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Artifact Series: Shaman

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The Artifact Series is back with our overlords of the Elements: Shamans!

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Take a trip across the Elemental planes to discover the new Shaman artifacts and the stories behind them!

Have you ever sat down and watched Avatar: The Last Airbender? Have you ever spent your time wondering how cool it would be to command the elements, their powers always at your disposal? Look no further, the Shaman is here!

 

Before we get started, make sure you haven't missed any of your favourite classes that have already been covered:

 

Back to the Shamans!

 

Let's take a look at what wonderful specialisations are available to them:

  • Elemental is the spellcaster of the three Shaman specialisations. With the ability to harness the destructive forces of the elements, they truly have the spirit of nature running through their veins.
  • Enhancement is the melee damage dealer. Equipped with dual weapons, these warriors are known for their versatility in the totemic arts, as well as their ability to imbue their attacks with the power of the elements.
  • Restoration is the most proficient in the wielding of the power of water. They allow the essence of the ancestral spirits to guide their hand in healing and aiding their allies in need.

 

Elemental Shaman - The Fist of Ra-Den

 

The FIST of Ra-den? That's an interesting choice of weapon for an Elemental Shaman. Let's see what the story behind it is:

 

"Aman'Thul the Highfather, leader of the titan Pantheon, entrusted his greatest servant, Highkeeper Ra, with this artifact, which could channel the fury of the storms. Ra used it to bestow life on the titan-forged mogu race, and he wielded it in battle against the Black Empire for years beyond counting. Later lost to Ra, the weapon was ultimately recovered by the August Celestial Xuen, who saw its immense and dangerous power, and chose to safeguard it until someone worthy could take up the weapon in a righteous cause once again." (source)

 

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The first, glaringly obvious problem with a fist weapon as a caster artifact is that we will never see it. As the current animations stand, fist weapons are hidden from view when sheathed. Due to the fact that a caster will very rarely unsheathe their weapon, this means that this artifact will very rarely be seen by the player. From my point of view, this just seems pointless. Either the animation needs to be changed or there shouldn't be a fist weapon as a caster weapon.

 

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Aman'thul with his legendary weapon, Orodur.

 

From a lore point of view, the weapon is an excellent choice. Aman'thul was known as the "High Father", the leader of the Pantheon and the oldest titan to have lived. He wielded a large staff of lightning, Orodur, that was said to constantly surrounded by the power of the winds. At the time, Highkeeper Ra, now known to the Mogu as Ra-den, was created by the Titans to watch over the Mogu as they created the continent now known as Pandaria. 

 

He was entrusted with the legendary weapon, the Fist of Ra-den, which held the ability to channel the power of the storms by Aman'thul. Ra used the weapon to grant life to the Mogu, a race forged by the Titans. He used the weapon in his war on the Black Empire, the civilization governed by the Old Gods and Elemental Lords. While he fought a brave battle, his minions eventually become affected by the Curse of Flesh. The Curse of Flesh was initially created by the Old Gods in order to make the titanic creations more vulnerable, such as the Dwarves and the Mogu. 

 

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Ra-den in Lei Shen's dungeon.

 

When the curse hit the Mogu, one of the race, Lei Shen, decided to rise up against Ra and challenge his authority as their watcher. Lei Shen defeated Ra in combat and decided he could rule over Pandaria in lieu of Ra. He tore the out the heart of Ra and drained his power over the winds and storms. Through Ra, he learnt the secrets of the Titans in regards to flesh-shaping and Anima.

 

Lei Shen used this new knowledge to his benefit, creating the Anima Golems and the Saurok to populate Pandaria. He imprisoned Ra under the Throne of Thunder, Lei Shen's base of operations, and began what is now known as the Mogu Empire. 

 

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Lei Shen, the Thunder King, in the Throne of Thunder.

 

At this point, the location of the Fist of Ra-den is unknown. The August Celestial Xuen eventually finds the weapon and decides the weapon needs to be kept secret until a worthy adventurer comes forward to claim it. 

 

I think this is an interesting part of the lore. Blizzard has chosen to have Xuen take the artifact and hold it, despite him being associated with physical strength in the Pandaria legendary cloak scenarios. Even during the duel between Xuen and Lei Shen, Xuen is quoted as having physical strength rather than magical. I feel it would have made more sense to have Yu'lon recover the weapon, since she is the spirit of wisdom. She was included as the spirit of the spellcaster cloak in Pandaria, which Elemental Shamans wore.

