Zadina

Demon Hunter in Legion: Everything we know so far

Sign in to follow this  

1 post in this topic

14632-demon-hunter-in-legion-everything-

World of Warcraft's upcoming expansion, Legion, is bringing a brand new class: Demon Hunter. We have gathered the most important details on Demon Hunters from Blizzard's official site and from the Alpha in this post.


 

Introduction

 

9iabv6.jpg

 

Blizzard Icon World of Warcraft Official Site

Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies like. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.

(source)



Blizzard has fulfilled the wish of a large percentage of the playerbase and has finally made Demon Hunter into a playable class. A few years ago, when we faced the Lich King, we had to enlist the help of Death Knights; created by the Lich King himself, they broke free of his control and turned their weapons against their cruel former master. In a similar manner, the stakes are higher than ever now with the Burning Legion threatening to destroy Azeroth. The only ones who can offer an edge in the fight against the Legion are Demon Hunters, Night Elves and Blood Elves who made the ultimate sacrifice and embraced the powers of their own enemies as the only way to fight back at them.

 

 

Lore

 

gamescom-2015-world-of-warcraft-legion-i

Illidan Stormrage

 

Blizzard Icon World of Warcraft Official Site

Demon hunters ritually blind themselves in exchange for spectral sight that enables them to better sense their prey. This enhanced awareness, together with their great agility and magical prowess, makes demon hunters unpredictable adversaries. An Illidari’s quarry has much to fear. (source)


The story of the Demon Hunters goes back to the very first invasion of Azeroth by the Burning Legion. It was back then when Illidan Stormrage became enchanted with the fel powers of the Legion and decided to adopt them himself. He even went as far as to seemingly pledge alliance to Sargeras, the creator of the Burning Legion and arch-villain of the Warcraft universe; in return, Sargeras burnt Illidan's eyes as a "gift", creating the very first Demon Hunter. However, it was Illidan's intention to use his new demonic powers against the Legion itself. No-one trusted him anymore, though, and he was imprisoned by his own brother, Malfurion.

No-one, but a group of Night Elves who chose to follow Illidan's example and become Demon Hunters, also known as the Illidari. Indeed, at a primary stage Demon Hunters were solely Night Elves, who were shunned by the rest of their community because of their choice. It was at a later stage that few Blood Elves joined the Illidari ranks, along with other races too. Illidan story's goes on through numerous twists and turns up until the events of the Black Temple: Illidan is defeated, his body and the remaining of his followers imprisoned in the Vault of the Wardens by Maiev Shadowsong.

The story of Illidan and the Demon Hunters is too long to tell in a single article and some events are not entirely relevant for the presentation of this new class. However, it is important to note the main theme of Illidan and the Demon Hunters' lore: occasionally they side with the demons of the Burning Legion, but only as a desperate solution, as a means to obtain more power from them and then use it against them. Also, the rest of the world thinks that they are not to be trusted since they meddle with dangerous forces, while in reality they are doing everything it takes to beat the Legion. It is time for Demon Hunters to redeem themselves...

 

General facts

 

477761.jpg

(source)

  • The Demon Hunter is a Hero class. They start at level 98. You need to already have a level 70 character and you can only have one Demon Hunter per realm.
  • While in the lore all races could become Demon Hunters, you can only create a Night Elf or Blood Elf Demon Hunter. Blizzard has stated that this may change in the future.
  • Demon Hunters are a melee class and their primary stat is Agility.
  • Demon Hunters have only two specialisations: Havoc (DPS) and Vengeance (Tank).
  • Demon Hunters wear leather armor. They dual-wield Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords and new Demon Hunter-only weapons, Glaives.
  • They have unique customisations: horns, tattoos, blindfolds and skin textures. They also have completely unique new voice overs.
  • Their resource is Fury. It is similar to Rage, its colour is purple.
  • The Demon Hunter class colour is fel green.

 

 

Starting zone

 

477775.jpg

(source)

 

Demon Hunters have a unique starting experience. In the beginning, you start back in time, 10 years before Legion's events. Illidan sends you on an important mission in Mardum, the Shattered Abyss. This used to be a prison world for demons, but Sargeras managed to shatter it open. The Demon Hunter's quest is to retrieve the keystone that kept the demons imprisoned in this world. However, the end of your adventure in Mardum coincides with Illidan's defeat in the Black Temple. Maiev Shadowsong arrests and imprisons you in the Vault of Wardens for many years. This is the first stage of the starting experience; it was available to play in Blizzcon and it is currently available to play in the Alpha.

 

 

Class Order Hall and Artifacts

 

1zf5r9k.jpg

 

In the second stage of their leveling, which will probably be available in the Beta, Demon Hunters go back to Mardum and reclaim this world, where they establish their Order Hall. We have already previewed the Demon Hunter Order Hall, along with all the other Order Halls, in another article.

The artifacts for both Demon Hunter specialisations are sets of Glaives. For the damage-dealing (Havoc) specialisation, the artifact Glaives are called Twinblades of the Deceiver. The specific names of this pair of weapons has been datamined: Verus and Muramas. The artifact Glaives for the tanking (Vengeance) specialisation are called the Aldrachi Warblades.

