Zadina

Diablo 3: More Patch 2.4.0 Issues & Hotfixes

Sign in to follow this  

1 post in this topic

15508-diablo-3-more-patch-240-issues-hot

As the older bugs are getting fixed, new issues for Patch 2.4.0 keep appearing. Fortunately, the hotfixes are equally increasing in number.

 

A few days ago, we reported a list of known issues that have been around since Patch 2.4.0 hit the live servers. Since then, the official post with all the known issues has been updated. One of these issues involves a serious bug with Monk's Earth Ally, which makes the Monk lose half of his/her health each time he/she interacts with a Healing Well or performs a similar action. The issue was first spotted by Reddit. Here's the updated list with the known issues; we remind you that it doesn't contain all bugs that are ingame at the moment, but only the most important ones that the team plans to fix soon.

 

Blizzard Icon Tsarnis

+ Show

Combat

  • Monk - Mystic Ally: Interacting with a Healing Well, dropping or equipping items, or performing other similar actions can cause players to lose health equal to the health bonus provided by the Earth Ally.

 

Items

  • The Lianna’s Wings item model is incorrectly clipping into the player model while sheathed on the player’s back
  • The Custom Engineering Hellfire Amulet passive may stop functioning properly after a few minutes of play

(source)

 

Moreover, there is an issue that the community has noticed, but hasn't been addressed by the D3 team yet. Apparently, when you zone into Leoric's Manor from Halls of Agony level 1, you enter into the older version of the Leoric's Manor zone. This means that there are no Royal Quarters! You can check the relevant Reddit topic, which also provides video evidence of this bug.

 

Thankfully, the list of hotfixes is longer this time. The issue that made the power of the Carnevil Legendary Voodoo Mask not work has been fixed, to the relief of many Witch Doctors. Here's the full list with the hotfixes that went live the day before yesterday:

 

Blizzard Icon Kauza

+ Show

General

  • Fixed a crash that would occur when the Skeleton King attempts to continue to whirlwind after he has been defeated (1/20)
  • Fixed an issue that could prevent some players from logging in (1/20)

Wizard

  • Black Hole
    • Fixed an issue where enemies affected by both Black Hole - Event Horizon and Taunt would remain at 1 hit point and be unable to be killed (1/20)

Witch Doctor

  • Fetish Army
    • Fixed an issue where fetishes could stop casting Poison Dart while using the Carnevil Legendary Voodoo Mask (1/20)

Adventure Mode

  • Set Dungeons
    • Fixed an issue where the game could crash when a Set Dungeon begins, but there is not a valid portal saved (1/20)
    • Fixed an issue where taking fatal damage in a Set Dungeon could cause the Set Dungeon to be empty the next time it was entered (1/20)

(source)

 

There's a respective list of hotfixes for consoles, which can be found here. There have also been several reports for lag/performance issues by console players. The team is still investigating this; Kauza encouraged console players to post their feedback in a dedicated thread in the US official forums. The community manager especially asked players to submit more videos, since this would help the team resolve these issues faster.

 

Blizzard Icon Kauza

+ Show

We're continuing to investigate these issues and want to thank everyone who has contributed reports so far. We've been able to check a number of potential causes off of the list, but getting this to happen reliably on our end has proven difficult.

We'd like to make another request from players who are experiencing frame rate issues. Videos posted by players in this thread are giving us a much clearer picture of the different ways players are being affected, so we'd like to get a larger set of videos to analyze.

So, if you're affected and want to help us keep these investigations moving forward, please upload a video of the issues using the platform-specific share features for your console. Then, please post a link to that video in this thread.

Please also make note what type of game you're playing (Adventure Mode, Greater Rift, etc.), if you're in an offline or multiplayer game, and what difficulty your game is set to. If you've identified any other items, abilities, or circumstances that make the issues especially evident, please make note of those as well.

Thank you again for helping us gather information.

(source)

 

Lastly, EU players had noticeable problems with queue times, especially during the last weekend. The issue was vastly improved the next days, the reason being Blizzard deploying some extra hardware for the region. Cheers!

 

Blizzard Icon Wuluxar

+ Show
Hi everyone,

As you may know, some players have been experiencing brief queues when creating new games in Europe over the past few days. These queues can be necessary during times of high demand to ensure that all players have a smooth gaming experience, but they are obviously no fun.

We wanted to let you know that we’ve been working to reduce the queues by making additional resources available for players in Europe, and we’re continuing to monitor the situation and will add more hardware as needed.

Thank you all for your patience, and we hope you enjoy Patch 2.4.0 and Season 5.