 

Other than that, the lore is fantastic behind this weapon. It ties in perfectly with the idea of wielding the power of the winds and storms. On an aesthetic point, the weapon needs to be changed into a 1-handed mace or axe, or the sheathed animation for fist weapons needs to be changed soon. An artifact weapon shouldn't be invisible 99.9% of the time.

 

Alternative Artifacts for Elemental Shamans

 

Krolmir, Hammer of Storms

 

Our alternative weapon for the Elemental Shamans is the personal weapon of the Stormlord, Thorim. As one of the titan watchers, he served as a guardian of Ulduar and the Terrace of the Makers. Thorim was deceived by his brother, Loken, who murdered his wife Sif and blamed the King of the Ice Giants.

 

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Thorim with his mighty hammer, Krolmir.

 

In a rage, Thorim threw his mighty hammer to the earth with all of his might, creating what is now know as Thundefall, a location found in the Storm Peaks. The hammer was kept in the crater in order to prevent it falling into the wrong hands by King Angrim, King of the Frost Giants.

 

When Thorim had been forced out of his rage-induced stupor, King Jokkum of the Ice Giants removed the spell placed on the hammer and returned it to Thorim.

 

I feel like this could have been a great artifact for the Elemental Shamans, since it holds such a strong tie with the Stormlord. With a power as great as his, I think he is a fantastic basis for the artifact; he is said to be so powerful, he turned an entire continent to dust. It would also be interesting to see how Thorim might relinquish the hammer and what could cause him to do so. There perhaps could be a a follow-on from freeing him from Ulduar and the adventurer being granted the weapon after fully cleansing him of Yogg-Saron's corruption.

 

Enhancement Shaman - Doomhammer

 

The legendary Doomhammer is finally in the hands of the player! Let's take a look at the journey this weapon has had since it was first forged:

 

"Forged in elemental lava on the orc homeworld of Draenor, this massive hammer is connected deeply with the elements, and its true power is only awakened in the hands of those who can speak to the elements in kind. The Doomhammer was long wielded by Orgrim Doomhammer, one of the greatest orc warriors of the Horde, and now rests with Thrall, one of the most powerful shaman Azeroth has ever known." (source)

 

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What a treat this weapon is! The legendary Doomhammer has passed through some of the greatest Orcs in history and now the player finally gets to use it. Starting with Telkar Doomhammer, the father of Orgrim Doomhammer, the weapon was forged on Draenor within the elemental lava of the planet. The weapon holds a huge bond with the elements, its true power only to be unlocked by those that can truly connect with the elements themselves.

 

Orgrim admired the hammer as a child, knowing that one day he would wield that mighty weapon. When meeting with his best-friend Durotan, the father of Thrall, and the Prophet Velen, Doomhammer gives a prophecy concerning the future of the hammer. It can be found in the World of Warcraft Official Magazine and is as follows:

 

"The last of the Doomhammer line will use it to bring first salvation and then doom to the orc people. Then it will pass into the hands of one who is not of the Blackrock clan, all will change again, and it will once again be used in the cause of justice."

 

The last of the Doomhammer line that the prophecy references is Orgrim. After escaping from the prison of Lordaeron, Doomhammer wandered the continent as a hermit, reflecting on the loss suffered by his forces at the end of the Second War. He is eventually contacted by Drek'Thar, the Shaman of the Frostwolf Clan. He is informed that the son of his murdered friend Durotan has rejoined the Frostwolves. 

 

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Grommash Hellscream, leader of the Warsong Clan.

 

Doomhammer ventures to meet Thrall and they quickly become close allies. They establish a plan to free the captive orcs from the camps around the area. They request the aid of the legendary combatant Grom Hellscream and his Warsong Clan. They quickly liberate a large number of camps, but they encounter resistance at one of the later raids.

 

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Thrall, wielding the Doomhammer and wearing the armour of Orgrim.

 

Doomhammer is fatally wounded and ends up passing on his armour, weapon and title of Warchief to Thrall. Thrall accepts and becomes the black-armoured, Doomhammer wielding Shaman we all know and love. It seems like, after venturing deeper into his shamanic future, Thrall no longer wishes to wield the Doomhammer and instead wishes to pass it on to a new, worthy adventurer. You lucky dogs!

