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Zadina

d3 Diablo 3: Patch 2.4.0 Known Issues & Hotfixes

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With Patch 2.4.0 hitting the servers last Wednesday and Season 5 going live last Friday, we've had five days to enjoy the new Diablo 3 update. However, as it usually happens when a major patch is deployed, there have been a few bugs.

 

We already covered the changes to inspecting players: the Inspect button is gone and it has been merged with the View Profile. Wyatt Cheng assured that this is intended and not a bug.

 

What is a bug though, according to Wyatt, is the "mechanic" that allows Barbarians to cancel their Furious Charge, thus increasing its overall damage output. The bug has been around since Patch 2.2, but the team didn't want to change it mid-season. They also didn't have enough time to fix it before Season 5, so the bug will be staying around for a while. It will be fixed later on, but for now Barbarians can enjoy creatively using this mechanic.

 

Blizzard Icon Wyatt Cheng

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Hey Barbarian friends,

For those who don’t know, it is currently possible in the live game to cancel the Furious Charge animation by moving, allowing you to start another Furious Charge slightly earlier and resulting in a damage increase. Some players have wondered if this is a bug or a feature.

This is a bug, and not a new one. It was a result of some of the optimizations we made to Furious Charge in Patch 2.2, when we were working to make using this skill smoother, more responsive, and allow you to hit monsters more easily than before. While we would like to fix this, we have a long-standing philosophy to avoid making changes (even bug fixes) that could cause a class to perform worse than before during a season. Due to the nature of the change needed, we cannot fix it before the start of season while still ensuring Furious Charge retains its current level of power.

So, for Season 5, Barbarians who enjoy the trick and want to play around with using the animation cancelling should feel free to do so. For those who don’t enjoy that style of play, there are many other builds that are fun to use and highly effective. We will fix this bug in a future patch and, when we do, we will certainly re-examine the power level of Furious Charge and the Raekor set relative to other sets across all classes at that time.

(source)

 

Another noticeable bug is the display issue with Achievement Toasts, the ingame pop-ups you get when you complete an achievement. While the achievement is rewarded normally and can be viewed in the Achievements tab, the pop-up itself may stop appearing, thus leaving you clueless if you happen to get an achievement. The issue has yet to be resolved.

 

Blizzard Icon Kauza

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There is currently an issue impacting what we call Achievement Toasts – the large, flashy pop-ups that alert you that an achievement has been earned during gameplay. Under some circumstances, these Achievement Toasts will not appear for players as they complete the requirements for achievements.

This issue affects only the Achievement Toast itself. The achievement will still be earned and can be viewed elsewhere in the game.

We are currently investigating a fix and hope to have it ready soon.

(source)

 

Below, you can also see a list of known issues from the relevant thread in the official forums. The list doesn't include all bugs ingame at the moment, only the most important ones that the team has been keeping track of and intends to fix soon.

 

Blizzard Icon Tsarnis

+ Show

Achievements

  • Achievements that are tracked with counters or multiple criteria checkboxes can visually "reset" when players enter a new game session.
  • Workaround: This is a visual bug only. Completeing more objectives or criteria towards the completion of the achievement will cause your actual progress to reappear for a time

Items

  • Enemies affected by Black Hole with the Event Horizon rune while the wizard has the Boyarsky’s Chip gem equipped may become stuck at 1hp and become unable to be killed

 

 

  • The Lianna’s Wings item model is incorrectly clipping into the player model while sheathed on the player’s back

 

Set Dungeons

  • Set Dungeon failed messages will spam players continually after failing the “Maintain Sweeping Wind” objective in the Dungeon of the Monkey King’s Garb

(source)


Workaround for Black Screen in Desolate Sands/Act II

  • Some players using AMD Radeon video cards may experience a black screen when entering the Desolate Sands zone in Act II
  • WORKAROUND: AMD has released a new 15.9 driver that is confirmed to resolve this issue. However, this driver is still a BETA driver and may have stability issues or other bugs. Please see our post here for more information.