(source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Support Necromancer build guide.
    • By Stan

      The Shield of Fury bug has been fixed and the legendary power has been re-enabled. Blizzard also applied a hotfix for the Monkey King's Garb set.
      Almost a week ago, the legendary power of Shield of Fury was temporarily disabled, because it caused an issue, where several Crusaders were able to benefit from the item. 
      Blizzard (Source)
      Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

      These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

      Last updated November 17. Hotfixes are denoted by the date they were applied to live servers. [LIVE HOTFIXES]
      Items
      Monkey King's Garb
      Fixed an issue where some achievements and conquests would not properly triggered while the 6-piece bonus of Monkey King's Garb was active (11/17) Shield of Fury Fixed an issue where multiple Crusaders could benefit from the bonus provided by  Shield of Fury (11/17) The power for Shield of Fury is now active again. See this thread for more information
    • By Deadset

      With Season 12 live, Deadset has compiled a list of all our new and updated guides - a useful resource for your time in Sanctuary.
      Deadset's compilation of all guides for Season 12!
      Greetings, fellow denizens of Sanctuary! As many of you already know and have slain hundreds of demons with your trusty weapons, Diablo's 12th Season is upon us. Let's delve into the latest events from the battle of the High Heavens and the Burning Hells!
      -Deadset
      Why is Patch 2.6.1 a Great Time to Come Back?
      Patch 2.6.1 sees one of the biggest rebalancing efforts to the game since Patch 2.4, the strongest content Patch of the Reaper of Souls cycle. It builds on every good foundation set by it (class diversity, options for underused skills, introduction of mechanically interesting items) and skyrockets it to post-2.6 damage standards that has seen the likes of Lightning Archon and Trag'Oul Lancer builds. If you have ever craved a patch where multiple builds are considered top tier GR pushers and practically dozens of combinations are completely capable endgame farmers, this is the one.
      Basics Guides and Conquest Guides
      Before moving on to class impressions and recommendations, I just want to give a quick pointer to the new basics and conquest guides that I compiled recently. If you are new to the game, returning after a long break, or simply have friends that you want to get into Diablo, give those a read:
      Beginner Seasonal Guide - an introduction to Seasons, efficient leveling, crafting and gearing; Bounty Farming Guide - how, when, which bounties to do and the builds to do them with; Regular "Nephalem" Rift Farming Guide - quantity, quality and methods for Torment rifting; Greater Rift Farming Guide - rewards, competition and strategic considerations for GRs; Conquest Guides for Season 12 - the fast track to the Seasonal Journey completion. As a guide hub, Icy Veins receives a ton of messages on a regular basis for topics like these - I hope they are of use to the community and answer a lot of questions for Seasons to come!
      Barbarians
      Beginner's Guide to Barbarians - Levels 1-70 and Guide with the Starting Set, Immortal King - A guide that will take you through the leveling process efficiently and optimize your Season 12 Barbarian with the Haedrig's Gift free set. Immortal King (or Raekor) - Hammer of the Ancients Endgame Build - A top tier, visceral build that emphasizes melee devastation and pulverizes his enemies to the ground with Hammer of the Ancients. Support Barbarian - Group-oriented build that the entire team depends upon for scouting, long range monster pulls and protection from harmful crowd control affixes. Raekor - Furious Charge Endgame Build - A spec that mixes the powers of two sets, combining the all-around utility of IK with the agile Furious Charge devastation of Raekor. Might of the Earth - Earthquake Endgame Build - This spec favors devastating large areas over precise shots, exerts masterful control over the battlefield and sports a very satisfying rotation. Wrath of the Wastes - Whirlwind Endgame Build - With a playstyle distilled to its simplest essence, the build opens runs with  Whirlwind and mows enemies down in endless, spinning destruction. Frenzy/Thorns Legacy of Nightmares - More durable than most Barb builds, this spec nails the brutal hand-to-hand melee feel, slicing enemies at incredible speeds. Rend Immortal King - Nearly forgotten, but certainly not powerless, this exotic build bleeds enemies dry with the DoT powers of Rend. Crusaders
      Beginner's Guide to Crusaders - Levels 1-70 and Guide with the Starting Set, Seeker of the Light - A guide that will take you through the leveling process efficiently and optimize your Season 12 Crusader with the Haedrig's Gift free set. Akkhan - Condemn Endgame Build - This build is the embodiment of the melee spellcaster fantasy, exerting powerful crowd control over monsters and decimating them in waves of holy destruction. Akkhan - Blessed Shield Endgame Build -  This build plays on the archetype of using the shield as a weapon, charging it with holy might and reaping an entire field of demons with a single, mighty toss. Akkhan - Holy Shotgun Endgame Build - The Holy Shotgun Crusader is a tanky, impenetrable bulwark of steel that absorbs blows and retaliates in blasts of pure, radiant vengeance.  Blessed Hammer Seeker of the Light - The reigning champion of many Seasons, the Hammerdin build is still a beast in terms of AoE damage and solo GR pushing potential. Thorns Invoker - Likely the tankiest build in the game that is able to push into GR110+. Tough, focused and dead simple, this build almost Thorns itself to the absolute endgame. Sweep Attack Rolands - This Crusader build revels in high density rifts, shredding demons to pieces with the highest attack speed possible to the class. Bombardment Legacy of Nightmares - The Bombardment Crusader spec takes assorted legendary items into a highly mobile, autoaiming and visually spectacular Thorns combination. Demon Hunters