 

Alternative Artifacts for Enhancement Shamans

 

Now a huge number of you are most likely worrying about the Doomhammer being used by an Alliance Shaman. Why would a Draenei wield the hammer of an Orc, considering the fact that the Orcs nearly eradicated their race from the universe?

 

I'm going to try propose a concept that might not be the most logical, but I think it follows a somewhat coherent explanation and it allows for the use of an Alliance artifact. Today, we're going to be talking about the Hammers of the Wildhammer Clan.

 

The Hammers of the Wildhammer Clan

 

The Wildhammer Clan are based in the Hinterlands and have officially joined the Alliance, with their representative sitting on the Council of Three Hammers: Falstad Wildhammer. Falstad's brother, Kurdran, used to be the Chief Thane of the Wildhammer Clan, and it's these two Dwarves I'd like to discuss.

 

Now, neither of these two are strictly considered Shamans. They haven't become the Spirit of Earth as Thrall has or trained as a Shaman for years like Drek'Thar, but they are definitely very large lore characters that show a form of kinship with the skies.

 

Let's take a look at the history of the two brothers, Kurdran and Falstad.

 

 

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Falstad Wildhammer.

 

Falstad is most notably known for his role in freeing Alexstrasza, the Red Dragon Queen. He aided Vereesa Windrunner and Rhonin in their quest to infiltrate the Orc stronghold of Grim Batol and free the Queen, who was being held captive via the Dragon Soul. 

 

If you attempt to kill the Council of Three Hammers as a Horde player, you might notice that Falstad shows some shamanistic abilities, namely Chain Lightning and Stormhammer. These abilities, as well as his incredible kinship with the skies and flying, demonstrates some capabilities in regards to controlling the element of wind and fire. He also uses abilities, such as Cleave, which are based on a strong melee capability.

 

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Kurdran battles the forces of the Burning Legion.

 

Kurdran, on the other hand, is mainly known for his contribution during the Second War, in which he single-handedly slew a total of nine dragons. He was a menace in the skies to the Orcs and fought valiantly for the Alliance forces. He, as a Wildhammer, is prone to an affinity towards the elements and therefore shamanism. He is a gryphon-rider, as his brother is, and shares the same kinship with wind.

 

Between these two, I feel Blizzard could have allowed for an artifact to have been created, "The Wildhammers", that would have created a separate Horde and Alliance artifact depending on lore. Unfortunately, this would most likely spring up questions about other faction specific artifacts, but nevertheless, this is just an alternative. The concept is based on the idea that both of these brothers are proficient fighters in melee combat, while also harnessing the elements to aid them in their fight.

 

Dual-wielding some form of storm hammers belonging to two of the greatest Alliance gryphon-riders in the game. Not bad for the Alliance.

 

Restoration Shaman - Scepter of Azshara

 

A scepter belonging to one of the most powerful beings in the universe, so powerful that even Mannoroth trembled before her? Sounds good. Let's find out what's going on behind the scenes of this artifact:

 

"A powerful scepter created by Queen Azshara long ago, before her transformation into a naga. The scepter swirls with waters from the Well of Eternity prior to its corruption, granting the scepter great magical and restorative powers. The Scepter of Azshara was lost during the War of the Ancients, shortly before Azshara and many of her followers were swallowed by the sea. Taken up by surviving night elves who knew nothing of the power it truly held, it was buried with an unknown priestess in a family tomb in Azsuna, waiting to be discovered by someone that could unlock its true potential." (source)

 

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For those of you that are unsure of who Queen Azshara is, let me take you on a journey through time spanning as far back as 10,000 years. Just before the Great Sundering, Queen Azshara ruled over the Elves of Kalimdor. She was known as the most beautiful ruler, her charm unstoppable and her appetite for power unquenchable.

 

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Queen Azshara sitting before the portal for the Legion to enter through.

 

Her people lived around the Well of Eternity, a lake holding the true natural power and energy of the land. It drew energy from the infinite Great Dark Beyond, a void spanning between different worlds. It acted as a fountain of power and Azshara became obsessed with it, seeking to draw as much power from it as possible. 

 

Her most trusted adviser, Xavius, came to her with the suggestion of re-creating and cleansing the world in a new, perfect image. Despite their honest intentions, they quickly garnered the attention of Sargeras, who noticed their meddling with the huge power of the Well. In an attempt to enter Azeroth, Sargeras corrupted Xavius, then the highborne, then Azshara herself. 

