Peelyon

Gold Making: The Black Market Auction House

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This week Peelyon takes a look at the Black Market Auction House and how you should try and grab a few bargains to trade in Legion.

 

Introduction

 

The Black Market Auction House (BMAH) is a separate auction house situated in Nagrand in Draenor.  It's location is at (54,14) at the Ring of Blood (northern part of the map).  Without going into too much detail it was introduced by Blizzard as a way of trying to remove some gold from the economy to try to help with inflation in the game.

 

This auction house offers a wide range of items, some of which are extremely rare to obtain and also includes some items that have been previously removed from the game.

 

Rather than trying to list all of the items here, it is best to take a look at Wowhead's guide which you can find here.

 

You may or may not be aware that some of the items that are listed on the BMAH are actually trade-able.  This means that it is possible to pick up some great items that you can then resell on the regular auction house or trade with other players so it can be a great source of gold if you manage to pick up an item cheaply.  

 

It has been recently announced that there will be an increase on the current gold cap.

The current cap (999,999g) has been increased to 9,999,999g, so just under 10 million gold.  

 

This has been confirmed by @WarcraftDevs on Twitter.

 

H3KWruS.png

 

@Elvinelol got straight to the point and asked if this would apply to Black Market transactions as well (which was left unanswered by the dev team).  However it is safe to assume that the "new" BMAH will accept bids up to this new amount. 

 

I feel this will have a huge impact on the prices of the more "lucrative" items.  Bids could potentially reach millions of gold in Legion.  Whether you are trying to "make" gold by buying an item to re-sell, or you wish to purchase an item yourself and therefore "save" some gold it may be worth the effort doing so before Legion hits!

 

 

The Basics

 

New items appear on the BMAH each day and these are randomly generated.  The number of listings each day is also random and I have seen this range from just one or two items, all the way to ten.  This means it is impossible to predict what items are available on a day to day basis.  I have yet to see a duplicate item available on the same day, however it is possible for items to be listed on consecutive days.

 

RTFZRWG.png

 

Bidding

 

There are a few important things to note while bidding for items on the BMAH.  Firstly, bids are non refundable, so you must be prepared to pay for the item if you confirm your bid.  I have known a number of guildies to get "stuck" with an item they never truly wanted in the hope they could drive up the price, so bid with caution.

 

Although you can manually input a bid, it MUST be at least a 5% increase on the previous bid.

 

Therefore if an item price is currently at 10,000g, the minimum you would be able to bid will be 10500g.  You are free to manually bid anything above 10500g (so for example you could bid 12k instead).

 

This 5% increase is extremely important.  Although the BMAH will accept bids up to 999,999g (so current gold cap) you can actually make a "maximum" bid of 954,000g.  At this amount it is not possible for another player to outbid you given the 5% rule.  It's a common mistake made regularly by players who are in a rush to claim an item, so don't fall into this trap and save yourself a whopping 45k!  

 

Capping

 

Depending on the population of your server, you may find that items are almost "instantly" capped to 954k.  This is due to the fact that players are waiting at the BMAH ready for the new items to be posted.  By making an almost instant bid at this value they ensure it is won before a large portion of the player base will have even managed to check the listings.

 

For EU servers at least the items reset at 23.30 each evening (server time)!

 

For US (I don't play US servers) I have been told it is 1-2am EST.  If anyone could confirm that would be great!

 

Auction Duration

 

As the auctions do not have a buyout option making a note of the "timer" can be important if you are wanting to make a regular bid.  When you make a bid on the normal auction house, each bid adds to the current time left on the auction.  It is not 100% clear if this is the case with the BMAH and I have on occasion had Short timers (which should be 30 minutes) last for only 25 minutes.  A number of players choose to leave it till the last minute to make a bid in the hope of snatching the item at the end of the auction, so if there is something you really want it's best to hang around until it is fully completed.

 

Prices can escalate quickly so ensure you take a toon who has plenty of gold in your bags so you can make consective bids without having to reclaim your failed bids from the mailbox (which is just outside).