(source)

 

Thankfully, there have been some hotfixes in the past 3 to 4 days. I remember seeing my Diablo 3 client downloading a small update at least once, so all these hotfixes should be in the game at the moment. Here they are:

 

Blizzard Icon Nevalistis

+ Show

[uPCOMING HOTFIXES]



General

  • Fixed a crash that would occur when the Skeleton King attempts to continue to whirlwind while after he has been defeated (1/14)

 

Adventure Mode

  • Set Dungeons
    •  Fixed an issue where the game could crash when a Set Dungeon begins, but there is not a valid portal saved (1/14)

Wizard

  • Black Hole
    • Fixed an issue where enemies affected by both Black Hole - Event Horizon and Taunt would remain at 1 hit point and be unable to be killed (1/14)

 

 

[LIVE HOTFIXES]



Adventure Mode

  • Set Dungeons
    • Dungeon of Firebird's Finery
      • Fixed an issue where completing the objective to set 20 enemies on fire 6 times would prevent the objective to hit enemies with the Revive Meteor from tracking (1/14)
    • Dungeon of Roland's Legacy
      • Fixed an issue where players would not always be properly be prompted with the completion window if they kill all monsters before the time expires (1/14)

Items

  • Fixed an issue where Carnevil would impact non-Witch Doctor pets summoned by items (1/14)
  • Fixed an issue where the transmog item, Lachdanan's Stormshield, was dropping as Legendary quality instead of Common (1/14)

(source)

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Sorry in advance, I know this is probably the wrong place to post this, but do you think that all of the 'end game' builds by Deadset are equally viable? Or are some of them more powerful than others? Is it possible to get a tier list as to what builds are stronger than others?

Also might be worth it to state if some builds are easier than others to complete, based on how hard it is to get certain items or some items might be harder to get the right stats or rolled correctly.

So far I have been building a jade build and a thorns build following your end game guides to great success, thanks for all your hard work!

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Hey.

 

I've had the same concern as you regarding the difficulty up to which our builds can go to, since it is not currently stated. I've passed it along to the big boys and they'll see what to do.

 

For now, my guess would be that they are not all equally viable. A good place to check the viability of each build would be their respective topic in our Diablo 3: Guides forum.

 

Thanks for your feedback and hopefully we'll have an update about this soon!

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      Secondary
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      Reanimation
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      Curses
      Decrepify
      Base Skill (Physical) Cost: 10 Essence A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% for 30 seconds. Opportunist (Physical) Gain a 3% movement speed increase for every enemy cursed. Borrowed Time (Physical) Gain 1% cooldown reduction for every enemy cursed. Wither (Physical) Damage reduction increased to 30%, but no longer reduces movement speed. Dizzying Curse (Physical) Cursed enemies have a 10% chance to be stunned for 2 seconds when hit. Enfeeblement (Physical) Increase the potency of the movement speed reduction for the first 5 seconds. Frailty
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      Base Skill (Physical) Cost: 10 Essence Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total health. Lasts 30 seconds.
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      Corpses
      Corpse Explosion
      Base Skill (Physical) Target an area exploding all corpses within 11 yards dealing 150% weapon damage to enemies within 20 yards.
      Final Embrace (Physical) Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% life per corpse. Close Quarters (Poison) Now explodes corpses close to you, dealing 200% weapon damage to enemies within 20 yards. Bloody Mess (Physical) Explosion radius is increased to 25 yards. Dead Cold (Cold) Freeze all enemies caught in the explosion for 2 seconds. Shrapnel (Poison) Corpses now explode away from you, hitting all targets in a cone. Corpse Lance
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      Revive
      Base Skill (Physical) Target an area reviving up to 10 corpses within 20 yards for 15 seconds. Oblation (Physical) Increases the damage of revived creatures by 20% but each Revive now costs 3% health. Personal Army (Physical) Damage taken is reduced by 1% for each revived minion active? Recklessness (Cold) Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold. [Placeholder] Horrific Return (Poison) When you revive a corpse, enemies within 20 yards run in fear for 3 seconds. Purgatory (Physical) Revived minions degenerate back into a usable corpse at the end of their duration. Return to Top
      Passives
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      Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds. Serration
      Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15%. Return to Top
       
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      You can also check out the official necromancer skill overview, covering most (or all?) the active and passive abilities the new class has so far (including gifs for some).
      Blizzard (source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions: To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
      Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.
      Step 5: You should now have the option to install and play the beta.
      Beta Character Copy:
      The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.
      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
      Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)
      Step 3: Select your region.
      Step 4: Click "Copy." This will copy all characters on your account from the selected region.
      Step 5: You may be disconnected from the beta client.
      Step 6: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.
      In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      PTR PATCH 2.6.0 - v2.6.0.44923
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
       
      GENERAL
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta.
      CLASSES
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
      ADVENTURE MODE
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.
    • By Starym

       
      We may get to play the Necromancer "soon" it seems, as the closed beta is about to arrive. Blizzard have announced the "extremely limited" (in terms of people admitted, anyway) test period for the newest Diablo 3 class is almost here and we should opt in on our battle.net accounts if we want to see it before patch 2.6.0 goes live (which won't be that soon).

