Sign in to follow this  
Followers 0
L0rinda

hearthstone Hearthstone Lead Designer Ben Brode on Card Text Consistency

1 post in this topic

14951-hearthstone-lead-designer-ben-brod


Hearthstone lead designer, Ben Brode has released a Designer Insights video discussing card text consistency in Hearthstone. He uses Druid of the Claw as a starting point throughout the video, and talks about inconsistencies of other cards with similar wording.



What Brode makes clear is that the design team are aware of many inconsistencies in card text in Hearthstone, but they are not sure that it is a problem. He compares Druid of the Claw to Ancient of War, and mentions that Ancient of War can be silenced down to a 5/5, while Druid of the Claw cannot be silenced. He points out that you can work out the difference while playing, in two ways. Firstly the toughness on Ancient of War is green to signify a buff, and secondly if you hover over a card, it tells you the power/toughness that it will have if it is silenced. For those reasons he believes that it is not an issue when you are playing with, or against, a card.

u1Gu69H.png


Brode does however think there is an issue when you don't get to play with a card. For instance, when reading new cards on spoilers, you wouldn't know if Anodized Robo Cub functioned in the same way as Ancient of War, or whether it worked like Druid of the Claw. He says that they have begun to address this issue by using the word "Transform" on cards such as Druid of the Flame and Druid of the Saber but is uncomfortable touching classic cards as they were done that way originally for a reason. The reason being to make them easier to parse rather than specific in what they do. He does think that Druid of the Claw may change in the future and asks the viewers to think about what they would like to see.

He also addresses Ysera and says that although you have to learn what a Dream Card does by using the internet, or by playing a lot. He feels that is okay because the computer looks after the gameplay, unlike a physical card game. This makes cards like Ysera possible and he likes that there is some "exploration" involved.
 


He finishes off by saying there are some instances of cards not being consistent that are far more obvious, and admits that some of those are actually bugs!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0