 

Through the influence of Sargeras, Azshara was convinced by Xavius to open a portal into Azeroth by the Burning Legion, thereby starting the War of the Ancients. The Elves began to form a resistance, but Azshara continued with preparations for the arrival of Sargeras. 

 

They decided they must first summon lower lieutenants of the Legion, such as Hakkar the Houndmaster, Mannoroth and even Archimonde. Mannoroth was charged with maintaining the portal for forces to come through, but an attack on the Highborne led to the portal failing. Azshara demanded an explanation from him, but Mannoroth quickly lost control of his rage.

 

He went to attack the Queen, but quickly understood that to do so would be suicide. Within this great Queen was a power so great, that only his masters, Archimonde, Kil'jaeden and Sargeras, would match up to her strength. He retreated quickly and apologised. Azshara forgave him and pushed him to continue trying to summon Sargeras.

 

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The Well of Eternity, prior to the Great Sundering.

 

The summoning was eventually stopped, but the Well lost all control. The fountain of magic became completely de-stabilised and eventually exploded, causing the Great Sundering. While Azshara was meant to die in the explosion, she shielded herself and some of her most trusted handmaidens against the magical overload. As they began to drown, a voice whispered to her, promising a life beyond her own. The whispers are as such:

 

"There is a way...you will become more than you ever were...we can help...You will be more than you have ever been...and when the time comes, for what we grant you...you will serve us well..."

 

Rather than die, she accepts the offer of help and finds herself turned into a beautiful monstrosity: the Naga.

 

A mace that belonged to such a powerful figure in lore, as well as holding a small amount of the Well's waters, is going to turn out to be an incredibly powerful weapon. The direct link to the element of water seems like a perfect choice for the Restoration Shamans, as well as a strong link to the magical essence of the Well.

 

Alternative Artifacts for Restoration Shamans

 

The Staff of Farseer Nobundo

 

This was a very difficult one to decide on, since there aren't many weapon-wielding Shamans in the game. I decided on Nobundo because I feel he is a hugely influential figure within lore, while also having one of the most tragic stories.

 

Farseer Nobundo was a Draenei vindicator, a paladin of sorts that sought to bring retribution to those that had committed wrong-doings. He channeled the powers of the Light and fought in the war against the orcs. During the war, he found himself deserted by his powers and was trapped under the rubble of a building. He awoke to the sounds of screaming women and children being slaughtered and thrown into the Lower City of Shattrath. He wished to help, but with a broken leg, no powers and being severely outnumbered, he knew he could do nothing.

 

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Shattrath City prior to the siege.

 

He crawled to Terrokar Forest, but passed out along the way. He awoke in Zangarmarsh, where a group of Draenei that were fleeing had dragged him along. He was eventually banished due to the strange aura that surrounded him and a few of the others. They were deemed too dangerous to ever be in contact with a Draenei again. Despite his powers being gone, Nobundo still had his iconic, Light-blessed hammer. Not for long. A former friend of his confiscated the weapon, thereby destroying the final remnant of the vindicator he once was. 

 

Now, he was simply one of the Krokul. The Broken.

 

Some of the Broken fell deeper into madness, some committing suicide as soon as they saw the change happening. Nobundo was haunted every night by the horrors he experienced at Shattrath City. Every day he walked to the peak of a mountain and prayed for the Light to answer his call, to gift him his power back. He never received a response, until one day, Wind responded. 

 

Wind told him of the ways of the Shaman, how he could learn to become one and harness the powers of the Five Elements. A key fact to be noted here is that Nobundo was taught by the elements, not by another Shaman as almost all previous Shamans had been. His energy replenished by this finding, he traveled in search of any Draenei that might listen to him, but none would speak with a Broken. None except Prophet Velen. Velen understood that there was a need for balance and the way of the Shaman, like that of the light, was a path worth walking.

 

     du5S756.jpg?1

 

Nobundo peers into the waters and his former self looks back at him.

 

Nobundo quickly became a part of his inner circle and ended up journeying with him to Azeroth. He introduced the Draenei to the way of the Shaman and began teaching those that wished to listen. 

 

He was essentially, the first Draenei Shaman. A weapon from Nobundo would be a huge piece of lore, especially since there is no distinction from Horde and Alliance with the Shamans. During Cataclysm, this is shown by the Earthen Ring. It would fit both of the factions and could be a truly fantastic lore-piece.

