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DejaWu

Working spreadsheet for hero counters in Overwatch

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I recently put together a working spreadsheet to help lay out hero counters to help anyone playing Overwatch/wanting to play Overwatch. I will be continuing to edit and improve this spreadsheet going into the Launch of the game; so if you see something you disagree with, a mistake, or think I missed something please let me know! I hope to have this ironed out before launch!

 

Edit: Forgot Overwatch in title, forgive my brain!

Edited by DejaWu
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Hey, this is pretty cool.

Here are some observations, if you think they're worth anything, you could update the spreadsheet.

Symmetra's orbs counter Bastion, so a soft counter I guess.

Roadhog does pretty well against Zenyatta, so I suppose another soft counter ("just" the hook combo).

I'm not sure about Soldier countering McCree, and I think you could definitely make the case that McCree counters (read: owns) Soldier in close range. I guess it all has to do with the range, but in any case, I think McCree could show up as a counter to Soldier.

I've had great success against Torbjorns of all shapes and sizes as both Reaper and Soldier. Reaper up close can wreck the turret (provided he's full health and doesn't miss), and Soldier's Helix Rockets/controlled bursts also do well against it from range.

That's it smile.png

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I'm not sure about Soldier countering McCree, and I think you could definitely make the case that McCree counters (read: owns) Soldier in close range. I guess it all has to do with the range, but in any case, I think McCree could show up as a counter to Soldier.

 

+1 to this. It's a range battle, which directly impacts who wins.

 

I'd put Winston as a hard counter to Symmetra - I would say he is definitely more of a hard counter than some of the others listed. 

 

I disagree with Mei being listed as a hard counter to McCree. While her ice wall can be great vs. his ult, he will always flash bang and kill Mei before she can freeze him. I'd perhaps suggest Genji, since he can reflect everything of McCree's, as well as avoid close-quarters combat incredibly well. 

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Hey, this is pretty cool.

Here are some observations, if you think they're worth anything, you could update the spreadsheet.

Symmetra's orbs counter Bastion, so a soft counter I guess.

Roadhog does pretty well against Zenyatta, so I suppose another soft counter ("just" the hook combo).

I'm not sure about Soldier countering McCree, and I think you could definitely make the case that McCree counters (read: owns) Soldier in close range. I guess it all has to do with the range, but in any case, I think McCree could show up as a counter to Soldier.

I've had great success against Torbjorns of all shapes and sizes as both Reaper and Soldier. Reaper up close can wreck the turret (provided he's full health and doesn't miss), and Soldier's Helix Rockets/controlled bursts also do well against it from range.

That's it smile.png

 

I really like the idea about Soldier being at least a Soft counter to Torb. I hadnt thought about that, between Helix rockets and his 100% accuracy to poke down the turret. Plus his healing allows him to do it without to much risk. I definitely wanna add this. As for reaper, I think he should just be a soft counter because he does have to get up close and "risk" a little bit to make the plays.

 

Symmetra is an interesting one since she does 100 damage. I am just not sure if that enough qualifies as a soft counter when so many people already do. Thats one area im kinda stuck on for this sheet is, should I have every possible soft or hard counter, or should only prioritize those that really shine.

 

The reason Zenyatta is a soft counter to Roadhog is because of his Orb. However I think maybe it should be a case of double soft counter. Both have counter play, both help their team against each other, but not sure how you think it should work when Zenyatta is picked as a tank shredder.

 

Lastly I was thinking a long time about it last night, soldier and McCree, and I feel like McCree seriously lacks counters right now, or at least I dont see them. So I wanted to get someone in that column for people to work with.

 

Thank you so much for the feedback! I will be watching!

Edited by DejaWu

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I think all over blizzard did a brilliand job at balancing the heroes.

However the only hero that seems a bit overpowered in my opinion is Bastion.

 

Even a Tank can be shoot down in 1-2 secs.

 

 

I played most of the time as Roadhog, McGree and Pharra.

But my favorite seems to be Roadhog, I can't name a single hero thats a counter to Roadhog and I can't name a single hero which is super easy for Roadhog.

 

So in my opinion there is no real "rock, paper 'n scissors" in Overwatch, which is pretty good!

 

But don't mind, keep up your work. It's a pretty good idea.

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I think all over blizzard did a brilliand job at balancing the heroes.

However the only hero that seems a bit overpowered in my opinion is Bastion.

 

Even a Tank can be shoot down in 1-2 secs.

 

 

I played most of the time as Roadhog, McGree and Pharra.

But my favorite seems to be Roadhog, I can't name a single hero thats a counter to Roadhog and I can't name a single hero which is super easy for Roadhog.

 

So in my opinion there is no real "rock, paper 'n scissors" in Overwatch, which is pretty good!

 

But don't mind, keep up your work. It's a pretty good idea.

 

Bastion is, unfortunately, just one of those heroes that requires teamwork to kill. In competitive play, you can co-ordinate to take him down. In public games, people just run at him and keep feeding him more kills, since they just get angry and don't stop and think.

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You might be right on Bastion.

I couldn't really play competitive, 'cause non of my friends/guildies played the open beta.

There are ways to defeat him even as a single player, but in most cases he is far behind (like a sniper) but shooting with a minigun with high damage.

 

What I mean when I said I feel like Bastion is the only unbalanced class:

 

There is no recoil and the minigun really hits where your crosshair is located, even if it is like 300 meters away. There should be more spraying with the minigun. Its to accurat.

 

We will see more in the near future.

Maybe some of us will meet up together in a match.

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@DejaWuWe're in the process of getting all of our guides reviewed by pro players. I suggest you go through them again tomorrow. Many of the reviewers have given us stuff regarding synergies and counters :)

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23 hours ago, Damien said:

@DejaWuWe're in the process of getting all of our guides reviewed by pro players. I suggest you go through them again tomorrow. Many of the reviewers have given us stuff regarding synergies and counters :)

I definitely will! I would love to help in that regard! :D

Update: Grid view finished by Trizzit, and version 2.0 is live for launch. I will not be updating this more for a day or two for consistency reasons. I hope after this weekend, and a few pro matches/discussions with them I can refine it closer to version 3.0

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