trevrasher

High Koalaty Gaming - Daily, Free HS Tournaments @ 6/8 PM EST

Sign in to follow this  

3 posts in this topic

Hello everyone and thank you for taking a look at our post. High Koalaty Gaming is a TeamSpeak based community that is currently expanding out to other games, such as: Rust, 7 Days 2 Die, Hearthstone, ARK, and more in the future!

 

We host Hearthstone tournaments twice a day, at 6:00 PM and 8:00 PM EST.

We can be found on https://www.highkoalatygaming.orgor on TeamSpeak and our IP is: na.lol.hkgteamspeak.com

 

We have tournaments  twice a day the first starting at 6:00PM EST  and the second starting at 8:00PM EST , the lobby for each tournament opens 30 Minutes before  the tournament, they are hosted on our TeamSpeak server and Discord.

 

Already have TeamSpeak? Just connect to us! IP: na.lol.hkgteamspeak.com

Already have Discord? Just connect to https://discord.gg/0wRmlC8PbYFHdsPc

 

Tournaments are currently for FUN, no entry fee needed. We will have prizing very soon! Please follow us on social media below for more information

 

TOURNAMENT INFO & RULES 

 

* Matches are Best of 3. (Semi-Finals/Finals are Best of 5). All matches are conquest style.

* Four decks are brought and your opponent may ban one of them.

* Repeat decks are not allowed. (Ex. Face Hunter, Reno Hunter, etc.)

* Screenshots of your decklist may be requested at any time by a Hearthstone Tournament Official.

* If found to be using multiple decks, you will be disqualified from the tournament and possibly from future events

 

Social Media 

 




 

Once again thank you for considering High Koalaty Gaming and we look forward to seeing you at our events!

Share this post


Link to post
Share on other sites

Hello! I would like to say that I'm always available to help anyone get registered! Feel free to join and we'll make sure to get you all set-up.

Share this post


Link to post
Share on other sites

High Koalaty fun! If you're looking for a good time, come check it out. We have plenty of staff members who would be more than happy to assist you in registering and getting to where you need to go. Hope to see you around! 

Edited by KingChristy

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco
      If you're not a fan of playing huge Legendary minions every turn, then you may need to rethink your approach to Hearthstone.
       
      The Hearthstone team is on a roll with Tavern Brawls! After Top 2, one of the most well-received Tavern Brawls in recent memory, this week's Tavern Brawl is titled  "Cloneball!".
       

       
      Each player's deck is filled with four copies of random Legendary minions, including minions from the Wild format. Players will also receive a number of copies of "Offensive Play", a card which reduces the cost of your next Legendary minion by 3 Mana, as well as all other copies of that same Legendary in your hand:
       

       
      Though it's difficult to game plan for a specific strategy as the Legendary minions you receive appear to be random, I thought it was pretty sweet to play Loatheb into Onyxia into Onyxia into Onyxia. Slamming huge Legendary minions onto the battlefield is one of the most fun things to do in all of Hearthstone, and you'll get to do it again and again in this week's brawl!
      As is true with most brawls where the class cards aren't incredibly important, Warlock is strong by virtue of Life Tap. However, Paladin has some of the strongest Legendary minions in the history of the Hearthstone, so you could also try to high-roll a deck full of Tirion Fordrings and Wickerflame Burnbristles.
    • By Zadina
      The targeted cards are Spiteful Summoner, Possessed Lackey, Call to Arms, Dark Pact, Crystal Core and Naga Sea Witch.
      The community's prayers have been answered as nerfs for six problematic cards have been announced.
      UPDATE - The nerfs went live earlier today. You can disenchant the affected cards and get full dust value until June 5, 2018.
      Four of these cards are Spiteful Summoner, Possessed Lackey, Call to Arms and Naga Sea Witch. Even though there were a lot of interesting suggestions as to how these cards could be handled, Team 5 chose the simplest, yet elegant, way to weaken them: increase their mana cost. The first three cards will have their mana cost increased by 1, whereas Naga Sea Witch will jump to an extreme 8 mana!
      Dark Pact will now restore 4 health to your hero, instead of 8. Lastly, Crystal Core will undergo a second nerf in its history: it will now produce 4/4 minions. Do you think it will survive even its second nerf like Unleash the Hounds or Sylvanas Windrunner did?
      Some of the cards that we know the team was considering changing, but will remain unscathed for now are Sunkeeper Tarim, Doomguard, Bloodreaver Gul'dan and Baku Paladin Hero Power.
      These changes will take effect after the end of the HCT playoffs at the end of May.
      Daxxarri
      In an update that will arrive some time after the HCT Playoffs are complete, we will be making balance changes to the following cards:
      Naga Sea Witch – Will cost 8 mana. (Up from 5)
      In update 9.1, we introduced a rule change to increase the consistency of Hearthstone game mechanics. The change affected precisely when Naga Sea Witch’s cost change was applied to cards. This allowed it to be combined with the cost reduction effects on giants, and as a result, it became fairly easy to reduce their mana cost to 0.
       
      We think Hearthstone is better all around when interactions are consistent, and we like the fact that a Naga Sea Witch giants deck archetype exists. That said, we also understand that, with its current functionality, this deck can generate early board states that are unreasonable for most classes to deal with. By increasing the cost of Naga Sea Witch to 8 mana, the deck’s concept remains intact, but the combo is delayed until later in a match when more decks are likely to have the tools to handle the arrival of so many giants.