 

BMAH in your Garrison

 

IMG7jW6.png

 

inv_inscription_scrollofwisdom_02.jpgWaterlogged Manifest is an item that can be obtained from a rare naval mission from your Garrison Shipyard.  It requires you to complete a few quests that will eventually reward you with the NPC Zhang Yeoh.  She allows you to view the items available on the BMAH but NOT bid on them.  This means it is possible to check if any of the items of interest to you before you travel to Nagrand.  This is really useful for alliance players that do not have portals to Nagrand readily available but remember, if you are interested in capping items it is best to be waiting at the BMAH itself to bid right away!  The time it takes you to travel will more than likely result in missing your bid.

 

 

Trade-able Items

 

 

There is a fairly wide range of items that can be purchased to re-sell from the BMAH.  This includes pets, mounts and recipes.

 

As far as I am aware all the toys that are available such as inv_misc_ogrepinata.jpgOgre Pinata and inv_drink_17.jpgGoblin Gumbo Kettle are all Bind on Pickup and sadly cannot be traded between players.

 

Although not listed on the Wowhead link above, there are a number of recipes that are added to the BMAH.  These are trade-able but the majority of these are sadly not worth the starting bid price of 1k.  You will more than likely be able to obtain them from the regular auction house for a cheaper amount if you do wish to learn them for your own personal collection.

 

 

Pets

 

If you don't have a lot of gold to spend, pets are your best way at making gold through the BMAH.  There is generally at least one pet on each day, and you can pick them up relatively cheaply.  

 

 

Argent Tournament Pets:

 

The Argent Tournament (located in Icecrown) offers a pet for each faction for 40x ability_paladin_artofwar.jpgChampion's Seal.  For servers which are heavily weighted towards one faction you can get a great return for selling a pet from the opposing faction, as there will be very few players able to purchase them from the other side.

 

Pets such as ability_mount_polarbear_black.jpgDun Morogh Cub and ability_hunter_pet_bat.jpgTirisfal Batling are among my best selling pets at the moment.  Also the inv_pet_broom.jpgEnchanted Broom is used in my method for power leveling your battle pets (which you can find here if you are interested).

 

 

Raid Pets:

 

A number of pets that drop in Mist of Pandaria raids such as Throne of Thunder and Siege of Orgrimmar are also available.

 

ability_shawaterelemental_split.jpgDroplet of Y'Shaarj and ability_animusdraw.jpgSon of Animus (amongst others) can reach values upwards of 50k on the regular auction house, so it is worth keeping an eye out for these.

 

 

World Drops:

 

These can include each of the whelpling pets and also extremely rare drops such as the inv_box_petcarrier_01.jpgCat Carrier (Black Tabby).  As you can see from the picture above the ability_hunter_pet_raptor.jpgRazzashi Hatchling is also available.

 

 

Trading Card Game (TCG):

 

inv_misc_dragonkite_02.jpgDragon Kiteinv_misc_enggizmos_rocketchicken.jpgRocket Chickeninv_pet_babyhippogryph.jpgHippogryph Hatchling (amongst others).

 

If you have a little bit more gold available these pets can bring in fairly substantial returns.  On EU in particular these prices can achieve upwards of 200k for certain TCG pets (you guys in the US have greater access to the physical cards than us lot across the pond!)

 

IL8OfzI.png

 

 

Regardless of your region these pets aren't owned by a large percentage of the player base.  So keep a lookout for these in particular and hope you can sneak a cheap bid in towards the end of the auction!

 

As a final note, there are a few pets (such as other cat carriers) that aren't worth much gold at all.  Regardless of the pets you wish to bid on it is best to research pet prices in your particular region and server.

 

I use www.wow-pets.com to take a quick snapshot of pet prices on the servers that I am active on.  It is a great resource especially if you are new to trading battle pets and are unsure of prices!

 

 

Mounts

 

 

I won't be listing any of the Bind on Pickup mounts, but as mentioned above if you are considering spending a large sum of gold on one of these it may be in your interest to get one sooner rather than later!  Will the gold cap increasing mounts such as ability_mount_pegasus.jpgInvincible's Reins could easily surpass the 1 million mark.

