Sign in to follow this  
Followers 0
Vlad

Heroes of the Storm Dehaka

11 posts in this topic

I am glad the guide was helpful! biggrin.png

You can look forward to more details on Dehaka soon.

Edited by Straften

Share this post


Link to post
Share on other sites

I am glad the guide was helpful! biggrin.png

You can look forward to more details on Dehaka soon.

so you are the one who made the guide? quick request, i notice on all guides it says their strong maps, average maps and weak maps. it also says characters they do well with and characters they are countered by. except one fatal flaw, they dont say WHY these are strong maps or weak maps WHY these characters counter them WHY these characters benifit them. it would be great if you could include why?

Share this post


Link to post
Share on other sites

 

I am glad the guide was helpful! biggrin.png

You can look forward to more details on Dehaka soon.

so you are the one who made the guide? quick request, i notice on all guides it says their strong maps, average maps and weak maps. it also says characters they do well with and characters they are countered by. except one fatal flaw, they dont say WHY these are strong maps or weak maps WHY these characters counter them WHY these characters benifit them. it would be great if you could include why?

 

Absolutely. 

 

For Dehaka, these additions are on the way. I am working on them right now. For all complete guides, you can click on the Map or Hero icon and it will take you directly to the detailed information you wish to know. The front page is for quick reference, but there are several other sections that elaborate much more on each topic.  These can be accessed by clicking on icons, or you may navigate manually with the tabs at the bottom of the page.

 

I hope this helps laugh.png

Share this post


Link to post
Share on other sites

How is this guy a warrior? And how does he kill other heroes? The damage isn't too good and even with the heals groups of minions get you down so quick. 

I never played him before this, was he nerfed recently or something?

Share this post


Link to post
Share on other sites
On 11/7/2016 at 7:53 PM, Abelcain said:

How is this guy a warrior? And how does he kill other heroes? The damage isn't too good and even with the heals groups of minions get you down so quick. 

I never played him before this, was he nerfed recently or something?

 

With most melee Heroes (Warriors included) you should wait for Minions to engage your own Minions before walking into them to deal damage. If you are still having trouble with Minions, try taking Primal AggressionPrimal Aggression at Level 1. It gives Dehaka Specialist amounts of waveclear; however, his structure damage will remain very low. As with many other Warriors, you should not be focused on killing enemy Heroes on your own. You instead want to set up opportunities for your team to get kills.

Use DragDrag and IsolationIsolation to disable enemies and pull them out of position into your team's damage. Dehaka has high Basic Attack damage. Remember to use Basic Attacks whenever possible, ideally while in a position to body block an enemy Hero into your team's damage.

Share this post


Link to post
Share on other sites

Just a quick question: Why is Lurker StrainLurker Strain now viable? I remember before it was not recommended, as enemies could just use AoE abilities to poke you out of it as it couldn't be canceled early, and I know that it has been buffed, but it seems like it still would suffer from similar problems. Even if you cancel early, enemies will save some AoE to poke you out of Stealth. As for the slow, it really doesn't seem too impactful; unless you are using BurrowBurrow to avoid high damage abilities in the middle of a teamfight, it really seems suboptimal to be burrowed in the first place pre level 16 when you pick up Tunneling Claws (Which needs to be added to the Insert Heroes Link button, and Valla's TumbleTumble needs to be removed), while Hero StalkerHero Stalker will benefit you throughout the match, as well as making you much more durable on the front lines. Overall, I think it might be situational, but I really wouldn't recommend it over Hero StalkerHero Stalker, which will help you throughout the match and provides more reliable buffs as well; the longer you stay alive, the more Essence CollectionEssence Collection you get, snowballing into a won teamfight. While I do recognize Hero StalkerHero Stalker requires takedowns, Dehaka's DragDrag will allow you to safely get picks and start to snowball a team fight in your team's favor.

Share this post


Link to post
Share on other sites

I don't think the stealth is what anyone cares about for this talent (though ofc it has its niche uses). The on-demand knockback and slow are quite powerful; it adds another interrupt to his kit and isdehaka's only aoe CC option at all. add in that dark swarm makes positioning for the perfect knockback pretty doable and you have quite a versatile talent.

 

not sure that it's a must pick against hero stalker by any means, but definitely has a place now that it can be instantly triggered - whereas before enemies would simply step away during the full-duration burrow, making all of its aforementioned qualities completely moot.

 

 

Share this post


Link to post
Share on other sites
12 minutes ago, Voltorocks said:

I don't think the stealth is what anyone cares about for this talent (though ofc it has its niche uses). The on-demand knockback and slow are quite powerful; it adds another interrupt to his kit and isdehaka's only aoe CC option at all. add in that dark swarm makes positioning for the perfect knockback pretty doable and you have quite a versatile talent.

 

not sure that it's a must pick against hero stalker by any means, but definitely has a place now that it can be instantly triggered - whereas before enemies would simply step away during the full-duration burrow, making all of its aforementioned qualities completely moot.

 

 

I can see your point, and agree that most of the time this can be triggered reliably, but if you are either trying to impair the movement of enemy heroes, you're better off trying to body block them, rather than casting burrow and and then knocking enemies farther forward and slowing them for a good amount. While it is worth noting that the cc in a team fight is very good, to be sure, it just feels rather bad for chasing scenarios. It is also worth noting your only burst damage protection is used when trying to utilize this talent aggressively, so make sure you can handle any damage coming your way for the next 20 seconds if AdaptationAdaptation is on cooldown, and for the next 4 seconds if it is not.

Share this post


Link to post
Share on other sites
1 hour ago, Niteshadow said:

Just a quick question: Why is Lurker StrainLurker Strain now viable? I remember before it was not recommended, as enemies could just use AoE abilities to poke you out of it as it couldn't be canceled early, and I know that it has been buffed, but it seems like it still would suffer from similar problems. Even if you cancel early, enemies will save some AoE to poke you out of Stealth. As for the slow, it really doesn't seem too impactful; unless you are using BurrowBurrow to avoid high damage abilities in the middle of a teamfight, it really seems suboptimal to be burrowed in the first place pre level 16 when you pick up Tunneling Claws (Which needs to be added to the Insert Heroes Link button, and Valla's TumbleTumble needs to be removed), while Hero StalkerHero Stalker will benefit you throughout the match, as well as making you much more durable on the front lines. Overall, I think it might be situational, but I really wouldn't recommend it over Hero StalkerHero Stalker, which will help you throughout the match and provides more reliable buffs as well; the longer you stay alive, the more Essence CollectionEssence Collection you get, snowballing into a won teamfight. While I do recognize Hero StalkerHero Stalker requires takedowns, Dehaka's DragDrag will allow you to safely get picks and start to snowball a team fight in your team's favor.

Yes, I agree with the point about Hero StalkerHero Stalker.

I think Lurker StrainLurker Strain is going to see more play now because you can move while burrowed with Tunneling Claws at 13, and you can cancel BurrowBurrow early from the start. That being said, I have already updated the build listed, because Lurker Strain should be paired with a sustain option to make up for the lack of Hero Stalker healing you could have had. When I initially tested these changes in the PTR, most team composition were 4 warriors and a Ragnaros; healing was less necessary there compared in real HL matches.

 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      A new balance patch has hit the Nexus with changes to Murky, Tychus, Malfurion's Entangling Roots, Tassadar's Khaydarin Resonance talent and more.
      Blizzard Entertainment (Source)
      Assassin
      Tychus

      Stats
      Basic Attack Range decreased from 5.5 to 4.5 Abilities
      Overkill (Q) Cooldown decreased from 15 to 13 seconds Mana Cost reduced from 75 to 65 Commandeer Odin (R) Attack range increased from 8.8 to 9 Talents
      Level 1 Press the Advantage (E) Range increase reduced from 1.9 to 1.5 Duration reduced from 4 to 3 seconds Level 13 That’s the Stuff! (Trait) New functionality: Minigun heals Tychus for 100% of the bonus damage done to Heroes after the ability ends. This will show a Heal preview during Minigun's duration that will heal Tychus as soon as the ability goes on cooldown. Neosteel Coating (Active) Increased Spell Armor from 50 to 75
      Multi-Class
      Varian

      Abilities
      Charge (E) Cooldown reduced from 14 to 12 seconds Colossus Smash (R) Damage bonus increased from 75 to 100% Twin Blades of Fury (R) Basic Attack damage penalty reduced from 25 to 20% Talents
      Level 4 Warbringer (E) Now increases Charge's slow from 75% to 85%, instead of adding a stun Level 13 Juggernaut (E) Damage reduced from 6% to 5% of the target's maximum Health.
      Specialist
      Murky

      Stats
      Murky Base Maximum Health reduced from 761 to 730 Base Health Regeneration reduced from 30.43 to 29.20 Abilities
      Slime (Q) Slow duration reduced from 8 to 6 seconds Slime slow amount reduced from 25 to 20% March of the Murlocs (R) Cooldown increased from 80 to 110 seconds Talents
      Level 1 Fishy Deal (Active) Number of Bribe stacks needed to bribe a Mercenary increased from 7 to 8 Maximum stacks increased from 30 to 32 Egg Hunt (Trait) Vision range of Fake Eggs reduced by 1 Level 4 Slime Time (Q) Slow reduced from 35 to 30% Level 7 Slippery When Wet (E) Movement Speed bonus increased from 35 to 40% Time to Krill (Passive) Slow reduced from 8 to 7% Level 13 Rejuvenating Bubble (E) Healing reduced from 50 to 40% of maximum Health Support

      Lúcio

      Abilities
      Amp it Up (E) Healing Boost reduced from 16.5 to 15.5 Talents
      Level 4 Boombox (Active) Duration increased from 20 to 30 seconds Party Mix (W) Bonus range decreased from 25 to 20%
      Malfurion