I am sure Blainie will cover the Demon Hunter artifacts in his artifact series, when the time is right. Until then, you can read the official blog post about them!

 

 

Skills and Abilities

 

In this last section, we will briefly cover some main skills and abilities that are mostly common to both Demon Hunter specialisations. This is to better understand the feel and the style of the class, without overanalysing each and every one of its abilities. For a full overview of all Demon Hunter general and specialisation-specific spells and talents, you can visit a site like Wowhead.

 

1. Mobility

 

Blizzard Icon World of Warcraft Official Page

Unrivaled mobility: Demon Hunters can double jump, vault in and out of combat, and even unfold their monstrous wings to perform gliding descents and surprise enemies from above. (source)

 

  • Double Jump: You are able to jump again while near the apex of your first jump.
    •  Check out this cool gif to see a majestic Double Jump. Blizzard has clarified that they will make sure this skill may not be used for exploits or skipping.         
  • Glide: Reduces your falling speed. You can activate this ability with the jump key while falling.
  • Fel Rush: Rush forward, incinerating anything in your path for 10,018 (@98) Fire damage. (Havoc only)

 

2. Transformation

 

class-belf-male-dps.jpg

 

Blizzard Icon World of Warcraft Official Page

Metamorphosis: Demon Hunters transform into hellish forms, enhancing their chosen role: damage-focused Illidari can teleport into combat, while those who prize defense can grant powerful supportive Auras. (source)

 

Demon Hunters shamelessly stole this skill from Demonology Warlocks. Jokes aside, it is part of the Demon Hunters' lore that as they tap more and more into demonic energies to become more powerful, their appearance changes to reflect their growing strength. This is apparent with the in-game animation of Metamorphosis: the Demon Hunter will grow wings and hooves.

 

3. Enhanced "vision"

 

Blizzard Icon World of Warcraft Official Page

Spectral Sight: The Demon Hunters’ apparent blindness belies their true powers of perception. They rely on magically augmented sight to detect enemies, even those that hide behind obstacles. (source)
  • Spectral Sight: Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible.

 

