Damien

Throne of Thunder Warrior DPS Style

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This thread is meant to collect useful pieces of information for Arms and Fury Warriors attempting bosses in the Throne of Thunder. We will add some contributions ourselves and hope that the rest will come from comments in this thread Posted Image

Table of Contents

Jin'rokh the Breaker

Useful talents: Useful glyphs: Tips and Tricks:
  • This fight is rather easy as a melee DPS.
  • Use all your offensive cooldowns while standing in Conductive Waters.
  • Ask your healers or raid leader on which spell_shaman_thunderstorm.jpgLightning Storm to use ability_toughness.jpgRallying Cry and demoralizing_banner.jpgDemoralizing Banner (you can use them every other Lightning Storm).
Links:

Horridon

Useful talents: Useful glyphs: Tips and Tricks:
  • Use warrior_disruptingshout.jpgDisrupting Shout if the Venomous Effusions start getting of control. You can also use it as a backup interrupt for spell_nature_healingwavelesser.jpgDino-Mending.
  • ability_warrior_bladestorm.jpgBladestorm can be useful to AoE down the Trolls left after a door has closed, although ability_warrior_dragonroar.jpgDragon Roar works just as well.
  • Every time you interrupt one of the adds, inv_glyph_majorwarrior.jpgGlyph of Rude Interruption will give you increased damage for 20 seconds.
  • You can and should disarm the Frozen Warlords on the 3rd door and War God Jalak in the last phase, as this will greatly reduce tank damage.
Links:

Council of Elders

Useful talents: Useful glyphs: Tips and Tricks:
  • Be aware of your health when attacking Empowered Kazra'jin.
Links:

Tortos

Useful talents: Useful glyphs: Tips and Tricks:
  • If ranged need help killing the first turtle in time for interrupt, you can DPS the turtles from max distance and not get knocked back.
  • Save your cooldowns for when Tortos has the priest_icon_chakra_green.jpgShell Concussion debuff on him.
Links:

Megaera

Useful talents: Useful glyphs: Tips and Tricks:
  • Change stance to ability_racial_avatar.jpgBerserker Stance during Rampage to maximize rage generation. Have the raid stack near the next head you're killing during rampage so melee can keep dpsing.
  • Depending on your raid's DPS, you should have ability_toughness.jpgRallying Cry and demoralizing_banner.jpgDemoralizing Banner up for rouhgly every other Rampage. Either alternate them with someone else that has defensive cool downs (another warrior or a rogue for ability_rogue_smoke.jpgSmoke Bomb) or alternate using one and then the other to mitigate a bit each rampage.
Links:

Ji-Kun

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks:

  • Stay spread out at least 8 yards from other players.
  • Use ability_toughness.jpgRallying Cry or demoralizing_banner.jpgDemoralizing Banner during ability_hunter_pet_dragonhawk.jpgQuills. You can set up a cooldown rotation with other warriors or your healers.
  • As long as you have your ability_priest_angelicfeather.jpgDaedalian Wings to fly, stand in front of the boss to DPS it - it may sound counter-intuitive, but it is much easier to catch additional inv_misc_food_vendor_greenfishbonescurryPrimal Nutriment if you are in front of the boss.
  • The boss always releases two waves of inv_misc_slime_01.jpgFeed Young in quick succession if you miss the first one stay in the air to catch the second one.
  • Save your major DPS cooldowns for when you have the inv_misc_food_vendor_greenfishbonescurryPrimal Nutriment buff on you. Try not to overlap them with ability_druid_galewinds.jpgDown Draft however.
  • If your raid has trouble with too many slime pools on the platform, it is your duty as a durable DPS class to soak some of the pools.
  • Make sure to switch to ability_racial_avatar.jpgBerserker Stance during ability_hunter_pet_dragonhawk.jpgQuills and when you soak pools.
Links:

Durumu the Forgotten

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Primordius

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Dark Animus

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Iron Qon

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Twin Consorts

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Lei Shen

Useful talents: share your thoughts!

Useful glyphs: share your thoughts!

Tips and Tricks: share your thoughts!

