Blainie

Overwatch Hits 10 Million Players!

9 posts in this topic

OXXN2AY.jpg

That's right! This incredible new venture has managed to break into the double-digits of millions. So what makes it so great?

For the first FPS that Blizzard has developed, I don't think they could have done a better job than they did with Overwatch. This game has been a huge success and the numbers prove it. With 10 million players already answering the call of action, we will most likely see it continue to climb as further content is added.

Later this month, we are likely going to see the introduction of competitive mode, further balancing changes (the first set were released yesterday) and additional hints at new heroes. 

So what is it that makes this game so good?

Firstly, let's take a look at the beta phase of the game. Players were giving feedback, testing the game, enjoying the gameplay and amongst this, we had the godsend of a Game Director that is Jeff Kaplan. His responses were fast, to-the-point and easy to understand. He kept us informed throughout everything, always making sure that he was the one to give us the answers. For me, Jeff has done a fantastic job on this game.

Secondly, the game has free DLC. It has been stated time and time again, that any new maps that will be added, as well as heroes, will be free. If you own the game, you own ALL the content. 

Thirdly, the game lore is just as good as we would expect from Blizzard. Often, shooty-pew-pew games have some fairly weak lore. They focus instead on the gameplay and the story can get left behind. Blizzard went above and beyond with the Overwatch backstory, as well as each hero. The animated shorts were simply incredible, each adding new information to the big picture.

Next up is the stance on cheaters. There is a serious 0 tolerance here. Cheat? Get banned, get banned on your new account, your next account as well. This is a system that truly sets a precedent for the other Blizzard games.

OK. All of this is great, but what if I don't like playing an FPS? No worries! You've got a variety of characters that completely shatter the archetype of FPS gameplay, such as Reinhardt, Mercy, Symmetra and Mei. It's got a hero for everyone.

Lastly, the game is just so fun. At the crux of it all, the game is incredibly enjoyable to play, whether alone, with friends, in a group, in a team, a clan, whatever. 

Overwatch is amazing. Let's keep it that way.

Share this post


Link to post
Share on other sites

The blockbuster of games in 2016 for sure! Blizzard has gone a great job with this title and hopefully it'll keep it that way.

Share this post


Link to post
Share on other sites
1 hour ago, Torrex said:

The blockbuster of games in 2016 for sure! Blizzard has gone a great job with this title and hopefully it'll keep it that way.

I really hope so. I'm amazed at how well it was made given that it was their first proper FPS.

Share this post


Link to post
Share on other sites

I still have mixed feelings about the game. Coming from CS, I feel that aiming skill is too overshadowed by ability usage. I also can't help but notice that visits are very low on our Overwatch section, despite our guides being very well ranked on Google, and that Twitch viewership is on a downwards slope.

Share this post


Link to post
Share on other sites
8 hours ago, Damien said:

I still have mixed feelings about the game. Coming from CS, I feel that aiming skill is too overshadowed by ability usage. I also can't help but notice that visits are very low on our Overwatch section, despite our guides being very well ranked on Google, and that Twitch viewership is on a downwards slope.

Hi Damien. You raised some good points and I'm not disagreeing with you about the feeling of the game (didn't play too much CS in my gaming life and I can't make a real comparison) but I really think these two are very different, although both being FPSes. Overwatch Is kind of a MOBA moved into another dimension combined with elements from old school FPS games like Quake 2 and 3 or Unreal Tournament.

Maybe the Twitch viewership is on a downwards slope because more people are playing than watching (it is a new game after all). And this correlates with (the thing that I must say comes as a surprise for me) your guides and Overwatch section viewership. People aren't ready yet to actually learn to master the game by reading and breathing all of its aspects (like I do :D ). Don't know if the vast majority understood the real essence of Overwatch (like teamplay. tactics, battle plans, map vs hero suitability etc.). And really I don't blame them because Overwatch is a very fun game even for those who know the basics and are decent FPS players. I hope with time more and more people will start to get into the details and try to take the gameplay to a new level. Thanks!