4. Other skills: a mixture of physical and magical skills & self-healing

  • Demon's Bite: A quick attack that causes 5,343 (@98) Physical damage and generates 20 to 30 Fury.
  • Throw Glaive: Throw a demonic glaive at the target, dealing 12,099 (@98) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
  • Shattered Souls: When you kill a target that grants experience or honor, the target's soul will sometimes be shattered, leaving a Soul Fragment behind for 30 sec. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec.
  • Voidblade: Deals 10,686 Shadow damage and heals you for 100% of the damage inflicted. (Vengeance only)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      As expected we're getting a daily dose of hotfixes after the BfA launch and today's feature Azerite Gear traits getting tweaked, end of zone dungeon quest XP getting a significant increase, as well as a lot more profession and quest fixes.
      August 15 (source)
      Azerite Gear
      Fixed an issue where the Azerite Trait Reckless Flurry was incorrectly increasing ability damage, in addition to auto attack damage. 7th Legionnaire's Tunic and Honorbound Outrider's Vestments now correctly have an Outlaw Rogue trait. The extra Subtlety Rogue trait has been removed. Fixed an issue where the Azerite Trait Wild Fleshrending was not increasing the damage of Swipe for Guardian Druids. Dungeons
      Experience rewarded from end-of-zone dungeon quests has been greatly increased. Fixed an issue where players couldn't complete “Temple of Sethraliss: Ecological Research” in The Temple of Sethraliss on Normal difficulty. Items
      Harlan's Loaded Dice now scales correctly with item level for its spells. Pet Battles
      Francois can now be properly summoned and used in Pet Battles by Alliance characters. Fixed a bug that prevented Peachy and Winkle from battling as intended.
        Professions
      Archaeology Fixed a bug that caused some digsites near Vigil Hill in Tiragarde Sound from providing fragments as intended. Blacksmithing Crafting the Recipe: Stormsteel Spear recipe now creates the correct item. Mining Fixed a bug that prevented ore gathered in Kul'Tiras and Zandalar from being stored in certain bags, as intended. Quests
      Fixed a bug causing one of the Shadra Betrayers to evade during "The Ancient One". Fixed a bug that caused the Ancient Gong to sometimes become unusable during “Strong Alcohol”. Fixed a bug that made Taelia disappear under rare circumstances on “Pet Wind Serpent”. It should be harder to get separated from Rastakhan on "Ruby Inferno". “The Mine Sweeper” is now easier to locate and obtain. Goblin Mine Technicians aren't the tidiest bunch and may have left an extra Cracked Mine Sweeper in the Saltstone Mine. Players who disconnect before turning in "Dress to Impress" should now be able to properly see Flynn in the Dead Man's Tale. Fixed an issue where players could move during "Rest in the Depths", breaking the channeled spell. The Island Expeditions quest “Notched Coin” can now be turned in to Mili Wanderbrew. On “Return to Gloom Hollow”, players should no longer be able to get into a state where Titan Keeper Hezrel will not move. Previous Patch 8.0.1 Hotfixes
      August 14 August 10 August 8
    • By Stan
      Gameinformer recently interviewed Game Director Ion Hazzikostas about how Blizzard maintains Warcraft lore. Did you know they had a team of WoW historians? Check out the highlights!
      Check out Gamenformer for the full interview!
      Interview Highlights
      Blizzard has a team of three lore scholars, Sean Copeland is the historian supervisor of the team. Their role is to field lore and research requests made by their internal dev teams, review publications, participate in creative sessions, and host lore seminars. WoW historians maintain language and pronunciation databases for specific phrases and terms. WoW covers plenty of languages: Eredun, Zandali, or Shath'yar (language of the Old Gods). One of the writers once requested pronunciation for the phrase: "Ak’agthshi ma uhnish, ak’uq shg’cul vwahuhn", which means "Our numbers are endless, our power beyond reckoning!" Alleria made a return in Patch 7.3 and it was up to the historians to track down every place where she was mentioned to ensure they don't do anything inconsistent. In Cataclysm, the final boss was Sinestra. They wanted a red dragon to come and join the players in the fight, ending with a sacrifice that would help players defeat the boss. It would have made sense to include Krasus in the encounter, but they realized he died in a book. Khadgar in the Warcraft Movie was much younger in the film than they had imagined him being at that point in time. In the Burning Crusade, he was depicted much older and had a long beard, so they decided to give him a new model. The goal with WoW Chronicles was to craft a cohesive and complelling guidebook that covers the entire history of the Warcraft universe. Copeland's team believes that continuity exists to enhance the story, not to tie the hands of creators.
    • By Stan
      Embers of War is a new cinematic released by Blizzard to go with Battle for Azeroth. It's a combination of all cinematics previewed so far including Bwonsamdi, Jaina's return to Kul Tiras, the Horde intro to Zandalar, and the final Battle for Lordaeron cutscene.
      Lines have been drawn between the Horde and Alliance, loyalties tested, and the war between the factions has begun in earnest. The race is on to recruit new allies and gather a new powerful resource – Azerite. Will you heed the call of battle?
    • By Stan
      We have another interesting interview with Principal Exterior Level Designer Gary Platner and In-game Cinematic Project Director Terran Gregory by VG247. Check out the highlights!
      Check out the full interview over at VG247.
      Interview Highlights
      Alex Afrasiabi designed Battle for Azeroth like it would be the last expansion; they didn't hold back, went for the mega, and seized the day on design. Terran is really sad that gnomes didn't make an appearance in the cinematics, but CGI has its limitations to how many characters can be created. Siege of Lordaeron included more characters than any other Blizzard CGI film before. It's Blizzard's mission to tell the most compelling and emotional story that they can. Making everyone enjoy the story in the same way is an impossible goal. With the release of Warbringers: Sylvanas, Horde players started to show their discontent. There's even been one extreme case of targeted harassment aimed at Christie Golden. Creating a story that revolves around an all-out war required bold decisions. They knew the reactions to the burning of Teldrassil would be passionate, but they did exceed their expectations. Storytelling is about highs and lows. Old Soldier would not have resonated so well without Warbringers: Sylvanas. WoW is a living, breathing game. The team's always looking for ways to improve it. They'll support WoW for as long as the players continue to give them support. From a story perspective, they wondered how great an end WoW would need to have. It's an evergreen franchise that they've maintained like a "carefully-tended bonsai tree."
    • By Starym
      We have the inaugural hotfixes of Battle for Azeroth! We have a whole lot of quest fixes, including the inability to start second or third War Campaign Footholds, as well as mounts and dungeons getting a look.
      August 14 (source)
      Dungeons
      Temple of Sethraliss Fixed a bug that caused Avatar of Sethraliss to sometimes become inactive. Mounts
      Captured Dune Scavenger is now usable by both Horde and Alliance characters. Chewed-On Reins of the Terrified Pack Mule is now learnable and usable by Alliance characters. Quests
      The Nazmir quest "Poisoning the Brood" will now share credit to party members. The Targets for "A Wall of Iron" will now respawn more frequently. Players that were in the vicinity of, but did not get credit for killing Vilank'dor, will once again be able to complete the quest "To Sacrifice a Loa". Fixed an issue where too many enemies were participating in "Mojambo". Players should now be able to advance and complete "Devour Humanoid". “Adapting Our Tactics” can now be abandoned and re-accepted after selecting an upgrade to pursue Players who disconnect during “Rodrigo's Revenge” can now continue the quest. “The Last Witch Doctor of Krag'wa” will no longer talk to nearby players who are not on the quest. Crawgs in "Great Brewfest Kodo" will now respawn more frequently. Adjusted the range of the Seaforium Smoke Grenade on “Boom goes the Bomb” so that it can better go boom. Interacting with the Mysterious Brew during "Enforcing Fate" should now reliably grant credit. Fixed an issue that could cause players to be unable to select their second or third War Campaign Footholds. Players who had previously been stuck in this state may now interact with the scouting map near Halford or Nathanos to choose a Foothold. Previous Patch 8.0.1 Hotfixes
      August 10 August 8 August 7