Links:

Changelog

  • 4 Apr. 2013: Added sunevora's tips for Ji-Kun.
  • 28 Mar. 2013: Added Kortosis' tips for the first 5 bosses.
  • 24 Mar. 2013: Added sajakain's mention of inv_glyph_majorwarrior.jpgGlyph of Rude Interruption for Horridon.
  • 15 Mar. 2013: Added ragebarr tips for Jin'rokh and Horridon.
  • Like 1

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Jin'rohk: This fight is a target dummy. Use your standard DPS talents, and pop all offensive CD's while in a pool. Remember to ask your healers or raid leader on which thunderstorm they want you to use Rallying cry and Demo Banner. (you can use them every other thunderstorm).

Horridon: Fun fight, have not downed him yet, will update if I get the kill tonight. In the meantime: Disrupting Shout is OP if effusions start to get out of control on the 2nd door, and to have a backup interrupt on the Dino. Bladestorm can be useful to AoE to adds at the end of each door, though DR does just fine also.

Will update as I kill more.

-Rage

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Jin'rohk: This fight is a target dummy. Use your standard DPS talents, and pop all offensive CD's while in a pool. Remember to ask your healers or raid leader on which thunderstorm they want you to use Rallying cry and Demo Banner. (you can use them every other thunderstorm).

Horridon: Fun fight, have not downed him yet, will update if I get the kill tonight. In the meantime: Disrupting Shout is OP if effusions start to get out of control on the 2nd door, and to have a backup interrupt on the Dino. Bladestorm can be useful to AoE to adds at the end of each door, though DR does just fine also.

Will update as I kill more.

-Rage

Thanks! I've added your tips. Keep them coming :)

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Jin'rohk: Absolutely fun fight to start the tier. Quoting Ragebarr - "It's a target dummy". The only difference is you get to get your feet wet to improve your numbers. Again, I would agree with Ragebarr's statement of working with healers. Rallying Cry is a wonderful boost to health pools.

Horridon: I am still working on this boss with my guild (25M). I am fortunate that warriors are mobile. However sometimes having to move too much can be an annoyance. A good glyph recommendation here would be Glyph of Rude Interruption as you will want to interrupt spells such as Venom Bolt Volley. Increased damage on adds for 20 seconds? Yes please!

The only other experiences I have are on LFR and, frankly, I have not analyized them as I have not "encountered" them with my raid team. I'll update (pending the progression) if able.

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Jin'rohk: Absolutely fun fight to start the tier. Quoting Ragebarr - "It's a target dummy". The only difference is you get to get your feet wet to improve your numbers. Again, I would agree with Ragebarr's statement of working with healers. Rallying Cry is a wonderful boost to health pools.

Horridon: I am still working on this boss with my guild (25M). I am fortunate that warriors are mobile. However sometimes having to move too much can be an annoyance. A good glyph recommendation here would be Glyph of Rude Interruption as you will want to interrupt spells such as Venom Bolt Volley. Increased damage on adds for 20 seconds? Yes please!

The only other experiences I have are on LFR and, frankly, I have not analyized them as I have not "encountered" them with my raid team. I'll update (pending the progression) if able.

added your mention of the glyph to horridon.

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Jin'Rokh

Suggested talents

T1 - Juggernaut/Double Time

T2 - Impending Victory to maximize DPS, Enraged Regen to help healers with lightning storm

T3 - Doesn't really matter

T4 - Dragon Roar

T5 - Safeguard, use it to charge a tank if you need to get out of water for lightning storm, also reduces a bit of raid damage during storm Make sure you charge the tank that is not currently tanking

T6 - Bloodbath

Suggested Glyphs

Unending Rage (pretty much baseline for us)

Other tips

- As mentioned, Demo banner and Rallying Cry every other storm. If there's no other warrior/rogue in the group, use it on 2nd and 4th storms.

