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Overwatch Developer Q&A Summary

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Did you miss yesterday's Overwatch Developer Update? We've got a summary of the main points for you!

If you'd like to check out the full video yourself, we have included a video below  showcasing the entire update.

If you'd prefer a quick summary, here are the main points that were covered:

  • The name "Overwatch" - It came from Titan. There was a group within the game that was called Overwatch, which acted as a police force for the world. They loved the name so much they kept it.
  • Plans to keep the game alive - Jeff wants to maintain the huge social media presence that the team maintained throughout Beta. He feels this will be key in keeping the game alive, since they will actively be reading and reacting to our feedback.
  • Competitive? - A lot has changed. Competitive is currently the focus for the team and they are aiming to add it ASAP. They received a lot of critical feedback, so they wanted to change a lot. The first big content update will be competitive mode. Middle to end of June for release. They want to extend seasons to 3-months rather than 1-month, since they realise the game is different from Hearthstone.
  • Is a solo campaign coming? - It's flattering, but it's unlikely for now. They are nowhere near being able to introduce something like this yet, but if they were to, it would most likely focus around a co-op style.
  • Will lore continue? - Yes. There will be more shorts, a graphic novel, more comics to ensure that the story continues.
  • Different game modes? - These are being worked on and prototyped currently. Brawls could be used to test different new modes.
  • Balancing issues? - They will continue on the same path, using a mixture of their own expertise, statistics and community feedback to make balance decisions. More Bastion reactions are incoming!
  • Console vs. PC? - They acknowledge that the two mediums are different and will look into ways to balance them properly. An example was used of attacking a Symmetra turret, on PC there is no aim assist, but on the console they are trying to work out whether to prioritise a hero or a turret with assist.
  • Guilds and Clans? - This will definitely be coming in the future, it is just a matter of when.
  • Hardest part of developing OW? - FPS is a revered genre, in which people are very particular about how things should be. The most important thing for them is that a player sits down and thinks, this is a good shooter. The basics are incredibly important, but are only noticed when they are wrong.

 

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