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Zadina

d3 Diablo 3: Patch 2.4.0 Known Issues & Hotfixes

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With Patch 2.4.0 hitting the servers last Wednesday and Season 5 going live last Friday, we've had five days to enjoy the new Diablo 3 update. However, as it usually happens when a major patch is deployed, there have been a few bugs.

 

We already covered the changes to inspecting players: the Inspect button is gone and it has been merged with the View Profile. Wyatt Cheng assured that this is intended and not a bug.

 

What is a bug though, according to Wyatt, is the "mechanic" that allows Barbarians to cancel their Furious Charge, thus increasing its overall damage output. The bug has been around since Patch 2.2, but the team didn't want to change it mid-season. They also didn't have enough time to fix it before Season 5, so the bug will be staying around for a while. It will be fixed later on, but for now Barbarians can enjoy creatively using this mechanic.

 

Blizzard Icon Wyatt Cheng

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Hey Barbarian friends,

For those who don’t know, it is currently possible in the live game to cancel the Furious Charge animation by moving, allowing you to start another Furious Charge slightly earlier and resulting in a damage increase. Some players have wondered if this is a bug or a feature.

This is a bug, and not a new one. It was a result of some of the optimizations we made to Furious Charge in Patch 2.2, when we were working to make using this skill smoother, more responsive, and allow you to hit monsters more easily than before. While we would like to fix this, we have a long-standing philosophy to avoid making changes (even bug fixes) that could cause a class to perform worse than before during a season. Due to the nature of the change needed, we cannot fix it before the start of season while still ensuring Furious Charge retains its current level of power.

So, for Season 5, Barbarians who enjoy the trick and want to play around with using the animation cancelling should feel free to do so. For those who don’t enjoy that style of play, there are many other builds that are fun to use and highly effective. We will fix this bug in a future patch and, when we do, we will certainly re-examine the power level of Furious Charge and the Raekor set relative to other sets across all classes at that time.

(source)

 

Another noticeable bug is the display issue with Achievement Toasts, the ingame pop-ups you get when you complete an achievement. While the achievement is rewarded normally and can be viewed in the Achievements tab, the pop-up itself may stop appearing, thus leaving you clueless if you happen to get an achievement. The issue has yet to be resolved.

 

Blizzard Icon Kauza

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There is currently an issue impacting what we call Achievement Toasts – the large, flashy pop-ups that alert you that an achievement has been earned during gameplay. Under some circumstances, these Achievement Toasts will not appear for players as they complete the requirements for achievements.

This issue affects only the Achievement Toast itself. The achievement will still be earned and can be viewed elsewhere in the game.

We are currently investigating a fix and hope to have it ready soon.

(source)

 

Below, you can also see a list of known issues from the relevant thread in the official forums. The list doesn't include all bugs ingame at the moment, only the most important ones that the team has been keeping track of and intends to fix soon.

 

Blizzard Icon Tsarnis

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Achievements

  • Achievements that are tracked with counters or multiple criteria checkboxes can visually "reset" when players enter a new game session.
  • Workaround: This is a visual bug only. Completeing more objectives or criteria towards the completion of the achievement will cause your actual progress to reappear for a time

Items

  • Enemies affected by Black Hole with the Event Horizon rune while the wizard has the Boyarsky’s Chip gem equipped may become stuck at 1hp and become unable to be killed

 

 

  • The Lianna’s Wings item model is incorrectly clipping into the player model while sheathed on the player’s back

 

Set Dungeons

  • Set Dungeon failed messages will spam players continually after failing the “Maintain Sweeping Wind” objective in the Dungeon of the Monkey King’s Garb

(source)


Workaround for Black Screen in Desolate Sands/Act II

  • Some players using AMD Radeon video cards may experience a black screen when entering the Desolate Sands zone in Act II
  • WORKAROUND: AMD has released a new 15.9 driver that is confirmed to resolve this issue. However, this driver is still a BETA driver and may have stability issues or other bugs. Please see our post here for more information.

(source)

 

Thankfully, there have been some hotfixes in the past 3 to 4 days. I remember seeing my Diablo 3 client downloading a small update at least once, so all these hotfixes should be in the game at the moment. Here they are:

 

Blizzard Icon Nevalistis

+ Show

[uPCOMING HOTFIXES]



General

  • Fixed a crash that would occur when the Skeleton King attempts to continue to whirlwind while after he has been defeated (1/14)

 

Adventure Mode

  • Set Dungeons
    •  Fixed an issue where the game could crash when a Set Dungeon begins, but there is not a valid portal saved (1/14)

Wizard

  • Black Hole
    • Fixed an issue where enemies affected by both Black Hole - Event Horizon and Taunt would remain at 1 hit point and be unable to be killed (1/14)

 

 

[LIVE HOTFIXES]



Adventure Mode

  • Set Dungeons
    • Dungeon of Firebird's Finery
      • Fixed an issue where completing the objective to set 20 enemies on fire 6 times would prevent the objective to hit enemies with the Revive Meteor from tracking (1/14)
    • Dungeon of Roland's Legacy
      • Fixed an issue where players would not always be properly be prompted with the completion window if they kill all monsters before the time expires (1/14)

Items

  • Fixed an issue where Carnevil would impact non-Witch Doctor pets summoned by items (1/14)
  • Fixed an issue where the transmog item, Lachdanan's Stormshield, was dropping as Legendary quality instead of Common (1/14)

(source)

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Sorry in advance, I know this is probably the wrong place to post this, but do you think that all of the 'end game' builds by Deadset are equally viable? Or are some of them more powerful than others? Is it possible to get a tier list as to what builds are stronger than others?

Also might be worth it to state if some builds are easier than others to complete, based on how hard it is to get certain items or some items might be harder to get the right stats or rolled correctly.

So far I have been building a jade build and a thorns build following your end game guides to great success, thanks for all your hard work!

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Hey.

 

I've had the same concern as you regarding the difficulty up to which our builds can go to, since it is not currently stated. I've passed it along to the big boys and they'll see what to do.

 

For now, my guess would be that they are not all equally viable. A good place to check the viability of each build would be their respective topic in our Diablo 3: Guides forum.

 

Thanks for your feedback and hopefully we'll have an update about this soon!

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