      The beta will contain all Necro abilities and runes, as well as their legendary items added over time and other patch 2.6.0 features as well. They don't appear to be planning an open beta as of yet but the closed one will not have an NDA.
      Blizzard (source)
      Prepare yourselves—the Necromancer beta test is right around the corner, nephalem!
      Invitations to our closed beta test will soon be going out worldwide. If you are invited, we'd love to hear all about your adventures on the forums, watch your live streams, and see screenshots and videos of your experiences as you wield the dark powers of the Necromancer.
      Please keep in mind that the Necromancer and other parts of Patch 2.6.0 are still in development. As such, content in the closed beta may change and does not necessarily represent the final version.
      For additional information about the closed beta, including how to participate and answers to frequently asked questions, read on below!

      How to Participate:
      If you're interested in participating in the Necromancer beta test, you’ll want to make sure you've opted-in for beta testing. To opt in, simply visit your Beta Profile Settings page in Account Management, check the Diablo box under Beta Tests I'm Interested In, and then click Update Preferences. In order to be eligible to participate in the closed beta, you must have an active Diablo III license attached to your Blizzard account in good standing (i.e. not suspended or banned).

      Please note that opting in to the Necromancer beta test does not guarantee you access (especially since invites to our closed beta will be extremely limited), but it does at least give you a chance at joining the beta test.

      Necromancer Beta Test FAQ:
      How are beta test participants selected from the opt-in pool?
      Beta testers are chosen according to their system specifications, in-game activity, and other factors, including an element of luck.
      How will I know if I'm selected to participate in the beta?
      If you are selected to participate in the Necromancer beta test, you will receive an invite via email. This invitation will always be sent to the email address associated with your Blizzard account.
      Will there be any other ways to get into the beta besides opting-in?
      In addition to opt-ins, we are also inviting key members of the community on a case-by-case basis. Invites to the Necromancer beta test will be extremely limited, however, and opting in is your best way to get in.
      How many players do you plan to invite to the beta test?
      The number of players we invite will be based on our testing needs. If we ultimately determine we need more players to participate after the initial testing, we’ll invite more.
      What game content will be available in the beta?
      Players who participate will have access to all of the Necromancer’s skills and abilities, as well as other Patch 2.6.0 content. In addition, new Legendary and Set items unique to the Necromancer will be added in over time. Our upcoming patch notes will have all the details on what’s included.
      How long will the beta test last?
      We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.
      Will there be an open beta?
      In order to ensure focused feedback and a smooth testing experience for beta players, the Necromancer beta test will be invite-only for the duration of the test.
      Is there an NDA?
      There is no non-disclosure agreement (NDA) for the Necromancer beta test. You are welcome to take screenshots, livestream your play sessions, and record feedback videos. Please keep in mind that the game is still a work in progress, though, and we appreciate your understanding when you encounter bugs, graphical errors, or other issues.
      Will Mac users be able to participate in the beta test?
      Yes, Mac users will be able to participate in the beta at the same time as Windows users.
    • By Blainie

      With such a vast array of items, skills and classes in Diablo 3, it can be very troublesome trying to get into the game as either a new player, someone trying out a new class or just someone getting back into the game. We've made sure to update all of our beginner guides for Season 10, so that you know exactly what to do in the early-game!
      The guides are mainly tailored to help players understand the most efficient ways to play their class while leveling to 70, as well as in the early torment levels prior to obtaining the vast multitude of legendaries available. There is a Leveling and Early 70 guide for each class, which can be found linked below:
      Barbarian Crusader Demon Hunter Monk Witch Doctor Wizard The builds outline different possibilities with the Haedrig's Gift sets, of which each class receives one. If you're wondering what your class set is, you can find them below:
      Barbarian - Raekor Crusader - Akkhan Demon Hunter - Marauder Monk - Inna's Witch Doctor - Zunimassa Wizard - Delsere's Good luck in the new season everyone and have fun!