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Senior Game Designer on Heroes of the Storm said Samuro's talents have a lot of issues right now and his AA build is outperforming other builds. A talent overhaul is coming, but not in the immediate future.
Aiming for the patch after Garrosh? We'll see.
Current Issues & Skill Ceiling
AA build outperforms other builds and the multiplicative synergy makes builds inflexible. Samuro currently has a variety of bugs and control issues related to Images that they hope to iron out. Samuro's "E" build is weak, but talent structure needs to change before they're able to buff it. Taking the more difficult talents should be at least a few % more effective than someone taking the AA talents. Blizzard doesn't want there to be a single optimal build in high-level play, but Samuro's an exception. Illusion Master gives him a high skill-ceiling that most players will never realistically reach and the team thinks his talent design isn't doing enough to reward players who strive to reach that ceiling. Other examples of high ceiling-rewarding for plays like Samuro's Illusion Master are Wizened Duelist on Greymane Snipe Master on Nova Locked and Loaded on Tracer Convection on Kael'thas Master's Touch on Medivh The spell feels too mandatory for Medivh and it's something they should improve. The general intent is that there can sometimes be talents that are risky to take and hard touse to their full potential, but players who rise to the challenge and succeed should be rewarded for doing so. On average, the hero's overall power should remain stable. "E" Build
His "E" build was meant to be Samuro's slippery build and when evaluating talent power, they're taking mobility into account. The build relies heavily on talents that are highly beneficial to his other builds, which prevents them from being easily buffed, which is why talents need to be re-structured to keep everything that's cool about the build now, while tuning the "E" build up to be a more competitive choice. Another thing is that the "E" build was viable when Samuro came out, but its core talents played a big role in inflating his other builds' win rates, so they (and Wind Walk itself) got nerfed. Stealth Hero Changes
Blizzard's "planning" to change Stealth heroes and a shift toward utility is a potential direction, nothing's set in stone though. (Source)
Are you ready to answer the call of the True Horde? Garrosh will be debuting on July 27 at ChinaJoy!
In addition to his debut, he will be hitting PTR (Public Test Realms) on July 31 and go live a week later as with every Hero. We're still waiting for an in-development video! Credits go to MVP Proenix00 for the tweet and redditor traxium11 for providing a translation! In the meantime, you can check out the following Garrosh Hellscream tribute!
It's that time of the week again and the free Hero rotation has been updated with new Heroes available for gameplay during the week of July 25.
Free-to-Play Hero Rotation: July 25, 2017
Raynor Muradin Sonya Nazeebo Uther Jaina Diablo Cassia Zul'jin Leoric Zarya (Slot unlocked at Player Level 5) Brightwing (Slot unlocked at Player Level 10) Tracer (Slot unlocked at Player Level 15) Zeratul (Slot unlocked at Player Level 20)
Blizzard brought up an upcoming change to Chen's trait. Fortifying Brew will grant 25 Brew immediately when Chen starts casting it and 30 Brew per second after that.
The time to reach max Brew is still 2.5 seconds. Front-loading a portion of Brew should make Chen players feel less frustrated when interrupted.
Hey everyone, just wanted to drop in with an update here!
As I mentioned before, while we aren't really looking to buff Chen, we feel like the Brew-related concerns you've brought up are valid. We agree that it feels bad to have your Trait interrupted when you're low on Brew, almost like a 5-second silence. With that in mind, I'm excited to share that we're going to modify Chen's Trait.
In an upcoming patch, Fortifying Brew will change to grant 25 Brew immediately when Chen starts drinking, and then 30 Brew per second after that (down from 40). It will still take 2.5 seconds to reach max Brew just like before, but with a big chunk of that front-loaded it should be a lot less frustrating when you get interrupted early.
This change is feeling really good in our playtests, and I think it'll be a big quality of life boost for the Brewmaster!
Also, while we're not looking to make large-scale talent updates at this time, we really appreciate all the feedback that's been shared in this thread and will keep it in mind for potential future changes. Thanks again! =)
Next week's sale is here and it's time to grab Zul'jin, Tassadar, various skins & mounts!
The update begins Tuesday, July 25.
Every Tuesday, we place a number of Heroes on sale, and swap a fresh set of cosmetics into the featured item rotation. Check out this week’s items and then head in-game to pick up anything that catches your eye. Weekly Collection Update: July 25 – August 1, 2017
Next week's Collection Update will begin Tuesday, July 25! Check out the new list of featured items and Hero discounts below: Upcoming Hero Sales
Zul'jin — Sale Price: 375 Gems Tassadar — Sale Price: 250 Gems
The following Skins and Mounts will enter the Featured Item Rotation, and will be unlockable using Gems until next week's Collection Update: Upcoming Featured Skins
Jungle Warbringer Zul'Jin Crimson Crypt King Tassadar Gray Warden Lunara Heroic Balespider Gul'Dan Chrome Ribbit Lúcio Toxic Archangel Diablo Upcoming Featured Mounts
Vespene Ghost Speeder Sapphire Heart Stone