 

There are two trade-able mounts available on the BMAH.  These are both from the Trading Game Card.  ability_hunter_pet_rhino.jpgWooly White Rhino and ability_mount_rocketmount.jpgX-51 Nether-Rocket X-TREME. If you have the gold available I would recommend that you try and purchase them whenever and wherever possible (just be prepared to pay the cap for them to avoid disappointment!)

 

Although I cannot predict the future I expect as time goes on these mounts will be traded in the millions of gold.  Again prices vary quite a lot depending on your region and just like the TCG pets, prices are a lot higher in the EU due to the fact we don't tend to trade much in the actual card game items (plus the differences in the wow_token01.jpgWoW Token values when comparing the real currency values).

 

On my server these mounts are already achieving values of 1.5million gold or more.

 

Obviously it requires a HEAVY investment upfront and therefore potentially a lot of risk as well, so please only bid at your own risk and as with any item, don't over invest your available gold!

 

Unclaimed Black Market Container

 

 

The inv_misc_lockbox_1.jpgUnclaimed Black Market Container is the gambler's box.  In a nutshell it has a chance to obtain ANY item that appears on the BMAH.  This includes all of the Tier 3 armour pieces and mounts that you already potentially own.

 

Prices on my server range upwards of 150k at this moment in time so it is quite a substantial amount of gold to risk when there is a high probability that you can acquire an item that is utterly useless.

 

To this date I have purchased one box (at a price of 159k SMH).  Thankfully I got pretty lucky and obtained inv_misc_orb_05.jpgSmoldering Egg of Millagazor, which although I wasn't able to sell, was a lot better than my friend who has had a number of horror items (including a piece of Mage Tier 3 on his hunter for 132k, and paying a whopping 172k for a inv_misc_monstertail_03.jpgGiant Sewer Rat, which even with my pet selling skills would struggle to recoup more than 15k).

 

If you fancy a flutter and you can get them cheap enough it may be worth your while, but a massive *WARNING* from myself!  Hopefully you have a lot more luck than my friend! (I just want to note it was actually a friend and not a "friend" aka me tongue.png)!

 

 

The Darkmoon Ticket Fanny Pack

 

 

The inv_misc_bag_09_green.jpgDarkmoon Ticket Fanny Pack contains a random number of inv_misc_ticket_darkmoon_01.jpgDarkmoon Prize Ticket.  Wowhead seems to list the number of tickets ranging from 400-500, however the comments section seems to have ranges from 300 upwards.  On the two occasions I managed to buy one they have both been upwards of 400 tickets.

 

These tickets are used to purchase a number of items at the faire itself.  The replica gear is selling VERY well right now and I always manage to sell the pets without too much problem at all.

 

i will be making a gold guide to the Darkmoon Faire at some point in the future so don't want to try and go into too much detail here, but if you can get this for under 50k then you should be able to turn a profit very comfortably by purchasing replica gear alone.  Search your auction house for "replica" items to see your current prices!

 

 

Wrap Up

 

I hope you've found this guide useful.  I appreciate that the timing of the auctions may not be in everyones favour (due to real life commitments etc) and that the gold values of a lot of the items may be out of a lot of players reach.  However it can be possible to snag a bargain every now and again.

 

Let me know of any of your successes or any *gulp* horrors from the Unclaimed containers!