 

It is also important to note that Nobundo focuses on the use of the element Water, tying in with the Restoration theme perfectly.

 

So, the mail users are now finished and we're moving on to the leather-wearers. Next week, our new blindfolded friends: Demon Hunters!

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Just as a quick note, Blizzard has stated that they intend to allow the Fist of Ra-Den to show while casting spells, much like the Shaman unit in Warcraft III. Hopefully this'll be the case with other artifacts, too!

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Fingers crossed it will look good. I saw some mention of it by the @WarcraftDevs Twitter, but since we're yet to see it in alpha, I'm not holding my breath for it!

 

Hopefully it won't just be a copy of the imbue visuals.

 

Perhaps they will allow the fist to alter its visuals based on the spell being used.

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      Specialization 2P Bonus Effect 4P Bonus Effect Holy Item - Paladin T21 Holy 2P Bonus Flash of Light and Holy Light transfer 40% additional healing to your Beacon of Light target. Item - Paladin T21 Holy 4P Bonus Holy Shock has a 30% chance to increase the critical healing of your Flash of Light, Holy Light, and Light of Dawn by 100% for 10 sec. Protection Item - Paladin T21 Protection 2P Bonus You gain Vindicator's Shield, increasing your block chance by 10%. Item - Paladin T21 Protection 4P Bonus While not affected by Shield of the Righteous, the effect of Vindicator's Shield is increased by 100%. Retribution Item - Paladin T21 Retribution 2P Bonus Judgment damage increased by 60%. Item - Paladin T21 Retribution 4P Bonus When you use Judgment, the cost of your next Holy Power spending ability is reduced by 1. Priest
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      Specialization 2P Bonus Effect 4P Bonus Effect Discipline Item - Priest T21 Discipline 2P Bonus Reduces the recharge time of Power Word: Radiance by 3.0 sec. Item - Priest T21 Discipline 4P Bonus When you cast Power Word: Radiance, the damage of your next Penance is increased by 30%. Holy Item - Priest T21 Holy 2P Bonus Prayer of Healing increases the healing done by your next Flash Heal or Heal by 60%. Item - Priest T21 Holy 4P Bonus Your Flash Heal or Heal spells increase the healing amount of your next Prayer of Healing spell by 30%. Shadow Item - Priest T21 Shadow 2P Bonus Mind Flay and Mind Blast critical strike bonus damage increased by 50%. Item - Priest T21 Shadow 4P Bonus Each stack of Void Form increases the critical strike chance of Mind Flay, Void Bolt, and Mind Blast by 1%. Rogue
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      Specialization 2P Bonus Effect 4P Bonus Effect Assassination Item - Rogue T21 Assassination 2P Bonus When you use Envenom, your Deadly and Wound poisons have 15% increased chance to critically strike for 6 sec. Item - Rogue T21 Assassination 4P Bonus When your Deadly and Wound poisons critically strike the target, you have a 100% chance to gain 4 Energy. Outlaw Item - Rogue T21 Outlaw 2P Bonus Extra attacks from Saber Slash increase the damage of your next Run Through by 5%, stacking up to 4 times. Item - Rogue T21 Outlaw 4P Bonus Run Through has a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 10 sec. Subtlety Item - Rogue T21 Subtlety 2P Bonus Each Combo Point spent reduces the cooldown of Symbols of Death by 0.2 sec. Item - Rogue T21 Subtlety 4P Bonus Backstab and Shadowstrike have a 5% chance to grant you Shadow Gestures, causing your next finishing move to refund 100% of Combo Points spent when used. Shaman
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      Specialization 2P Bonus Effect 4P Bonus Effect Elemental Item - Shaman T21 Elemental 2P Bonus Lava Burst increases the damage of your next Earth Shock or Earthquake by 20%. Item - Shaman T21 Elemental 4P Bonus Earth Shock and Frost Shock have a 15% chance to cause an Elemental Overload. Enhancement Item - Shaman T21 Enhancement 2P Bonus Casting Stormstrike has a 15% chance to increase the damage of your next Rockbiter by 100%. Item - Shaman T21 Enhancement 4P Bonus Rockbiter causes the target to take 10% increased Fire, Frost, and Nature damage from your attacks for 4.5 sec. Restoration Item - Shaman T21 Restoration 2P Bonus When you cast Healing Rain, up to 6 allies within its area are immediately healed for [ 225% of Spell Power ]. Item - Shaman T21 Restoration 4P Bonus Healing Wave and Healing Surge casts have a 100% chance to heal a player standing in your Healing Rain for 40% of the amount. Warlock
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      Specialization 2P Bonus Effect 4P Bonus Effect Affliction Item - Warlock T21 Affliction 2P Bonus When Agony deals damage, there is a 8% chance to increase the duration of Unstable Affliction on the target by 2.0 sec. Item - Warlock T21 Affliction 4P Bonus When you cast Unstable Affliction or Seed of Corruption, all targets within 60 yards suffering from your Agony take 10% increased damage from your Corruptionand Agony for 6 sec. Demonology Item - Warlock T21 Demonology 2P Bonus Each Soul Shard spent on Hand of Gul'dan increases the damage dealt by your next Call Dreadstalkers by 4%. Item - Warlock T21 Demonology 4P Bonus When you cast Demonic Empowerment, your Dreadstalkers will immediately use Dreadbite again at 50% increased damage.
      This can only occur once per cast of Call Dreadstalkers. Destruction Item - Warlock T21 Destruction 2P Bonus Chaos Bolt increases the critical strike chance of Incinerateon the target by 20% for 8 sec. Item - Warlock T21 Destruction 4P Bonus Chaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec. Warrior
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      Specialization 2P Bonus Effect 4P Bonus Effect Arms Item - Warrior T21 Arms 2P Bonus When you use Colossus Smash, your critical damage is increased by 15% for 8 sec. Item - Warrior T21 Arms 4P Bonus Mortal Strike increases the damage and critical strike chance of your next Whirlwind or Slam by 15%, stacking up to 3 times. Fury Item - Warrior T21 Fury 2P Bonus Rampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec Item - Warrior T21 Fury 4P Bonus When you activate Battle Cry, the damage of Rampage is increased by 75% for 8 sec. Protection Item - Warrior T21 Protection 2P Bonus While Battle Cry is active, the cooldown of Shield Slam is reduced by 100%. Item - Warrior T21 Protection 4P Bonus Blocking an attack increases the value of an existing Ignore Pain effect by [ 400% of Attack Power ].
      This can only occur once every 1 sec. (Source)
    • By Stan

