwalk 106 Cycle of Hatred First Blood Dark Slash 108 Unleashed Power Master of the Glaive Fel Eruption 110 Demonic Momentum Nemesis Vengeance
      Level Talent 1 Talent 2 Talent 3 99 Abyssal Strike Agonizing Flames Razor Spikes 100 Feast of Souls Fallout Burning Alive 102 Flame Crash Charred Flesh Felblade 104 Soul Rending Feed the Demon Fracture 106 Concentrated Sigils Quickened Sigils Sigil of Chains 108 Gluttony Spirit Bomb Fel Devastation 110 Last Resort Void Reaver Soul Barrier  Druid 
      Balance Druid Guide for Battle for Azeroth Feral Druid Guide for Battle for Azeroth Guardian Druid Guide for Battle for Azeroth Restoration Druid Guide for Battle for Azeroth Druid Talents [Return to Top]
      Balance
      Level Talent 1 Talent 2 Talent 3 15 Nature's Balance Warrior of Elune Force of Nature 30 Tiger Dash Renewal Wild Charge 45 Feral Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Starlord Incarnation: Chosen of Elune 90 Stellar Drift Twin Moons Stellar Flare 100 Shooting Stars Fury of Elune New Moon Feral
      Level Talent 1 Talent 2 Talent 3 15 Blood Scent Predator Lunar Inspiration 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Jagged Wounds Incarnation: King of the Jungle 90 Sabertooth Brutal Slash Savage Roar 100 Moment of Clarity Bloodtalons Feral Frenzy Guardian
      Level Talent 1 Talent 2 Talent 3 15 Brambles Blood Frenzy Bristling Fur 30 Tiger Dash Intimidating Roar Wild Charge 45 Balance Affinity Feral Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Galactic Guardian Incarnation: Guardian of Ursoc 90 Earthwarden Survival of the Fittest Guardian of Elune 100 Rend and Tear Lunar Beam Pulverize Restoration
      Level Talent 1 Talent 2 Talent 3 15 Abundance Prosperity Cenarion Ward 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Feral Affinity Guardian Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Cultivation Incarnation: Tree of Life 90 Inner Peace Stonebark Spring Blossoms 100 Photosynthesis Germination Flourish  Hunter [Return to Top] 
      Beast Mastery Hunter Guide for Battle for Azeroth Marksmanship Hunter Guide for Battle for Azeroth Survival Hunter Guide for Battle for Azeroth Hunter Talents
      Beast Mastery
      Level Talent 1 Talent 2 Talent 3 15 Killer Instinct Animal Companion Dire Beast 30 Scent of Blood One with the Pack Chimaera Shot 45 Trailblazer Natural Mending Camouflage 60 Venomous Bite Thrill of the Hunt A Murder of Crows 75 Born To Be Wild Posthaste Binding Shot 90 Stomp Barrage Stampede 100 Aspect of the Beast Killer Cobra Spitting Cobra Marksmanship
      Level Talent 1 Talent 2 Talent 3 15 Master Marksman Serpent Sting A Murder of Crows 30 Careful Aim Volley Explosive Shot 45 Trailblazer Natural Mending Camouflage 60 Steady Focus Streamline Hunter's Mark 75 Born To Be Wild Posthaste Binding Shot 90 Lethal Shots Barrage Double Tap 100 Calling the Shots Lock and Load Piercing Shot Survival
      Level Talent 1 Talent 2 Talent 3 15 Viper's Venom Terms of Engagement Alpha Predator 30 Guerrilla Tactics Hydra's Bite Butchery 45 Trailblazer Natural Mending Camouflage 60 Bloodseeker Steel Trap A Murder of Crows 75 Born to Be Wild Posthaste Binding Shot 90 Tip of the Spear Mongoose Bite Flanking Strike 100 Birds of Prey Wildfire Infusion Chakrams  Mage [Return to Top] 
      Arcane Mage Guide for Battle for Azeroth Fire Mage Guide for Battle for Azeroth Frost Mage Guide for Battle for Azeroth Mage Talents
      Arcane
      Level Talent 1 Talent 2 Talent 3 15 Amplification Rule of Threes Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Reverberate Touch of the Magi Nether Tempest 100 Overpowered Time Anomaly Arcane Orb Fire
      Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Searing Touch 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Conflagration Living Bomb 100 Kindling Pyroclasm Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ice Nova 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Chain Reaction Ebonbolt 75 Frigid Winds Ice Ward Ring of Frost 90 Freezing Rain Splitting Ice Comet Storm 100 Thermal Void Ray of Frost Glacial Spike  Monk [Return to Top] 