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      Assassination
      New Talents
      Master Assassin (level 30) Poison Bomb (level 100) Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Dispatch 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Anticipation Deeper Stratagem 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Crimson Tempest Marked for Death Outlaw
      Grappling Hook is now an ability that does not have a level requirement listed. New Talents
      Retractable Hook (level 30) Blinding Powder (level 75) Loaded Dice (level 100) Level Talent 1 Talent 2 Talent 3 15 Swordmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Anticipation Deeper Stratagem 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Alacrity Cannonball Barrage Killing Spree 100 Loaded Dice *new* Slice and Dice Marked for Death Subtlety
      New Talents
      Shot in the Dark (level 75) Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Anticipation Deeper Stratagem 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Strike from the Shadows Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Death from Above Marked for Death Shaman [Return to Top]
      Tremor Totem is baseline at level 58 Capacitor Totem is baseline at level 44 Elemental
      Fulmination - passive available at level 13 New Abilities
      Epicenter - passive available at level 13 Fulmination - passive available at level 13 New Talents
      Molten Fury (level 15) Volcanic Rage (level 30) Spirit Wolf (level 45) Seismic Armor (level 75) High Voltage (level 90) Electric Discharge (level 100) Level Talent 1 Talent 2 Talent 3 15 Earthen Rage Molten Fury *new* Totem Mastery 30 Spirit Wolf *new* Earth Shield Static Charge *new* 45 Echo of the Elements *new* Elemental Blast *new* Icefury *new* 60 Aftershock Storm Elemental Liquid Magma Totem 75 Nature's Guardian Seismic Armor *new* Ancestral Guidance 90 High Voltage *new* Primal Elementalist Master of the Elements 100 Elemental Attunement *new* Stormkeeper Ascendance Enhancement
      New Talents
      Totem Mastery (level 15) Spirit Wolf (level 45) Elemental Spirits (level 75) Windfury Totem (level 75) Level Talent 1 Talent 2 Talent 3 15 Landslide Hot Hand Totem Mastery *new* 30 Ancestral Guidance Feral Lunge Wind Rush Totem 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Ancestral Swiftness Hailstorm Lightning Shield 75 Elemental Spirits *new* Overcharge Windfury Totem *new* 90 Crashing Storm Fury of Air Sundering 100 Boulderfist Earthen Spike Ascendance Restoration
      New Talents
      Spirit Wolf (level 45) Level Talent 1 Talent 2 Talent 3 15 Undulation Unleash Life Torrent 30 Gust of Wind Graceful Spirit Wind Rush Totem 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Crashing Waves Earth Shield Deluge 75 Ancestral Protection Totem Earthen Wall Totem Ancestral Vigor 90 Bottomless Depths Cloudburst Totem Echo of the Elements 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Shadowfury - is available at level 60 Affliction
      New Talents
      Deathbolt (level 15) Shadow Embrace (level 15) Empowered Healthstone (level 75) Darkfury (level 75 talent) Creeping Death (level 100) Level Talent 1 Talent 2 Talent 3 15 Shadow Embrace *new* Haunt Deathbolt *new* 30 Writhe in Agony Absolute Corruption Death's Embrace 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Soul Harvest 75 Darkfury *new* Mortal Coil Demonic Circle 90 Nightfall N/A Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Siphon Life Demonology
      Level Talent 1 Talent 2 Talent 3 15 Demonic Calling Fel Strike *new* Doom *new* 30 Riders *new* Power Siphon *new* Summon Vilefiend *new* 45 Demon Skin Burning Rush Dark Pact 60 Raging Imps *new* Demonic Strength *new* Biliescourge Bombers *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Grimoire of Synergy Demonic Consumption *new* Grimoire of Service 100 Inner Demons *new* Soul Conduit  Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Eradication Flashover *new* Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Fire and Brimstone Cataclysm Hellfire 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul *new* Warrior [Return to Top]
      Battle Shout returns at level 42 Arms
      New Abilities
      Sweeping Strikes - available at level 22 New Mastery
      Mastery: Deep Wounds (Deep Wounds) New Talents
      Skullsplitter (level 15) War Machine (level 15) Unbridled Wrath (level 75) Warbreaker (level 75) Deadly Calm (level 90) Mortal Combo (level 90) Dreadnaught (level 100) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Coming Soon Warbreaker *new* Cleave 90 Mortal Combo *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      New Abilities
      Ignore Pain - available at level 40 Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Inspiring Presence Impending Victory 45 Renewed Fury Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Never Surrender 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager
    • By Starym

       
      And there we have it, the very first Mythic +28 dungeon has been completed in time! This time around it's the Naowhxoxo, Imbanane, Fragnance, Frankstér and Gingì team that's made a new record, getting to +28 in Lower Karazhan! It was Bursting, Quaking and Fortified week in case you were wondering and they finished exactly 2 minutes and 59 seconds before the timer expired.
      Huge congrats to the team!
      Here's the clip of the moment of victory and the full video below it:



      And here are the main stats, courtesy of raider.io. Click on the image for even more:

      Source.
    • By Stan

      Alpha Build 26095 added totems for the upcoming Zandari Trolls.
      Here are totems of Zandalari Troll Shamans coming in Battle for Azeroth. We'll have a preview of the race up soon. In the meantime you can check out highlights of this week's Alpha Build here or read the latest development notes.
      Air Totem

      Earth Totem

      Fire Totem

      Water Totem

    • By Stan

      A preview of boss encounters found within Uldir - the first raid in Battle for Azeroth. The article contains spoilers.
      The raid was a titan research and quarantine facility, where titans were conducting experiments on Old Gods, creating G'huun. Blood Trolls of Nazmir worship the Blood God and you'll notice his lingering presence in the zone. Let's take a look at early Dungeon Journal entries for Uldir!
      Encounters
      Titan Keeper Hezrel Red Queen Fetid Devourer Titan Discs Blood of G'huun G'huun Titan Keeper Hezrel 
      No information available at this time.
      Red Queen (Red Queen & Remnants of Corruption) 

      Description
      The Red Queen will not allow adventurers into Uldim until they have been cleansed of corruption. First, they must pass through her decontamination chamber.
      Abilities
      Defense Grid (Important) - Passing through the Defense Grid inflicts 12,000 Arcane damage to all players and increases damage taken from Defense Grid by 100% for 6 sec. This effect stacks. Additionally, a Remnant of Corruption is summoned after 3 sec. Remnant of Corruption Clinging Corruption (Interruptible) - Spreads a vile, clinging corruption to players within 10 yds, inflicting 10,000 Nature damage and an additional 5,000 Nature damage every 1 sec for 5 sec. Cleansing Purge (Deadly) - Upon entering a room, the Red Queen begins a countdown to performing a full cleansing purge of all living matter within the space. Once the room has been purged it inflicts 30,000 Fire damage every 1 sec to players within. Sundering Scalpel (Tank Alert) - The caster slices with a focused laser scalpel, inflicting 30,000 Fire damage in a cone in front of them, and increasing damage taken by Sundering Scalpel by 100%. This effect stacks. Purifying Flame - Vents within the chamber unleash jets of purifying flame, each inflicting 20,000 Fire damage to all enemies within 3 yards. Wind Tunnel - Massive air vents throughout the chamber open, moving players towards jets of Purifying Flame. Fetid Devourer 

      Overview
      Fetid Devourer engages players, storing up energy over time to unleash Rotting Regurgitation.
      Periodically, Waste Disposal units around the room will activate, dumping waste into the room and leaving behind Corruption Corpuscles. Players must kill these before they release Enticing Essence, or Fetid Devourer will move to them and Consume Corruption, healing and gaining energy.
      At 50% health, Fetid Devourer will enter into a Fetid Frenzy.
      Damage Dealers
      Kill Corruption Corpuscles before they finish releasing Enticing Essence. When Chimaera nears 100 energy, prepare to avoid Rotting Regurgitation. Healers
      The primary tank on Fetid Devourer will take more consistent - but overall higher - damage, and the secondary tank will take intermittent, high damage from Terrible Thrash. Be sure the secondary tank is near full health when Terrible Thrash is coming. After players affected with Malodorous Miasma, they will develop Deadly Disease, which inflicts high damage and requires focused healing. Tanks
      The primary tank on Fetid Devourer will take more consistent - but overall higher - damage. As the secondary tank, stand nearby the primary tank so that you are targeted by Terrible Thrash, and be prepared for large spikes of damage when it hits. Abilities
      Thrashing Terror (Tank Alert) - Every fourth attack, Fetid Devourer will use Thrash on the closest player to the current tank. Terrible Thrash (Tank Alert) - Thrashes the target, inflicting 300% of a standard melee attack to them. Rotting Regurgitation - When Fetid Devourer reaches 100 Energy, he unleashes a Rotting Regurgitation, inflicting 21,400 Nature damage immediately and an additional 10,700 Nature damage every 2 sec. in a cone in front of him for 8 sec. Shockwave Stomp - Inflicts 10,025 Physical damage to all players and knocks them back. Malodorous Miasma (Healer Alert) - The foul stench of the area sickens players, inflicting 3,210 Nature damage to afflicted players every 1.5 sec. for 18 sec. When this effect expires, it applies Deadly Disease to the affected player. Deadly Disease (Healer Alert) - Inflicts 12,000 Nature damage every 2 sec. for 6 sec. Corruption Corpuscle Enticing Essence - Releases pheromones, drawing Fetid Devourer to consume the Corruption Corpuscle. Consume Corruption - Consumes a Corruption Corpuscle, healing Fetid Devourer for 10% and granting 20 Energy. Fetid Frenzy (Important) - At 50% Health, Fetid Devourer frenzies, increasing damage dealt by 25% and damage taken by 50%. Titan Discs (Zol'thuum the Forgotten, Qiraji Warrior, Anub'ar Voidweaver) 