      Beginner's Guide to Demon Hunters - Levels 1-70 and Guide with the Starting Set, Natalya's Vengeance - A guide that will take you through the leveling process efficiently and optimize your Season 12 Demon Hunter with the Haedrig's Gift free set. Marauder - Cluster Arrow Endgame Build - Requiring deep understanding of DHs - the need for positioning and strategic companion placement - this build rewards you with incredible GR potential. Unhallowed Essence - Multishot Endgame Build - This build embodies the lone, brooding archer that reaps entire screens worth of demons in massive, fiery bursts of arrows. Natalya - Rain of Vengeance Endgame Build - This build transforms the elegance of Strafe into a potent tool that resets the cooldown of Rain of Vengeance, resulting in a potent, bursty playstyle. Natalya/Marauder Sentry Endgame Build - This build focuses solely on the Sentries, providing Demon Hunters with a cold, calculating playstyle cloaked behind a wall of turrets and animal companions. Shadow - Impale Endgame Build - The Impale build emphasizes on singling out and bursting down priority targets, resulting in a ninja-like, elite hunting playstyle. Grenades Unhallowed Essence - A deceptively simple build, whose sustained grenade damage and tanking potential outdoes many of its flashier counterparts. Fan of Knives Legacy of Nightmares - One of the more exotic specs in the game, the LoN FoK build thrives at low health values and turns them to its own advantage - playing with permanent crits. Monks
      Beginner's Guide to Monks - Levels 1-70 and Guide with the Starting Set, Uliana's Strategem - A guide that will take you through the leveling process efficiently and optimize your Season 12 Monk with the Haedrig's Gift free set. Sunwuko - Wave of Light Endgame Build - This unique ranged Monk playstyle blows demons up in screen-wide, incinerating beams of searing light. Support Monk - Group-oriented build that the entire team depends upon for healing, short range monster pulls and damage reduction from regular attacks. Uliana - Seven-Sided Strike Endgame Build - Widely regarded as the most satisfying build of the class, Uliana enriches the Seven-Sided Strike visual with Exploding Palm detonations. Raiment Shenlong - Generator Endgame Build - The Monk's bread and butter, this build pummels enemies into the ground with the sheer might of the primary fist attacks. Sunwuko - Lashing Tail Kick Endgame Build - Building on the classic Monk image, this spec jump in, whirlwind kicks the demons' teeth in, and jump to the next pack of monsters. Exploding Palm/Mystic Allies Inna - In this Monk take on a summoner build, you rally spiritual fighters at your side that burst entire groups of enemies with Exploding Palms. Necromancers
      Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Trag'Oul's Avatar - A guide that will take you through the leveling process efficiently and optimize your Season 12 Necromancer with the Haedrig's Gift free set. Pestilence or Trag'Oul - Corpse Lance - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead. Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in resource-fueled frenzy, this build is the one for you. Command Skeletons Inarius - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights. Skeletal Mages Trag'Oul - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes. Bone Storm Inarius - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers. Corpse Explosion Inarius - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there. Witch Doctors
      Beginner's Guide to Witch Doctors - Levels 1-70 and Guide with the Starting Set, Spirit of Arachyr - A guide that will take you through the leveling process efficiently and optimize your Season 12 Witch Doctor with the Haedrig's Gift free set. Arachyr - Firebats Endgame Build  - Requiring minimal upkeep, this build spins a circular, no-aiming-required wave of Firebats obliteration around you. Simple, neat, and utterly effective. Helltooth - Gargantuan Endgame Build - This staple summoner build offers laid-back playstyle with automated minions, excellent sustain and protective options, and even some space for crowd control. Jade Harvester Endgame Build - One of the oldest examples of interesting set execution, this melee spellcaster trades the safety of range and hexes for aggressive dives and DoT consumption. Zunimassa Gargantuan Endgame Build - This build thrives behind a thick wall of Fetish summons and is accompanied by lumbering, destructive Gargantuan brutes in a pure minion playstyle. Legacy of Nightmares Spirit Barrage Endgame Build - Emerging from a convergence of obscure mechanics, this build offers a unique, spell-heavy, bursty playstyle that produces some of the most spectacular visuals of the class. Wizards
      Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Vyr’s Amazing Arcana - A guide that will take you through the leveling process efficiently and optimize your Season 12 Wizard with the Haedrig's Gift free set. DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer. Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast. Vyr Archon - The oldest devotees to the Archon playstyle, Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1. Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming. Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around. Conclusion
      In short, Patch 2.6.1 is one of the best times Diablo 3 has experienced in terms of build diversity and sheer endgame potential. A living proof that pure numbers patches can sometimes work wonders. Have fun and good luck in Season 12 - I leave you with my hour-long overview of some of my favorite builds in the new patch!
    • By Damien
      This thread is for comments about our Vyr Archon Wizard Build Guide.
    • By Damien
      This thread is for comments about our Zunimassa Gargantuan Witch Doctor build guide.