Horridon

Suggested talents

T1 - Warbringer, bonus interrupt, lines up perfectly with when each wave of adds come out

T2 - Impending Victory, lots of adds dying = more procs

T3 - Disrupting shout for more interrupts, Piercing howl to keep adds together

T4 - Dragon Roar

T5 - Mass Spell reflect for some damage mitigation, Safeguard to break out of snares

T6 - Bloodbath, although Stormbolt is actually pretty useful here

Suggested Glyphs

Unending Rage (pretty much baseline for us)

Rude Interruption (if you're good about interrupting)

Other tips

- Can't think of any right now

Council of Elders

Suggested talents

T1 - Juggernaut/Double Time

T2 - Enraged regen - Pop this when you're attacking possessed Kazra'jin, make your healers happy

T3 - Disrupting shout for more interrupts, Piercing howl to keep adds together

T4 - Dragon Roar

T5 - Mass Spell reflect for some damage mitigation, Safeguard to break out of snares (sand pits)

T6 - Bloodbath

Suggested Glyphs

Unending Rage (pretty much baseline for us)

Rude Interruption (Interrupt Sand Bolt/Wrath of the Loa)

Bull Rush (extra rage helps you kill the Aspects of the Loa faster)

Other tips

- Be aware of your health when attacking possessed Kazra. Dead DPS = no DPS

Tortos

Suggested Talents

T1 - Juggernaut/Double Time

T2 - Impending Victory, lots of adds dying = more procs

T3 - Piercing howl to keep adds together

T4 - Dragon Roar

T5 - Safeguard, use it on the OT when bats come down, gets to him faster for aoe, mitigates some damage

T6 - Bloodbath

Suggested Glyphs

Unending Rage (pretty much baseline for us)

Raging wind (kill bats faster)

Death from above (chase after turtles if you need a shell to kick, aoe on bats)

Other tips

- If ranged needs help killing the first turtle in time for interrupt, you can DPS the turtles from max distance and not get knocked back.

- Save CDs for when Tortos has the debuff on him.

Megaera

Suggested talents

T1 - Juggernaut/Double Time

T2 - Impending Victory for more damage, Enraged regen to help healers out during rampage

T3 - Any

T4 - Dragon Roar

T5 - Safeguard to get to the back of the room to drop cinders

T6 - Bloodbath

Suggested Glyphs

Unending Rage (pretty much baseline for us)

Death from Above (get to the back of the room to drop cinders faster)

Other tips

- Change stance to Berserker during rampage to maximize rage generation.

- This might be pretty obvious, but have the raid stack near the next head you're killing during rampage so melee can keep dpsing.

- Depending on your raid's DPS, you should have Rallying Cry and Demo Banner up for roughly every other rampage. Either alternate them with someone else that has defensive cds (another warrior, rogue's smoke bomb) or alternate using one and then the other to mitigate a bit each rampage.

I'll update as I get more experience in later fights.

Edited by Kortosis

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...

Thanks! That was very helpful :) Do not edit your post though, for the next tips. Simply make a new post. Like this, it's easier for me to track things.

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Ji-Kun tips for warriors (personally, I play as Arms, because I was lucky enough to get a 528 2-hander from the council):

- have your melee players spread out around the boss with a minimum of 8yds distance between them

- have your ranged do the spiel with the nests

- use your defensive raid CDs during the boss's quills ability. Take turns if you have more than one warrior.

- once the nest directly below the entrance becomes active (red beam of light) jump down onto it as soon as the quills ability is over.

- help killing whatever is still left in the nest, then collect one of the feathers to get the flying action button.

- do not fly straight back up to the platform but make a detour towards the nest on your left - if you time it well, you can already catch your first food buff above this nest while flying back up!

- as long as you have stacks that allow you to fly, stand in front of the boss to dps it - I know it sounds counter-intuitive, but it is much easier to catch additional food debuffs if you are in front of the boss.

- as soon as the boss spits out new bits of food (boss mod warning and the audio emote both help with the timing), fly directly above the boss and catch the food buff basically at its beak. The boss will release two waves of food bits in rapid succession, so if you miss the first, stay above it for another three seconds to catch the second.

- when you have the buff, land next to the boss, pop all damage CDs, and resume dps'ing.

- if you do not have Druids that help during the wind phase with a glyphed rund speed buff, try not to overlap your CDs with that phase too much

- after your flight buff wears off (it starts with four charges), get a new one when the nest below the entrance is active again. Then repeat collecting the food buff and dps'ing the boss.

Note:

Every food buff should increase your overall(!) dps in this encounter by roughly 10k. Getting the buff six times over the length of the encounter is a benchmark you should aim for: more is possible but not easy.

If your raid has trouble with too many slime pools on the platform, it is your duty as a durable dps class to soak some of the pools.