      Overview
      Zol'thuum assaults players while the compromised Titan Discs come online, calling forth powerful Old God magics and summoning their lesser servants. As new Titan Discs come online, previously activated Discs will go dormant.
      Damage Dealers
      Keep a safe distance from your allies when Chaotic Glare is preparing to fire. Consider your positioning when Roiling Deceit is about to expire. Free allies from Will of the Corruptor by attacking them. Healers
      Titan Spark strikes random targets periodically. Void Surge inflicts substantial damage to all party members in addition to the lethal damage within each eruption. The damage dealt by Corruption Pulse increases with each cast until the Orb of Corruption is disturbed. Tanks
      Avoid being struck by Void Lash multiple times during Might of the Void. Consider the position of your allies when redirecting casts of Void Lash. Abilities
      Titan Spark - Titan energy arcs from the damaged Titan Disc, striking several targets for 3,580 Nature damage. Void Surge (Important, Deadly) - Upon reaching 100 energy, Zol'thuum unleashes a series of eruptions in quick succession. Each eruption inflicts 35,000 Shadow damage to players caught within it. In addition, each eruption inflicts 8,000 Shadow damage to all players. Might of the Void (Tank Alert) - Zol'thuum performs a series of powerful attacks. Void Lash (Tank Alert) - Zol'thuum summons lashing tentacles, inflicting 40,000 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks. Rupture (Tank Alert) - Zol'thuum drives its tentacle into the target, inflicting 80,000 Physical damage and an additional 10,000 Physical damage every 2 sec for 40 sec. This effect stacks. Stage One: Chaos
      At 90% health remaining Protocol: Chaos begins. Summoning projections of C'Thun and replicating minions from the Qiraji empire.
      Chaotic Glare (Deadly) - The Eye of C'Thun penetrates the soul of the target, dealing 13,800 Nature damage and leaping to any nearby allies for increased damage. Qiraji Warrior Fixate - A Qiraji Warrior sets its attention on an enemy. Lasts 15 sec or until it strikes its target. Jagged Mandible - The Qiraji Warrior's melee attacks maim the target, inflicting 5,000 Physical damage every 3 sec and reducing movement speed by 20% for 15 sec. This effect stacks. Stage Two: Deception
      At 60% health remaining Protocol: Deception begins. Summoning projections of Yogg-Saron and replicating servants from Azjol-Nerub.
      Roiling Deceit (Important) - Yogg-Saron corrupts the target, inflicts 10,000 Shadow damage every 2 sec and forms an Ominous Cloud upon expiration. Roiling Deceit Guardian of Yogg Saron (Casts Shadow Nova upon raching 100 energy when defeated). Shadow Nova - Self destructs, Inflicting 20,000 Shadow damage to all enemies. (Deadly) -  Anub'ar Voidweaver Withering Touch (Interruptible) - Launches Shadow energy towards an enemy, inflicting 10,000 Shadow damage and an additional 8,000 Shadow damage every 2 for 20 sec. Stage Three: Corruption
      At 30% health remaining Protocol: Corruption begins. A warped projection appears and shadowy whispers echo through the chamber. The magic released from the damaged Titan Discs appear to be unchecked and more than a demonstration of power...
      Overload - The damaged disc activates, increasing the frequency of Titan Spark. Orb of Corruption - A manifestation of N'Zoth's power forms. Inflicts 10,250 Shadow damage to all enemies every 10 sec, increasing with each pulse. Coming into contact with the orb resets this effect, but afflicts the victim with Will of the Corruptor. Corruption Pulse - Inflicts 10,000 Shadow damage to all enemies, damage increased with each pulse. Will of the Corruptor - Coming into contact with an Orb of Corruption charms the victim, causing them to attack nearby allies. When this effect is removed, the victim gains Corruptor's Pact. Corruptor's Pact (Important) - N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are vulnerable to N'Zoth's influence and coming into contact with an Orb of Corruption will consume you. Servant of N'Zoth (Deadly) - Coming into contact with an Orb of Corruption while affected by Corruptor's Pact consumes the victim, transforming them into a mindless servant of N'Zoth. Blood of G'huun 

