Sign in to follow this  
Followers 0
Drueger

Mythic Geared Sub Rogue Rotation Qs

1 post in this topic

So as my raid starts to progress into mythic (Strength in All @ Stormrage) and I don't have any other rogues on the team to talk to, I want to compare and contrast rotations/openers.  I've been pulling top 5 dps so I know I'm doing something right (69-80k DPS (W/ 726 Ilvl) depending on fight mechanics)(Also keeping near 100% uptimes on rupture and S&D) 

 

http://us.battle.net/wow/en/character/stormrage/D%C3%B6ngers/advanced

 

Opener: Prep @ -10 sec, Pot + Slice&Dice ~1.5 sec, Shadow Reflect > Ring & Vanish > Rupture > Ambush until Subterfuge is done ( usually burn some CPs for an extra ambush)

 

Rotation after opener: dump CPs, pool energy until Find Weakness (FW) is nearly down, Shadow dance, Ambushes, wait for FW to go down, Vanish / Shadowmeld + Prep + Ambush (If vanish is 10+ seconds on CD)

Rinse and repeat.

 

So my main question here is it better to pair Shadow Reflection with ring or with Shadowmeld, I've experimented with both and they pull similar numbers.

 

Edit: Realized this is the wrong area to post this, Reposted to rogue forums

Edited by Drueger

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Alwaysmiddle
      Thanks for the ride guys, I hope everyone luck in the future. Our guild will be finished here, it's been fun.
    • By TemNoc
      Hey there,
       
      so Ive been turning to icy-veins' guides for advice for some time now, and I hope somebody can help me with my current problem as well. 
      Im a Ret-Pally currently 903 equipped with 45 traits. According to the parses on warcraftlogs and also my personal feeling, Im performing rather poorly on NH HC raids. 
       
      Here's some info:
      Armory: http://eu.battle.net/wow/en/character/azshara/Vorenus/advanced
      WoWLog: https://www.warcraftlogs.com/reports/TZ8gBPH37FYKhzv6/
       
      Things I am already aware of:
      - Zeal isnt optimal for single target (forgot to get tomes to change during raid) 
      - Potion of old war is better than Prolonged power (same issue)
      - Missing enchants on neck and back
       
      Now I see how the above might add up some damage, but it feels like im lacking substantially more. The parse of scorp in particular seemed underwhelming, although this might be because we didnt pull all adds constantly (?). Anyhow, I looked at checkmywow for reference, and I wasted almost no CDs, barely any HP and my HP-Spender with judgement up ratio was between 95 and 100%. 
       
      I dont have access to Convergence or 4 set bonus right now, nor any better legendary than Sephuz. 
       
      I wanna improve but I am kinda stuck right now, unsure of what to work on. Any advice would be greatly appreciated.
       
      Regards,
      TemNoc
    • By Stan

      Tuning for Beast Mastery Hunters continues and Blizzard reverted changes made to Wild Call triggering. Dire Beast and Dire Frenzy will have two charges baseline The Mantle of Command (Legendary shoulders) will be changed to increase the proc chance of Wild Call.
      Changes above should result in more Focus and a more fluid rotation for Beast Mastery Hunters.
      Blizzard (Source)
      Hi Beast Masters. We’ve been reading your feedback and trying different sets of changes for Beast Mastery Hunters internally and on PTR.

      To start, we are reverting all 7.2.5 changes we’ve made so far to how Wild Call triggers. Instead, Dire Beast and Dire Frenzy will have 2 charges baseline. The Mantle of Command (legendary shoulders that currently add +1 charge to Dire Beast/Dire Frenzy) will be changed to instead further increase the proc chance of Wild Call. 

      Overall, this will result in more Focus for all Beast Mastery Hunters, resulting in a more active rotation. Additionally, this gives all Beast Mastery Hunters access to a Dire Beast/Dire Frenzy with 2 charges playstyle that is more engaging and fun, allowing you to make decisions on when to use the buttons, instead of feeling like you should most often simply push them on cooldown.

      We’ve been trying other iterations of changes surrounding Dire Beast/Dire Frenzy and Wild Call, including increasing Dire Beast/Dire Frenzy Focus generation or versions that avoided changing the legendary shoulders drastically, but ultimately reached the conclusion that giving 2 charges to the abilities baseline, which many of you have asked for, was the best change for the spec at the current time. We appreciate your patience while we try different iterations on PTR.

      We are also making a few other less major changes to the spec in the next PTR patch, including: Aspect of the Wild will reduce the global cooldowns of your damaging abilities by 0.2 seconds, allowing you to more reliably spend the Focus you’re generating while it's active, especially with Dire Beast/Dire Frenzy going off. Kill Command and Dire Frenzy will cause your pet/Hati to charge up to 40 yds (up from 25 yds) to the target, matching the max range of your ranged abilities. When your pet casts Dash, Hati will also gain Dash for the same duration.
    • By Ethankey
      Welcome all, my name is Ethankey, I am the GM of The Speakeasy Tavern. We are an Alliance semi-hardcore raiding guild on Darkspear. Some of you might know me from speed runs and pugs I run regularly. We are looking for a few key roles to round out our roster in the weeks leading up to ToS. If you haven’t locked in a permanent spot on anyone’s raid roster we would love to talk to you and see if you are what we’re looking for. We are an extremely laid back group and we always have fun together. We are mainly an adult guild but are not biased as long as the maturity level is kept.
      Current Raid Schedule: Progression raiding Fri-Sat 9pm EST. – 1am (7pm st-11pm st) and optional Sunday run at same time if needed. We also do alt/ap runs on Tues. 10 pm Est. (8pm st) along with M+ all week.

      Requirements:
      • Attendance, all raiders are expected to show up for raid nights and be there 15 minutes prior for invite.
      • 890+ ilvl for Heroic nh
      • 900+ ilvl for mythic nh
      • General knowledge of the current fight.
      • Working headset and mic.
      • All required ad ons installed. DBM, RcLoot council, gtfo, healers have to die.
      Recruiting: as of 4/25/17
      Tanks, Warlock, Boomkin,
      Melee Dps ,Healers
      Any strong Dps should also apply.

      What to expect:
      We provide a fun raiding environment with minimal stress. We down bosses at a consistent rate. Expect to laugh and be laughed at when mistakes are made. Wow is still a video game and we want to have fun. Also expect to be serious when the time is called for since we still want to be productive and make the most of our time. We expect our raider to periodically contribute to the guild bank, since we make cauldron and feasts for most raids. We will do whats best for the raid with no favoritism.
      What we expect:
      • We expect our raider’s to periodically contribute to the guild bank, since we make cauldrons and feasts for most raids. You come out way cheaper than providing for yourself.
      • If you can’t make raid times, you to give an officer an advanced notice. In game mail is acceptable. This allows us to provide a more consistent raid.
      Contact us to set up an interview:
      Ethankey#1498, Sasie#1804, Tazman#1600, Maxpayne#1368