Make sure to switch to berserker stance during the quills phase and when you soak pools!

Have fun!

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Qon: You can use ability_warrior_safeguard.jpgSafeguard on another melee player (NEVER on tank is you are dps) to remove the stacks of ability_deathknight_icygrip.jpgFrozen Blood.

You can also change to ability_racial_avatar.jpgBerserker Stance on every spell_nature_earthquake.jpgFist Smash if you heal are stong enough, in other case, use ability_warrior_defensivestance.jpgDefensive Stance.

also, you should change to ability_warrior_defensivestance.jpgDefensive Stance just before every spell_nature_cyclone.jpgWind Storm to mitigate damage, and use ability_heroicleap.jpgHeroic Leap to get out of the zone.

Edited by GastonFlores

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An essential thing for any raid is to never be in battle stance during prolonged incoming damage (Lightning Storm, Quills, Fist Smash, etc.). If your healers can handle it, be in berzerker stance and go wild. If your healers need help, be in defensive stance (just remember to switch back!).

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For Ji-Kun I use the bloodthirst glyph for extra heals in general, as well as the Unending Rage and Recklessness glyphs on the platform.

Enraged regeneration talent for soaking the feed young pools :)

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May I ask why you'd chose Bloodthirst and Recklessness glyphs?

I feel they wouldn't be that useful, especially on this fight since you want to have as big of a burst as possible when you have the primal nutrient buff on you.

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I use bloodthirst to help self heal/soak pools in general, bit less the heals have to heal and as I do not get a feather I don't get the primal nutrient buff the recklessness glpyh helps me get a better sustained dmg I believePosted Image Any suggestions I'd be happy to recieve them ^^

Edited by Ramanor

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I tend to think that the Bloodthirst glyph is really underwhelming. 2% of your health, at my current item level, is ~10k. Considering the glyph to be a 5k heal bonus every 4.5 seconds means it's around a 1.3k HPS gain, which is pretty much nothing. Instead, you'd be better with focusing on glyphs to increase your DPS, namely Unending Rage and Death From Above.

Also, unless your team has a very strange way of doing the fight you should always be able to get at least 1 feather per fight.

Also, as a DPS you should not really have to soak puddles on the ground. Whichever tank is not tanking the boss should be doing it, and if you really have to do it jumping into Defensive Stance for less damage taken or Zerker Stance for more Rage (if your healers can handle it) for a few seconds is going to help you much more than the glyph of Bloodthirst ever would.

Also, I'd have to re-check with the new data and everything but I'm pretty sure Glyph of Reck is still a DPS loss in almost all situations.

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      Without your Tier 20 4PC, Make sure Colossus Smash is applied then then cast Rend -> Battle Cry + Mortal Strike -> Continue normal priority.
       
      Execute Priority
      Your Execute priority (sub 20% HP) is relatively simple and straight forward. If you don't have Shattered Defenses up, use Colossus Smash / Warbreaker to obtain it. With Shattered Defenses available, your priority is
      Mortal Strike (with x2 Executioner's Precision and Shattered Defenses) Colossus Smash if you don't have Shattered Defenses Execute Overpower (if talented)  

      Multiple Target Rotation
      It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
      Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. If you have 2 - 3 targets, your rotation stays the same with the adjusted talent change to Sweeping Strikes.
      If you have 4+ targets, however, your priority changes to the following:
      Warbreaker Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
       

      With the release of 7.2, things have changed for your Artifact Weapon. With a series of quests, you are able to imbue your weapon with power from the Council of Six making it stronger to deal with the incoming threat of Kil'Jaeden in the Tomb of Sargeras.
      Below I have listed two leveling paths for the Strom'kar; the first one being if you haven't leveled your Arms weapon yet and the second path being once you have the extra traits unlocked.