      Description
      A sample of G'huun's blood, animated and run amok. Considered by the Titans to be an infection capable of killing every living thing on Azeroth. Its primary disease strain was dubbed the Omega Vector.
      Overview
      The Blood of G'huun creates instances of Omega Vector which bounce endlessly between players during the encounter. When Omega Vector jumps between players it leaves behind a stack of Lingering Infection, which has no duration and cannot be removed.
      Mutagenic Pathogen is the source of new copies of Omega Vector, with one Omega Vector being created whenever Mutagenic Pathogen expires from a player.
      Damage Dealers
      Kill Plague Amalgams quickly to prevent excessive heal absorbs from Immunosuppression. Avoid the area damage from targets affected by Gestate. Communicate with your allies to control each jump of Omega Vector. Healers
      Targets afflicted by Omega Vector and Gestate will require heavy healing to survive. Help tanks survive several attacks of Mutagenic Pathogen as they try to minimize the number of Omega Vector jumping through the raid. Lingering Infection cannot be removed and does not have a duration, making it more virulent as the encounter goes on. Communicate with your allies to control each jump of Omega Vector. Tanks
      Make sure you are close to desirable hosts for Omega Vector targets when Mutagenic Pathogen fades. Hold the Blood of G'huun's threat for as long as you can to prevent generating too many copies of Omega Vector. Abilities
      Lingering Infection - Weakens the player's resistance to future infections, increasing Nature damage taken by 5%. Pestilence Omega Vector (Important) - Omega Vector takes root in a player, inflicting 4,860 Shadow damage every 2 sec for 10 sec. On expiration, Omega Vector jumps to the closest ally and applies a stack of Lingering Infection to its former host. Mutagenic Pathogen (Tank Alert) - Inflictins 2,290 Shadow damage every 2 sec for 12 sec. Each subsequent application of Mutagenic Pathogen doubles the damage per tick of the previous application. On expiration, the Mutagenic Pathogen evolves into Omega Vector and jumps to the target with the fewest Lingering Infections from among the three closest players. Gestate - Inflicts 1,790 damage every 1 sec to a random player and all players within 8 yards for 5 sec. Stuns the initial target while a Plague Amalgam gestates within the player. On expiration, the Plague Amalgam will spawn 5 yards from that player. Plague Amalgam Immunosuppression - Spreads a toxin that absorbs 18,000 healing done to all players within 500 yards. Contagion (Deadly) - Inflicts 10,700 Nature damage to all players.  Carnage Liquefy - Transforms into a pool of toxic blood, triggering Lingering Infection on players who come into contact with the pool. Blood Geyser - A geyser of corrupted blood inflicts 6,430 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection. Hypergenesis - A pool of blood forms, erupting for 10,750 Shadow damage to players within 6 yards after 8 sec. If no players are hit by the eruption, it instead inflicts 12,850 Shadow damage to all players. G'huun 

