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The big patch has arrived and Overwatches 22nd map is here! We also get a huge amount of new cosmetics in standard loot boxes, which we previewed here. The big Mercy and Junkrat changes from the PTR won't be going live today, but will be arriving shortly, as Jeff Kaplan mentioned on the forums.
There also seem to be some server issues connected to the patch launch:
100+ new cosmetic items!
Today's the day the new cosmetics that will drop from regular, non-event loot boxes arrive and Blizzard have most of them rounded up! Check back later today for the patch notes, and we already know the announced PTR Mercy and Junkrat changes will NOT be part of the patch, but will arrive soon after it, as per Jeff Kaplan.
January 23 (source)
New year, new gear!
We're expanding our core cosmetics collection to include over 100 new items—including skins, sprays, player icons, emotes, and more—for all 26 heroes. And, starting January 23, you’ll be able to earn these cosmetics in standard Loot Boxes as well as unlock them via the Hero Gallery all year round.
We've already announced a few of the items included in this update at BlizzCon 2017, but there's so much more to share! Leading up to the official release next week, we'll be unveiling new cosmetics each day for the next six days. Check out the galleries below to see what's already been revealed, and be sure to visit this page daily for a first look at some of the newest collectibles coming soon.
New Player Icons New Emotes New Sprays New Skins New Highlight Intros
Which cosmetics are you looking forward to the most? Let us know in the comments below!
Keep your eye on this page for more reveals, and don’t forget to join us for the official launch of this update on PC, PlayStation 4, and Xbox One on January 23.
The Overwatch League has arrived and it's a huge hit, which is perhaps unsurprising, as the game itself now boasts over 35 million players. The 12 matches of the first week in "the world's first major global city-based professional esports league" had the 10 million viewers number spread over Twitch, MLG and a number of Chinese streaming services such as NetEase CC, Panda TV and ZhanQi TV, according to the announcement by Activision. The week peaked at 437,000 concurrent viewers (for the Dallas Fuel vs. Seoul Dynasty matchup), with opening day seeing an average of 408,000 viewers per minute and the whole thing ending up averaging 280,000 per minute (and these numbers only featured Twitch and MLG stats).
Blizzard also mentioned that these figures were of unique devices tuning in to the action, so the actual viewership numbers were probably even higher. We also found out that Blizzard's LA arena was sold out for the entire week, as fans gathered to watch the matches together.
With the regular season running through June and the playoffs coming in July, it seems Blizzard have another fan-favorite esports viewing experience on their hands, but subsequent weeks will show whether it can hold up to this massive start.
To go with the news, here are some highlights from this first week of the competition:
And if you're craving more, here are some clips PCGamer has rounded up as well.
You can also check out the current standings and more on the official site, and you can read our own Mournflakes' analysis of week one right here as well.
Sources: gamesindustry.biz, PCGamer, VG247.
Over 100 new cosmetic items will be added to the game with next week's patch and they will be progressively revealed over the next 6 days.
We already know that the Blizzard World patch, which will contain the new hybrid map and several collectible stuff, will be released on January 23. For the next six days, all the new cosmetic items will be revealed day-by-day leading up to the patch's release.
Today's reveal are the new sprays:
We've already previewed the upcoming Legendary Skins for Doomfist, Mei, Orisa, Reinhardt, Roadhog, Torbjorn, Widowmaker and Zarya that were revealed at BlizzCon.
You can also check this page on the official site to view the new players icons. Keep going back to that page or to the official Overwatch Twitter account for the next six days to see all the new cosmetics!
As mentioned in a December PTR update, Overwatch Heroes are getting their movement tweaked. Today, Principal Designer Geoff Goodman took to the forums to explain and illustrate these changes in detail!
The update focuses on incline and acceleration: movement on inclines was inconsistent both in terms of direction and sped, while the acceleration aspect of the changes is related to air jumps and sharp turns. Check out the full explanation with added examples below.
Geoff Goodman (source)
We wanted to take some time to explain the recent movement changes in depth (with examples). Hopefully this will help everyone better understand what changed, and what did not.
There were two persistent issues with movement on inclines that we wanted to clean up.
First, while moving diagonally on inclines you would end up being slightly strafed left or right even if you were only attempting to move forward. This can be a subtle source of aiming issues for many people, and now the player will properly move forward in this situation.
Second, movement up and down inclines had inconsistent speed as compared to the ground. Running both up and down an incline would be faster than walking on flat ground. However faster movement (e.g. McCree’s Combat Roll) would be slower when going up and down inclines. Having consistent character movement speed is important for many reasons, the biggest of which is it allows you to be able to reliably know how to aim your hitscan shots or lead your projectile fire.
The characters in Overwatch have a fixed acceleration (how fast they can change their movement velocity) depending on if they are in the air or on the ground. Previously, this amount would get reduced if you were attempting to change your direction by 90 degrees or less, and was more pronounced if you were going faster than normal (e.g. Winston’s Jump Pack or Doomfist’s Rocket Punch). One of the consequences of this was that if you were in the air travelling forward and wanted to move directly right, you could reach full speed to the right faster if you accelerated backwards to a full stop and then moved to the right, as opposed to simply pressing to the right. Having to do a non-intuitive movement to reach your desired direction as fast as possible is less than ideal, so we made a change to allow you to more consistently use the air acceleration you already had to reach the direction you'd like to be moving in.
The new acceleration can feel like momentum is no longer conserved like before, but the forward velocity is just more efficiently being converted into sideways velocity. The direction is changing faster but your overall speed isn’t being slowed down.
If you're flying as Pharah, you can now just press forward and you will properly accelerate moving forward, instead of having to counter accelerate to stop sideways drift.
If you’re leaping as Winston, you can more effectively redirect your velocity around corners. Prior to this rework it was possible to achieve similar mid-air turns by always facing your current velocity while strafing, but this was also unintuitive.
You can now press forward and right directional inputs after a Winston leap and you will actually move some to the right, whereas previously you would have to only hold right if you wanted to get any acceleration to the right.
It does mean getting used to the new strafing power. No longer do you have to hold strafe for a long time to get a small adjustment to your movement, you can simply short hold or tap it as needed, and pressing forward with a left or right command will do smaller adjustments than if pressing left or right alone.
This does not substantially affect movement when trying to change movement direction by >90 degrees.
Additionally, left and right strafing on the ground and air will be the same along with attempting to accelerate against a knockback will be the same.
We’re keeping an eye on these changes to make sure everything is working correctly. Any feedback would be appreciated, and would be especially helpful with any screenshots or videos.