      Brewmaster Monk Guide for Battle for Azeroth Mistweaver Monk Guide for Battle for Azeroth Windwalker Guide for Battle for Azeroth Monk Talents
      Brewmaster
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Light Brewing Spitfire Black Ox Brew 60 Tiger Tail Sweep Summon Black Ox Statue Ring of Peace 75 Bob and Weave Healing Elixir Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 High Tolerance Guard Blackout Combo Mistweaver
      Level Talent 1 Talent 2 Talent 3 15 Mist Wrap Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Lifecycles Spirit of the Crane Mana Tea 60 Tiger Tail Sweep Song of Chi-Ji Ring of Peace 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Upwelling Focused Thunder Rising Mist Windwalker
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Ascension Fist of the White Tiger Energizing Elixir 60 Tiger Tail Sweep  Good Karma Ring of Peace
      75 Inner Strength Diffuse Magic Dampen Harm 90 Hit Combo Rushing Jade Wind Invoke Xuen, the White Tiger 100 Spiritual Focus Whirling Dragon Punch Serenity  Paladin [Return to Top] 
      Holy Paladin Guide for Battle for Azeroth Protection Paladin Guide for Battle for Azeroth Retribution Paladin Guide for Battle for Azeroth Paladin Talents
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Crusader's Might Bestow Faith Light's Hammer 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Judgment of Light  Holy Avenger Holy Prism 90 Sanctified Wrath Avenging Crusader Awakening 100 Divine Purpose Beacon of Faith Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Redoubt Blessed Hammer 30 First Avenger Crusader's Judgment Bastion of Light 45 Fist of Justice Repentance Blinding Light 60 Retribution Aura Cavalier Blessing of Spellwarding 75 Final Stand Unbreakable Spirit Hand of the Protector 90 Judgment of Light Consecrated Ground Aegis of Light 100 Last Defender Righteous Protector Seraphim Retribution
      Level Talent 1 Talent 2 Talent 3 15 Zeal Righteous Verdict Execution Sentence 30 Fires of Justice Blade of Wrath Hammer of Wrath 45 Fist of Justice Repentance Blinding Light 60 Divine Judgment Consecration Wake of Ashes 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Selfless Healer Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition  Priest [Return to Top] 
      Discipline Priest Guide for Battle for Azeroth Holy Priest Guide for Battle for Azeroth Shadow Priest Guide for Battle for Azeroth Priest Talents
      Discipline
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Body and Soul Masochism Angelic Feather 45 Shield Discipline Mindbender Power Word: Solace 60 Psychic Voice Dominant Mind Shining Force 75 Sins of the Many Contrition Shadow Covenant 90 Purge the Wicked Divine Star Halo 100 Lenience Luminous Barrier Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Perseverance Angel's Mercy 45 Cosmic Ripple Guardian Angel Afterlife 60 Psychic Voice Censure Shining Force 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Light of the Naaru Apotheosis Holy Word: Salvation Shadow
      Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Body and Soul San'layn Mania 45 Twist of Fate Misery Dark Void 60 Last Word Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Void Torrent 100 Legacy of the Void Dark Ascension Surrender to Madness  Rogue [Return to Top] 
      Assassination Rogue Guide for Battle for Azeroth Outlaw Rogue Guide for Battle for Azeroth Subtlety Rogue Guide for Battle for Azeroth Rogue Talents
      Assassination
      Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Blindside 30 Nightstalker Subterfuge Master Assassin 45 Vigor Deeper Stratagem Marked for Death 60 Leeching Poison Cheat Death Elusiveness 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb Hidden Blades Crimson Tempest Outlaw