      Stage One: My Minions are Endless!
      Arena Floor
      Blood Shield - While shielded, G'huun's regenerates 5% of his maximum health every 0.5 sec. Spew Corruption - G'huun lobs a blast of corruption that sloshes towards a random player, inflicting 12,500 Plague damage to any player within 10 yards of the impact. After bounding 3 times the glob forms a Inflicts 5,000 Plague damage every 2 sec while within the area. Pool of Corruption - Inflicts 5,000 Plague damage every 2 sec while within the area. Call Corruption - G'huun calls all pools of corruption back to him over 12 sec. Thousand Maws - G'huun summons forth minions to assist him. Cyclopean Terror Torment (Interruptible) - The caster assaults a random player's mind, inflicting increasing 0 Shadow damage every 2 sec for 18 sec. Dark Young Massive Smash (Tank Alert) - Filled with unending rage the caster slams their target, inflicting 20,000 Physical damage and knocking them back. Dark Bargain - Increases the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 50%. Blightspreader Tendril - The Blightspreader Tendril slowly loses energy over time. Upon reaching 0 energy, the tendril burrows through the ground to a new location, casting Mantle of Shadow. Decaying Eruption (Interruptible) - Inflicts 7,500 Plague damage to all players, consuming up to 10 energy upon a successful cast. Mantle of Shadow - The caster forms a shield of shadows around itself, absorbing the next 500,000 damage taken. While the absorb shield is active the caster is immune to interrupt and silence effects. In addition, the caster's energy is refreshed to 100. Upper Platforms
      Defensive Countermeasure - Upon dying a Defensive Countermeasure explodes, dropping a Titan Core. Titan Core - A mote of titanic power, depositing this core in a Power Conduit generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile. Throw Titan Core - Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed. Imperfect Physiology - The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min. Amorphus Cyst Undulating Mass - Creates an area of mossy growth that, inflicts 250 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Tendrils of Corruption - Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec. Unclean Contagion - Spores clouds choke the upper platforms surrounding G'huun, inflicting 1,000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area. Stage Two:
      Arena Floor
      Crimson Blight - G'huun's presence corrupts nearby players, inflicting 1,000 Shadow damage every 1.5 sec. This affect intensifies every 8 sec. Blood Feast - G'huun corrupts his current target, inflicting 5,000 Shadow damage every 2 sec. After 10 sec, players within 8 yards of the target have their applications of Crimson Blight reset to 1 and a Gibbering Horror is spawned. Gibbering Horror Blood Might - Each application of Crimson Blight that is consumed by Blood Feast increases the Gibbering Horror's maximum health and damage done by 5%. Mind-Numbing Chatter - The caster babbles incoherently, inflicting Shadow damage to all players and interrupting casting for 3 sec. Gaze of G'huun - G'huun unleashes a wave of terror, causing all players to flee in fear for 3 sec. Spawn of G'huun Dark Purpose - The Spawn of G'huun fixates upon a random player and moves towards them, increasing in speed over time. Upon reaching the target the Spawn of G'huun burrows into the target, making it a Blood Host. Blood Host - The Spawn of G'huun burrows into it's target, inflicting 1,000 Plague damage every 2 sec for 20 sec. Upon removal, 2 Spawn of G'huun erupt from the afflicted player. Upper Platforms
      Defensive Countermeasure - Upon dying a Defensive Countermeasure explodes, dropping a Titan Core. Titan Core - A mote of titanic power, depositing this core in a Power Conduit generates 20 energy. While holding the Titan Core, the target's movement speed is reduced by 20% every 2 sec until they become immobile. Throw Titan Core - Throws the titan core up to 20 yards. If the core is not caught by another player it is destroyed. Imperfect Physiology - The lingering effects of the curse of flesh interfere with the titan's power, preventing interaction with the Titan Cores for 2 min. Amorphus Cyst Undulating Mass - Creates an area of mossy growth that, inflicts 250 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Tendrils of Corruption - Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 0 Plague damage every 5 sec for 12 sec. Unclean Contagion - Spores clouds choke the upper platforms surrounding G'huun, inflicting 1,000 Shadow damage every 2 sec for 2 min and growing in intensity every 2 sec while remaining in the area. Stage Three: Reorigination
      Reorigination - Unleashes a blast of titanic power, inflicting 11,000 Arcane damage to all players every 5 sec for 25 sec. This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec.