Overwatch: Jeff Kaplan Interview on Eurogamer

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Overwatch Game Director Jeff Kaplan gave an interview on Eurogamer. Here is a recap of the main points of that interview.


Progression System

  • When the Beta begins again, or shortly after, there will be a new progression system.
  • Before the Beta, Overwatch had two progression systems but they were removed for various reasons.
  • The team doesn't want the progression system to dictate players what to do, how to play or which Hero to choose.
  • The progression system will only have cosmetic rewards. They want to introduce more customisation through the progression system, people have responded well to skins.
  • The progression system will be more based on time investment, rather than skill. Still, with proper tuning skilled/better players will progress faster.


Bug Fixes

  • An issue with reload animations was fixed.


Beta Break

  • Several changes will be made, it's going to feel like a new game.
  • The Beta break will last 1.5 to 2 months. They are expecting the Beta to return mid to late January, worst case scenario early February.



  • It was very successful, the team was really happy with the results.
  • Being able to watch streams on Twitch from the Beta was helpful too.
  • When the Beta comes back again, there will be at least one more wave of invites, possibly more.
  • Jeff couldn't recall if they are doing another beta stress weekend or not.



  • The team was happy that the community received well the news that future heroes and maps will be introduced as free updates.
  • It's too early to decide if there will be additional monetisation after the launch or not.
  • They are more concerned about the launch itself and how successful it will be. Decisions about monetisation will be made according to the kind of playerbase the game will get.


Ranked Play

  • They are trying really hard to get it into the launch of the game. If it doesn't work though, we'll probably see Ranked shortly after the launch.
  • They are still deciding how Ranked play will work.
  • They are looking at either a full six-person queue type of ranked play, or a premade team kind of ranked play.
  • The team is concerned about how well solo queuing for ranked play will work in a team based game. Therefore, they first want to establish a six-person or premade team type of ranked play and then explore whether to allow solo queuing. It needs to be accurate, healthy and mean something.


You can read the full interview here.

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