      Initially you unlock the weapon by placing your first 100 Artifact Power in Warbreaker. Once that's unlocked you should continue your progression into the weapon in the following order:
      1. Shattered Defenses
      Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz
      Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle
      Many Will Fall Focus in Battle 4. Deathblow
      5. Unending Rage
      6. One Against Many
      7. Void Cleave
      8. Touch of Zakajz
      9. Defensive Measures
      10. Unbreakable Steel

      Once you complete this path, you will receive a quest that will start a small series to empower your weapon. It will start with the quest The Broken Shore: Investigating the Legion in which you will need to find a randomly-dropped item: Mysterious Runebound Scroll. Once you find this item you will begin a short quest chain:
      1. Arms: The Thieving Apprentice
      2. Professionally Good Looking
      3. Order of Incantations (The order is Arcane -> Frost -> Fire -> Shadow)
      4. The Archmage Accosted
      Once you complete these, you'll be asked to go back to Dalaran and receive the power from the Council of Six. Strom'kar will empower and you will have access to the new traits.
      Important Note: The following path can be simplified, for general purposes, as such: Get the new golden trait (Executioner's Precision). Once that's done you can chose whatever talents in the weapon you wish. The differences in numbers are literally so close and variable based on your personal character there is no 100% definitive path to take. If you're looking for definitive choices, you can sim your warrior to find the best results.
      If you're looking for a direction to take because you do not want to sim yourself or whatever reason, you can take the following path. The steps that have multiple choice is, again, a choice completely up to you. Just make sure all choices are filled before you move to the next step.
       


      1. Executioner's Precision
      Arms of the Valarjar Storm of Swords Soul of the Slaughter Executioner's Precision 2. Exploit the Weakness
      3. Deathblow / Crushing Blows / Precise Strikes
      4. One Against Many / Unending Rage / Many Will Fall
      5. Touch of Zakajz / Tactical Advance
      Once you have these traits filled in, the last trait will become available. It has 50 points to dropped into it and it's my belief that Blizzard does not want us to cap it out this expansion. According to the Wowhead Calculator it would take a total of 865,842,644,766,330 Artifact Power to fill 100%.
       
       

      The only addon that I really deem significant is Weak Auras. You can use it to track literally everything in the game if it's trackable. Use this for boss encounters and, more specifically, monitoring your buffs / debuffs for your Arms Warrior. Important things to track include, but are not limited to:
      Shattered Defenses Colossus Smash Executioner's Precision Rend Battle Cry Potion of the Old War ____________________________________________
      Change Log:
      7/17/2016: Original Post
      7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
      7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
      8/27/2016: Added Artifact path information.
      9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
      9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
      9/27/2016: Updated FAQ and Macros sections.
      10/26/2016: Updated Macros section.
      12/08/2016: FAQ, Talents, Rotation, Macro sections updated.
      3/30/2017: Artifact Path updated for 7.2 changes.
      6/15/2017: Talents, Stats, & Rotation sections updated due to 7.2.5 changes to the Arms specialization.
      8/2/2017: Talents & Rotation sections updated to Rend Build. Included Fight Specific Talent choices. Addons updated. Removed Macros section.
    • By serialkrusher
      during the hunter of hereos quest my armor broke i couldnt fight any longer. the only option i had was to hearth to dalaran to repair now i cant get back. i cant abandon the quest either im completely stuck
    • By Rideordiewarrior
      Hey everyone! Long story short i took a two month break, after some frustrating events with my guild in Nighthold that lead to us disbanding. Now i want to do Tomb because i cant break my WoW addiction. So i would greatly appreciate some assistance getting up to speed!
      Here is my current set up for arms 
      https://worldofwarcraft.com/en-us/character/kiljaeden/ovrux
      I have the helm, but does it really do anything without having tier 20? I have been told opportunity strikes it the way to go until getting T20 2 piece or 4 piece. Right now all i have is T19 and i am not even sure if its worth having equipped. Mostly because the legs/chest being so horribly optimized. I have been researching rotations and most people don't even seem to include bladestorm/ravage in the opener without Tier 20. Also my trinkets are terrible for arms, I have no real good options. I know DoS is pretty much worthless now, and i have seen most top warriors use convergence but i think that is something to do with T20 as well. 
      I am going to simcraft my trinks tonight to see if i maybe have some hidden gems lol. 
      Also are Arm's relics still the same as in if it doesn't have tactician on it don't use it, or has that been alleviated some? 
      I played arms in EN then ditched it in NH because fury was just such a monster during that tier. So i understand the basics, other then the whole deadly calm thing being gone. 
      Anyways fellow warriors any help and guidance is most appreciated because I am pretty confused. 
      Thanks again.