      Everything you need to know about Legendary items in Patch 7.3.2.
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000. Blizzard also added Legendary tokens and a ring that empowers traits from the Netherlight Crucible.
      Upgrading Legendary Items
      In Patch 7.3.2 Legendary items can be upgraded to item level 1,000. The Cursed Shard quest is started by looting Cursed Shard. The item has a variety of sources. It can drop in LFR or you can get it by doing the first Random Heroic Dungeon of the day. Once you bring it to Arcanomancer Vridiel in Dalaran, you will get 10 Wakening Essences. Collect 50 Wakening Essences to get Awoken Titan Essence and upgrade a Legendary item to 1,000.
      Sources
      The Kirin Tor emissary bag did not reward any essences on PTR, but this can be random and needs further confirmation. Maybe they can only be collected from Argus faction bags. Antorus bosses drop a random amount of essences. Garothi Worldbreaker dropped 4 in LFR.
      Source Amount Status Mythic Order Hall Cache (Once a week) 20 Wakening Essences Confirmed Antorus Bosses (Each boss) 4 Wakening Essences (LFR 1st Boss) Confirmed Emissary Bag (Complete 5 World Quests) ? Wakening Essences Amount TBA First Random Heroic Dungeon (Once a day) 5 Wakening Essences Confirmed Weekly PvP Quests (2v2, 3v3, 10v10)
      ? Wakening Essences Amount TBA Cursed Shard (The Cursed Shard quest / one-time-only) 10 Wakening Essences Confirmed New Legendary Items
      Two Legendary item will be added in Patch 7.3.2. The legendary ring will be available to players that defeat Argus the Unmaker on Normal difficulty or higher and the trinket is a drop from Argus the Unmakere. The ring's affix increases the effects of Light and Shadow powers from the Netherlight Crucible by 50%. You can find more information in our Netherlight Crucible guide.
      Light Powers: Infusion of Light, Light's Embrace, Light Speed, Refractive Shell, Secure in the Light, Shocklight. Shadow Powers: Chaotic Darkness, Dark Sorrows , Master of Shadows, Murderous Intent, Shadowbind, Torment the Weak. Recently, Blizzard updated one of the Path of the Titans trinkets to item level 1,000 and now it is a Legendary item that does not count toward the 2 Legendary cap. Path of the Titans trinkets can be upgraded with Pantheon's Blessing up to item level 1,000, so we're not sure yet, if all trinkets will be of Legendary quality after uprading them to the maximum item level. More information can be found here.
      Item Effect Source Aman'Thul's Vision Approximately 1.4 procs per minute Your spells and abilities have a chance to grant you 6,716 Speed, Avoidance, and Leech for 12 sec.

