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To all who read,
I am a WoW player and have been since vanilla, I’ve played several variances of classes through the expansions and this round settled with shadow priest which I ran through the majority of Legion and BfA. I have never written a guide or forum post before but decided I wanted to share my thoughts and opinions and see how other players in the same position feel as well.
I would like to ask people to respect everyone’s opinion as this forum topic will be a place for unusual class builds, talent choices, and stat priorities. Everyone plays the game for fun and should be able to build a toon that is effective utilizing a multi style approach. I do believe that the simulators are awesome for checking gear and choices when it comes to specific cases perhaps PvP. That being said though, I feel as though sims are not really a good indicator of a talent choice or gear piece’s level of effectiveness. I am by no means a tremendously good player, probably average to be honest, but ask any top tier player and they will tell you very rarely does a pull go “perfect” for their class. these simulations then are only showing if something goes perfect, so I thought why not build a class around what “actually” happens versus the “perfect pull”, so that is what I did.
I would love to hear what other players thoughts on the matter are and list what your individual stat priorities are and maybe discuss why!
mine are as follows;
1.) Mastery = Versatility
(both of these boost damage output but versatility is not limited by number of DoTs so it helps if you are struggling to keep skills on targets.)
2.) Haste (this increases the amount of ticks per cast, when paired with high Vers and mastery you deal large DoT damage which is great if you’re in a high movement fight.)
This for many reasons is great. First, shadowy app procs, and secondly just plain damage bumps. Lastly, and arguably most important though is the shadow word death damage boost. When we execute (comparing to warrior skill) it deals increased damage naturally to targets below 20% health I believe. When you pair this with high mastery Vers and a decent crit chance you can execute for incredibly high amounts of damage to help that end fight dps chart!
So, this is a raid build I've been kicking around. It's 31/0/20. Basically, the important part is getting enough Disc to get Divine Spirit and Power Infusion, and enough Shadow to get Shadow Weaving. This way, you get powerful tank buffs and dps shadow buffs from one person, who then functions as an off-healer. This way, the main healers can concentrate on talents that help with actually healing. You might only put like 14 points into Disc? This would also take the place of the solitary Shadow Priest slot in the raid (for which, I'm sure, many people take zero).
Thoughts? Am I way off?