 

Share this post


Link to post
Share on other sites

On the other hand, Overwatch has slightly surpassed LoL in popularity in South Korea. Check out this reddit thread and the following tweet:

 

 

Share this post


Link to post
Share on other sites
22 hours ago, Zadina said:

On the other hand, Overwatch has slightly surpassed LoL in popularity in South Korea. Check out this reddit thread and the following tweet:

 

 

I do wonder if this is, in-part at least, due to the artistic style of the game, as well as the characters themselves. There seems to be a lot of love for the characters worldwide, unlike in a game such as CS:GO, where they just don't exist.

Share this post


Link to post
Share on other sites

I think that Overwatch is a fantastic game and will remain popular for a long time.  The style of play is very different from other FPS but it does retain a level of skill to master.  The abilities are there to add a depth of gameplay not detract from it.  Character fluidity is also a very important part of gameplay as is teamwork.  All of this makes Overwatch a unique FPS experience and one that will continue to evolve as Blizzard creates more content for it. 

Share this post


Link to post
Share on other sites
On 16 June 2016 at 9:59 AM, Torrex said:

Hi Damien. You raised some good points and I'm not disagreeing with you about the feeling of the game (didn't play too much CS in my gaming life and I can't make a real comparison) but I really think these two are very different, although both being FPSes. Overwatch Is kind of a MOBA moved into another dimension combined with elements from old school FPS games like Quake 2 and 3 or Unreal Tournament.

Maybe the Twitch viewership is on a downwards slope because more people are playing than watching (it is a new game after all). And this correlates with (the thing that I must say comes as a surprise for me) your guides and Overwatch section viewership. People aren't ready yet to actually learn to master the game by reading and breathing all of its aspects (like I do :D ). Don't know if the vast majority understood the real essence of Overwatch (like teamplay. tactics, battle plans, map vs hero suitability etc.). And really I don't blame them because Overwatch is a very fun game even for those who know the basics and are decent FPS players. I hope with time more and more people will start to get into the details and try to take the gameplay to a new level. Thanks!

 

We'll see how the game evolves. Maybe after they add ranked mode, Twitch viewership is going to increase again and visits on the site are going to increase, but I have my reservations. Also, Overwatch games can be confusing to watch, which is going to be a problem for the game to develop as an eSport.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      New abilities for Hanzo as Scatter Arrow goes away, Lucio wall riding gets improved and more!
      Update: There are some additional notes that were added later, featuring Brigitte's Shield Bash and more Lucio wall ride changes, as well as some unintended tweaks to the Horizon map that won't be coming to live any time soon.
      April 20 (source)
      There are a couple changes that are on the current PTR that we missed on the main patch notes. I’ll be including them here as well as any additional changes if we make any for this PTR cycle.
      Brigitte:
      • Shield Bash
      Cone angle reduced from 90 to 60 Dev Notes: When fighting against Brigitte, it often felt like Shield Bash was able to hit you when you felt like you should have dodged it. On the flip side, when playing as Brigitte sometimes you would hit the wrong enemy in the middle of a fight. With the cone being reduced the ability is more accurate to its visual representation.
      Lucio
      Wall Ride
      Wall leap boost decreased from 2.5 m/s to 2.0m/s Dev Notes: This change is just part of the overall changes to wall riding. Now that you can ride on many more surfaces and boost/land on the same surface, we’re reducing the leap boost itself slightly.
      Bug Fixes:
      • Fixed a bug that would cause Brigitte to not be able to use abilities or her weapon while her Repair Pack was in flight.
       
