ragebarr

Warrior Patch 5.3 Changes - List and Analysis

Sign in to follow this  

8 posts in this topic

This thread will contain an up-to-date list of all the changes affecting the warrior class in patch 5.3 as well as a short analysis of the reasons behind those changes and their effect on our class.

If you have any input to add or a change to list that I may have missed, you are more than welcome to let me know Posted Image

Also, any opinions and other analysis on these changes would be nice to see Posted Image

  • General
  • Defensive Stance now decreases damage taken by 25%, up from 15%. This results in defensive stance being back at its pre-5.2 status, a small buff to PvE DPS warriors, and a small buff to PvP too.
  • Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes. This change is more than welcome, both for PvE and PvP. 5 mins on Shield Wall was a bit too much for a def. cd like this one. Get your shield wall macros ready, because you'll use them much more often!
  • Talents
  • Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds. This one puzzles me. The fact that it is now free is a good thing, however if you are not enraged it heals less than impending victory, which has a twice as short cooldown. Moreover, you cannot really spare the Berserker Rage to force an enrage if you are not, so this talent still looks lackluster.
  • Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect. Prot nerf. Probably for PvP reasons.
  • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56. This was done to let DPS warriors take something else than SW in PvP. I don't think it'll work out that great, but for PvE warriors who don't take second wind, this is a (very) small buff.
  • Spell Reflection is no longer consumed by spells from player pets and guardians. PvP buff, little to no implications in PvE.
  • Vigilance now resets the cooldown on Taunt in addition to its current effects. Finally. It was about time.
  • Protection
  • Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
  • Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85. Prot warrs should be a bit less OP in low level dungeons and BG's. No implications for high level play.
  • Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%. Tied with the revert of the nerf to deensive stance. No change for prot overall.
  • Arms
  • Sweeping Strikes no longer causes Resilience to decrease damage to secondary targets incorrectly when the original target's damage has already been decreased by Resilience.Well, SS no longer double-dips resilience. A small but very welcome (and long overdue) pvp change.
It seems that overall, no huge changes are coming to warriors in 5.3, unless Blizzard has a hidden surprise. Looking forward to hear you guy's opinions on these changes.

-Rage

  • Like 2

Share this post


Link to post
Share on other sites

Seems the focused a lot on Prot warriors and PvP.

Great thread, though, Rage. At this point in time I do not really have an opinion one way or the other; each change is acceptable and nothing to really gripe or cheer over. Well... except for Vigilance. You were right; it's about time lol.

Share this post


Link to post
Share on other sites

I agree. The only other thing would be Enraged Regen. I think what they've done here is a move in the right direction, but I still don't see any reason to take it over IV or SW.

Share this post


Link to post
Share on other sites

Revenge or Devastate are in sore need of a buff. With a skilled offtank, holding aggro is a challenge and prot damage is subpar compared to the other tank classes. Blizz also really needs to make it possible to block with an abosrb up. Makes no sense to punish warriors if paladins can have their SotR benefit as well as an absorb. Rabble rabble.

Share this post


Link to post
Share on other sites

I'll tend to agree with you... I haven't played prot in a while, but I've been tanking on my DK for most of MoP and warriors are pretty much the only class (with paladins who refuse to go haste) that I have to watch my threath after they taunt :(

Devastate hits like a wet noodle.

Share this post


Link to post
Share on other sites

Added the small Arms SS buff -- seems like it had slipped under my radar. A long overdue fix to warrior PvP (even though it looks like warrior PvP is *still* back in it's 4.3 state :( )

Share this post


Link to post
Share on other sites

Added the small Arms SS buff -- seems like it had slipped under my radar. A long overdue fix to warrior PvP (even though it looks like warrior PvP is *still* back in it's 4.3 state Posted Image )

I seen the SS change and chose not to mention it in my guide because it was tendered toward PvP.

Share this post


Link to post
Share on other sites

Yep, not much use to mention it in a PvP guide, but I figured I'd drop it here with all the other changes. Not a very satisfying patch for warriors in my opinion, be it PvE or PvP wise...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Fibonacci's Odd Control Warrior deck.
    • By Violentravi
      Hello,
      The Sworn is recruiting range DPS & Tank. We are a Horde guild on Arthas and our current progression is 7/11 Mythic Antorus. We only raid two nights a week, Tuesday and Wednesday from 9:15 PM until 12:15 AM Eastern. Currently, our main goal is to push Mythic progression & finish out the raid before next patch, please keep this in mind if you wish to join us, because we will not be doing Heroic or anything like that.
      From you, we would expect 100% attendance during your trial period; after that if you cannot make a raid or will be late it is mandatory to keep the raid leader updated. In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
      As far as classes are concerned, at this time, we do not have ANY rogues, DPS warriors, havoc DH, or wind walkers.
      If you are interested, add me to battle tag and we will talk (violentravi#1826), I will accept mostly anyone who wants to be a bench or casual, but for raiding purposes, you must be able to provide logs.  If you cannot get ahold of me in game, I work nights, please shoot me an email, I check it at work often and I can get ahold of other officers via text/discord if it's urgent! violentnacho@gmail.com
      Thank you for your consideration
      Xoxo
      Violentnacho
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      10/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192
    • By LazioB
      Hi everyone! This is my first time playing endgame content, thanks to some veteran friends who invited me to play with them. I started with a Fury Warrior, and now that I feel comfortable, I started logging the runs. 

      Here is a part of Antorus Normal ( I accidentaly deleted the file later which included the rest of the bosses :( ) 
      https://www.warcraftlogs.com/reports/8pkvRmdHBzjNAFXQ

      Would anyone please take a look at it to see where I have room for improvement (probably everything) and how can I tackle those issues?

      Thanks!!
      PD: Im lacking one of the BiS leggos, and ever since I have the Convergance of Fates trinket, I lost my rotation, cant seem to find when to fire each ability now.
    • By Xulbehemoth
      Hello fellow warriors. I'm looking for some input on my DPS and my issues with it. I currently sim 1.8m on Raidbots, but I'm only able to pull 1.2-1.3m consistently. I feel like I have a good grasp on the rotation: 100Rage Rampage > BT > RB/FS > RB/FS > BT > Rampage. I pop my CDs (all 3) either before my first Rampage or right after I use Rampage for two Rampage in a row. Odyn's Fury comes right after my Rampages with Battle Cry. 
      I finally got my Pantheon trinket last week and it killed my haste. It's down to 20% from 25%, which didn't make my DPS drop (it went up 100-300k). I have my 4 piece and BiS Leggos. I plan on TRYING to replace my belt with a Haste one (if I can get one to drop). 
      Here are my character's logs:
      https://www.warcraftlogs.com/character/us/dalaran/xulbehemoth
      I don't have an updated raid to go on since I forgot to log my last Normal.