Zadina

Developer Update on Competitive Play

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Overwatch Game Director Jeff Kaplan has returned with a video developer update on the upcoming Competitive Play mode!

As always, you can find a summary of Jeff's main points below the video:

Before talking about Competitive Play, Jeff Kaplan mentions that there will be new heroes and maps coming later this year. The team is also working on quality-of-life improvements, especially for spectator mode.

Let's jump straight on the main topic now. Players in the Beta felt that Competitive Play wasn't competitive enough, they wanted it to have more of a sense of skill and they wanted to see how they ranked against other players. The team had heard all this feedback.

First of all, Competitive Play season will last 2,5 - 3 months, instead of one. Overwatch seasons will match the duration of the northern hemisphere seasons in the real world - the first one will be called "Summer". There will be a slight break between seasons.

As far as the various game modes are concerned, currently games go into sudden death too often (35% of the time). The team has worked to minimise this greatly. Moreover, sudden death will be resolved on the map the game was originally played. In contrast, assault maps will last longer and there will be "more chances for back and forth". Jeff didn't expand on that, but he said there will be more details about all of this soon.

The next topic is ranking. There will be no tiers for Competitive Play. Instead, your MMR will be correlated to Skill Rating. Skill Rating will be between 1 - 100 and you will be able to see your and the other players' (both in your and the enemy team) skill rating. An average team skill rating will also be shown before matches. If you are the underdog, you will gain more for a win and lose less for a defeat - it's not always going to be perfectly fair. You will be able to see pre-mades/parties too.

Lastly, Jeff talked a bit about the rewards of Competitive Play. There will be no power gains; the rewards will be purely cosmetic. There will be sprays and player icons gained only through seasons. Finally, a customised golden gun system will be added. High skill players will be able to get these golden guns and other season-exclusive cosmetics faster.

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