      David Adams (source)
      Well that wasn’t supposed to happen but there you go. We have some changes that we are still working on and testing for the map so what you are seeing here may not be final. Also as an FYI it won’t be released with the next patch and no eta for when it will be released as it is still a rework in progress. And here are some examples of Hanzo's new abilities and Lucio's Wall Ride changes:
       
       
      __________________________________________________
      Today's PTR patch is a big one, as Hanzo finally gets the possibly most hated ability in the game removed! He's getting some Storm Arrows to replace Scatter Arrow and a new Lunge movement ability in addition to a lot more changes. Lucio also got some attention, with wall riding getting some quality of life improvements, and there's also tweaks to Genji, Junkrat and Tracer. Finally, the patch brings the new Rialto map to Escort mode!
      April 20 (source)
      PATCH HIGHLIGHTS New Escort Map: Rialto
      Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.
      HERO UPDATES
      Genji
      Deflect
      Hitbox size has been reduced Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.
      Hanzo
      Storm Bow
      Projectile speed increased from 85 to 100 Sonic Arrow
      Cooldown decreased from 20 seconds to 12 seconds
      Duration decreased from 10 seconds to 6 seconds
      Radius decreased from 10 meters to 7 meters
      New Abilities
      Lunge
      Press jump while in the air to leap horizontally Storm Arrows
      Replaces his existing Scatter Arrow ability
      Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power
      Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.
      Junkrat
      Frag Launcher
      Projectile size decreased from 0.3 to 0.2 RIP-Tire
      Tire movement speed decreased from 13 to 12 Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.
      Lúcio
      Wall Ride
      Wall riding is less likely to be interrupted along a single surface
      Can now go around corners (both outside corners, and inside corners) without having to leave the wall
      Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.
      Soundwave
      No longer consumes ammo Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.
      Tracer
      Pulse Bomb
      Max damage decreased from 400 to 300 Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.
      GAME BROWSER AND CUSTOM GAMES
      General
      Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
      Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings
      BUG FIXES
      General
      Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range A.I.
      Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
      Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
      Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World
      Game Browser and Custom Game
      Fixed a bug that caused custom game invites to persist on the invitee’s screen Heroes
      Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
      Fixed a bug that prevented Genji’s melee attack from making sound effects
      Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
      Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
      Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
      Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
      Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
      Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
      Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
      Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
      Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
      Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
      Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
      Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
      Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery
      Maps
      Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
      Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
      Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
      Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
      Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown
    • By Starym

       
      There's a new competition in Overwatch, with some PvE streamer action coming our way! But watching our favorite streamers battle it out as the Blackwatch team from Retribution and Overwatch team from Uprising isn't the only prize we get, as the winning teams will be giving away all the prizes to their viewers! There will be three weeks of competition and a lot of PvE challenges for the players, which we can all enjoy! Check out the full schedule, participating teams and more:
      Archives (source)
      Now that the Overwatch Archives have been unlocked, we’re hosting our first Overwatch Archives Challenge. These weekly mission challenges will feature your favorite streamers and community personalities striving to prove who’s the best Blackwatch strike team in the world.
      Cheer on your favorite streamers with their hand-picked squads as they compete against their rivals for the prize—four Retribution-themed bundles featuring a top-of-the-line MSI Gaming 27” curved gaming monitor, MSI gaming peripherals, a Genji statue, and other gear... all of which they will give away to their viewers.