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook Hit and Run 45 Vigor Deeper Stratagem Marked for Death 60 Iron Stomach Cheat Death Elusiveness 75 Dirty Tricks Blinding Powder Prey on the Weak 90 Loaded Dice Alacrity Slice and Dice 100 Dancing Steel Blade Rush Killing Spree Subtlety
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Deeper Stratagem Marked for Death 60 Soothing Darkness Cheat Death Elusiveness 75 Shot in the Dark Night Terrors Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Secret Technique Shuriken Tornado  Shaman [Return to Top] 
      Elemental Shaman Guide for Battle for Azeroth Enhancement Shaman Guide for Battle for Azeroth Restoration Shaman Guide for Battle for Azeroth Shaman Talents
      Elemental
      Level Talent 1 Talent 2 Talent 3 15 Exposed Elements Echo of the Elements Elemental Blast 30 Aftershock Master of the Elements Totem Mastery 45 Spirit Wolf Earth Shield Static Charge 60 High Voltage Storm Elemental Liquid Magma Totem 75 Nature's Guardian Ancestral Guidance Wind Rush Totem 90 Earthen Rage Primal Elementalist Icefury 100 Unlimited Power Stormkeeper Ascendance Enhancement
      Level Talent 1 Talent 2 Talent 3 15 Boulderfist Hot Hand Lightning Shield 30 Landslide Forceful Winds Totem Mastery 45 Spirit Wolf  Earth Shield Static Charge 60 Searing Assault Hailstorm Overcharge 75 Nature's Guardian Feral Lunge Wind Rush Totem 90 Crashing Storm Fury of Air Sundering 100 Elemental Spirits Earthen Spike Ascendance Restoration
      Level Talent 1 Talent 2 Talent 3 15 Torrent Undulation Unleash Life 30 Echo of the Elements Deluge Earth Shield 45 Spirit Wolf Earthgrab Totem Static Charge 60 Ancestral Vigor Earthen Wall Totem Ancestral Protection Totem 75 Nature's Guardian Graceful Spirit Wind Rush Totem 90 Flash Flood Downpour Cloudburst Totem 100 High Tide Wellspring Ascendance  Warlock [Return to Top] 
      Affliction Warlock Guide for Battle for Azeroth Demonology Warlock Guide for Battle for Azeroth Destruction Warlock Guide for Battle for Azeroth Warlock Talents
      Affliction
      Level Talent 1 Talent 2 Talent 3 15 Nightfall Drain Soul Deathbolt 30 Writhe in Agony Absolute Corruption Siphon Life 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Vile Taint 75 Darkfury Mortal Coil Demonic Circle 90 Shadow Embrace Haunt Grimoire of Sacrifice 100 Soul Conduit Creeping Death Dark Soul: Misery Demonology
      Level Talent 1 Talent 2 Talent 3 15 Dreadlash Demonic Strength Biliescourge Bombers 30 Demonic Calling Power Siphon Doom 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows Soul Strike Summon Vilefiend 75 Darkfury Mortal Coil Demonic Circle 90 Soul Conduit Inner Demons Grimoire: Felguard 100 Sacrificed Souls Demonic Consumption Nether Portal Destruction
      Level Talent 1 Talent 2 Talent 3 15 Flashover Eradication Soul Fire 30 Reverse Entropy Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Inferno Fire and Brimstone Cataclysm 75 Darkfury Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul: Instability  Warrior [Return to Top] 
      Arms Warrior Guide for Battle for Azeroth Fury Warrior Guide for Battle for Azeroth Protection Warrior Guide for Battle for Azeroth Warrior Talnts
      Arms
      Level Talent 1 Talent 2 Talent 3 15 War Machine Sudden Death Skullsplitter 30 Double Time Impending Victory Storm Bolt 45 Massacre Fervor of Battle Rend 60 Second Wind Bounding Stride Defensive Stance 75 Collateral Damage  Warbreaker Cleave 90 In For The Kill Avatar Deadly Calm 100 Anger Management Dreadnaught Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory Storm Bolt 45 Inner Rage Sudden Death Furious Slash 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Meat Cleaver Dragon Roar Bladestorm 100 Reckless Abandon Anger Management Siegebreaker Protection
      Level Talent 1 Talent 2 Talent 3 15 Into the Fray Punish Impending Victory 30 Crackling Thunder Bounding Stride Safeguard 45 Best Served Cold Unstoppable Force Dragon Roar 60 Indomitable Never Surrender Bolster 75 Menace Rumbling Earth Storm Bolt 90 Booming Voice Vengeance Devastator 100 Anger Management Heavy Repercussions Ravager