      Spiteful Summoner – Will cost 7 mana. (Up from 6)
      After set rotation arrived with the Year of the Raven, Spiteful Summoner became more powerful and consistent when used in decks containing 10 mana cost spells. This is because the pool of 10 mana cost minions in Standard is smaller, so players could more reliably count on getting a powerful minion from Spiteful Summoner’s effect. Even considering the deckbuilding sacrifices that an effective Spiteful Summoner deck requires, we think that increasing the card’s mana cost to 7 is more in line with the powerful outcomes that are possible when it’s used alongside cards like Ultimate Infestation.

      Dark Pact – Will restore 4 Health. (Down from 8)
      There are two aspects of Dark Pact that make it powerful. At a cost of 1 mana, it’s easily used alongside cards like Carnivorous Cube, Possessed Lackey, and Spiritsinger Umbra for big combo turns. It also gives Warlocks enough healing potential so that aggressively using Lifetap and playing cards like Kobold Librarian and Hellfire feel less consequential. We left Dark Pact’s cost intact so it can still be used as part of interesting combos, but lessened the healing it provides so Warlocks will need to more carefully consider how much damage they take over the course of a match.

      Possessed Lackey – Will cost 6 mana. (Up from 5)
      Some of the card combos involving Possessed Lackey present situations that are too difficult to deal with in the early-to-mid stages of the game. Increasing its mana cost to 6 delays some of those powerful card combos to turns that are easier for opposing decks to overcome.

      Call to Arms – Will cost 5 mana. (Up from 4)
      Currently, there are three popular Paladin decks: Even Paladin, Murloc Paladin, and Odd Paladin. Among the three decks, Even Paladin and Murloc Paladin have consistently been the most powerful two archetypes over the first few weeks since the release of The Witchwood. Call to Arms moving to 5 mana restricts it from being used in Even decks and reduces its power somewhat when used in Murloc and other Paladin decks.
      We expect that players will experiment with Call to Arms at 5 mana in Odd Paladin decks, but we don’t expect this card to have much of an impact. This is because Odd Paladin can’t access 2 mana minions (meaning Call to Arms could only ever summon three 1 mana minions if played in that deck).

      Note: As a result of this change, we are adjusting the “Greymane’s Alliance” deck recipe. It will now have two copies of Saronite Chain Gang in place of Call to Arms.
      The Caverns Below – The quest reward, Crystal Core, will read: For the rest of the game, your minions are 4/4. (Down from 5/5)
      The Quest Rogue deck uses a strategy that’s strong against slow, control-heavy and fatigue decks, but struggles against most other deck archetypes. There’s a fine line between being powerful against very slow decks and being powerful versus virtually all non-aggressive strategies. By changing the quest reward to make the resulting minions 4/4 instead of 5/5, Quest Rogue should still be a reasonable option versus slow, extreme late-game decks, but offer a less polarized matchup with more moderate control decks.

      (source) Are you happy with these changes? Do you think some cards will still be playable or are all six cards useless now? What's your opinion on the unchanged cards?
    • By Damien
      This thread is for comments about our Even Rogue deck list guide.
    • By Narii625
      SERVER: Illidan
      RAID TIMES: Fridays & Sundays 10pm - 1am Server Time.
      PROGRESSION: 2/11M
      CURRENTLY RECRUITING*
      Tank All DPS (Healer offspec preferred but not required) Possibly accepting other roles! ABOUT US
      Now recruiting for BFA!
      Currently looking for a skilled and laid back Tank & DPS for the upcoming expansion.
      We're semi-casual in terms of the time we spend raiding, but are serious about progression, attendance, and performance.
      Booty Pirates is a close-knit late night guild that hangs out in Discord frequently. We enjoy joking around, playing alts, doing Mythic+, playing other games, or just hanging out. 
      Fun guild events are scheduled often!
      Overall, we're very social with guild members that actually talk to each other.
      (18+ required, we talk like pirates!)
      SCHEDULE UNTIL BFA**
      Fridays currently for core raiders for partial Heroic or Mythic.
      Sundays reserved for non-mandatory alt runs for a full Heroic clear. (NOT carry runs.)
      If ilvl is high enough, you can join for Friday (950+) and Sunday (945+) on any character, not just the one you want to play in BFA.
       
                *The class you play in BFA can be different from what you play now; we will be flexible until the expansion hits.
                **Schedule subject to changes.
       
      Fill out our Application form & add me on Battle.net and/or Discord! 
      LadyPluu#1299 (Bnet)
      🦉LadyPluu🌙#4473 (Discord)
      Recruitment Officer
    • By Aleco
      Get your games in with Cubelock and Even Paladin while you can! The upcoming balance patch will drop on the 22nd.
       
      Confirmed today on the official Hearthstone blog, the upcoming balance patch will go live on May 22nd.
      Though the nerfs had been announced several days ago, a timeline had previously not been provided for when the nerfs would go live. For those who have yet hear, the following cards will be receiving nerfs:
      Naga Sea Witch will have its Mana cost increased from 5 to 8 Mana Spiteful Summoner will have its Mana cost increased from 6 to 7 Mana Dark Pact will restore 4 Health instead of 8 health Possessed Lackey will have its Mana cost increased from 5 to 6 Mana Call to Arms will have its Mana cost increased from 4 to 5 Mana Crystal Core will turn minions into 4/4s instead of 5/5s