      We’ll update this blog every week with their scores so you can track your dream stream team on the leaderboard.
      SCHEDULE AND RULES
      Each Wednesday we will reveal the new weekly challenge and teams will have until Sunday at 11:59 PT to play through the missions on Legendary mode and to post their highest scores. Scores will be submitted by tagging @PlayOverwatch on Twitter and using the hashtag #OverwatchArchives. Please note that all runs must be livestreamed or uploaded to YouTube and accompanied by a screenshot for the score submission to be valid.
      Week 1 (April 11 – 15): Retribution Story Mode Challenge
      For this challenge, teams will play Retribution as the original members of Blackwatch—Genji, McCree, Moira and Reyes—to escape a Talon facility with their lives and the highest score.
      Week 2 (April 18 – 22): Uprising Story Mode Challenge
      In this series, combatants will play as either Reinhardt, Mercy, Tracer, or Torbjörn on the highest difficulties to defeat the omnic resistance—and other teams—for the most points possible.
      Week 3 (April 25 – 29): UNKNOWN
      Decrypting… 
      PARTICIPATING TEAMS
      We’re partnering with content creators from around the world to bring you three weeks of action-packed Overwatch Archives content. See which of your favorite community personalities are competing with the full roster of participants listed below.
      Riku, Fascinate, Amplifire, Asurai Afiz, Owl, QianYawns, Xenofly Deejay Knight, Black Oni, DJ Tech, TheeWrightGuy Emongg, Fran, WantedOW, barcode_ow Lt. Eddy, GreenThyme, LeeAcer, iamSamurai Fareeha, Jayne, AspenOW, FitzyHere BrandonTV, CupAhNoodle, zotbot, okaydrian DabbaCabb, YourOverwatch, OW Curios, OhNickel Mr Yee, alaykeru, Paul, Graves Team BabyNie, BigBoss, Karlos, PANDAHARUHI JugandoConNatalia, Viciosin, Thomasturbado, Halcyontv Cherrigan, Sopademurloc, Summercitoxp, Ashketchum113 pOkiz, Cooruja, Desth - o Ogro, Fleeur Zilverk, Liaph, Nuviaouo, Sockzam Nadiacala, Lolirot, Daniikills, Atomika13 Muselk, Tyr0din, BazzaGazza, MuddyHikoku Makina, CooLifeGame, AlphaPlays, Winghaven Fayors, Teko, Theo, Kondyss aSmoogl, Misskywalker, iOllek, MedusaOW MISSION DEBRIEFING
      After completing all three weekly challenges, we’ll tally the points and the team that scores the highest will be crowned the champions! Each member of the winning team will receive a Retribution prize pack to share with their stream viewers. Return to this page for more details as we reveal which challenge the teams will face next.
      Play along with the streamers and post your own scores on social media with the hashtag #OverwatchArchives.
    • By Starym

       
      Today's live patch brings a whole bunch of Retribution event fixes, as well as an Uprising fix, including leaving incapacitated players behind when everyone else is in the drop ship already!
      April 17 (source)
      GAMEPLAY UPDATE Retribution
      The evacuation drop ship will now leave incapacitated players behind to complete the mission BUG FIXES
      Retribution
      Fixed a bug that prevented Brigitte’s voice lines from playing in Japanese (JP) Fixed a bug that prevented Talon units from attacking players who boarded drop ships Fixed a bug with the placement of the hero panel when viewing a highlight recorded during the Retribution mission Fixed a bug that caused Junkrat to count as two heroes when boarding the evacuation ship if he was using RIP-Tire inside it Fixed a bug that prevented the evacuation phase from counting players who had become incapacitated inside the ship Fixed a bug that prevented the evacuation phase from counting players if they were in the corners of the dropship. Uprising
      Fixed a bug that allowed Sombra’s EMP to instantly eliminate Detonators Previous live patch notes.
    • By Starym

       
      6v6 Elimination has come to Competitive today! Scott Mercer announced the deathmatch mode is live a little earlier than expected, with the lockout rule in place (aka when you win with a hero you can't pick them again) and that the first season will be quite short. It's nice to see things like this added without any special event or occasion, with the team simply putting a feature live once it's ready, and hopefully we'll get more in the future!
      Scott Mercer (source)
      We’re started a short Competitive 6v6 Elimination season at 0:00 UTC today, which is 5:00 PM PDT.
      This season will end on May 8, 0:00 UTC, which is May 7 5:00 PDT.
      The “Lockout” rule in place, so once a team wins with a hero it becomes unavailable for that team for the duration of the match. All the previous Elimination maps are available to play this season, but we’ve also added Ayutthaya to the mix as an Elimination map.
      To play, simply choose the Competitive Elimination card in the Arcade!

      So, how many of you will be jumping into the more serious Elimination format this week?
    • By Vlad
      This thread is for comments about our Sombra guide for Overwatch.