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Lead Writer for Reaper of Souls Leaves Blizzard

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Brian Kindregan, the lead writer for Diablo III's expansion Reaper of Souls, is no longer working for Blizzard Entertainment.

Brian Kindregan announced in his blog that he is no longer working for Blizzard. Kindregan is the leader writer for Diablo III: Reaper of Souls and StarCraft II: Wings of Liberty and Heart of the Swarm. He has also worked as a writer on Bioware's Mass Effect 2. Here's what he had to say:

Quote

After seven years and three major releases (as well as some small ones,) I have decided to leave Blizzard. (Indeed, I’m already gone!) Where I’m going is also (wait for it,) the topic of a future post. But I wanted to touch on my time at the house of Blizzard.

At seven years, it’s the longest job I’ve ever held. Most of my time in film was spent going from project to project, and there were times I had three or four jobs in one year. (Taxes were fun.) And my BioWare stints were about a year and a quarter each.

In 2009, I came to a studio that was wildly successful and had their own way of doing things. It would have been easy for them to tell me to keep my mouth shut and learn their way. And there were times that I felt that was being said, but for the most part the StarCraft team welcomed me with open arms, told me to do what I did best for the good of the game, and helped me get to work.

On both the StarCraft and Diablo teams, I had the pleasure of working with people who are at the top of their craft. And indeed, every team I worked with met that standard – Cinematics, Franchise Development, Audio, QA, and many others. Passionate and skilled, they challenged me to constantly do better, and taught me so many lessons. Some of those lessons came through gentle prodding, and some were drenched in blood, but all were incredibly useful for a creative individual who always sought to be better.

I won’t go on too long, nor get too nostalgic. But I’d like to say it was an absolute honor to work at Blizzard all those years, on incredible projects, with amazing people. All good things must come to an end, and I decided that it was time to move on, learn new things in a new environment, and face new challenges.

But a part of me will always reside at Blizzard.

-BTK

(source)

While we don't cover the StarCraft universe here in Icy Veins, it has one of the strongest stories in all of Blizzard's gaming universes. It really is worth checking out, even if you haven't played the games; in my opinion, it would make a really good movie or TV series. On the other hand, Diablo III: Reaper of Souls has a simpler, shorter and more stereotypical story. Still, Reaper of Souls' story avoided the extremities and the weak plotlines and clichés of vanilla Diablo III.

This isn't the only loss the Diablo team has gone through recently. Diablo 3 lost three major devs on April (one left Blizzard altogether, while two were moved to the WoW team). Jay Wilson - lead designer of vanilla D3, who was later moved to the WoW team - left Blizzard as well a couple of weeks ago.

Did you enjoy the story of Reaper of Souls? And if you are familiar with the StarCraft II games, did you like their story?

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Reaper of Souls had a better story than vanilla D3 but man oh man did Starcraft have a rough time with it. I don't know, I feel like Blizzard is always struggling to find GOOD writers. For vanilla D3 it has, hands down IMO, the single worst story Blizzard has ever put out, with absolutely laughable writing and suddenly the characters we play are demi-gods? Ah..okay I guess..RoS had a more straightforward story but honestly that's exactly what we needed after vanilla. Two lords of hell that are absolute morons and strike zero fear into the hearts of players? At least Malthael wasn't screwing around. The reapers were going to kill you, no matter what, and we saw evidence of their ruthless nature. Much more intimidating.

Starcraft's story is filled with too many tropes. Vanilla SC and Brood War set up so much cool stuff but it flopped pretty big with the story direction of WoL and after that, well, they couldn't just change the story. So they had to follow through. And while each campaign is enjoyable the overall story is so lackluster.

Also, is D3 dying or what? It's been so quiet on the development front, with only some patches to tide over fans for a while now.

Edited by Khalidus
Fixing grammars
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RoS was the only reason I played D3 after the first two months after the release during MoP. D3 is terrible, even adventure mode is horrid. RoS was nice and I hope they can somehow build on that style of play and storytelling.

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Another D3 guy gone... I really hope they announce something soon for that game, like a new expansion or even Diablo 4. Right now Diablo 3 is awesome, it would be stupid not to build up on it.

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I feel like D3 might be in that winding down stage, with its current content remaining fairly static over each season. Another expansion would be good - I'd like to see Runewords and maybe the necromancer make a comeback. Who knows though. I never really played D2 or D3 for the story, but I enjoyed the stories nonetheless.

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