Jump to content
FORUMS
Sign in to follow this  
Lollirot

Frost Mage Boot Enchant

Recommended Posts

I apologize if this has already been asked but I can't seem to find an answer anywhere.

Everywhere online recommends the Enchant Boots - Pandaren's Step as the boot enchant (or sometimes Greater Precision) but I'm really struggling to understand how Pandaren's Step is a better alternative than Enchant Boots - Greater Haste.

I can see how the 8% movement increase would be very valuable in pvp, but in pve, with Blink, and mastery as our weakest stat, does that 8% really make 140 Mastery better that 175 Haste?

Could someone please help me understand?

Share this post


Link to post
Share on other sites

The 8% is merely a quality of life improvement for pve. If you are comfortable with staying out of ground effects with Blink then technically the 175 Haste would be better, but we are talking about a totally negligible gain in dps. It is dependent on the fight, but typically the movement bonus (when blink isn't up) will make up more dps than the stat weights (due to increased uptime on target).

  • Like 1

Share this post


Link to post
Share on other sites

It would have to be a considerable dps gain to opt out of the run speed increase. Mages will always benefit from run speed increase in raids because most of our options to cast on the move are less dps outside of procs. This holds especially true when human response meets the need to move making milliseconds that much more valuable. Currently the haste is better by roughly 46%, but on such a small enchant this could easily gone unnoticed.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the answers, that makes sense. I always threw down a freeze if I knew I was going to have to move so I'd have some insta-casts. Generally can't do that anymore so I guess I'll stick with Mastery :)

Share this post


Link to post
Share on other sites

The 8% is merely a quality of life improvement for pve

That may be what it technically is, but I've grown so accustomed to having some sort of minor run speed that I feel sluggish without it.

Anybody else feel this way?

~Sage

Share this post


Link to post
Share on other sites

That may be what it technically is, but I've grown so accustomed to having some sort of minor run speed that I feel sluggish without it.

Anybody else feel this way?

~Sage

Sorry after rereading my post I realize I wasn't very clear. I FULLY recommend the run speed enchant over the haste. 99% of the time it will be more effective and provide more dps due to increased uptime with your standard rotation. Posted Image

  • Like 1

Share this post


Link to post
Share on other sites

Sorry after rereading my post I realize I wasn't very clear. I FULLY recommend the run speed enchant over the haste. 99% of the time it will be more effective and provide more dps due to increased uptime with your standard rotation. Posted Image

I might not have played for about 2 to 3 weeks now, but I was still pretty sure run speed was the recommended. You scared me for a sec, like 5.2 introduced a new boot enchant that I'd be forced to switch to for min/maxing purposes.

Not cool bro

~Sage

  • Like 1

Share this post


Link to post
Share on other sites

Pnadarens step is best, because the movement speed for one gets you around that small bit faster, and for 2, mastery increases damage against frozen targets, and with your Frostfire bolt and FoF procs, the casts count as the target being frozen so the damage does increase slightly and is good for nthe extra bit of dps

Share this post


Link to post
Share on other sites

The 8% is merely a quality of life improvement for pve. If you are comfortable with staying out of ground effects with Blink then technically the 175 Haste would be better, but we are talking about a totally negligible gain in dps. It is dependent on the fight, but typically the movement bonus (when blink isn't up) will make up more dps than the stat weights (due to increased uptime on target).

I had the same question as the OP a couple weeks ago, and came to the same conclusion when I tried it. Yes, Mastery is weak for Frost, but getting an edge in mobility helps in any situation. Plus, Frost excels at kiting and the movement speed boost just makes it even better.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By Aerlon
      Hello everyone,
      Last patch gave us 40% and 10% damage increase on ray of frost and glacial spike
      Does anyone know of these changes make them relevant ?
      Should frost mage play with these or one of these now ?
    • By positiv2
      This thread is for comments about our Mozaki OTK Mage guide.
    • By Drin
      Hi everyone. So I've read the guide on fire mage here on Icy-veins and got some questions related to single target rotation. First I'd like to ask about the meteor. It is mentioned that meteor should be used with Rune of Power which is fairly easy to do since Rune of Power is always ready when Metor is off cooldown. However It's also mentioned that Meteor should always be available when Combustion comes off cooldown. Now Combustion has a 2 min cooldown and meteor has 45 sec cooldown. I can use meteor twice while Combustion is on cooldown. However If I use Meteor twice , It is on cooldown when Combustion is ready. Should I wait for Combustion and not cast Meteor on the second time until Combustion is ready?
      Second what I'd like to ask is about Combustion after the opener. Its mentioned that I need a hot streak before I pop It. I fish for Pyros by casting Fireball until I get a crit and then use Fire Blast. However when I get an Hot streak I'm already mid-casting Fireball. Should I cancel the cast and cast Rune of Power or should I let that Fireball hit and immediately after start casting Rune of Power?
      It's also mentioned that I need to have a Fire Blast charge always ready before going in Combustion phase. Should I save up a charge and ignore the Heating Ups I get regardless and hope for Fireball to crit twice or basically wait for Fire Blast to get another charge?
      Thanks ?
×
×
  • Create New...