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Will Legion Save WoW?

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Dont care if it will save it or not, many ppl are already disappointed about wow.

 

I guess the question is whether or not it will be good enough to make people come back even with the disappointment

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Awesome post. Legion is looking good to me but so did wod at first. I have good hopes for legion though. I'm still ecstatic for demon hunters, been wanting one since burning crusade.

Edited by Zaedric

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Awesome post. Legion is looking good to me but so did wod at first. I have good hopes for legion though. I'm still ecstatic for demon hunters, been wanting one since burning crusade.

 

Yeah, this is one of the most worrying aspects of what is to come. WOD looked fantastic at the start and here we are. I'm praying Legion continues on with the amazing ideas and really does prove WoW can still do it!

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I love the new honor system bliz is adding! and azeroth gets attacked by the burning legion again its a dream come true o3o #demonhunters!

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I love the new honor system bliz is adding! and azeroth gets attacked by the burning legion again its a dream come true o3o #demonhunters!

 

It does look fantastic. I'm glad they're finally adding something new to PvP other than another arena or another battleground. The Honor System could do REALLY well.

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I doubt it.  WoW is still going tits up.  You can't screw customers for 6 years and think they will trust you again just because you add a couple new kinds of candy to your offerings in the back of the van. 

As a guild master, I am constantly recruiting.  What I have noticed, is a very low number of low level players joining as compared to post release of other expacks.  Which has me thinking, Blizzard didn't get anywhere near the usual number of new accounts that they usually do after a new expansion.  I did notice a large number, about 200 or so new members, that were level 100 demon hunters, but those seem to be nothing more than one month wonders, the vast majority are now being pruned from the guild roster, after over 61 days of inactivity. (no log in). 

I think one big mistake blizzard made, was in making quests far to easy.  1 person can solo 5 man quests now.  This means that many people can just solo content, and joining a guild isn't as important to game play as it was previously.  This also affects making of new "wow friends" to chat and play with, making the constant grinding even more tedious.   Anyone that remembers forming 5 man groups to kill Hogger or partying up with 2 or 3 other warlocks to do warlock class quests, fully knows what I am talking about.  You formed your groups, your groups formed guilds, and you helped each other with new or old content, helped new members, gave advice, or sat around dissing the opposite faction, (or Blizzard for stupid changes to the game that nobody wanted)

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On 10/18/2016 at 4:10 PM, GarregishMishaUS said:

I doubt it.  WoW is still going tits up.  You can't screw customers for 6 years and think they will trust you again just because you add a couple new kinds of candy to your offerings in the back of the van. 

From what was said recently, apparently they currently have around the same sub numbers that were seen in Cataclysm, so Legion definitely has managed to bring back a fair few players.

On 10/18/2016 at 4:10 PM, GarregishMishaUS said:

As a guild master, I am constantly recruiting.  What I have noticed, is a very low number of low level players joining as compared to post release of other expacks.  Which has me thinking, Blizzard didn't get anywhere near the usual number of new accounts that they usually do after a new expansion.  I did notice a large number, about 200 or so new members, that were level 100 demon hunters, but those seem to be nothing more than one month wonders, the vast majority are now being pruned from the guild roster, after over 61 days of inactivity. (no log in).

Alts are becoming a huge rarity, as well as low characters. You can only have so many new players and, when buying Legion, you get a free 100. It's unlikely that a new player will want to immediately make a new character, so they'd stick with that 100. It kinda explains why you aren't seeing many low levels.

On 10/18/2016 at 4:10 PM, GarregishMishaUS said:

I think one big mistake blizzard made, was in making quests far to easy.  1 person can solo 5 man quests now.  This means that many people can just solo content, and joining a guild isn't as important to game play as it was previously.  This also affects making of new "wow friends" to chat and play with, making the constant grinding even more tedious.   Anyone that remembers forming 5 man groups to kill Hogger or partying up with 2 or 3 other warlocks to do warlock class quests, fully knows what I am talking about.  You formed your groups, your groups formed guilds, and you helped each other with new or old content, helped new members, gave advice, or sat around dissing the opposite faction, (or Blizzard for stupid changes to the game that nobody wanted)

True, you can now solo the "Wanted" mobs and such, but World Quests are still forcing people to group. You still need to clear what are essentially dungeon/raid bosses in a group to complete that world quest. With how unreliable populations can be on certain realms, doesn't it seem unfair to force someone to sit there and hope they find a group to just progress through a zone? Let's say you play on a dead realm, you play during the day and not many people are online since they are at work/school, whatever. So you can't find a group and nobody is willing to help, you don't know anyone that plays the game, so you can either skip the zone and find another one or simply sit there and wait.

Personally, I prefer to avoid that while levelling and just let people group at max level. 

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