      Abilities
      Entangling Roots (E) Root duration reduced from 1.5 to 1.25 seconds Twilight Dream (R) Mana regen reduced from 1.5 to 1.25 Talents
      Level 16 Tenacious Roots (E) Root duration bonus decreased from .5 to .25 seconds
      Tassadar

      Talents
      Level 1 Khaydarin Resonance (Q) New functionality: Quest: Regeneration Globes grant an additional 50% Mana. Reward(1): After collecting 15 Globes, increase the value of Plasma Shield by 20%. Reward(2): After collecting 30 Globes, increase the duration of Plasma Shield by 100%.
      Warrior
      Rexxar

      Now has a visual indicator for Misha’s leash range. Can now issue Misha commands outside of her leash range. Misha will run to the edge of her range and leash if she attempts to go beyond.
      Bug Fixes
      General
      Replays: Fixed an issue that could cause an error while scrubbing the timeline during Replay playback.
    • By Stan

      Western Clash in Katowice is approaching and top teams will be competing for a prize pool of $100,000 USD. The event begins on March 3. A new Hero reveal will also take place on Friday.
      Blizzard posted a survival guide containing all necessary information - schedule, casters and livestreams.
      Blizzard Entertainment (Source)
      The first global event of the 2017 HGC campaign is upon us with the Western Clash set to begin March 3 in the Polish city of Katowice. In one of the biggest esports weekends of the year, HGC teams will be anxious to get their first taste of interregional competition as teams from North America, Europe, Latin America, and Australia/New Zealand finally get a chance to square off with each other after several weeks of domestic play.
      GENERAL INFO
      Stream
      Heroes Esports Page
      Date: March 3 – March 5
      Schedule: Click Here
      Format
      Information about the Western Clash format can be found here.
      PARTICIPANTS
      North America
      Tempo Storm
      Team 8
      Gale Force eSports
      Europe
      Misfits
      Fnatic
      Team Dignitas
      Latin America
      Infamous Gaming Australia & New Zealand
      Nomia SCHEDULE
      Friday, March 3 Start Time12:00 PM CET / 3:00 AM PT
      Round of Eight
      Misfits - EU (1) vs. Nomia - ANZ (8)
      Team 8 - NA (4) vs. Team Dignitas - EU (5)
      Tempo Storm - NA (2) vs. Infamous - LATAM (7)
      FNATIC - EU (3) vs. Gale Force eSports - NA (6)
      Lower BracKet
      Match 1
      Match 2
      Saturday, March 4 Start Time 12:00 PM CET / 3:00 AM PT
      Winners Bracket Round 2
      Match 1
      Match 2
      Lower Bracket Round 2
      Match 1
      Match 2
      Sunday, March 5 Start Time 11:40 AM CET / 2:40 AM PT
      Winners Bracket Final
      Lower Bracket Round 3
      Lower Bracket Final
      Grand Finals
      Talent and Casters
      Host: Paul "Redeye" Chaloner
      Wade "Dreadnaught" Penfold
      Jaycie "Gillyweed" Gluck
      Josh "JHow" Howard
      Tim "Trikslyr" Frazier
      Thomas "Khaldor" Kilian
      Jacob "SolidJake" Kulinski
      Manuel "Grubby" Schenkhuizen
      Christopher "Tetcher" Ivermee
      PRIZE POOL
      The $100,000 USD prize pool will be divided up among all competitors:
      1st - $30,000
      2nd - $20,000
      3rd - $15,000
      4th - $10,000
      5th-6th - $7,500
      7th-8th - $5,000
      LIVESTREAM DETAILS
      Can’t make it to Katowice this year? No problem! Livestreams will be available in multiple languages:
      EN: Blizzheroes (Main stream)
      FR: Millenium
      FR: Gameward
      DE: KnowMe
      ES: Sarly
      RU: HappyZerg
      RU: Luffi
      LINKS
      New HGC website
      Heroes Twitch Page
      New Heroes Esports Facebook
      New Heroes Esports YouTube
      Heroes Esports Twitter
    • By Stan

      The free Hero rotation was updated for the week of February 28 and there are plenty of Warcraft Heroes to help you complete the "For Azeroth" promotion to get the Primal Flamesaber mount in WoW. It lasts until March 14.
      Free-to-Play Hero Rotation: February 28 - March 7, 2017
      Raynor Muradin Falstad Leoric Tyrande Sgt. Hammer Anub'arak (Slot unlocked at Player Level 5) Illidan (Slot unlocked at Player Level 7) Tracer (Slot unlocked at Player Level 12) Valeera (Slot unlocked at Player Level 15) (Source)
    • By Vlad
      This thread is for comments about our Menagerie Aggro Rogue Gadgetzan Standard Deck.
    • By Vlad
      This thread is for comments about our Murloc Aggro Rogue Gadgetzan Standard Deck.