      Aman'Thul's Grandeur
      When empowered by the Pantheon, your Intellect is increased by 6,700 for 15 sec.
      Drop from Argus the Unmaker. Insignia of the Grand Army Increase the effects of Light and Shadow powers granted by the Netherlight Crucible by 50%. The Death of a Titan (Quest) - Defeat Argus the Unmaker on Normal difficulty or higher. Legendary Tokens
      Patch 7.3.2 adds new Legendary tokens to help keep gameplay on your main rewarding. Legendary tokens will start dropping when you collect ALL Legendary items on your class, in other words, on your main. Collecting ALL Legendary items designated for a single specialization won't suffice. Legendary tokens are BoA, so they can be sent to your alts (even when they are on a different realm). Use them to discover a random Legendary item.
      Class Item Effect Death Knight Bone-Wrought Coffer of the Damned Identify Legendary Demon Hunter Demonslayer's Soul-Sealed Satchel Identify Legendary Druid Living Root-Bound Cache Identify Legendary Hunter Deepwood Ranger's Quiver Identify Legendary Mage Spell-Secured Pocket of Infinite Depths Identify Legendary Monk Hand-Carved Jade Puzzlebox Identify Legendary Paladin Light-Bound Reliquary Identify Legendary Priest Coffer of Twin Faiths Identify Legendary Rogue Hollow Skeleton Key Identify Legendary Shaman Giant Elemental's Closed Stone Fist Identify Legendary Warlock Pocket Keystone to Abandoned World Identify Legendary Warrior Stalwart Champion's War Chest Identify Legendary FAQ
      You can start collecting Wakening Essences right away. You don't need to loot Cursed Shard or accept any quests first. All Legendary items that drop after Antorus opens will have item level 1,000. All crafted Legendary items will be of item level 1,000 by default when Antorus opens. Awoken Titan Essence is used to upgrade a single Legendary item to item level 1,000. You need to collect more Wakening Essences in order to upgrade additional Legendary items. Legendary tokens won't drop unless you collect ALL legendary items on your class. Blizzard mentioned in the latest Q/A that the team is closely monitoring the drop rate of Legendary items. Two legendaries are a standard for raiding, so they may increase the drop rate of the first few Legendary items on a character. At the moment, Blizzard has no plans to increase the Legendary item cap to 3. If you have any questions feel free to leave them in the comments.
    • By Stan

