oni

Shadow and Hit (/Spirit)

Sign in to follow this  

5 posts in this topic

So, I have a question on Hit for Priests. (Which, is also affected by Spirit, of course)

To my understanding, Shadowpriests have been able to get away with fudging on their Hit a bit. In fact, ElitistJerks has said that, the greater your haste, the less you have to worry about being Hit capped.

My own Spriest's hit tends to be closer to 14% (instead of the 15% cap), allowing me to reforge into a bit more Crit after the Haste cap. I rarely miss anything, as far as I can tell. Except, when it is a fight mechanic, like with the second boss of MSV. (And, with that fight, I once put on a Spirit flask to see if it would let me overcome the Hit reduction in the first phase of that fight... it didn't make a difference)

Recently, someone in another forum told me that I need to bring my Hit back up to 15%. His justification for this was the 5% buff to Shadowform damage in 5.2. Which, as far as I can tell, doesn't have anything to do with Hit mechanics. But, perhaps someone here can illuminate me on whether I'm doing it wrong?

Share this post


Link to post
Share on other sites

I'm no Shadow Priest specialist, but I think Affliction Warlocks are in a similar state. Let's assume that, theoretically, all your secondary stats (Critical Strike Rating, Haste Rating, and Mastery Rating) are better than Hit Rating.

Does it mean that you should reforge away from Hit? I think not. For Affliction Warlocks, where simulations have always clearly showed that Haste Rating and Mastery Rating are better than Hit Rating, most players still prefer reaching the 15% hit cap. The reason is simple. It takes a lot of skill to make up for missing applications of your DoTs, especially in the case of Affliction Warlocks because a lot of their damage revolves around properly using Haunt and if a cast of Haunt misses, you need to react properly to make up for it.

My guess is that not being hit capped makes playing a Shadow Priest harder, so it's not necessarily recommended, unless you're going for World Firsts.

All that was assuming Hit Rating is not good, but I've just run all the Shadow Priest profiles of Simulation Craft and I can assure you that Hit Rating is much more beneficial than any of the other secondary stats.

Share this post


Link to post
Share on other sites

My guess is that not being hit capped makes playing a Shadow Priest harder, so it's not necessarily recommended, unless you're going for World Firsts.

Yeah there's really no good reason not to be hit capped these days.

The more damage you do, the more valuable hit rating becomes. Since a miss is also a wasted GCD and the damage you could have done in a GCD increases with gear (and the 5% shadowform buff).

And if you miss 1% of your attacks, it essentially nullifies the benefit of 1% extra crit. So you've gained absolutely nothing, but made the fight a little more stressful due to having to double check that all of your dots are landing, or having to recast Mind Blast/DP/Mind Sear/etc. And don't even think about the disaster that missing a Mind Flay Insanity cast would cause to your DPS...

End of the day, it's easily capped and the negatives of not capping wildly outweigh any positives gained by a little extra crit.

Edited by Stasis

Share this post


Link to post
Share on other sites

Actually, reforging out of my crit now to stack haste higher and higher. With 5.2, haste has much more value, and stacking crit (after a haste breakpoint) isn't apparently as good.

But I still hardly miss anything at around 14%. A once-in-a-raid-night thing, as far as I can tell.

And like I said, the more haste you have, the less that Hit begins to matter as much, from what the eggheads say at several authoritative sites.

Edited by oni

Share this post


Link to post
Share on other sites

I'm a little late to this party it seems, but as Damien pointed out, Hit is actually quite good for Shadow. You basically do want to cap it. Sure, you can go a few tiny points below if your character is better optimized like that, but it's not worth giving up any meaningful amount of hit for other stats at this point.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Combo Priest guide.
    • By positiv2
      This thread is for comments about our Control Priest guide.
    • By positiv2
      This thread is for comments about our Quest Priest guide.
    • By Damien
      This thread is for comments about our Mind Blast Priest deck list guide.
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      10/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192