Zadina

Overwatch: Blue Posts Round-Up

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It's been a while since our last round of Overwatch blue posts. We have gathered two recent ones that caught our attention.

 

Game director Jeff Kaplan has been quite active on the official forums. For today, we have two recent posts by him. The first one concerns banning maps and/or heroes, which is something the Overwatch team doesn't want to do. Instead, they want to find a way around it but they don't have something solid yet.

 

Blizzard Icon Jeff Kaplan

We're not big fans of banning heroes or maps.

For some games, these systems make a lot of sense. RTS and MOBA have good reasons why they implement these systems. Even though Overwatch has some similarities and attracts fans from other genres, we really feel like the game is unique in its own way. The reason to add banning of maps or heroes is to solve a specific problem and even then if that's the only way that problem can be solved.

I think it's perfectly valid feedback to say "I don't like playing against Torbjorn because his turret is frustrating to me". That's a problem we need to work on solving. But it feels like a large leap to add banning of heroes or maps to solve that problem.

I am a huge hockey fan and I grew up in LA during the Gretzky era. I have so many fond memories of watching The Great One take the ice at the Forum. It would have made me really sad to go watch the game only to hear that the other team had banned Gretzky from playing that night because he was hard or frustrating to play against...

(source)

 

Jeff also provided data on the winrates of attack versus defense on Temple of Anubis. It looks like attackers have the upper hand, but the difference isn't that concerning.

 

Blizzard Icon Jeff Kaplan

This is a tricky problem and one that we are watching carefully. Reading these forums, we have a clear understanding of what player perception is of win rates on Attack vs. Defend. But the reality of the stats both supports and contradicts what players are saying. For example, Temple of Anubis is cited as being one of the hardest maps to win on Attack. And this perception is partially true.

(this is my rough summation of the data because I am not going to post the whole chart here...)

At newer/lower skill levels, attackers win (roughly) 38-40% of the time.
At medium skill levels, attackers win (roughly) 40% of the time.
At medium-high skill levels, attackers win 45-50% of the time
At high skill levels, attackers win anywhere from 50-60% of the time.

So there definitely are more games being won by attackers vs. defenders on this map. And we've been making minor changes to the maps as well as hero balance changes to address some of these issues. But also, the issue is not as drastic as is often represented in anecdotal feedback.

(source)

 

We will let you know if anything new comes up about Overwatch!

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