      Major highlights of this week's Patch 7.3.2 PTR build are updates to Antorus trinkets, Argus the Unmaker relics and Scythe of the Unmaker transmog.
      Antorus Trinkets
      Tuning of Antorus trinkets continues in this week's PTR build. Many trinket effects received updates.
      Forgefiend's Fabricator
      Fire Mines - Your melee and ranged attacks have a chance to plant Fire Mines at the enemy's feet. Fire Mines detonate after 15 sec, inflicting 45,181 19,644 Fire damage to all enemies within 12 yds. Gorshalach's Legacy
      Echo of Gorshalach - Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 476,287 600,033 Fire damage. Approximately 7.5 10 procs per minute. Seeping Scourgewing
      Shadow Strike - Your melee attacks have a chance to deal 142,320 102,672 Shadow damage to the target. If there are no other enemies within 8 yds of them, this deals an additional 63,254 55,003 damage. Shadow-Singed Fang
      Corruption of Shatug - Your autoattacks have a chance to increase your Critical Strike by 1,034 1,416 for 12 sec. Flames of F'harg - Your melee and ranged abilities have a chance to increase your Strength or Agility by 1,303 1,416 for 12 sec. Sheath of Asara
      Shadow Blades - Your damaging spells have a chance to conjure 6 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 0 17,704 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 20% 10% for 3 sec, up to 100% 50%. Approximately 2 1.7 procs per minute. Terminus Signaling Beacon
      Legion Bombardment - Call a Legion ship to bombard the target's location for 12 9 sec, dealing 110,001 Fire damage to all targets within 12 yds, including the ship. Path of the Titans Trinkets
      Pantheon's Blessing is a new item that drops from Argus the Unmaker. It can be used to increase the item level of a Path of the Titans trinket by 5 item levels, up to item level 1,000 (Titan Forging).
      Aggramar's Conviction
      Mark of Aggramar - Taking damage has a chance to increase your Armor Versatility by 1,197 2,697 for 15 14 sec. When empowered by the Pantheon, your maximum health is increased by 652,038 459,366 for 15 sec, and you are healed to full health. Approximately 2.2 1.4 procs per minute. Aman'Thul's Vision is now a Legendary item.
      Mark of Aman'thul - Your spells and abilities have a chance to grant you 741 1,089 Speed, Avoidance, and Leech for 12 sec. When empowered by the Pantheon, your Intellect is increased by 1.414 1,087 for 15 sec. Approximately 2.5 1.4 procs per minute. Eonar's Compassion
      Mark of Eonar - Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 23,392 36,100 every 2 sec. Lasts 14 12 sec. When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 65,204 71,132 damage for 30 sec. Approximately 2 1.2 procs per minute. Golganneth's Vitality
      Mark of Golganneth - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 63,728 148,698 Nature damage split among all enemies within 6 yds over 8 6 sec. When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 870,400% 1,357,400% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 4 1.8 procs per minute. Khaz'goroth's Courage
      Mark of Khaz'goroth - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do [ 929,400% 1,327,700% of Mainhand Weapon Speed ] additional Fire damage for 12 sec. When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 1.413 2,614 for 15 sec. Khaz'goroth always empowers your highest stat. Approximately 2 1.4 procs per minute. Norgannon's Prowess
      Mark of Norgannon - Your damaging spells have a chance to increase your Intellect by 1,303 3,257 for 12 sec. When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 34,321 45,760 damage to the target, from a random school of magic. Approximately 3 1.4 procs per minute. Items
      Relics have been added to Argus the Unmaker's loot tables.
      Relic Type Name Improves Arcane Relic Miniaturized Cosmic Beacon Aegwynn's Imperative Blue Flame Special Focus of the Titans Infernal Force Orbital Strike Righteous Crusader Scythe of the Stars Blood Relic Cruor of the Avenger Black Powder Deadliest Coil Deadly Aim Inimitable Agony Iron Heart Razor Fangs Reinforced Fur Sharpened Fang Toxic Blades Unending Rage Unleash the Shadows Vrykul Shield Training Fel Relic Condensed Blight Orb Flames of Sargeras Left Hand of Darkness Lingering Ordeal Weak Point Wide Eyes Fire Relic Flickering Ember of Rage Burning Gaze Fire and the Flames Mauler Plaguebearer Righteous Blade The Doom of Azeroth Will to Survive Wind Surge Wrath and Fury Frost Relic Rime of the Spirit Realm Aegwynn's Wrath Blast Radius Essence of Nordrassil Lava Imbued Let It Go Powerful Bite Protection of Shaohao Pull of the Sea Holy Relic Reorigination Spark Blessings of the Silver Hand Consecration in Flame Hallowed Ground Might of the Templar Shield of Faith Iron Relic Mote of the Forgemaster Coagulopathy Deathblow Dragon Skin Embrace the Pain Fatebringer Fluffy, Go Gathering Storms Gushing Wound Power of a Thousand Cranes Scatter the Shadows Spitting Cobras Staggering Around Uncontrolled Rage Life Relic Root of the Lifebinder Blessing of the World Tree Empowerment Essence of the Mists Feral Instinct Floodwaters Gifted Student Gust of Wind Second Sunrise Sharpened Instincts Words of Healing Shadow Relic Volatile Soul Fragment Ambidexterity Critical Chaos Demon's Kiss Hideous Corruption Legionwrath Meat Shield Mind Shattering One Against Many Pain is in Your Mind Rotten Touch Serrated Edge Storm Relic Conch of the Thunderer Electric Discharge Explosive Force Fists of the Wind Fortune Strikes Gathering of the Maelstrom Healthy Appetite Infusion of Life Jaws of Thunder Marked for Death Unrivaled Strength Scythe of the Unmaker is a weapon transmog dropping from Argus. The model got slightly updated this week.